Jump to content
FORUMS
Sign in to follow this  
Blainie

Legacy Server Meeting with Blizzard!

Recommended Posts

VCZss8f.jpg

Mark Kern recently had his meeting with Blizzard regarding legacy servers. Check out what he had to say afterwards!

While this isn't the official meeting between Blizzard and the team of Nostalrius, Mark Kern has been a huge presence in the push for legacy servers. As a former employee, he worked on WoW as the team lead and helped to complete many other titles for Blizzard. 

Some of you might remember his open letter to Blizzard, in which he openly asked for a meeting with Mike Morhaime. This has finally come true and, while Mark is bound to an NDA, he gave a huge recount of some of the points on Twitter. You can check out his tweets directly on his Twitter, or read a transcript of everything he wrote below:

Quote

First, Blizzard and Mike can make NO PROMISES about legacy servers. But, the amount they have been paying attention is incredible.


But first, how about some pictures of the @NostalBegins petition that YOU GUYS SIGNED, being delivered to Blizzard?


 Cja5FaRUYAM8PYa.jpg


I promised you that if the petition hit 200k sigs that I would go to the CEO of Blizzard and deliver the petition. I'm proud to say its done


I was very happy to be able to fulfill my part...the meeting was an extra bonus, and I can say I'm happy. No promises, but we talked about everything you guys brought up. We talked about how there are two fandoms in WoW, classic and new, and both vital.


We talked about how you guys wanted vanilla servers, as they were, with few or little changes, esp no LFR stuff etc. We talked about the surveys and how you guys would absolutely support a vanilla CE with physical and digital goods. We talked about how I felt bringing a core "first-gen" audience of WoW players would help even the current-gen WoW.


We talked about each and every point you guys brought up. And heres the kicker... They KNEW EVERYTHING ALREADY. Mike and the WoW team has been paying HUGE attention to this issue.
Mike has read all the posts. He's watched all the videos (even mine, lol). He wanted to tell you HE AND WOW TEAM ARE LISTENING SERIOUSLY.


It was a bigger meeting than expected, I was met by SaraLyn Smith, the Gobal Director cf Community Development who joined us, she took copious notes during the meeting as Mike and I talked about you guys, the passion for vanilla, etc.


The WoW Team and Mike are paying extremely close attention to this and wanted to let you guys know they are paying a lot of attention.


Also, they were very enthusiastic about meeting the @NostalBegins team. Mike was super impressed with what they and MaNGOS have accomplished


Mke and the WoW team are eager to meet with @NostalBegins and to learn about how they overcame technical issues and got things running.


I can confirm: They have NOT LOST THE SOURCE CODE. But the technical issues are more complicated than that.


Mike and I talked about the technical challenges and I agree that for Blizzard, the challenge is greater than just throwing up a server.


Mike and WoW are committed to a very high level of qualty and polish. That makes everything more complicated when considering legacy.


Mike and the WoW team want to LISTEN to @NostalBegins perspective on vanilla and the technical issues they faced.


Mike says there are no easy solutions to this, but that they are listening very intently and following everything you guys say.


Mike and WoW team are also eager to meet with @NostalBegins and recognized they are GOOD GUYS with PASSION and they love that.


So to sum up, while they can make no promises, they are going to continue to think and regroup and be in LISTEN mode to you guys.


Finally, I'd like to share a pic that shows Mike and I still have a sense of humor after all these years...


Cja_S4gUoAAqdcJ.jpg


Look, Blizzard made no promises, but my personal belief is that the level of attention they gave this is incredible and I'm more hopeful. Blizzard is going to have an extensive meeting with @NostalBegins to go over technical details and their perpsective


Now that you know they are listening so closely. Don't stop asking for it, don't stop making suggestions. @NostalBegins


You need to show Blizzard that this isn't just nostagia a one time thing. Get organized, have a Blizzcon group with T-shirts. @NostalBegins


Before, I put our changes at 50/50. My personal belief, is that our chances are higher now. Again, PERSONAL belief. @NostalBegins

So, while he can't give us specific details, it seems he is coming out of this meeting feeling extremely positive. Much more will be discussed with the Nostalrius team, but this is still a huge step forward. For those of you supporting the legacy movement, I'm sure you'll be feeling much happier after this!

