Stan

HotS: New Warrior Matchmaking Rule, Rehgar Tints, DBro Round-up

Sign in to follow this  

2 posts in this topic

16327-hots-new-warrior-matchmaking-rule-

Spyrian wrote about a new matchmaking rule in Quick Match, limiting the maximum amount of warriors per team to two. Dustin Browder has answered some interesting tweets!

 

Maximum Warrior Rule Change in Quick Match

 

Blizzard Icon Spyrian

After reading recent community feedback indicating that receiving three Warriors on one Quick Match team can make for less than ideal team compositions, we ran simulations on what might happen if we altered the limit on this role. Test results showed that reducing the maximum number of Warriors per team would have positive effects on match creation, without causing queue times to increase, and we decided to move forward with the following change:
  • The maximum number of Warriors that will be matched together on one Quick Match team has been reduced from 3 to 2.

As with all team composition restrictions, parties can still bend this rule. This means that while you will be far less likely to receive three or more Warriors on one Quick Match team after today, you may still see this occur if those players entered the queue in a party.

As always, thank you for continuing to share feedback with us. We hope that today’s change will help to further improve your experiences in the Quick Match queue.

(Source)

 

Rehgar Ghost Wolf Tints Coming!

The Ghost Form will adapt to your chosen Rehgar skin tint in a future patch. 

 

Blizzard Icon Trikslyr

You won't need to upvote threads like this for much longer. We've got some Rehgar wolf form tints internally that we're evaluating. They should become available for the public with a future patch.

(Source)

 

Dustin Browder Tweets Round-up

I'm skipping some uncertain tweets that contain little to no information value and lacking an ETA such as Blizzard working on a voice chat for the game.

 

Hero Level Requirement for Hero League

It seems Hero Level 5 will be essential if you want your Hero to be able to play in HL.

 

What is the Team Working on?

Browder mentioned what the team's top priorities are for the foreseeable future.

 

Li-Ming's Damage to Structures

It's likely we'll see Li-Ming's damage dealt to Structures nerfed in a Balance Update.

 

Differentiating Xul Poison Novas

If there are two Xuls in a fight, it would be useful to distinguish their Poison Nova by color to avoid confusion. Team's discussing.

 

Off-comps are Fine!

Blizzard is happy with off-comps in Quick Match. It makes gameplay much more interesting. Off-comps mean unusual team compositions.

  • Like 1

Share this post


Link to post
Share on other sites

Off-comps are Fine Only if you "WANT" to play them, not if you're forced into one!

People keep asking blizzard for unranked draft mode, and blizzard is doing it step by step. Jesus, just give people what they want already!! 

Every single matchmaking rule they are adding to the game is one small step to the unranked draft mode or something like Team Builder. 

Blizzard is like "ok we are not trying to be like other mobas, because this game is not a moba, we are experiencing new ways and we are not copying from other companies" but after a year it would be just like other mobas, because let's face it, it's a damn MOBA!! Give people what they are already comfortable with and be done with it. 

They are trying too hard to avoid what people expect, but they keep getting feedbacks about how people are frustrated about these things. Then they keep saying "We understand", no you don't!!

Edited by mnime

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Oxygen
      Our twentieth Heroes of the Storm Meta Tier list for the month of June is here!
      We present our twentieth Heroes of the Storm Meta Tier List for the month of June 2018.
      Welcome to Icy Veins's Meta Tier List for the June 12 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
       
      Current ranked mode map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Garrosh Fenix Malfurion  Zagara↑ Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Chromie↑ Alexstrasza Abathur Blaze   Falstad Auriel↑ Azmodan Dehaka Genji↓ Deckard Nazeebo Diablo↓ Greymane Stukov↓   E.T.C.↓ Hanzo     Johanna Jaina     Muradin Junkrat     Stitches Li-Ming     Varian (Taunt) Lunara↑       Maiev↓       Malthael       Thrall↓       Tychus↑       Tracer     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak Ana↑ Gazlowe Artanis Cassia Kharazim Medivh D.Va Gul'dan Li Li↓ Murky Leoric Kael'thas Lt. Morales↓ Sylvanas↓ Tyrael  Kel'Thuzad Lúcio↓ Xul Zarya Kerrigan Rehgar     Nova- Uther↓     Ragnaros       Samuro       The Butcher       Varian (Colossus Smash)↑       Varian (Twin Blades of Fury)↑       Valla       Zeratul+       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Brightwing↓ Probius Cho'gall Illidan Tassadar Sgt. Hammer Rexxar Raynor Tyrande↓     Valeera             Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Underplayed Tier
      Warrior Assassin Support Specialist Yrel (new) - - The Lost Vikings Underplayed Tier heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these heroes are generally avoided by most players.
       
