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Kolosalus

Struggling with a Hero?!

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Hi!

What is going on, boys and grils? It is Krystian a.k.a. Kolosalus here. I have been posting gaming videos on YouTube for quite a while now, but only recently I started to become more serious about it all. I do now like to entertain as well as teach people something new with my videos.

 

I have been posting videos on Heroes of the Storm(also others but HotS is my main) for few months now and I need your guys' help! I need your support and feedback on my videos. I need you guys and gals to head on over to my channel and check out my informative gameplays with some nice funny editing built into them.

 

I'm looking to share something new or entertaining with you guys every time I post a video. Be it an unconventional build or a very well settled one but exactly explain strengths and weaknesses as well as explaining how to play or apply it to different situations.

 

I will keep this thread updated with my latest content so put it into your bookmarks or go to my channel and stay tuned and hyped for much more of my videos. See you there!

 

Here is my latest video on my own Kael'thas' Verdant Spheres Build. Head on over, give it a watch , drop a like, subscribe and leave some feedback!

 

Edited by Kolosalus

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Here is my new video with a brand new take on Li-Ming with her latest changes. Her Arcane Orb feels much worse untalented but can do some work while being specced for. Enjoy!

 

 

Edited by Kolosalus

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After going over a lot of game's assassins I decided to give a try to one of the eldest heroes in the game, Lili. Her Water Dragon heroic has been buffed and I was wandering just how much! Enjoy!

Edited by Kolosalus

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Artanis has finally received some buffs to his utility in the team fight scenario. With Zealot Charge a part of his base kit and buffed shield talents, he proves to be a better solo warrior than ever. I also brought my beautiful girlfriend and my partners from DodgeRollGames to have some fun with me.

Enjoy!

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Tracer has come to the Nexus as the first character from the Overwatch universe! I gotta tell you blizzard needs to get their balancing right because we have another really strong hero on our hands. Let's give her a try.

 

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Falstad has finally received some love from Blizzard over last few patches(excluding the Might Gust cooldown nerf) and he has 3 main build floating around (one of them is mine!). Today we are going to showcase the Hammerang build with some awesome fail editing starting at 12:41 :D Enjoy!

 

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Stitches hasn't changes all that much recently but he stands his ground in the meta relentlessly. Today I wanted to build a little different Stitches then the one we are used to. Can you guess what is it going to be?

 

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After lots of hours put into Dehaka, I found out that he is just what every warrior needs in a competitive match. After specing for certain talents I'm able to clear lanes, provide crowd control and navigate around the map flawlessly. Guess what, I share that build with you today!

 

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If you are very confident in your ability to land skill shots and provide the friendlies with plenty of time to unload their burst, I have created this build just for you. It provides all of the above while staying viable and useful.

 

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It is a little late but here is my theorycraft and overview of the new mage in the Nexus, Chromie. She is a very long range burst mage and proves to be a very methodical hero. I think it is worth watching, as my approach proves to be much different than any other players... Hope you'll enjoy!

 

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Finally, Chromie has been released onto the live servers and I have already spent a lot of time with her. I feel like I have gotten good with her and found one of the better, if not the best, build available for her. She is tricky and her damage is unreliable... this build tries to alleviate that problem while still pumping a lot of damage out.

 

Edited by Kolosalus
Wrong formating

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Anub'arak Solo Battle Bug
After the latest reworks, it is the right thing to say that Anub'arak is at least interesting. He definitely be a pest for the enemy team with all of his crowd control but also with the right talents he can successfully peel for the front line. In this video I try to show off my tank build for Anub'arak and I think I'm pretty successful.

 

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Falstad Kolosalus F*cking Lightning Build V2.0
After the latest patch, Falstad has received a little rework making my Lightning Rod build much more viable. It is a more attractive choice now too as the Zero Stress has been 100% removed from the game and it is very good against 100% dive teams, which are widely popular now. 

 

 

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Falstad Ready, Steady, Burst!
Talents on Falstad have been swapped around talent tiers and reworked in order to get his mage and auto attack builds on par with each other. The changes actually brought nerfs but also buffs to the mage build by making some talents more viable. Today we take a look at the Boomerang build once again to see what the changes bring.

 

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Arthas Back to His Throne?
The Lich King has received a lot of changes in the latest patch, making him much more viable. Few different builds popped up but the one offering the most survivability and "surprise" damage turned out to be the Death Coil build. Buckle up cause it is going to be a bumpy ride!

 

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Falstad A Little More Stressful
As the Zero Stress build has been killed with the removal of First Aid, there is a new breed of auto attack set on the horizon... and it proves to be suprisingly... Well see it for yourself! Let's Fly! 

 

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Anub'arak The Lord of Beetles
We have already explored what a full tank Anub'arak build can do for him, but today I decided to take a look at a different one. We take a trip down the line of time and experiment with his good old Beetle build, which fun fact, was also buffed in the latest patch. Wait, is that a bug under your pillow?! :D

 

 

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      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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