Jump to content
FORUMS
Damien

Balance Druid 7.3

Recommended Posts

Guest Frits

Was  Stormsinger Fulmination Charge ninja nerfed? wowhead says that at ilvl 850 it gives 882 mastery per sec while the one I just got gives 667 per sec. If so, is the trinket still that good comparatively?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Sigzil said:

To the reply you got for Blainie, I would have to disagree with him. You should cast Half Moon like normals, but you should postpone the use of Full Moon. Hard casting it would waste Incarn time and the Haste buff from it. You should stack the haste buff A little before you cast Full moon. It's been a DPS increase for me doing it this way. 

You should just test both out and see how it works for you.

I think that's fair enough, I'm always open to correction!

Let us know how it goes @Cheze

Share this post


Link to post
Share on other sites
Uncommon Patron

I'm lost on the trinkets for this spec.

The guide recommends items from dungeons, which given Mythic+ will eventually reach 880, but for someone like me who's running Heroic EN, do I stay with them, or go with things like Swarming Plaguehive and Twisting Wind? The Sims tell me that those two are BiS pre-Nighthold, but I suspect I may be doing it wrong.

Share this post


Link to post
Share on other sites
Guest Ramoc

Is there a way we could maybe get a top 5 or so trinket list? i get that obviously things are hard to rank based on titanforging/warforging and how the ilvls rank but would it be possible to simply get a baseline comparison of the top handful? something like A over B over C and then of course ilvl being a factor for choosing? i mean, you give us the top 2 which is great but it would be interesting to see how everything ranks at base so we can look into possible upgrade paths until we can get to the 880 stuff

Share this post


Link to post
Share on other sites
10 hours ago, Guest Ramoc said:

Is there a way we could maybe get a top 5 or so trinket list? i get that obviously things are hard to rank based on titanforging/warforging and how the ilvls rank but would it be possible to simply get a baseline comparison of the top handful? something like A over B over C and then of course ilvl being a factor for choosing? i mean, you give us the top 2 which is great but it would be interesting to see how everything ranks at base so we can look into possible upgrade paths until we can get to the 880 stuff

  1. Unstable Arcanocrystal
  2. Naraxas' Spiked Tongue
  3. Devilsaur Shockbaton
  4. Swarming Plaguehive
  5. Oakheart's Gnarled Root

I'll see if we can get a trinket sim listing posted, but I can't promise anything!

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Jekanl said:

I'm lost on the trinkets for this spec.

The guide recommends items from dungeons, which given Mythic+ will eventually reach 880, but for someone like me who's running Heroic EN, do I stay with them, or go with things like Swarming Plaguehive and Twisting Wind? The Sims tell me that those two are BiS pre-Nighthold, but I suspect I may be doing it wrong.

See above.

Share this post


Link to post
Share on other sites
Guest Ramoc
14 hours ago, Blainie said:
  1. Unstable Arcanocrystal
  2. Naraxas' Spiked Tongue
  3. Devilsaur Shockbaton
  4. Swarming Plaguehive
  5. Oakheart's Gnarled Root

I'll see if we can get a trinket sim listing posted, but I can't promise anything!

thank you

Share this post


Link to post
Share on other sites
Guest Tamur

Hey,

got the legendary helmet yesterday and have a question regarding the rotation and the stacking buff.

Is it worth it to have so much haste, that you can cast 2 wraths between your starsurges?

You need something around 10000 haste so the global cooldown/casttime is low enough that you have time to cast 2 wraths and stack the starsurge buff.

Global CD is with ~10000 haste at 1.15 seconds. Wrath with empowerment at 0.92. 1.15+0.92+0.92=2.99 seconds

You have 3 seconds to cast another starsurge to stack the buff.

Sometimes it failes due to server lag or something else, so more than 10000 haste would be better.

My itemlvl is 862 (20% haste) but to get so much haste i have to switch some items so I reduce my itemlevel to 857 (34% haste).

 

The benefit is: If you are able to cast 2 wraths between the starsurges you waste much less of the empowerments.

Share this post


Link to post
Share on other sites
On 10/11/2016 at 4:08 PM, Blainie said:
  • Unstable Arcanocrystal
  • Naraxas' Spiked Tongue
  • Devilsaur Shockbaton
  • Swarming Plaguehive
  • Oakheart's Gnarled Root

If I get a 830 version of these trinkets, are they still better than an 850 Bough of CorruptionBough of Corruption Eye of SkovaldEye of Skovald and Horn of Valor?