Share this post


Link to post
Share on other sites

It's all very exciting, I'd personally love to see them. Although I'd end up so addicted to WoW my real life would probably suffer. RiP IRL.

Share this post


Link to post
Share on other sites
12 minutes ago, Zabian said:

It's all very exciting, I'd personally love to see them. Although I'd end up so addicted to WoW my real life would probably suffer. RiP IRL.

I remember being a young kid and being so happy that I managed to level from 34-36 in one school night. I feel like RL would probably suffer if I could do it again :p

Share this post


Link to post
Share on other sites
2 hours ago, gurupak said:

Why can't we move forward and play the Legion.... Please!

We can, and we are. Legion and vanilla servers are not mutually exclusive. We will still have Legion, and a lot of people (including myself) will play them. But at the same time, we would have vanilla servers for the people that DON'T like the current game, and I'm sure there are a lot of people like myself that will play both.

Share this post


Link to post
Share on other sites
2 hours ago, Plaguestorm said:

mabye putting #youthinkyoudobutyoudont to laugh at them is not a good idea <_< come on

Mike actually commented that he didn't mind the hashtag, so maybe it wasn't that bad :p

1 hour ago, Cerune said:

We can, and we are. Legion and vanilla servers are not mutually exclusive. We will still have Legion, and a lot of people (including myself) will play them. But at the same time, we would have vanilla servers for the people that DON'T like the current game, and I'm sure there are a lot of people like myself that will play both.

I do wonder what the actual costs to Legion would be for Legacy. It would be interesting to see if introducing legacy, for example, would push back content patches by a few months to allow proper work on both projects. We'll see in time!

Share this post


Link to post
Share on other sites

I like that Blizzard seems to be taking the idea of legacy servers seriously.  Personally, I like the game where it is now but I do remember the excitement of vanilla.  I can see how people would want to play that way and it would be awesome if blizzard would allow to have servers set to vanilla and then some for each expac. 

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

I do wonder what the actual costs to Legion would be for Legacy. It would be interesting to see if introducing legacy, for example, would push back content patches by a few months to allow proper work on both projects. We'll see in time!

I don't think the implementation of legacy servers will affect the development of Legion in any way, as once the servers are up and running and the game is stable, that's it. You don't need to pour manpower into development for legacy servers because it's content that has already been developed.

Share this post


Link to post
Share on other sites
2 minutes ago, Cerune said:

I don't think the implementation of legacy servers will affect the development of Legion in any way, as once the servers are up and running and the game is stable, that's it. You don't need to pour manpower into development for legacy servers because it's content that has already been developed.

True, but how long will it to take to actually implement them? How much work will it require? Obviously only they know, I just think it would be interesting to see how much of the Legion team they would sacrifice. It would most likely be more on the side of the framework development and bug fixing teams, rather than the designers.

Share this post


Link to post
Share on other sites
On 5/27/2016 at 8:46 PM, Darkjester79 said:

I like that Blizzard seems to be taking the idea of legacy servers seriously.  Personally, I like the game where it is now but I do remember the excitement of vanilla.  I can see how people would want to play that way and it would be awesome if blizzard would allow to have servers set to vanilla and then some for each expac. 

That is the main problem, where does it stop? if they give the players this vanilla server, it won't take long before everyone cries out that they want a burning crusade server, and what possible reason could they have to deny this? it would be the same argument as for the vanilla servers right now. And why stop there? Again there will be people who desperately want a wotlk server, but 50% of those only want a wotlk server with patch 3.1 (or whatever patch ulduar was)

What i would like is, if they were doing cycles.

Lets say a server goes online, patch 1.0, 3 months after that they deploy patch 1.1 and so on. Maybe adjust the patch duration if there is more ore less raid content, so that at the latest, the final patch goes "live" 1 year after the opening of the server. Shortly after that a new server opens with patch 1.0 and the cycle continues.

