Summary of Legion Artifacts and Class Order Halls Q&A

Sign in to follow this  

2 posts in this topic


Two days ago, Lead Quest Designer Craig Amai talked about Legion Artifacts and the related Class Order Hall questlines on a live stream. We have made a summary of all of his answers!

It took us some time, but the summary of Thursday's Q&A on Artifacts and Class Order Halls is finally ready. We realise that especially Artifacts are a topic of high interest for the playerbase and Craig Amai answered some really interesting questions on them. Question 5, in particular, where it is explained how the Artifact Knowledge system works, is commonly asked by many players.

Bear in mind that this is just a summary of the Q&A. You should definitely watch the VOD for the fully detailed answers.


1. Will the class order hall change as new patches arrive? Similar to how the Shipyard was added.
Artifacts and Order Halls will be relevant in the future with additional quest lines and content. The WoW team is interested in delivering strong patches that react to what the game needs over time.

2. Will there be more Artifact appearances in later content patches, at least colour variations?
Most of the community has got a sneak peak already. There is the base Artifact appearance, an upgraded one from the Class Hall campaign, a PvE one, a PvP one and hidden appearances. However, there is an additional appearance which will be added in a future patch, which you can see on calculators.

3. What’s being done to allow Artifact appearances to remain an option after Legion is over?
People will unlock all of their Artifact variants and then, in the next expansion, there will be some way to bring along those appearances. After Legion ends, you won’t be able to earn appearances anymore.

4. Will there be a way to respec your Artifact tree?
There is a respec mechanism for Artifacts; you can get it from one of the NPCs standing near your Artifact Forge, but it is a little expensive. They don’t want players to feel the need to customise their Artifact traits for every single encounter. To respec, you would have to use the same amount of Artifact Power needed to unlock new traits. Eventually you will unlock all of the traits, so you shouldn’t worry too much about it.

5. Can we get a formal explanation how Artifact Knowledge works over time?
When you start the expansion, you get your Artifact weapon; then, all Legion content brings in Artifact Power to unlock new traits. Every trait you purchase costs a little bit more than the last one. During the level-up experience, the cost has a small increase but at max level the cost will increase a lot more.

Artifact Knowledge increases the rate at which you gain Artifact Power. The system of Artifact Knowledge allows the team to reduce the gap between players.

At max level, you bring Order Resources to the researchers at your Order Hall. After a few days, the researchers come back with a tome that lets you unlock a new point of Artifact Knowledge. The cost of that research has fluctuated a lot during the Beta: it currently is on 500 Resources. They want to encourage people to do content for it, but they don’t want it to become a huge burden.

Artifact Knowledge goes up to 25 right now. The team might increase that a little bit during patches, but you won’t be working on it for the entire expansion.

To sum up, Artifact Power is raw currency to unlock new traits. Artifact Knowledge increases the rate at which you get Artifact Power. Artifact Knowledge is tied to your character.

6. How will the Artifact catch-up mechanics work in Legion for alts or alt specs?
It will be easier getting the first traits on your alt spec since you will already have accumulated enough Artifact Knowledge (which in turn leads to faster unlocking of traits). If you want to maintain multiple specs at a high level of progress, that will take twice as much effort – similar to playing a hybrid class and, for example, maintaining gear for both a tank and a dps spec.

Initially, one research work order will take 5 days to complete.  For people who are behind, people who come to the expansion later and, of course, for alts, your research will be sped up as the expansion progresses.

7. Will Artifact Knowledge be additive account-wide, ie, all alts learning it add to the total benefit?
That won’t be the case. It’s for one character and the weapons they own. It is not unlocked cumulatively across an account. They don't want you to feel the need to maintain an alt only to help your main.

8. How long will it take on average to max out an Artifact?
They are expecting it to take a few months to get every trait in your Artifact. It will be based on what type of player you are. Your first Artifact will go slower, the other ones will be faster with increased Artifacte Knowledge and the catch-up system.

It should be clarified that by saying “max out” they mean acquiring all the main traits on the tree. There is an additional trait that opens up after you unlock everything else that lets you put Artifact Power into your weapon, somewhat similar to the Paragon system in Diablo.