It is hard to compare trinkets with procs due to the TF system.

Another question regarding Mythic+:

Say you do a massive pull, what is the opening rotation when you have 0 Astral Power, and have 3 New Moon + Fury of Elune + Astral Commune?

Dot everything, Lunar Strike till 90-100 and then cast Fury of Elune and maintain it with 3x New Moon, AC and Solar Wrath?

Share this post


Link to post
Share on other sites
On 10/13/2016 at 5:18 PM, Guest Tamur said:

Is it worth it to have so much haste, that you can cast 2 wraths between your starsurges?

I mean, Haste is twice as important Crit (approx.), so you're going to have a huge amount of Haste anyway. So, yes.

Share this post


Link to post
Share on other sites
10 hours ago, Archimage said:

If I get a 830 version of these trinkets, are they still better than an 850 Bough of CorruptionBough of Corruption Eye of SkovaldEye of Skovald and Horn of Valor?

It is hard to compare trinkets with procs due to the TF system.

I'm honestly not sure, this will come down to a very fine line of comparison. The best way to test is probably by SimCraft.

10 hours ago, Archimage said:

Say you do a massive pull, what is the opening rotation when you have 0 Astral Power, and have 3 New Moon + Fury of Elune + Astral Commune?

Dot everything, Lunar Strike till 90-100 and then cast Fury of Elune and maintain it with 3x New Moon, AC and Solar Wrath?

I would probably (depending on number of mobs) New Moon first to roll the charge. You're in a position where you will spend enough time dotting that it should roll into a new set when you Elune.

Share this post


Link to post
Share on other sites

I am really confused on stats weight for my Balance druid at the moment

For now i am running with 1.5 haste - 1.3 int - 1.0 crit - 0.8 Mastery/Verst, with the Haste = 2x Crit = 2x Mastery rule.

I know stats weight is not a good way on deciding which gear is better, but i'd like to know it for min/maxing reason.

Share this post


Link to post
Share on other sites
On 10/15/2016 at 11:48 PM, FakeGodz said:

I am really confused on stats weight for my Balance druid at the moment

For now i am running with 1.5 haste - 1.3 int - 1.0 crit - 0.8 Mastery/Verst, with the Haste = 2x Crit = 2x Mastery rule.

I know stats weight is not a good way on deciding which gear is better, but i'd like to know it for min/maxing reason.

Are these weights that you have made up?

You should use SimCraft to sim your character, it will give you proper weights rather than nice numbers.

Share this post


Link to post
Share on other sites

So I've been following the Haste>All strategy since Legion launch and pulled fantastic results. Consistently pulling competitive/top damage in raids and Mythic+ all the way up through M+9. Lately though, I've noticed my damage has "plateaued" while other classes are continuing to rise. I've been forsaking some iLvl upgrades since they don't have Haste, but was wondering if that really is the best move.

This led me to run a simulation to see what items/stats I should aim for (particularly trinkets), and see my stat weights. This was SimulationCraft's stat scaling calculation for me, based on my current setup:

Scale Factors: Int (8.55) > Vers (7.54), Crit (7.26), Mastery (6.33), Haste (5.58)
Normalized: Int (1.00) > Vers (0.88), Crit (0.85), Mastery (0.74), Haste (0.65)

Can anyone advise on why the simulations are telling me to completely invert my stat priorities? Is it simply because I've accumulated so much Haste that its value has plummeted? These are my current equipped stats:

# gear_ilvl=858.93

# gear_intellect=23516

# gear_crit_rating=2843

# gear_haste_rating=11226

# gear_mastery_rating=4686

# gear_versatility_rating=932

 

Link to armory: http://us.battle.net/wow/en/character/korialstrasz/Tristan/advanced

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

Are these weights that you have made up?

You should use SimCraft to sim your character, it will give you proper weights rather than nice numbers.

