Jump to content
FORUMS
Damien

Affliction Warlock 7.3

Recommended Posts

On 8/29/2016 at 7:29 PM, Guest Disapproval said:

Thanks for busting your butt on the guides and getting them all up before Legion release Furty, much appreciated.

I'm torn between affliction and destro as my leveling-up and primary raid specs. A small issue, but one that is impacted by the keybind fluency and familiarity I develop over the next few weeks before raids land. I feel like I should pick Destro as the safe, jack of all trades raiding spec, but have a personal preference for Affliction. Time will tell I suppose.

I do very much wish that I didn't feel that no matter which spec I choose, I am limited by the specificity of said spec's strengths and weaknesses. To clarify, it appears that each spec does one role (ST/Cleave/AoE) reasonably well, but is inflexible and offers suboptimal performance in all other categories regardless of talent choice. I had hoped each spec would perform capably in all roles depending on talent loadout, so that those of us who have less time to learn/gear offspecs, or simply like to embrace a particular playstyle, needn't switch all the time. Obviously, there isn't a need per se, but I will likely be progression raiding this xpac and I dislike being forced to make a significant trade-off between raid optimization and personal enjoyment. I will just have to try and treat it as a fresh challenge.

Just airing my thoughts - I am sure I will enjoy playing no matter how things shake out. Have fun levelling everyone, see you in raid!

Recommend Aff in dungeons/leveling. I will be putting 20 points into Demo artifact, 16 into aff, and 16 in destro.

Share this post


Link to post
Share on other sites

When the current class speculation has affliction as the worst raiding spec. How much worse is it compared to the other two specs? Personal favorite spec of mine heh.

Share this post


Link to post
Share on other sites

Hello can anyone help me. I like some help with a  good mythic dungeon build and the rotation of the seed of corruption spam ?

There isnt a rotation for aoe on the site.

maybe im blind that I can not see it.

 

Share this post


Link to post
Share on other sites
Guest Azzana

Hello, thanks a lot fort this guide.

I am already 835ilvl and have done aller mythics but i am still un doubt.. What would be the best talents as afflilock for mythic dungeon, assuming you don't change it

Share this post


Link to post
Share on other sites

Hi there

 

I would just like to make sure about the stat priorities. I follow Ask. MrRobot as well for advice and whats the best gear, but they switch haste and mastery around contrary to hear. No criticism, just need to make sure about those two stats.

 

Thanks in advance

Share this post


Link to post
Share on other sites
10 minutes ago, Malovent said:

Hi there

 

I would just like to make sure about the stat priorities. I follow Ask. MrRobot as well for advice and whats the best gear, but they switch haste and mastery around contrary to hear. No criticism, just need to make sure about those two stats.

 

Thanks in advance

This is the explanation Furty gives in the guide:

Quote

The amount of Shard generation per Haste rating is less efficient than the flat damage received from Mastery. The value of Mastery is even higher on multi target, making it the clear go-to.

 

Share this post


Link to post
Share on other sites
20 hours ago, Malovent said:

Ah thanks Blainie!

No problem. Don't hesitate to ask if you have further questions!

Share this post


Link to post
Share on other sites

For our artifact ability, Do we just use it to keep up time on the buff as much as possible? is there any priority placed on that? I assume when you have doomegaurd and Fellhound out you want that up correct? 

Share this post


Link to post
Share on other sites
18 hours ago, Fairyboy said:

For our artifact ability, Do we just use it to keep up time on the buff as much as possible? is there any priority placed on that? I assume when you have doomegaurd and Fellhound out you want that up correct? 

It looks like the summon spells are below the artifact in the priority, assuming buff stacks etc.

Quote
  1. Maintain Agony Icon Agony (on up to 3 targets, including Soul Effigy Icon Soul Effigy) at all times.
  2. Cast Unstable Affliction Icon Unstable Affliction if you reach 5 Soul Shards.
  3. Maintain Corruption Icon Corruption (on up to 3 targets, including Soul Effigy Icon Soul Effigy) at all times.
  4. Place your Soul Effigy Icon Soul Effigy if absent.
  5. Maintain Siphon Life Icon Siphon Life (on up to 3 targets, including Soul Effigy Icon Soul Effigy) at all times.
  6. Cast  Icon Reap Souls when you hit 12 stacks, burst damage is important, or you have stacks from  Icon Wrath of Consumption.
  7. Cast Summon Doomguard Icon Summon Doomguard on cooldown.
  8. Cast Grimoire: Felhunter Icon Grimoire: Felhunter on cooldown.

 

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

It looks like the summon spells are below the artifact in the priority, assuming buff stacks etc.

 

I swear I read through this like 5 times before posting so I wouldn't look like a noob... sorry for the fail thanks again for the very fast response haha

Share this post


Link to post
Share on other sites
42 minutes ago, Fairyboy said:

I swear I read through this like 5 times before posting so I wouldn't look like a noob... sorry for the fail thanks again for the very fast response haha

No problem! :)

Share this post


Link to post
Share on other sites
Guest rdempsey27

just an FYI. affdots has no update for the new spells in legion...so its not really great for tracking....