9. Why is there a massive balance difference in how you obtain certain hidden Artifact skins?
There are a few parts of the Artifact system that aren't equal between all of the classes. All classes should feel different and have unique experiences. This applies to hidden Artifact appearances as well.

Retribution Paladin and Arcane Mage are fun ones. Some are easier to get – for example, they require Honored with a faction or a high gold cost. Especially for Hunters, since some of them identify as bow Hunters and some as gun Hunters, they wanted to make these appearances more accessible.

10. Given that Artifacts ‘complete’ many specs, what are you doing to make sure levels 1 through 109 are smooth, balanced and rewarding?
The team balanced all of the classes against each other and then did another balance pass with all of the classes and their completed Artifacts. Classes should feel complete and interesting through the leveling experience. All specs should feel really good, even without Artifacts.

11. How will Artifact appearances obtained from completing achievements (raids, dungeons, archaeology) work? Per toon? Account wide?
The majority of the achievements for unlocking colours for Artifacts are  character-specific, there are few that are account-wide. You need to obtain the upgraded model before you can obtain the extra colors.

12 Are Artifacts a way you plan on tuning classes mid expansion?
All Artifact Traits will be tuning points, similar to other class abilities. The tuning process is quite complex. They don’t want to do huge tuning swings.

13. Is there overlap between individual Artifact quest lines? Will it feel repetitive?
For each specialisation, there is an individual questline to unlock the Artiftact. There is some overlap for some specs  (eg Discipline Priest and Arcane Mage or Balance Druid, Unholy Death Knight and Affliction Warlock). Out of all the specs, the majority of them are unique. There are a few specs that either share some content or the setting, but the majority are very unique experiences. Each class has its own unique Order Hall experience, too.

14. How will the lore for each Artifact be explained in-game and how will the newly introduced Artifacts be elevated to the level of status the established Artifacts have?
Artifacts are different from other weapons because of their history. The team wrote out a backstory for each Artifact and they put it in Artifact tomes inside the Class Halls. When you bring back Artifact Knowledge, the researcher will note that an additional part of the backstory has been unlocked for your weapon.

Some Acquisition questlines emphasise on the themes and the story of the weapons. A few acquisition questlines go to the same location, like Tyr’s Tomb. These questlines tie to each other, since you can see the aftermath of the previous spec.

15. Holy Paladins have been using 1H and shields for a long time. Why the change to a big 2H Mace with a book?
A few of the Artifacts hearken back to the original fantasy of the spec. For example, Uther carries a big hammer and Maraad has the gigantic hammer in the TBC cinematic. They wanted to make this weapon feel unique. The mace and shield has been what Holy Paladins have been doing for a long time, but you don’t actually use them in combat.

16. Will Tauren Feral and Guardian models have horns? Can we use the new cat model via glyph or another method?
The fantasy for Guardian Druids is to assume the avatar of Ursoc, similar with Ferals and Ashamane. Both of them didn’t have horns so it doesn’t make sense to make racial variations for horns.

Being able to swap back to the regular druid models is a good idea. It won't be in the shipping game but maybe in a patch.

17. What is going to happen with Artifacts during Legion patches? Will we get more perks to spend Artifact Power on?
The system is meant to last for a few months. They want the system to play out and see what players think of it. There are some intentions for patches but the team doesn't want to commit until they see how it goes. They want to react to what players need.

18. Why are fist weapons [in general and the Artifacts] invisible when sheathed?
This has happened for all of WoW. The Artifact fist weapons are invisible when sheathed because there aren't really points to sheathe them, they are too bulky and clip everything. That being said, fist weapons were chosen for certain specs because they will be very present in combat. There are special sheathing rules that let these weapons be visible during combat (eg an Elemental Shaman cast).

19. Why were most of the Order Hall teleports taken out of the classes that didn’t already have something similar?
These portals were available in early Beta, because they expected players would need to go to their Order Hall very frequently. However, the team changed their perspective on it. Visiting the Order Hall very frequently was way too much. Dalaran is meant to be the critical, central hub of the expansion. The portal network was changed and the Dalaran Hearthstone was added to make Dalaran easy to reach. There are also portals to and from your Order Halls and Dalaran

20. Will additional famous NPCs show up in Order Halls during quests or patches? Especially Warriors are missing famous NPCs.
For the most part, the famous NPCs have been introduced. The team may be bringing in a few in later patches, but they are likely bringing in existing characters and continuing their stories.

