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HotS: Balance Update: March 09, 2016

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16399-hots-balance-update-march-09-2016.

A new Balance Update has hit the Nexus with a plethora of class changes.

 

After Spyrian's teasing, a new Balance Update is now live. Developers again shared their insights and reasoning behind all the changes.

 

Balance Update - March 09, 2015

Full Patch Notes are available below:

 

Assassin

 

Falstad

XZ4PPH8K5IF51417483334088.png

  • Hammerang (Q)
    • Gathering Storm (Talent)
      • Damage gained per Hero hit increased from 1 to 2
    • BOOMerang (Talent)
      • Reactivation damage increased from 150 (+4% per level) to 175 (+4% per level)
      • Damage radius increased by 25%, which now more appropriately matches the explosion’s visual effects
  • Lightning Rod (W)
    • Charged Up (Talent)
      • Additional strikes increased from 2 to 3
    • Thunderstrikes (Talent)
      • Damage bonus per subsequent strike increased from 15% to 20%
  • Barrel Roll (E)
    • Updraft (Talent)
      • Range bonus increased from 30% to 40%

Developer Comments: Overall, we are very happy with where Falstad is currently sitting, especially in the professional scene. We have been keeping an eye on some of his weaker Talents, though, and felt we could make some of his Talent tiers more competitive by tuning them up.
We love the feedback we have been receiving on the quest-style talents that some Heroes have, like Gathering Storm, and want to offer more opportunities for players to show off their skill!

 

Greymane

3N30E9ZS7S2D1452704274681.png

  • Basic Attack damage increased from 138 (+4% per level) to 145 (+4% per level)
  • Gilnean Cocktail (Q)
    • Primary target damage reduced from 69 (+4% per level) to 59 (+4% per level)
    • Splash damage reduced from 207 (+4% per level) to 177 (+4% per level)

Developer Comments: Greymane’s Gilnean Cocktail build has been very dominant since the last round of buffs to the Ability. We’re seeking to nerf that build slightly so that it isn’t always the correct choice, and compensate him by improving his Basic Attack builds slightly. Overall, we think this is a minor nerf to the Hero, but nothing substantial.

 

Li-Ming

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  • Magic Missiles (Q)
    • Now deals 50% damage against Structures
    • Mirrorball (Talent)
      • Now also increases the Mana cost of Magic Missiles by 5
    • Fireflies (Talent)
      • Now also reduces the Mana cost of Magic Missiles by 5
  • Disintegrate [R]
    • Temporal Flux (Talent)
      • Slow amount reduced from 60% to 40%

Developer Comments: Magic Missiles were not designed with intent on dealing heavy Siege damage, so we are halving it against Structures. Li-Ming’s level 16 Talents are all incredibly valuable and fun to play with, but at the end of the day, Mirrorball added too much power without any kind of drawback; the shifts in Mana costs should help sweeten the pot for players that want to spec into Fireflies.
As for Temporal Flux, well, let’s just say we were so in love with Li Ming’s overwhelmingly powerful level 20 Talents that we misjudged how demoralizing a 60% slow could be to play against when its cooldown constantly reset.

 

Valla

RHUC14VVAAUN1417483335722.png

  • Basic Attack damage increased from 91 (+4% per level) to 94 (+4% per level)
  • Hatred (Trait)
    • Basic Attack damage gained per Hatred stack increased from 2% to 3%
    • Punishment (Talent)
      • Hatred stacks gained per Ability cast increased from 3 to 4
    • Manticore (Talent)
      • Damage bonus increased from 50% to 60%
  • Multishot (W)
    • Damage reduced from 164 (+4% per level) to 148 (+4% per level)
  • Vault (E)
    • Caltrops (Talent)
      • Damage increased from 30 (+4% per level) to 45 (+4% per level)
      • Slow amount increased from 20% to 30%
  • Rain of Vengeance [R]
    • Damage increased from 256 (+4% per level) to 350 (+4% per level)

Developer Comments: Right now, the safest way to play Valla (Multishot build) is also the most effective. The changes to her Multishot, Hatred, and Basic Attack damage are the first of many to come that should help to align the efficacy of a Hero’s build with the difficulty in which that build plays. The other balance tweaks are quality of life changes for some of her weaker Talents.