Share this post


Link to post
Share on other sites
5 hours ago, Guest rdempsey27 said:

just an FYI. affdots has no update for the new spells in legion...so its not really great for tracking....

Will look into this and update the addon guide. Thanks for letting us know!

Share this post


Link to post
Share on other sites
Guest thebest0f

Hello and thank you for the guide! It is a great help. Could I just ask though, what is your reasoning for moving left along the artifact line first instead of right? Harvester of Souls just sounds like a fantastic damage boost, especially when coupled with absolute corruption and soul effigy. Do you think that going for HOS first would be a reasonable substitution?

Share this post


Link to post
Share on other sites
On 9/20/2016 at 7:22 PM, Guest thebest0f said:

Hello and thank you for the guide! It is a great help. Could I just ask though, what is your reasoning for moving left along the artifact line first instead of right? Harvester of Souls just sounds like a fantastic damage boost, especially when coupled with absolute corruption and soul effigy. Do you think that going for HOS first would be a reasonable substitution?

So, when the guide was initially written, it was at the launch of Legion. For the first few weeks, people were exclusively doing dungeon content and will do so while gearing up and leveling. Due to how the process of gearing works, you will be constantly in a situation where AoE is VERY useful. The trait taken first is extremely powerful while gearing and doing dungeons, so it is taken first, since it boosts AoE damage hugely.

This is why HoS is last, since you'll be grabbing it as you venture into raiding. 

Share this post


Link to post
Share on other sites
1 hour ago, kakascii said:

@Blainie Will it be updated anytime soon ? You said that this build has been made at the start of legion , so I was wondering if there is going to be an update soon.

It is constantly being updated, there isn't much to change currently. I'll try to explain my comment above a bit better:

During the gearing process, you'll still be doing those dungeons and such. You need to clear the dungeons to be able to do raids, so you will still follow the same Artifact path, unless you get boosted through raids only to specifically completely skip the dungeon phase.

Even then, you'd still be using it for leveling.

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
Guest Aggs

So i see that the stat priority hasn't been updated since 29th of august which seems kinda odd. I feel pretty confident that the stat priorities changed at launch though.

 

Share this post


Link to post
Share on other sites
1 hour ago, Guest Aggs said:

So i see that the stat priority hasn't been updated since 29th of august which seems kinda odd. I feel pretty confident that the stat priorities changed at launch though.

 

I'm not sure I understand?

We updated the stat priorities on the 29th so that they were ready for launch. If we had done it on the 30th, people would have been playing the game and not having the guides to help.

Share this post


Link to post
Share on other sites
Guest Åge

Thanks for a great guide!

 

About the stats, what percentage of mastery and haste, and how much intellect would you get with the BIS ?

And what do you recommend the stats be when we start raiding ?

Share this post


Link to post
Share on other sites
On 9/27/2016 at 9:14 PM, Guest Åge said:

Thanks for a great guide!

About the stats, what percentage of mastery and haste, and how much intellect would you get with the BIS ?

And what do you recommend the stats be when we start raiding ?

I'm not sure about the first question, I'll check the gear and let you know.

For the second, there isn't really a stat point to have before you start raiding. if you feel your DPS is strong enough, go for it! Stats don't really mean much, since you could have perfect gear and be terrible at the class, or have terrible gear and be perfect at the class.

Share this post


Link to post
Share on other sites

The section on Agony seems to be out of date.  Specifically, the section on the Nightfall hidden counter is accurate per the most recent bluepost in the beta theory thread, but the section on the Soul Effigy still refers to the old 2.5%-per-tick-per-tick incrementing mechanic, which is no longer used.  Effigy is also no longer a 25% increase to Soul Shard proc rate, it's a 41.4% (√2) increase against a single target and a 22.5% (√3/√2) increase against 2 target.  This post specifically states that there's no special Effigy handling for Agony proc rate any longer: http://blue.mmo-champion.com/topic/409203-theorycrafting-questions/#post270

Share this post


Link to post
Share on other sites
1 hour ago, Kaedis said:

The section on Agony seems to be out of date.  Specifically, the section on the Nightfall hidden counter is accurate per the most recent bluepost in the beta theory thread, but the section on the Soul Effigy still refers to the old 2.5%-per-tick-per-tick incrementing mechanic, which is no longer used.  Effigy is also no longer a 25% increase to Soul Shard proc rate, it's a 41.4% (√2) increase against a single target and a 22.5% (√3/√2) increase against 2 target.  This post specifically states that there's no special Effigy handling for Agony proc rate any longer: http://blue.mmo-champion.com/topic/409203-theorycrafting-questions/#post270

Passing this on to Furty.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...