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Enhancement Shaman 7.3

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Guest Dibbdab

Crash Lightning is used for single target because of the talent Crashing Storm. You mentioned the cone/cleave damage from Stormstrike and Lava Lash will affect your single target, but it wont since you need to hit a minimum of 2 targets for Stormstrike and Lava Lash to have any cone/cleave damage to begin with.

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Not sure that the rotation section is correct. In the testing I did for days, and the testing that Wordup did, it appears that Stormstrike is a way higher priority that Crash Lightning on single target. It does so much more damage per press, plus the fact that it can reset due to mastery. Getting those out of the way should be higher than Crash Lightning. 

 

Secondly, both Wordup and I's testing showed that Crash Lightning wasn't a single target DPS increase. For cleave and AoE, then yes. But for single target, it doesn't seem to be. I even did some testing tonight with the latest build and didn't see the numbers match with what the icy-veins guide is saying regarding rotation. Same goes for the elemental guide. May need some looking at.

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9 hours ago, Guest Dibbdab said:

Crash Lightning is used for single target because of the talent Crashing Storm. You mentioned the cone/cleave damage from Stormstrike and Lava Lash will affect your single target, but it wont since you need to hit a minimum of 2 targets for Stormstrike and Lava Lash to have any cone/cleave damage to begin with.

Even with the Crashing Storms talent, the damage output isn't even enough to warrent CL on a single target, ESPECIALLY above Stormstrike. This is back when they made the changes to crash lighting and lava lash. That was weeks ago. Not sure how that made it into this guide.

Edited by GriffKentner

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3 hours ago, GriffKentner said:

Even with the Crashing Storms talent, the damage output isn't even enough to warrent CL on a single target, ESPECIALLY above Stormstrike. 

Hi, Crash Lightning is only above Stormstrike for 2+ targets. Using it in the single target rotation is only using the recommended talents, which is Crashing Storm.

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Guest Plux

Is the new Haste Cap correct? I cant belive that xD

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Guest Uber

http://us.battle.net/wow/en/forum/topic/20747154889#1 - Hotfixes.

 

I belive it's so hard to maintain a guide where every spell is changed every week. There could be even some changes to talent pick and priority stuff.

 

Also, I read in this guide, this spec is very simple. Does it really that simple? Or concept is simple but execution with certain setup isn't. I'm curious.

 

Thanks for the guide Furty and Wordup.

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11 minutes ago, Guest Uber said:

http://us.battle.net/wow/en/forum/topic/20747154889#1 - Hotfixes.

I belive it's so hard to maintain a guide where every spell is changed every week. There could be even some changes to talent pick and priority stuff. Also, I read in this guide, this spec is very simple. Does it really that simple? Or concept is simple but execution with certain setup isn't. I'm curious. Thanks for the guide Furty and Wordup.

Heya, you're absolutely right, it's been very hectic lately! That said, the talent build is current with the hotfixes :) Enhancement is a very simple spec, but like most straightforward specializations, that only makes it more important that you don't make (m)any mistakes. Sometimes with these kinds of specs it can be easy to think that "there's nothing else I can do better" when you should always be on the lookout for opportunities to maximize the unique nature of some of your abilities as well as the rotation itself.

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Guest Garm

For rune section there is new rune in legion, I believe it were 100 agi. and the Empowered augment rune is capped to level 109.

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Guest SonofaBear

This sentence reads funny: " Windsong has too does not scale as well as  " from 3. Tier 1 (level 15) talents. Has too = also?

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7 minutes ago, Guest SonofaBear said:

This sentence reads funny: " Windsong has too does not scale as well as  " from 3. Tier 1 (level 15) talents. Has too = also?

Fixed, thanks!

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Guest Lethaemis

Boulderfist should be 5% crit(10% in guide) since the nerf to it.

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5 minutes ago, Guest PanOo said:

What about Core of the Primal ElementsCore of the Primal Elements for a trinket? It was some good in WoD, is it not reliable in Pre-patch now?

Not quite as good as the listed trinkets, unfortunately.

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Guest Thefinger - ED

where can i find the pvp guide

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2 hours ago, Guest Thefinger - ED said:

where can i find the pvp guide

There isn't any :P

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Guest Uber
20 hours ago, Furty said:

Heya, you're absolutely right, it's been very hectic lately! That said, the talent build is current with the hotfixes :) Enhancement is a very simple spec, but like most straightforward specializations, that only makes it more important that you don't make (m)any mistakes. Sometimes with these kinds of specs it can be easy to think that "there's nothing else I can do better" when you should always be on the lookout for opportunities to maximize the unique nature of some of your abilities as well as the rotation itself.