The Warrior Order Hall is an interesting case. In early Alpha, the Order Hall had ghosts for many famous Warriors. However, it didn’t feel appropriate for heroes from both factions to be all together in a Vrykul hall. They wanted a stronger neutral fantasy and thus they chose to focus on the Vrykul. Warriors have a new fantasy to take forward and experience. Therefore, they don't expect that more Warrior NPCs will be added into the Order Hall.

21. What is the reason behind limiting the number of Order Hall Champions you can have to 6?
It was important to recognize your champions, for them to be distinct. To start, the team limited the number of champions down to notable people.

In terms of the 6 out of 8 cap, they want you to make some choices as to who you care about and want to invest in.

22. Will there be a transmog NPC in the Order Hall? Can we redo talents in them? Do Class Order Halls generate rested XP?
Things like transmog NPCs, the bank, Auction House are not in the Order Hall. This is intentional so Dalaran feels like the major hub.

There is rested experience in the COH and you can redo your talents there. The way to swap talents is changing in the pre expansion patch. You can use the Tome of the Clear Mind (Tranquil Mind in Legion) to grant the ability to change talents freely for the next minute. When you are in a rested area, you do not need that tome and can change talents freely.

23. What was the reasoning behind allowing Trade Chat to be accessible in Order Halls? Aren’t you worried that players will just sequester themselves inside their Order Halls instead of going out in the world?
Trade Chat in the Order Hall was allowed so that players don't feel that  they are missing out on it. The team is not worried about this.

24. Why was Marksmanship Hunter given a bow and Beastmaster a gun?
Hunters have strong opinions about what weapon type is the main one for each spec. The team tried to use the other Artifact Appearances to give players another weapon type choice.

25. In the case that you make a bigger change to an Artifact trait, will they allow players to respect the Artifact Power for free?
The team doesn't want to be tweaking traits or abilities so strongly that it's a necessity. If they reach that point where they have to do it, then they will have to talk about it, but they prefer not to make those big changes and force respecs on players. To a degree, there's some pressure alleviated by the fact that you will have all the traits at some point.

26. Will Artifact Power progression, similar to item level, be a requirement to access content (eg. random groups)? How important is Artifact Power in premade groups?
There are no intentions of requiring specific levels of Artifact power for progression. There are still item level requirements, and putting relics in your Artifact increases your ilvl.

As far as premade groups are concerned, it’s hard to predict but they are not expecting there to be a wide divide between players. It's also relatively difficult to see what a player's Artifact is at, since it's not possible to inspect another players Artifact progression.

27. Is Acherus going to be utilized better as Death Knight base now or will it still be just runefore and training dummies?
Acherus has the same systems as the other Class Halls (Artifact Forge, champions, mission table, Artifact and Order Hall questlines). There are also some major events happening there. They didn’t want to change Acherus too much, since it was already ingame.

28. Was it a difficult process choosing all the Artifact weapons and/or Class Halls for each class?
In short, yes it was difficult. For the Order Halls, the team looked at what represents the class fantasy in the strongest way possible, what locations they connect with really well and they tried to balance the tension of faction differences by choosing neutral locations.

For the Artifact weapons, class fantasy, what stands out and feels unique, what had a strong history or an attachment to a hero or a location.


For the Developer Q&A (July 14), Senior Game Designer Jeremy Feasel will be answering questions on World Quests in Legion and the Demon Invasion event. If you have any questions, you can already submit them in this forum thread or on Twitter by using the hashtag #LegionQA.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Starym
      There's a fair amount of changes and buffs for Marksmanship that have arrived on the PTR. The first part of the changes are to enhance Marksmanship's tools for keeping a target at range, so we're seeing Bursting Shot and Concussive Shot buffs.

      There's also a change to Rapid Fire to bring it in line with most other channeled spells in regards to line of sight, so it will now continue to do damage even after a target has broken LOS, and you can also Disengage during the channeling of it. The other big changes are to Trueshot, reducing its cooldown and making it also reduce Aimed Shot and Rapid Fire cooldowns during its duration, as well as to Careful Aim, making it more consistent by having it always trigger.
      Marksmanship (source)
      The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes.
      One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.
      - Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.

      - Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot.

      Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.

      Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
      - Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
      Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shot abilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.
    • By Stan
      A first look at the Blood Elf Heritage Armor added in this week's 8.1 PTR Build 28151.
      In Patch 8.1, Heritage Armor is coming to non-Allied races. First up are Blood Elves and Dwarves. In order to get the set, you need to be Exalted with the Blood Elves and your character must be at max level. When 8.1 goes live, you will be able to complete a quest line to earn your Heritage Armor.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      The Sin'dorei Heritage Armor includes the following items:
      Sin'dorei Helm Sin'dorei Pauldrons Sin'dorei Tunic Sin'dorei Raiment Sin'dorei Cinch Sin'dorei Leggings Sin'dorei Stompers Sin'dorei Wristclamps Sin'dorei Mitts Sin'dorei Cloak Female


    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      A new 8.1 build has just hit PTR servers. Check out what's new!
      The Season 2 Mythic Keystone Affix is called Reaping. Mounts from Darkshore Warfront rares have been added. A new saber mount model has been added. The build comes with a bunch of new Azerite traits. Recruit-a-Friend summon cooldown has been reduced to 30 minutes. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Adventure Journal
      Battle of Dazar'alor,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Find Group Siege of Dazar'alor,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Empire's Fall,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Might of the Alliance,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Defense of Dazar'alor,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Death's Bargain,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Victory or Death,The Alliance brings the war into the heart of the Zandalari Empire and the Horde must do all in it's power to stop the attack.,Join Raid Achievements
      Defeat the following bosses in the Battle of Dazar'alor.,Siege of Dazar'alor Defeat the following bosses in the Battle of Dazar'alor.,Empire's Fall Witness the retelling of your allies' valiant efforts in the Battle of Dazar'alor.,Might of the Alliance Defeat the following bosses in the Battle of Dazar'alor.,Defense of Dazar'alor Witness the retelling of your allies' heroic efforts in the Battle of Dazar'alor.,Death's Bargain Defeat the following bosses in the Battle of Dazar'alor.,Victory or Death Defeat the Champion of the Light in Battle of Dazar'alor on Mythic difficulty.,Mythic: Champion of the Light Defeat Grong in Battle of Dazar'alor on Mythic difficulty.,Mythic: Grong Complete the following achievements on the continent of Zandalar.,Loremaster of Zandalar "Defeat Mestrah, the illuminated and Manceroy Flamefist in Battle of Dazar'alor on Mythic difficulty.",Mythic: Flamefist and the Illuminated Complete the Battle for Darkshore.,War for the Shore Complete the Battle for Darkshore.,War for the Shore Defeat Ma'ra Grimfang and Anathos Firecaller in Battle of Dazar'alor on Mythic difficulty.,Mythic: Grimfang and Firecaller Defeat Treasure Guardian in Battle of Dazar'alor on Mythic difficulty.,Mythic: Treasure Guardian Defeat Conclave of the Chosen in Battle of Dazar'alor on Mythic difficulty.,Mythic: Conclave of the Chosen Capture a location in the Battle for Darkshore.,Under Cover of Darkness Capture a location in the Battle for Darkshore.,Under