      Discussion
      I know I promised a new list for last week, but I generally try to give important changes about a week to set in somewhat before writing about them. Nexomania launching on a Friday (May 22) also threw my timing off slight as well, though I think it's safe to expect future events involving loot chests to fire off right before weekends for economic reasons.
       
      In other news, I brought up the idea of reworking how the list is presented a couple weeks ago. The first change I'd like to discuss pertains to role division. Since Blizzard is taking its sweetest time with reworking the class system, I'm looking for a way to better convey each hero's role. Concretely, this means I'm considering adding more categories and renaming some of the classic ones. This requires a good bit of consideration and some creativity, although I feel like the system I discussed in last month's tier list is solid enough to officially subject to everyone's scrutiny. Let me know how you feel about it, as I'm sure it can be improved.
       
      Tanks:
      Bruisers:
      Fighters:
      Stalkers:
      Marksmen: (and markswomen)
      Mages:
      Healers:
      Enablers:
       
      The second change I'm looking to make pertains to tiering. Although I've never been completely happy with it, some of the problems are becoming more and more apparent as the game is becoming more balanced, and as I spend time thinking about it. First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this. Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances. Third, the system does not account for player skill level differences or regional preferences.

      I lack the data to sort heroes by league (bronze, silver, etc.), but even if I did have enough data, it would hardly tells the whole story (refer to the Genji anecdote above). The tiering system I'm considering goes like this, however:

      Metagame defining
      General pick
      Counter-pick
      Situational (map/team composition dependent)

      I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

      As for the metagame discussion, it'll be coming shortly, as per usual. In the meantime, I'm looking forward to seeing how everyone feels about the changes.
    • By Stan
      Heroic Deals for the week of June 26 include two Overwatch Heroes—D.Va & Tracer. In addition to that, the Piggy Bank mount will become purchasable for 7,000 Gold until July 23 and the the Great Razorgrin mount will be removed from the Collection.
      Blizzard (Source)
      Heroic Deals: June 26 – July 2, 2018
      Our next set of Heroic Deals will begin on Tuesday, June 26! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales
      Tracer — Sale Price: 375 gems D.Va — Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end: Upcoming Featured Skins
      Death Aspect Alexstrasza D.Va the Life-Binder Silver Angelic Valla Dominion Medic Uther Blood Raven Sylvanas Amber Ghost Tracer Upcoming Featured Mounts
      Thunder Star Chariot Blessed Judgment Charger Gold Mounts
      The following Gold Mount changes will take place once this week’s round of Heroic Deals begins: Piggy Bank — Will become purchasable for 7,000 gold until July 23. Great Razorgrin — Will no longer be purchasable in the Collection.
    • By Stan
      Industrial District is a single-lane Overwatch-themed Battleground with shuffle pick and standard play. The first team to destroy the enemy Core wins. Complete 2 matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete two matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      It took a good while, but Heroes of Storm Highlights return with episode 110 of WTF Moments.
      In this video, we've got Alexstrasza miraculously surviving D.Va's Self-Destruct, Garrosh using Blaze's Bunker Drop to escape enemy forts after Stitches used Gorge on him, or Kel'Thuzad executing his Shadow Fissure at the right time to kill an escaping Falstad!
      Let us know your favorite moment in the comments down below and don't forget to submit your replays here for a chance to be featured in an upcoming episode!
      Previous Episodes
      WTF Moments Episode 109 WTF Moments Episode 108 WTF Moments Episode 106 & 107
    • By Stan
      The number of Battlegrounds available in non-Ranked play modes has been reduced until July 9, in order to maximize each player's exposure to Alterac Pass. The change does not affect Ranked Play, as Alterac Pass won't be available until the week of July 9 there.
      Blizzard (Source)
      Attention, recruits! We’ve received updated orders from the front in Alterac. The Horde and Alliance have finished setting up their forward operating bases in the Pass, so it’s time to take the battlefield by storm. We hope your training exercises with General Vanndar or General Drek’Thar have been successful, because Alterac Pass is now available for play in all non-ranked game modes, including Custom Games.
      NON-RANKED BATTLEGROUND POOLS TEMPORARILY REDUCED
      In order to maximize each soldier’s exposure to Alterac Pass, the number of Battlegrounds available for play in Versus A.I., Quick Match, and Unranked matchmaking queues have been temporarily reduced. This reduction will remain in place until the Echoes of Alterac event concludes on July 9. All of the Battlegrounds removed from the non-ranked pool will remain available for play in Custom Games.
      REDUCED BATTLEGROUND POOL Alterac Pass Braxis Holdout Cursed Hollow Dragon Shire Infernal Shrines Tomb of the Spider Queen Please note: Hero League and Team League Battleground pools have not been adjusted, as Alterac Pass will not be available in ranked play until the week of July 9.
      Grab your gear, set your loadouts, and report immediately to Alterac Pass for additional orders from your faction's General. We’ll see you on the front lines!