 

Specialist

 

Abathur

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  • Symbiote (Q)
    • Carapace (E)
      • Shield amount increased from 137 (+4% per level) to 150 (+4% per level)
  • Toxic Nest (W)
    • Vile Nest (Talent)
      • Slow amount decreased from 50% to 40%
      • Slow duration reduced from 4 to 3 seconds

Developer Comments: It’s extremely difficult bartering with a space slug. Abathur refuses to allow us to nerfdevolve him without also buffing evolving him. In exchange for lowering the overbearing slow amount and duration of Vile Nest, he has gladly accepted a baseline increase to his Carapace Shielding.

 

Zagara

XJJMXTLU20DP1417483335816.png

  • Hunter Killer (W)
    • Health changed from 554 (+3% per level) to 471 (+3.5% per level)
  • Devouring Maw [R]
    • Cooldown increased from 100 to 120 seconds
    • Tyrant Maw (Talent)
      • Cooldown reduction increased from 25 to 30 seconds per takedown

Developer Comments: Hunter Killers are a bit too overwhelming during the early laning phases, and we are hoping to give some other Heroes more counter-play options than just retreating back behind their gate.
Devouring Maw has shown time-and-again that it has the power to completely change the outcome of a fight, and even a game. We feel it should join some of the other, similarly powerful Heroics at the two-minute cooldown mark.

 

Support

 

Kharazim

ZNF0FO7V6W8J1439221492354.png

  • Breath of Heaven (W)
    • Heal amount increased from 250 (+4% per level) to 280 (+4% per level)
    • Echo of Heaven (Talent)
      • Second wave Heal amount decreased from 50% to 35%

Developer Comments: Kharazim’s Echo of Heaven Talent is contributing too much to his overall Healing. We’ve decided to nerf the amount of Healing it offers and buff his base kit to compensate. His Healing output with the Talent should be roughly the same, but now players should have more flexibility to pick other Talents on its tier.

 

Warrior

 

Artanis

RI0KPP58OKKA1452704274381.png

  • Health increased from 2245 (+4% per level) to 2335 (+4% per level)
  • Health Regeneration increased from approximately 4.67 per second (+4% per level) to approximately 4.86 per second (+4% per level)
  • Shield Overload (Trait)
    • Shield Battery (Talent)
      • Cooldown reduction increased from 6 to 8 seconds
    • Phase Bulwark (Talent)
      • Duration of Ability damage reduction increased from 3 to 4 seconds
    • Shield Surge (Talent)
      • Bonus Shield amount increased from 50% to 100%
  • Blade Dash (Q)
    • Templar’s Zeal (Talent)
      • Cooldown recharge rate increased from 75% to 100%
  • Twin Blades (W)
    • Amateur Opponent (Talent)
      • Bonus damage against non-Heroic targets increased from 100% to 150%
    • Triple Strike (Talent)
      • Now also increases the cooldown of Twin Blades by 1 second
  • Phase Prism (E)
    • Khaydarian Resonance (Talent) removed
    • Chrono Surge (Talent)
      • Attack Speed bonus increased from 25% to 40%
    • Warp Sickness (Talent)
      • Slow duration increased from 3 to 4 seconds
    • Graviton Vortex (Talent)
      • Now also reduces the cooldown of Phase Prism by 6 seconds

Developer Comments: Artanis has a lot of Talents that were underperforming when compared to the others on the tier. These buffs should nudge him toward better build diversity. We’ll continue to monitor Artanis after this first round of buffs, and a few more changes may charge into the Nexus at a later date, if necessary.

 

Sonya

3276TQ7WFVM51417483335193.png

  • Wrath of the Berserker [R]
    • Cooldown increased from 45 to 60 seconds  

Developer Comments: Wrath of the Berserker is available too frequently, which devalues some of the skill involved with keeping the buff up as long as possible. This should calm her nerves a tad while helping to differentiate players who can manage their Wrath generation from those who can’t.

 

Bug Fixes

Heroes and Talents

  • Abathur players will no longer become locked out of casting Abilities if Symbiote is cast at the same moment that Abathur is killed.
  • Fixed an issue that could completely refill Muradin’s Mana under certain circumstances.
  • Xul’s Spectral Scythe will no longer disappear prematurely if Bone Armor expires while the Scythe is airborne.
  • Fixed a rare issue that could cause Xul’s Skeletal Mages to persist longer than the Ability’s intended duration.

[Source]

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oh oh, too much absorb for Artanis, 

now we have to start telling people to never focus artanis every single game. I think he became unkillable with these buffs.

Focus Morales, don't focus artanis. Do this , do that, So exhausting... 

I turned off my allied chat, I'm so relieved.

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      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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