Cover of Darkness Capture every location in the Battle for Darkshore.,Night Moves Capture every location in the Battle for Darkshore.,Night Moves Recruit one of every troop type in the Battle for Darkshore.,Recruitment Officer Recruit one of every troop type in the Battle for Darkshore.,Recruitment Officer Embody every Horde Hero in the Battle for Darkshore.,Deforester Embody every Alliance Hero in the Battle for Darkshore.,By Nature's Call Defeat King Rastakhan in Battle of Dazar'alor on Mythic difficulty.,Mythic: King Rastakhan Defeat Gelbin Mekkatorque in Battle of Dazar'alor on Mythic difficulty.,Mythic: Mekkatorque Defeat Stormwall Blockade in Battle of Dazar'alor on Mythic difficulty.,Mythic: Stormwall Blockade Defeat Lady Jaina Proudmoore in Battle of Dazar'alor on Mythic difficulty.,Mythic: Lady Jaina Proudmoore Complete the Battle of Dazar'alor raid achievements listed below.,Glory of the Battle of Dazar'alor Raider "Defeat the Champion of the Light after stealing 3 shinies from each of the Crusaders, Disciples and Champion of the Light on Normal Difficulty or higher.",Can I Get a Hek Hek Hek Yeah? Azerite Powers
      Death Knight
      Cold Hearted Icebound Fortitude heals for 319 every sec and its cooldown is reduced by 15 seconds. Magus of the Dead Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 156 each. Hunter
      Nature's Salve Exhilaration heals you for an additional 1,924 health, and the cooldown is reduced by 15.0 sec. Primeval Intuition Normal Your maximum Focus is increased to 120, and Raptor Strike increases your Critical Strike by 25 for 12 sec, stacking up to 10 times. Mongoose Bite Your maximum Focus is increased to 120, and Mongoose Bite increases your Critical Strike by 25 for 12 sec, stacking up to 10 times. Mage
      Flash Freeze Each of your Icicles deals 55 additional damage, and when an Icicle deals damage you have a 5% chance to gain the Fingers of Frost effect. Quick Casting Your instant cast damaging spells heal you for 131. Monk
      Glory of the Dawn Rising Sun Kick has a chance to trigger a second time, dealing 638 Physical damage and restoring 1 Chi. Priest
      Thought Harvester Vampiric Touch damage is increased by 21, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 sec by 300%. Rogue
      Lying In Wait While no enemy is within 12 yds, heal for 689 every sec. While any enemy is within 12 yds, gain 173 Speed. Warrior
      Cold Steel, Hot Blood Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 14,976 health over 6 sec. Intimidating Presence Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 1,356 damage they deal after Intimidating Shout ends. Striking the Anvil The Tactician effect improves your next Overpower, causing it to deal 964 additional damage and reduce the remaining cooldown of Mortal Strike by 1.5 sec. Unbridled Ferocity Rampage deals an additional 80 damage and has a 8% chance to grant you Recklessness for 4 sec. Misc
      Fight or Flight
      When you damage an enemy who is below 35% health, or fall below 35% health yourself, gain 370 primary stat and 10% movement speed for 8 sec. Can only occur once every 30 sec. Superior Stratagem
      Taking damage increases your Stamina by 47 and your Versatility by 16 for 4 sec, stacking up to 10 times. Broadcast Text
      "Behold Saraka, Destroyer of Worlds! Brought to heel after millennia of wanton destruction." "The draenei sought to devise a ritual that could turn the naaru back to the Light. To aid their quest, I called together many priesthoods to work in unison." "Like I said, the critters in this land are vicious.  Good fight either way." Creature Models
      Saber Mount

