Blainie

Blue Posts: PvP and Class Information

Sign in to follow this  

1 post in this topic

19995-blue-posts-pvp-and-class-informati

Make sure you're up-to-date with the latest information coming from the blues on the forums! Today's post covers tuning in PvP, Monks, Priests and Rogues.


Our first post of the day is a large one covering the various aspects of PvP tuning on the Alpha. Blizzard have finally decided to start balancing numbers, which means feedback now is even more important if Legion is to succeed. The team at Blizzard seems to be fairly positive that tuning is going to be a lot better this time round, since they can specifically tune classes based on their PvE or PvP performance, without affected the other. 

Blizzard Icon PvP on the Alpha

+ Show

Hey everyone,

Once again, we want to start off by thanking you all for participating in the Alpha and posting here in the forums. It's extremely valuable to us to be able to play with you all online. We're constantly reading these forums and discussing your feedback within the team. It's been a great help!

At this stage of development, the class and PvP teams are spending more time on class tuning and balance. We've read everything you posted so far and look forward to hearing even more of your thoughts going forward.

Honor Level 50 Templates Incoming
We've gotten some great feedback on the new Honor system and we've made some adjustments to its pacing. Now, we think the time has come to focus on getting as much feedback as possible on the Honor talents themselves. In an upcoming build (sorry no specific ETA), we've set the Honor level to 50 on the templates used to create new characters. If you'd like to instead continue to test the Honor progression, you are more than welcome to Prestige. We'd love the feedback!

Class Tuning
Damage and healing tuning has begun for classes and as such we'll be monitoring its effects on PvP. One of the big additions to PvP in Legion is our ability to adjust character stats on a per spec basis to tune things like damage, healing and health pools for PvP. So if we feel like a class is doing too much damage, we'll decrease their Strength, Agility, or Intellect. We commonly run into the problem that for any number of reasons, a class could be doing a lot of damage in PvP but not enough in PvE. For example, we recently reduced the PvP Agility on Havoc Demon Hunters to counteract a buff they received to their spells for PvE. Another example is the increase of Stamina for all Warlock specs since they did not feel tanky enough.

PvP Spell Multipliers
We also have the ability to easily apply PvP multipliers to specific spells when needed. These PvP multipliers only adjust the spell when used on another player or, in the case of healing spells, when engaged in PvP combat. We'd prefer to limit the number of spells we adjust in this way as it can be difficult for players to keep track of which spells have been adjusted. But, we'd like to illustrate some examples of how we've used this capability so far in the Alpha.

Self-Healing
Self-healing is valuable for giving players some degree of personal sustainability, but it can be problematic for the pace of gameplay in PvP if it is too strong. On the Alpha, we've recently used PvP multipliers to reign in the strength of Fury Warrior healing through Bloodthirst and Demon Hunter leech in Metamorphosis for just this reason.

Burst Damage
Many of our classes have instant cast spells that deal a lot of damage to create exciting inflection points in their rotation. But for PvP, where burst damage in kill windows matter so much, it can be problematic when one spell does too much damage. For this reason, we applied PvP multipliers to reduce the damage of Marksmanship Hunter's Aimed Shot and Marked Shot on Alpha. Of course, if the Class Design team adjusts the damage of either of these spells, we would adjust the PvP multipliers if we felt its necessary.

Thank you again, for all of your participation within the game and here on the forums. We couldn't do this without your help and we really do appreciate your support.

(source)

One of the plagues of expansions past was the large amount of cheating that occurred during seasons of PvP. It's no surprise that it has popped up on the Alpha forums, since it can be an extremely frustrating problem to deal with. It looks like Blizzard are hoping to adapt their systems moving forward to try and stay on top of the problems. Given that the Honor system will most likely bring back many botters, Blizzard will have their work cut out for them in Legion.

Blizzard Icon Dealing with Cheaters in PvP

+ Show

We take the integrity of the game very seriously. We have departments and technology dedicated to detecting cheats and punishing people that use them. We are constantly working to fix the problem but we don't discuss our plans or actions openly. Rest assured, it is as important to us as it is to you.

