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Balance Druid 7.3

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We are currently in the process of updating our guides in preparation for the release of 7.2 - please understand that we will not be answering questions in this section about "What is better for 7.2?" prior to the patch release, since all the information will be available when the patch goes live. Please be patient and thanks for waiting!

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Guest Barsett

I'm more curious about the bis tab, Nighthold is pretty much rolling out, but our bis is still in Emerald Nightmare? Will there be an updated bis for patch 7.2 or will it still the same?

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7 hours ago, Guest Barsett said:

I'm more curious about the bis tab, Nighthold is pretty much rolling out, but our bis is still in Emerald Nightmare? Will there be an updated bis for patch 7.2 or will it still the same?

I've made another note, fingers crossed we can get this updated. Sorry for the delay!

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Guest Phantom

Update please legengary page, now boots encreases damage.

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Guest DaBoomkin

I wouldn't call ED the overall best legendary anymore. It feels really clunky sometimes on heavy movement, also there are very few fights on warcraft logs where ED is consistently on top. It's usually Oneth's and impeccable.

 

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22 hours ago, Guest Phantom said:

Update please legengary page, now boots encreases damage.

That definitely should have been updated - sorry! Will pass this on and get it done ASAP :)

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13 hours ago, Guest DaBoomkin said:

I wouldn't call ED the overall best legendary anymore. It feels really clunky sometimes on heavy movement, also there are very few fights on warcraft logs where ED is consistently on top. It's usually Oneth's and impeccable.

I'll pass this on and see what the writer/reviewer say - thanks for letting me know! :)

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Uncommon Patron

I would agreed on ED being problematic. In terms of raw throughput if you stand in one spot and do damage it still wins out, but very few fights allow that, and the ED buff window is so tight that any movement means you're likely to lose the buff and have to restart.

In addition, I think the ED rotation needs to be updated. It's impossible to cast 4 SS in a row since ED only lowers the cost to 26 at most.

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On 4/6/2017 at 10:35 PM, Jekanl said:

I would agreed on ED being problematic. In terms of raw throughput if you stand in one spot and do damage it still wins out, but very few fights allow that, and the ED buff window is so tight that any movement means you're likely to lose the buff and have to restart.

In addition, I think the ED rotation needs to be updated. It's impossible to cast 4 SS in a row since ED only lowers the cost to 26 at most.

I've put it another note requesting an update, but there's not much more than that I can do, sorry! :(

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Guest Aryn

Where do the craftable legendary hands stack up in the list of legendaries? I have the second and third worst ones so I'm thinking the hands might be worth making to replace one of those.

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3 hours ago, Guest Aryn said:

Where do the craftable legendary hands stack up in the list of legendaries? I have the second and third worst ones so I'm thinking the hands might be worth making to replace one of those.

I assume you mean the boots? Regardless, the effect does nothing for your actual gameplay outside of a minor QoL upgrade. Due to this, you can simply assess them as a stat upgrade. Best thing to do is use your weights or sim your character and you'll get a perfect idea of whether they are better or not. It will depend on what you currently have, etc.

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Legendary section needs to be revised as soon as possible.
Considering that legendary boots now increases Lunar Strike and Solar Wrath damage by 8%, I think it makes this item more worthy and useful. I'm also think that ED has lost his supremacy in this list, there's some combinations that gives a strong DPS boost, even without ED (and therefore without changing playstyle, rotation, stat priority). If we use 2 legendaries with decent DPS procs (shoulders, boots, ring or waist) and a FULL 4 tier pieces, we can get a good DPS without the ED... :)

Edited by Thelothian

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20 hours ago, Thelothian said:

Legendary section needs to be revised as soon as possible.

I've made a note of it, but there's not much else I can do at the moment, sorry :( I'll ping it again and see if we can get it updated ASAP. Sorry for the delay!

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Guest legendary section

Another request for the legendary section to be updated.

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On 5/3/2017 at 4:15 AM, Guest legendary section said:

Another request for the legendary section to be updated.

I've put in a high priority note for the writer, so we should get this updated in the near future! I'm really sorry for the delay again, unfortunately all I can do is apologise for the time taken to update this.

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So I'm just going to drop here my favorite build for 5 man dungeons:

Warrior of Elune

Soul of the Forest

Blessing of the Ancients

Stellar Drift

These talents were really born to go with one another and complement each other in wonderful ways. Soul of the Forest reduces Starfall's cost enormously, as well as improving your ability to do single-target damage without using your burst cooldown. Warrior of Elune and Blessing of the Ancients work together to give you more splash and better Astral Power generation.. and the extra Starfall damage from Stellar Drift is really noticeable with the new artifact points that increase Starfall damage.

Since we no longer have the stonking huge burst opener that we used to have in Draenor, I've really enjoyed using this build and exploring a different way to enjoy what Balance has to offer. It's also a lot of fun to use out in the world to pull half the map and obliterate it.

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10 hours ago, Tarazet said:

So I'm just going to drop here my favorite build for 5 man dungeons:

I use the same build on my druid for WQs. Crazy how fast you can clear the invasion quests by just grouping everything and bursting it down. It's way better than doing it as Resto, for sure :p

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We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

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Guest Onett

So, these stat weights are WAY off for 7.2.5. Haste is trash garbage now.

Mastery >>>>>>>>>>>>>>>>>>>> Crit > Int > Vers > Haste

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Guest Stat Priority wrong?

Stat priority seems to be wrong, or very badly expressed. Taken literally, it would mean that we need twice as much Haste as Crit, and less than twice as much Crit as Mastery. Four haste, two crit, one mastery. But if you look at Xirips' page on the Armory, you'll see that he does the opposite: 90% Mastery, 24% Crit, 21% Haste (as of 24.6.2017). This also matches roughly the stats of a few other high-level balance druids that I looked up. I suspect that they are right and the page is wrong.

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30 minutes ago, Guest Stat Priority wrong? said:

Stat priority seems to be wrong, or very badly expressed. Taken literally, it would mean that we need twice as much Haste as Crit, and less than twice as much Crit as Mastery. Four haste, two crit, one mastery. But if you look at Xirips' page on the Armory, you'll see that he does the opposite: 90% Mastery, 24% Crit, 21% Haste (as of 24.6.2017). This also matches roughly the stats of a few other high-level balance druids that I looked up. I suspect that they are right and the page is wrong.

Perhaps use some simulations to back up your claim and make it a suggestion for the guide author to look into it rather than accusing them of being wrong.

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Just as a heads up, we're currently in the process of working to update the Balance pages, including the issues mentioned above.

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Guest Kek

So all in all, is mastery and crit now the stats i should be looking for, since the new 4p gives a lot of haste to begin with? I currently have about 2k more haste than i have mastery, but can turn that around with 1 or 2 drops from ToS.

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So I have Oneth's Intuition and Impeccable Fel Essence for legendaries as balance. What's an ideal talent build using those? I heard using Shooting Stars and Stellar Flare are good choices but I'm not sure which would work for the 100 talent (or if any other talents affect the dps while using those legendaries). Any suggestions?

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