Thanks for answer, hope it gonna be entertaining to the end of expansion. It's the spec I played the most in my WoW history. 

Can you point what specs gonna be the hardest with highest skill-cap? Always looking to improve myself, could be helpful at some point later into expansion.

Cheers.

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Made a nice macros for Tier 2 talents (Feral lunge and WInd RUsh totem). When u r playing solo or in small group - u dont need totem, because of 2 min cd, but u can easliy to use Feral lunge for packs and mobs, because it gives small, but initial damage. So macros is:

 /use [talent:2/2]Feral lunge;[talent:2/3]Wind rush totem

[Talent:2(tier)/2(talent in tier)](Name of the talent);

Leave it without an image and bring it to the panel. So when u'r using Feral lunge talent - this macros will be used as Feral Lunge, but when u r in raid and chose Wind Rush Totem - using this macros will let u to put out the totem where ever u want.

You can do the same with any other tiers where you have 2 or more usable talents (such as tier 7, Ascendance or Earthen spike, when it will be useful,)

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Guest Gloriam

Thanks for the guide, made me reconsider some of my choices, I really like how you give reasons for each choice. :)

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For the stat priorities: is it 17% total haste (what the character sheet lists), or 17% additional haste from gear (~28.7% on the paper doll)?

 

Edit: Disregard, I answered my own question. The extra 10% haste was from talents. Nothing to see here... keep moving along... This is not the internet post you are looking for.

Edited by Tynian47

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4 hours ago, Tynian47 said:

For the stat priorities: is it 17% total haste (what the character sheet lists), or 17% additional haste from gear (~28.7% on the paper doll)?

On prepatch I guess you need much more than 17%. Right now I have about 22% of haste (32% with Ancestral Swiftness) an 52% of mastery. Having this numbers is not bad (made 200k burst on 3 targets with Maalus, Mirror of blademaster and Capacitor trinkets, without BL and Draenic pot, with all CD used, maintained 95k dps after all went down), but sometimes I have to stand for about 1 second without using anything because of different occasions, such as - I dont have enough Maelstrom even though I dont use Lava Lash almost anytime, or everything on CD. With Boulderfist I cant even reach Maelstrom cap without wolfs.. So with haste on 17% - you'd indeed have some problems with Maelstrom management, but having haste more than 30-35% will make u loose mastery, so stormbringer wont proc u 1 (or 2 with talent) additional Stormstrikes. But my guess that this guide is best for having an artifact weapon. Artifact can give you much better Maelstrom management, so DPS itself, because you'd have enough of it to even use Lava Lash while SS or CL on cooldown. In raid - had about 70k to 85k dps on mobs (top at 105k dps on large pack), around 65 to 75 on boss himself.

 

On PTR I had a hard time understanding how to play and what rotation to use and thought that I'd switch to the other class, but after playing a while on live with my main equiped character I can say that Enh shaman is actually cool class. I'm almost every time with top DPS (unless we have Fire Mage or Shadow Priest in group) in raid. Mechanics are great, you can use all skills on their own but they can perfectly be 'macrosed' with eachother, so you can bring 2-3 buttons to only 1.

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Guest Shuttle

Hey all!

I went ahead and took the time to make some weapon enhancement trackers for Weak Auras! Here's a link to my pastebin with instructions and three different trackers for Flametongue, Frostbrand and Boulderfist.

For Flametongue and Frostbrand, I created them such that when it's time to refresh the buffs, your actionbar button will light up and the actual buff tracker will start a countdown as well as bounce to get your attention!

Feel free to shoot any creative feedback my way since I am fairly new at making my own WeakAuras!

http://pastebin.com/u/Shuttlle

Current UI is courtesy of Bay @ Baelgun

WoWScrnShot_072116_043308.jpg

WoWScrnShot_072116_043517.jpg

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Thank you for you post, Shuttle, but this thread is more for discussing of the guide rather than posting your own things for feedback. If you'd be so kind to register on the site and post your auras here or here, it would be awesome and you will get a lot of feedback and thanks :) 

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Thanks for letting me know Pandacho!

I realized my mistake in pre-emptively posting before actually registering, I think I was just too excited to share! I posted in both of those Forum Topics and am registered! 

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Guest Unt1tled

How much mastery do I have to obtain to continue gathering haste, or what difference between haste and mastery in % do I have to master?

thanks

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      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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