(source)

Over on the monk forums, Celestalon posted an update on the changes that are happening for Storm, Earth and Fire's AI. Previously, it was rather frustrating using the spell since it was no longer in your control. The spirits would pull mobs that weren't even in combat with you by just going and meleeing them. Thankfully, it looks like this is being fixed!

Blizzard Icon Windwalker Updates

+ Show

An update on this: We've significantly improved SEF's AI, and tailored it for its new purpose.

SEF clones will count toward SCK, and they will actively seek to maximize its effect. Every time they TP or BoK or RSK, they'll switch to a new target. Their target selection logic will try to hit targets that haven't been hit yet, and beyond that will prefer ones that were hit longest ago. They'll also ignore targets that have >90% DR or are not in combat with you. And since they Flying Serpent Kick to each target, they lose nearly no time in travel time even if the targets are spread apart.

Basically, SEF should help you maximize SCK in just a couple GCDs, while they're out.

(source)

For a while now, Holy Priests have had a bug with the class where Prayer of Mending hasn't been working as intended. It has since been hotfixed and the feedback is overwhelmingly positive. Rather than having to spam Renew, Holy Priests can now fully utilise the spells given to them.

Blizzard Icon Prayer of Mending Hotfix

+ Show


Prayer of Mending splitting each jump is being hotfixed to alpha.

(source)

It looks like a fix will be coming to Rogues as well, however this is planned for a future build. Currently, an issue is occurring with the Phantom Assassin ability and Symbols of Death, where more energy is spent than intended.

Blizzard Icon Phantom Assassin Bug

+ Show


Agreed. Not intended for Symbols of Death to cost Energy when applied through Phantom Assassin. Fixed in an upcoming build.

(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Redditor eke00372 uploaded a video of Argus the Unmaker from PTR. Blizzard opened Antorus for testing and a guild was able to access the raid's final boss, even though testing should have ended with Aggramar. The fight is still very unfinished. The boss can be CCed and isn't even an elite.
      After defeating Aggramar, you talk to Magni and get teleported to the Seat of the Pantheon.
      The fight takes place in an area called Seat of the Pantheon.

      Rewards
      Multiple rewards await after you defeat Legion's final boss.
      Scythe of the Unmaker (Polearm Weapon Transmog).

      Shackled Ur'zul mount drops from Mythic Argus.

      Kirin Tor Summoning Crystal is obtained when you complete Blood of a Titan.

      Insignia of the Grand Army from completing The Death of a Titan.
    • By Stan

      Everything you need to know about Legendary items in Patch 7.3.2.
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.
      Upgrading Legendary Items
      In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan Essence and upgrade a Legendary item to 1,000.
      Sources
      The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.
      Source Amount Status Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed Antorus Bosses (Each boss) 4 Wakening Essences (LFR 1st Boss) Confirmed Emissary Bag (Complete 5 World Quests) ? Wakening Essences Amount TBA First Random Heroic Dungeon (Once a day) 5 Wakening Essences Confirmed Weekly PvP Quests (2v2, 3v3, 10v10)
      ? Wakening Essences Amount TBA Cursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed New Legendary Items
      Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmakere. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.
      Light Powers: Infusion of Light, Light's Embrace, Light Speed, Refractive Shell, Secure in the Light, Shocklight. Shadow Powers: Chaotic Darkness, Dark Sorrows , Master of Shadows, Murderous Intent, Shadowbind, Torment the Weak. Recently, Blizzard updated one of the Path of the Titans trinkets (Aman'Thul's Vision) to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after upgrading them to the maximum item level. More information can be found here.
      Item Effect Source Aman'Thul's Vision Approximately 1.4 procs per minute Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