      Global Strings
      SPELL_FAILED_CUSTOM_ERROR_380,The ballista cannot be used while on fire.,1 TOTAL_STACKS,%d Total TRANSMOG_SET_PARTIALLY_KNOWN_CLASS,Contains %d uncollected |4appearance:appearances;. TRANSMOG_SET_PARTIALLY_KNOWN_MIX,Contains %1$d uncollected |4appearance:appearances; for your class and %2$d uncollected |4appearance:appearances; for other classes. BONUS_ROLL_REWARD_COIN,Coin BFA_SEASON_NUMBER,Battle for Azeroth Season %d BFA_PVP_SEASON_DESCRIPTION_TWO,Higher item level rewards from Conquest NEW_SEASON_YAY,NEW SEASON! PVP_GEAR_REWARD_CHANCE,Chance to receive item level %d gear. PVP_GEAR_REWARD_CHANCE_LONG,Winning gives you a chance to receive item level %d gear. ERR_REFER_A_FRIEND_SUMMON_COOLDOWN,You can only summon your friend once every thirty minutes. Keystone Affixes
      Reaping (Season 2 Mythic Keystone Affix) Mounts
      Reins of the Onyx War Hyena,|cFFFFD200PvP:|r Rated Arena or Rated Battleground Victory,PH,925,230,0,0,237288,0,0,4 Green Marsh Hopper,,PH,1012,230,0,-1,259740,0,0,4 Blackpaw,|cFFFFD200Drop:|r Blackpaw|n|cFFFFD200Zone:|r Darkshore|n,"Blackpaw was just hibernating, minding his own business, and then suddenly there was a warfront.",1199,230,0,0,288438,0,0,45 Ashenvale Chimaera,|cFFFFD200Drop:|r Alash'anir|n|cFFFFD200Zone:|r Darkshore|n,"Ashenvale chimaeras were used freqently by the Kaldorei to decimate structures in battles against the humans, orcs, and undead.",1200,248,128,0,288495,0,0,4 Frightened Kodo,|cFFFFD200Drop:|r Frightened Kodo|n|cFFFFD200Zone:|r Darkshore|n,Nothing frightens a kodo like seeing a bear with antlers.,1201,230,0,0,288499,0,0,4 Umber Nightsaber,|cFFFFD200Drop: |rMoxo the Beheader|n|cFFFFD200Zone: |rDarkshore|n,"Nightsabers are an integral part of the Kaldorei's army, serving as both mount and assault weapon in one.",1203,230,0,0,288503,0,0,4 Sandy Nightsaber,|cFFFFD200Drop: |rAthil Dewfire |n|cFFFFD200Zone: |rDarkshore|n,"A rare color for a nightsaber, and rarely seen, they are prized amongst huntresses.",1204,230,0,0,288506,0,0,4 Kaldorei Nightsaber,|cFFFFD200Drop: |rShadowclaw|n|cFFFFD200Zone: |rDarkshore|n,The connection between a nightsaber and its hunter or huntress is nearly inseparable.,1205,230,0,0,288505,0,0,4 Blue Marsh Hopper,,PH,1206,230,0,-1,288587,0,0,4 Yellow Marsh Hopper,,PH,1207,230,0,-1,288589,0,0,4 Scenario Steps
      Prepare yourself for battle.,Battle Preparations Defeat the Alliance's forward commander in the Ruins of Auberdine.,Advance the Front Free the apothecary.,Necessity Frees Invention Fight beside your commander to clear a path to Bashal'Aran.,Charge Onward Defeat Archdruid Andrenius at Bashal'Aran.,Crush the Resistance Expand your base at Bashal'Aran,Enhance Our Operations Remove the remaining Alliance threat at Lor'danel Landing,The Northern Shore World Safe Locs
      8.1 Incursions - Stormsong - A - Vehicle Romp - DC Safe Loc - GJC 8.1 Northrend - Icecrown Citadel GY (Vol'jin Questline) 8.1 Incursions - Nazmir - Alliance Finale - Finale Safe Loc - AJB Dazar'alor - Totem of Pa'ku ( Statues -> Horde Hub) Dazar'alor - Totem of Pa'ku ( Horde Hub -> Throne ) Dazar'alor - Totem of Pa'ku ( Zanchul -> Statues ) Dazar'alor - Totem of Pa'ku ( River -> Terrace of the Chosen ) Dazar'alor - Totem of Pa'ku ( Zocalo -> Zanchul ) Dazar'alor - Totem of Pa'ku ( Crafter's Terrace -> Hub ) Dazar'alor - Totem of Pa'ku ( Terrace -> Sliver ) Dazar'alor - Totem of Pa'ku ( Sliver -> Terrace of the Chosen ) Dazar'alor - Totem of Pa'ku ( Terrace -> Zanchul ) Dazar'alor - Totem of Pa'ku ( Old Seawall -> Grand Bazaar ) Dazar'alor - Totem of Pa'ku ( Zanchul -> Terrace ) Dazar'alor - Totem of Pa'ku ( Crafter's Terrace -> Grand Bazaar ) Dazar'alor - Totem of Pa'ku ( Grand Bazaar -> Crafter's Terrace ) Dazar'alor - Totem of Pa'ku ( Zanchul -> Zocalo ) Dazar'alor - Totem of Pa'ku ( Dazar'alor -> Warbeast Kraal ) Dazar'alor - Totem of Pa'ku ( Tal'gurub -> Dazar'alor ) Dazar'alor - Totem of Pa'ku ( Zanchul -> House of Pa'ku ) 8.1 War Campaign - Tol Dagor Scenario - GY1 (msc) 8.1 War Campaign - Tol Dagor Scenario - GY2 (msc) 8.1 War Campaign - Tol Dagor Scenario - GY3 (msc) 8.1 Incursions - Drustvar - H WQ05 - Doomsoul Exit (JDA) 8.1 War Campaign - A - CH1 - Flight out - KRB