But the biggest problem i see with all of this is: "why is this mechanic buggy? they fixed it years ago, i demand a fully BUG FREE vanilla experience!" - and if they start doing that, we won't get new content anymore :D

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Venkx said:

That is the main problem, where does it stop? if they give the players this vanilla server, it won't take long before everyone cries out that they want a burning crusade server, and what possible reason could they have to deny this? it would be the same argument as for the vanilla servers right now. And why stop there? Again there will be people who desperately want a wotlk server, but 50% of those only want a wotlk server with patch 3.1 (or whatever patch ulduar was)

What i would like is, if they were doing cycles.

Lets say a server goes online, patch 1.0, 3 months after that they deploy patch 1.1 and so on. Maybe adjust the patch duration if there is more ore less raid content, so that at the latest, the final patch goes "live" 1 year after the opening of the server. Shortly after that a new server opens with patch 1.0 and the cycle continues.

But the biggest problem i see with all of this is: "why is this mechanic buggy? they fixed it years ago, i demand a fully BUG FREE vanilla experience!" - and if they start doing that, we won't get new content anymore :D

This was one of the options that Mark said he was going to propose to Mike, so who knows? Maybe this will be the model we will see :p

  • Like 1

Share this post


Link to post
Share on other sites
On ‎6‎/‎2‎/‎2016 at 3:03 PM, Venkx said:

That is the main problem, where does it stop? if they give the players this vanilla server, it won't take long before everyone cries out that they want a burning crusade server, and what possible reason could they have to deny this? it would be the same argument as for the vanilla servers right now. And why stop there? Again there will be people who desperately want a wotlk server, but 50% of those only want a wotlk server with patch 3.1 (or whatever patch ulduar was)

What i would like is, if they were doing cycles.

Lets say a server goes online, patch 1.0, 3 months after that they deploy patch 1.1 and so on. Maybe adjust the patch duration if there is more ore less raid content, so that at the latest, the final patch goes "live" 1 year after the opening of the server. Shortly after that a new server opens with patch 1.0 and the cycle continues.

But the biggest problem i see with all of this is: "why is this mechanic buggy? they fixed it years ago, i demand a fully BUG FREE vanilla experience!" - and if they start doing that, we won't get new content anymore :D

I don't see how this will impact production in any way.  Most players are not the "I want a specific patch" player.  You are overthinking it.  There are a lot of players who enjoyed Vanillia as clearly shown by the petition and response Blizzard has received.  I don't see where this would be very hard for them to implement various x pac servers.  Most of them have the data and ability to and it would require only a small team to do it.   