      Aman'Thul's Grandeur
      When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.
      Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables. Insignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher. Legendary Tokens
      Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.
      Class Item Effect Death Knight Bone-Wrought Coffer of the Damned Identify Legendary Demon Hunter Demonslayer's Soul-Sealed Satchel Identify Legendary Druid Living Root-Bound Cache Identify Legendary Hunter Deepwood Ranger's Quiver Identify Legendary Mage Spell-Secured Pocket of Infinite Depths Identify Legendary Monk Hand-Carved Jade Puzzlebox Identify Legendary Paladin Light-Bound Reliquary Identify Legendary Priest Coffer of Twin Faiths Identify Legendary Rogue Hollow Skeleton Key Identify Legendary Shaman Giant Elemental's Closed Stone Fist Identify Legendary Warlock Pocket Keystone to Abandoned World Identify Legendary Warrior Stalwart Champion's War Chest Identify Legendary FAQ
      You can start collecting Wakening Essences right away. You don't need to loot Cursed Shard or accept any quests first. All Legendary items that drop after Antorus opens will have item level 1,000. All crafted Legendary items will be of item level 1,000 by default when Antorus opens. Awoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items. Legendary tokens won't drop unless you collect ALL legendary items on your class. Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character. At the moment, Blizzard has no plans to increase the Legendary item cap to 3. If you have any questions feel free to leave them in the comments.
    • By Stan

      Antorus will open soon and it's time to look at all the trinkets that drop inside the new raid that will go live with Patch 7.3.2.
      An overview of all trinkets from Antorus, sorted by class roles.
      Last week, we previewed all Tier 21 set bonuses and in this overview, we're exploring all trinkets and their various effects. All the data should be up-to-date as of the latest Patch 7.3.2 Build 25326.
      Tank Trinkets
      It's interesting to point out the synergy between Eye of F'harg and Eye of Shatug. Both trinkets have two effects and drop from the Hounds of Sargeras (second boss). Every 30 seconds, you can switch between those two trinkets. I imagine it to work exactly like Anathema / Benediction did back in Vanilla. Obviously, only 1 Eye of the Hounds trinket can be equipped at the same time and if your nearby tank-specialized ally bears the opposite eye, you gain either Versatility or Armor. It will be interesting to see how the switching plays out during progression.
      Name Effect Source Aggramar's Conviction Aggramar's Fortitude - Taking damage has a chance to increase your Versatility by 4,354 for 14 sec. When empowered by the Pantheon, your maximum health is increased by 1,619,543 for 15 sec, and you are healed to full health. Argus the Unmaker Apocalypse Drive Hammer-Forged - Reduce the damage of the next 10 melee attacks against you by up to 981,700 each. Lasts up to 20 sec. Suffering melee attacks reduces the cooldown of this ability by 1 sec. (2 min cooldown) Garothi Demolisher Diima's Glacial Aegis Chilling Nova - Increase your Armor by 8,357 for 12 sec, and inflict 348,257 Frost damage to enemies within 12 yds and reduce their movement speed by 70% for 12 sec. (60 sec cooldown) Asara, Mother of Night Eye of F'harg Eye of the Hounds - Grants 528 Versatility to a nearby tank-specialized ally bearing the opposite Eye.
      Swap Hounds - Transform to Eye of Shatug. (30 sec cooldown)
      F'harg Eye of Shatug Eye of the Hounds - Grants ??? Armor to a nearby tank-specialized ally bearing the opposite Eye.
      Swap Hounds - Transform to Eye of F'harg. (30 sec cooldown)
      F'harg Riftworld Codex Unstable Portals - Taking damage has a chance to open a portal to another world, either healing you, providing an absorption shield, or empowering you with shadowflame magic. Approximately 3 procs per minute. Portal Keeper Hasabel Smoldering Titanguard Bulwark of Flame - Channel a Bulwark of Flame that absorbs 18,405,746 damage for 3 sec. When the Bulwark expires you unleash 4 Waves of Flame, dealing 966,089 Fire damage to all enemies in their path. You cannot move or use abilities during Bulwark of Flame. (2 min cooldown) Aggramar Healer Trinkets
      Name Effect Source Carafe of Searing Light Refreshing Agony - Sear an enemy with holy light, inflicting 588,708 Holy damage over 18 sec. Restores 4,991 mana each time damage is dealt. (60 sec cooldown, 50 yd range)  Varimathras Eonar's Compassion Eonar's Verdant Embrace - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 127,273 every 2 sec. Lasts 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 250,782 damage for 30 sec. Approximately 1.2 procs per minute. Argus the Unmaker Garothi Feedback Conduit Feedback Loop - Your healing effects have a chance to increase your Haste by 855 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute. Garothi Worldbreaker Highfather's Machination Highfather's Timekeeping - Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 216,140 health per charge. Approximately 10 procs per minute. Asara, Mother of Night Ishkar's Felshield Emitter Felshield - Place a Felshield on an ally, absorbing 2,416,492 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. (60 sec cooldown, 50 yd range) Admiral Svirax Tarratus Keystone Tarratus Keystone - Open a portal at an ally's location that releases brilliant light, restoring 1,633,314 health split amongst injured allies within 20 yds. (1.5 min cooldown, 50 yd range) Portal Keeper Hasabel Caster / Ranged DPS Trinkets
      Name Effect Source Acrid Catalyst Injector Cycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher Norgannon's Prowess Norgannon's Command - Your damaging spells have a chance to increase your Intellect by 11,483 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 161,332 damage to the target, from a random school of magic. Argus the Unmaker Sheath of Asara Shadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56,864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 10% for 3 sec, up to 50%. Approximately 1.7 procs per minute. Asara, the Mother of Night Terminus Signaling Beacon Legion Bombardment - Call a Legion ship to bombard the target's location for 9 sec, dealing 353,311 Fire damage to all targets within 12 yds, including the ship. (2 min cooldown, 50 yd range) Admiral Svirax Melee DPS Trinkets
      Name Effect Source Forgefiend's Fabricator Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher Golganneth's Vitality Golganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker Gorshalach's Legacy Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.
      Gorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.
      Aggramar Seeping Scourgewing Shadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras Shadow-Singed Fang Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.
      F'harg Hybrid Trinkets
      Aman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.
      Blizzard (Source)
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five. Trinkets listed in this section can be used and are winnable by multiple class roles.
      Name Winnable by Effect Source Aman'Thul's Vision All class roles Aman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker Khaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker Prototype Personnel Decimator Casters & Melee DPS Prototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker Vitality Resonator Casters & Healers Reverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar
    • By Stan