Yeah i made up those weight xD

Here what i got from multiple SimulationCraft :

First Sim (with my own stats weight) :

# gear_intellect=21202

# gear_crit_rating=4205

# gear_haste_rating=10493

# gear_mastery_rating=1759

# gear_versatility_rating=1017

 

Trinkets :

Infernal WritInfernal Writ (850 version)

Swarming Plaguehive (865 version)

i got 283,036 DPS

Stats weight i got from that Sim are :

Int > Vers ~= Crit > Haste > Mastery

8.33 > 6.82 ~= 6.66 >6.04 >5.50

1.0 > 0.82 ~= 0.8 > 0.73 > 0.66 (normalized)

 

Second Sim (with the new Stas Weight)

# gear_intellect=21366

# gear_crit_rating=4061

# gear_haste_rating=6852

# gear_mastery_rating=3664

# gear_versatility_rating=3134

(same trinkets)

i got 284,955 DPS

Stats weight i got from that Sim are :

Int > Crit ~= Haste ~= Vers > Mastery

8.27 > 7.91 ~= 6.81 ~= 6.69 ~= 6.54 >5.25

1.0 > 0.82 ~= 0.81 ~= 0.79 > 0.64 (normalized)

Edited by FakeGodz

Share this post


Link to post
Share on other sites
Guest Heavy

Can we get a strength and weakness tab like pretty much all the other guides. I think it would be super helpful to new players. 

Share this post


Link to post
Share on other sites

Quick question/request for clarification on the guide:

When I'm doing open world content, I tend to stay in Blessing of An'she, since I like to pull large numbers of mobs, multi-dot them, then cast Starfall. Astral power generation noticeably goes up in this case, since by the time I've gotten to Lunar Strike spam, the targets tend to be pretty close to dead. This obviously doesn't work as well as you'd like in raids, since you lose GCDs switching blessings and back-of-the-envelope calculations suggest you'd need over a minute in the new blessing for that to work out in your favor, but I'm wondering if starting a fight in An'she's blessing might be viable in a Hellfire Assault style fight with lots and lots of adds? Or are you always going to be better off with one of the other talents in that case?

Share this post


Link to post
Share on other sites

So I just had a question about simcraft results for our stat weights. mine came up as

Int 1.0 vers .85 haste .82 crit .79 mast .74

 

Now the question is. Do these weights change as i get better gear? I know its a dumb question, but im new to using simcraft. 

Share this post


Link to post
Share on other sites
Guest Haste stack ? how ma

How much can you stack haste, what is the limite or where should you stop at?

Share this post


Link to post
Share on other sites
On 10/17/2016 at 5:49 PM, ZookCloak said:

Can anyone advise on why the simulations are telling me to completely invert my stat priorities? Is it simply because I've accumulated so much Haste that its value has plummeted

This is exactly why, yes. You probably have enough Haste that, point for point, other stats now provide more DPS.

Share this post


Link to post
Share on other sites
On 10/17/2016 at 6:27 PM, FakeGodz said:

Here what i got from multiple SimulationCraft :

How have your stat values changed so drastically? Did you just change your values based on the previous weights you got from simming? 

Share this post


Link to post
Share on other sites
On 10/17/2016 at 6:43 PM, Guest Heavy said:

Can we get a strength and weakness tab like pretty much all the other guides. I think it would be super helpful to new players. 

Will look into getting this set up.

Share this post


Link to post
Share on other sites
On 10/19/2016 at 4:51 PM, Sighelm said:

Quick question/request for clarification on the guide:

When I'm doing open world content, I tend to stay in Blessing of An'she, since I like to pull large numbers of mobs, multi-dot them, then cast Starfall. Astral power generation noticeably goes up in this case, since by the time I've gotten to Lunar Strike spam, the targets tend to be pretty close to dead. This obviously doesn't work as well as you'd like in raids, since you lose GCDs switching blessings and back-of-the-envelope calculations suggest you'd need over a minute in the new blessing for that to work out in your favor, but I'm wondering if starting a fight in An'she's blessing might be viable in a Hellfire Assault style fight with lots and lots of adds? Or are you always going to be better off with one of the other talents in that case?

In a HFA assault style fight, possibly, yes. I imagine you are referring to Heart? 

Share this post


Link to post
Share on other sites
On 10/20/2016 at 5:17 AM, DudeDontTazeMe said:

Now the question is. Do these weights change as i get better gear? I know its a dumb question, but im new to using simcraft. 

Yes, they do. Even removing a gem can completely change your stat weights.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have detailed Mythic+ dungeon tuning that's live already, with Uldaman and Neltharus getting some changes.
      Mythic+ (Source)
      With hotfixes that are now live, we’ve made the following adjustments to Mythic+ dungeons:
      Uldaman: Legacy of Tyr
      Timer increased by 1 minute. Neltharus
      Chargath, Bane of Scales Fiery Focus’s Fire damage reduced by 25%.
    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
×
×
  • Create New...