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's back! The Recruit A Friend system has now officially returned, with many new features and goodies. You can get game time,an enchant, a pet and a mount and armor set! Blizzard have re-explained all the details below, but the big news is that it's live right now!
      Recruit A Friend (source)
      Ready to make memories with your friends and share fantastic adventures with them across Azeroth and beyond? The new Recruit A Friend program is the perfect way to show them the ropes.
      What’s New?
      The new-and-improved Recruit A Friend (RAF) program retains fan-favorite features, and it introduces a bounty of new rewards—because Azeroth is best experienced with friends at your side. Just like the previous program, you can teleport to each other with Friend-to-Friend Summoning (which works on a 30 minute cooldown) and receive 50% bonus experience when partied together.
      More Recruits, More Rewards
      The new Recruit A Friend program allows you to be linked with up to 10 friends, and earns game time and other unique rewards—like mounts, pets, and more—the longer they play. Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program. Each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward. The more friends you invite, the faster you’ll earn the rewards, as one friend adding multiple months of game time earns the same rewards as multiple friends adding one month of game time each. See all the rewards you can get below!*
      Rikki - 1 Month Game Time – 2 Months Explorer’s Dunetrekker – 3 Months Title: Renowned Explorer – 4 Months Game Time – 5 Months Enchant: Stinging Sands – 6 Months Renowned Explorer’s Tabard – 7 Months Game Time – 8 Months Explorer’s Jungle Hopper – 9 Months Renowned Explorer’s Rucksack – 10 Months Game Time – 11 Months Renowned Explorer’s Attire – 12 Months Rewards shown from left to right: Renowned Explorer’s full set as shown (Attire, Tabard, and Rucksack), Rikki, Renowned Explorer’s Jungle Hopper, and Explorer’s Dunetrekker. Not pictured – Enchant: Stinging Sands. Rikki—This curious monkey is ready to see the world at your side. Explorer’s Dunetrekker—Traverse deserts, jungles, tundra, and beyond on this two-seater mount. Renowned Explorer Title—Distinguish yourself with a unique title. Enchant: Stinging Sands—Enhance the appearance of your weapons with swirling sands. Renowned Explorer’s Tabard—Don this rugged tabard to show off your adventurous streak. Explorer’s Jungle Hopper—Soar through Azeroth’s skies on this mount for two. Renowned Explorer’s Rucksack—Always be prepared for adventure with this bustling backpack. Renowned Explorer’s Attire—Look the part of a grizzled outdoorsperson with this rugged appearance. Game Time
      Every 3 months after your 12-month reward, you’ll get a game time reward.
      Hover or tap on the image above to see the Renowned Explorer’s Tabard and the Renowned Explorer’s Tabard Rucksack isolated from the Renowned Explorer's Attire. Go it Together
      Time flies when you’re having fun, and it goes even faster when you and your recruits play together. Conquer Azeroth alongside your friends and you’ll both receive a 50% bonus to experience for faster leveling when partied together. You can also summon each other once every 30 minutes. Furthermore, our new Party Sync feature makes it easier than ever to level with friends. When activated, everyone in the party becomes aligned to the same quest state and phase. You’ll also have access to a “replay quest” feature that allows players who’ve already completed certain quests to replay them with their friends for rewards that are appropriate to their current level, regardless of the quest’s original level. Quests can be replayed for rewards once per day.
      If you’d prefer to play with your friend using a current character rather than starting a new one, you now can. By using Party Sync, you can choose to have your level adjusted so you can quest and experience outdoor content with your friends as they level up. And, If you want to queue for instanced content (such as Battlegrounds and dungeons) in their level range, you can choose to join them by having your level scaled down.
      Lead with Confidence
      To help you help your friends, we’ve created a brand-new RAF panel in-game to help you know when to expect your next reward and given your access to Party Sync. The RAF panel also lists special activities available to players who participate in the program. Complete these in-game challenges with your recruits to earn even more rewards.
      Start Your Journey