      The upcoming Patch 7.3.2 is now available for background download in the Blizzard Battle.net app.
      Patch 7.3.2 Release Date Speculation
      So far, each Legion patch has been released 77 days apart. If Blizzard keeps to that schedule, Patch 7.3.2 would go live on November 14, 2017 in Americas or November 15, 2017 in Europe.
      Antorus the Burning Throne
      If the patch goes live as expected, Antorus the Burning Throne raid would open on the same day in Normal / Heroic difficulty with LFR's first wing & Mythic difficulty available one week later (November 21).
      The background download has an estimated size of ~850 MB.
    • By Stan

      Learn more about the fate of Azeroth and what caused the Silithus Wound! This article is obviously full of spoilers. You have been warned!
      Spoiler Alert
      To put you into perspective, we started speculating that Argus the Unmaker will have a secret Mythic phase involving Sargeras. From the latest Khadgar audio files in Patch 7.3.2 (courtesy of MMO-Champion), we learned that Sargeras wounded Azeroth. Below is the full transcription:
      "The Legion is defeated, its master imprisoned, but in his final spiteful act, Sargeras may have doomed us all. Our world is wounded champion. Its life essence seeps out into the sands just as Magni foresaw. This mere drop of Argus' blood surges with incredible power, the might of a titan. If the blood of Azeroth also proves to be a source of such strength, those who seek to rule this world will stop at nothing to possess it. The days ahead may be dark indeed. For now, go to Silithus. Gaze upon the wound in the world with your own eyes. We will find a way to save Azeroth, I know it."
      Chaud from MMO-Champion also noticed a shirt description that has later been removed for obvious reasons:
      "Before he could be taken by the remaining titans, Sargeras, the unholy leader of the Burning Legion, plunged his sword into the depths of Azeroth."
      Now that we have all the background information about the Silithus Wound, let's check it out in more detail! Note that this is a phased version of Silithus that has four location entries in the game files so far:
      Silithus The Wound North Alliance Silithus The Wound East Horde Silithus The Wound Main Silithus The Wound West Sargeras' sword is plunged into Azeroth, but the model is still encrypted.
      Screenshots

      The final titan is wounded and it's an ideal time for the Black Empire to rise! More information will be available at BlizzCon 2017. Check out the full schedule here.