      The new Recruit A Friend lets you generate a custom link in-game that you can send to your friends. This link will help you and your recruit connect in-game, and you’ll be able to see if they’ve purchased game time, which will lead to rewards for you! For each month your recruits have active game time, you’ll earn a new reward, such as unique pets, mounts, game time, and more. These rewards unlock each month and scale with the amount of time your recruits have subscribed for. And, of course, with Party Sync, you’ll be able to journey with your friends on any of your characters.
      Adventure Awaits
      Recruit A Friend returns to World of Warcraft in the next few months. When you’re ready to bring your friends to Azeroth, simply log in to WoW and generate an invite link through the Recruit A Friend interface, then send that link to your friends. Up to four friends can use it to link their accounts to yours. To recruit more friends, you’ll need to generate a new link, which you can do once every 30 days.
      *In-game rewards are available to use in World of Warcraft, but not in World of Warcraft® Classic. Free game time earned through Recruit A Friend provides access to both World of Warcraft and WoW Classic.
    • By Starym
      Here come today's BfA hotfixes, featuring the already announced raid nerfs (and the Palce opening to cross-realm groups on Mythic), with lady Ashvane and Queen Azshara getting significantly easier, mostly on Mythic. We also get a change to how the Battle of Nazjatar works, as it is no longer on a fixed delay, and we get some Mechagon quest and world changes as well.
      October 22 (source)
      Dungeons and Raids
      Azshara’s Eternal Palace The Eternal Palace is now available for cross-realm groups on Mythic difficulty. Lady Ashvane Lady Ashvane’s health reduced by 5% in Mythic difficulty. Rippling Wave damage reduced by 10% in Mythic difficulty. Waterlogged periodic damage reduced by 10% in Mythic difficulty. Queen Azshara The "Stand Together!" and "Stay!" decree combination is no longer possible in Heroic difficulty. Overzealous Hulk and Tidemistress health reduced by 10% in Mythic difficulty. Draining Azshara’s Ancient Ward now reduces its energy by an additional 5 points in all difficulties. Empowering a Ward of Power now increases its energy by an additional 5 points in all difficulties. Healer-specialization characters are now less likely to be targeted with decree combinations that include “March!” in all difficulties. Short Circuit now drains 10% less energy from the affected Ward in all difficulties. Essence of Azeroth now has an increased duration if there are fewer than 20 players in the raid in Normal and Heroic difficulties, and lasts 30 seconds (was 25 seconds) in Mythic difficulty. Developers’ note: These changes were made to smooth out the difficulty curve of the instance as we transition into the next raid tier, something we often do after all Mythic Raid Hall of Fame slots have been earned. Player versus Player
      The start time for the Battle of Nazjatar is no longer fixed to a 3-hour interval. The delay between events now has random variance. Developers’ note: As players have learned the timing of the event over the course of Rise of Azshara, increasingly the perceived optimal way to participate is to camp the control points in advance of the start time. By adding some variance (which still averages out to a 3-hour interval), we hope to make the Battle for Nazjatar more dynamic without reducing the overall frequency of the event. Quests
      "Energy Cells for Everyone " now resets daily (was weekly) and will be automatically removed from players’ quest logs with the daily reset. World
      The Charging Station construction project in Mechagon now appears significantly faster after the Charging Station is destroyed.
    • By Starym
      Here comes more Waking testing, as we're going to see some Heroic Xanesh, Hivemind and Vexiona testing on Thursday and Friday, with an old face re-emering and we get to kill Il'gynoth one more (but not without a whole lot more ominous whispering)!
      October 24th and 25th (source)
      On Thursday, October 24th and Friday, October 25th, we will be continuing our raid tests in Ny’alotha, the Waking City.
      Thursday, October 24th
      Dark Inquisitor Xanesh - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      The Hivemind - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, October 25th
      Il’gynoth, Corruption Reborn - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Vexiona - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
       
    • By Stan
      Today we're looking at the research tree for Horrific Visions coming in Patch 8.3.
      Horrific Visions are a new feature of Patch 8.3 where you visit alternate realities of Orgrimmar and Stormwind, where N'Zoth was victorious, and your goal is to complete as many side objectives as possible to earn better rewards before defeating the mini-boss.
      Horrific Visions are revolving around a resource calls Sanity, which must be maintained at a reasonable level, because you will be automatically teleported outside of the Horrific Vision when it reaches zero.
      To help us with that, we've got a new Legendary Cloak from Wrathion which comes with a protection against Sanity-draining effect (Blacktalon's Experimental Protection) and a Titanic Research Archive which gradually trivializes Horrific Visions and allows you to delve deeper into these visions on successive visits.
      You will earn Corrupted Mementos in these visions which will be analyzed by MOTHER to strengthen your defenses against his corruption. You can then use them as a resource for talent research.
      Titanic Research Tree
      The tree was shown briefly during the Visions of N'Zoth Content Preview and has five tiers of research.

      Titan Research Archive
      We datamined the following talents associated with Horrific Visions. Some of them have the [NYI] tag which means they haven't been implemented yet. It seems you will be able to focus your research on single or group play.
      Tier 0
      Research Talents
      Let There Be Light - Allows for you to discover torches which regenerate Sanity inside the Visions of N'Zoth. [NYI] Non-Research Talents
      Clear Sight - Able to see and loot treasure chests in the Damned/Corrupted/Lost area of the Horrific Visions. Experimental Destabilization - While at or above 4% Sanity, your damage done is increased by 30/40/4%. While at or below 4% Sanity, your damage taken is reduced by 30/40/4%. Portable Clarity - Enter the Vision with 1/2/3 Portable Clarity Beams. Portable Clarity Beam Cleanse all madnesses and regenerate 100 Sanity for nearby allies every 1 sec for 6 sec. Combat interrupts this effect. Destroyed when leaving the Vision. Sanitation Mastery - [NYI] Killing an Aberration in the Visions grants you 5/10/15% Sanity. Vivification Procedures - Enter the Vision with 1/2/3 Seeker's Vials. Seeker's Vial Increases Sanity by 30%. May be used in combat. Destroyed when leaving the Vision. Tier 1
      Research Talents
      Know No Fear - Increases your max sanity.[NYI] The Penitent Shall Pass - Your sanity now passively regenerates. [NYI] Non-Research Talents
      Expansive Mind - Increases all party members' maximum Sanity by 100/$@312,888m1/$@312,889m1. Gift of the Titans - Defeating enemies in Horrific Visions has a chance to grant Gift of the Titans, increasing haste and movement speed by 60% for 20 sec. Singular Sanitation Expertise - Reduced damage taken and increased damage done by 5/10/5%. This benefit is lessened by 2/4/5% per additional party member in the Vision. Leveraged Materials - [NYI] When leaving the Vision, gain Cleansed Mementos for every unused Sanity Restoration Orb and Detoxifying Vial. Orb Operation Manual - Receive instructions on how to summon Sanity Restoration Orbs while within a Horrific Vision. The orb revives all nearby allies and restores their Sanity. Up to 3 Sanity Restoration Orbs can be summoned in a single Vision, and orbs summoned by any player in the party count against this limit. Vision Cartography - [NYI] Able to sync with Vision Mapping points, yielding Corrupted Mementos and granting you 40% increased movement speed. Vision Hunter - Killing an enemy grants 1/2/3% increased damage for 10 sec. Stacks up to 5 times. Tier 2
      Research Talents
      My Name Is Fury - Whenever you take damage that causes you to lose sanity, deal damage to the enemy as well. [NYI] Friends In The Darkness - Whenever you lose Sanity, chance to summon a friendly void fiend to fight by your side for a short time.[NYI] Non-Research Talents
      Elite Extermination - Defeating an Elite enemy within the Visions of N'Zoth restores 200 Sanity. Experimental Endeavor Expertise - Cleansing Lights and Portable Clarity Beams you cast last 100% longer. Inversion - Each madness now comes with a minor beneficial effect. Vision Reorganization - [NYI] Able to see and open portals from alternate Horrific Visions, summoning enemies for additional rewards. Tier 3
      Research Talents
      Rich Cache - Chests now have a chance to contain stronger torches and greater scrolls in them. [NYI] Non-Research Talents
      Emergency Cranial Defibrillation - Upon reaching 0 Sanity, you gain 500 Sanity. Occurs once per Vision. Synchronized Mind Stabilizer - The first revival you perform on an ally during the Vision costs no Sanity. Tier 4
      Research Talents
      Fleeting Vision - Whenever you are inside the Vision, your movement speed is increased. [NYI] Bountiful Vision - Increases the number of Corrupted Mementos that drop for you. [NYI] Unknown NYI Talent Tier 5
      Research Talents
      Stalwart Mind - Whenever you are afflicted by a madness, chance instead to benefit from a Boon of Resolve. {NYI] Check out our Visions of N'Zoth Content Hub for the latest Patch 8.3 info!
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      While nothing has been officially confirmed, we think the patch is going to hit live servers on December 2019. Datamined sound files suggest that Ny'alotha, the Waking City raid, might be delayed until Patch 8.3.5 and not open immediately when Visions of N'Zoth goes live, which would delay the new Mythic+ Season as well.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature.
      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level (whatever that means).
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects. Based on datamining and game assets, it seems we will be able to cleanse and alter them somehow.
      Are Cursed Items the Alternative to Titanforging? Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
×
×
  • Create New...