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Free Hero Rotation: July 26, Auriel Page Up, Balance Update July 27

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New Heroes are available for gameplay in this week's rotation. Blizzard has added Auriel to their official website, showcasing abilities including videos and screenshots. We'll have a balance update this week and here are the patch notes.

Free-to-Play Hero Rotation: July 26 - August 2, 2016

You've probably had enough Medivh for a while and this week's rotation features the following Heroes:

  • Li Li
  • ETC
  • Zagara
  • Butcher
  • Leoric
  • Tychus
  • Azmodan (Slot unlocked at Player Level 5)
  • Brightwing (Slot unlocked at Player Level 7)
  • Chromie (Slot unlocked at Player Level 12)
  • Rexxar (Slot unlocked at Player Level 15)

(Source)

Auriel Page Now Live

Blizzard has added Auriel to Heroes on the official website, you can check her out here. Auriel marks the long-awaited Support release; we didn't get a Support Hero since Lt. Morales' introduction.

Balance Update - July 27

A new patch will be deployed tomorrow, below you can check out the full patch notes:

Blizzard LogoBlizzard Entertainment

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Slowing Sands (R)
    • Mana cost reduced from 4 to 2 per second
    • Slow increased from 50% after 5 seconds, to 60% after 3 seconds

Talents

  • Level 7
    • Mobius Loop (W)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Chrono Sickness (E)
      • Slow duration increased from 3 to 4 seconds
      • Now also reduces the Mana cost of Time Trap by 50%
  • Level 20
    • Pocket of Time (R)
      • Slow increased from 70% to 80%
    • Past and Future Me (Passive)
      • Damage reduced from 50% to 40%
Developer Comments:  We’ve seen Chromie trend upward steadily, and we’re happy to have the little gnome be a scary character in the right circumstances. We don’t really want to make any large overall balance adjustments to her right now, but we do want to make a few of her less picked Talents and Heroic more enticing. We’ll continue to work on more of these as time passes. Don’t worry, Chromie already told us she’s completely balanced a few patches from now. 

FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Mighty Gust (R)
    • Movement speed initial slow reduced from 60 to 40%
    • Movement speed decay time reduced from 5 to 4 seconds

Talents

  • Level 1
    • Gathering Storm (Q)
      • Damage per Hero hit reduced from 2 to 1.5
Developer Comments:  Falstad is performing really well and brings a lot to any team. He’s not too far out of bounds, however, so we decided to do a couple minor tweaks. We are closely watching him and will make additional changes if needed.

GREYMANE

Divider_Hero_Greymane_crop.png

Abilities

  • Curse of the Worgen (Trait)
    • Worgen form Damage bonus decreased from 50 to 40%
  • Go for the Throat (R)
    • Range reduced by roughly 20%
  • Marked for the Kill (R)
    • Cooldown reduced from 50 to 40 seconds
Developer Comments:  We overdid it with the Worgen form buffs last patch. They were designed to encourage people to go into Worgen form more often, but realistically all it did was make Greymane have bigger burst potential and PvE damage. He should have slightly less bite than before. We’re also reducing the range of Go for the Throat, as it provided too much stickiness to an Assassin that already has a gap closer.

GUL'DAN

Divider_Hero_Guldan_crop.png

Stats

  • Base Health increased from 1650 to 1700
  • Health Regen increased from 3.44 to 3.54

Abilities

  • Fel Flame (Q)
    • Damage increased from 181 to 200

Talents

  • Level 1
    • Chaotic Energy (Passive)
      • Mana refund increased from 25 to 40
  • Level 4
    • Health Funnel (W)
      • Cooldown reduction increased from 6 to 7 seconds
  • Level 13
    • Healthstone (Active)
      • Heal amount reduced from 30 to 25% of maximum Health
Developer Comments:  Guldan’s performance ended up being a bit lower than we expected, so we’re giving him some buffs to compete with other Heroes. His Fel Flame should be a little more threatening, which we’re also hoping will greater incentivize players to take talents related to the ability. As a side-effect of his Health buff, we’re slightly nerfing his Healthstone talent to keep it consistently powerful with its current version. We are also making some small tweaks to other talents help their pick and win rates.

KAEL'THAS

RRZWEAEXJ8441439221492336.png

Abilities

  • Living Bomb (W)
    • Damage over time reduced from 50 to 40

KERRIGAN

Divider_Hero_Kerrigan_Crop.png

Stats

  • Base Health decreased from 1848 to 1680

Talents

  • Level 1
    • Sharpened Blades (W)
      • Damage reduced from 30 to 25%
  • Level 4
    • Psionic Pulse (E)
      • Damage reduced from 24 to 20 per pulse
  • Level 7
    • Bladed Momentum (Passive)
      • Cooldown reduction per Basic Attack reduced from .75 to .6
Developer Comments:  Our recent changes to the Queen of Blades had a much larger impact than we were expecting. Since her damage directly fuels her survivability, we feel like the additional Health increase pushed her a bit too far. We love that she feels more aggressive now and are happy to see her back in the mix of contested Heroes. By reverting her Health buffs and targeting a few over-performing talents we expect to see her come back in line.

SUPPORT

BRIGHTWING

Divider_Hero_Brightwing_Crop.png

Abilities

  • Soothing Mist (Trait)
    • Heal amount decreased from 120 to 115

Talents

Level 1

  • Unfurling Spray (Trait)
    • Range increase on Soothing Mist reduced from 33 to 20%

Level 7

  • Mistified (Trait)
    • Cooldown Reduction when casting abilities reduced from .75 to .5

 Level 13

  • Shield Dust (E)
    • Ability damage reduction decreased from 50 to 40%
Developer Comments:  We had a feeling that Brightwing was going to get a bit stronger with our last round of buffs, but with the changes to her most popular build, we also wanted to make sure we adequately compensated her. These changes should lower her overall output slightly and keep her Soothing Mist talents competitive with others.

SPECIALIST

MEDIVH

Divider_Hero_Medivh_Crop.png

Abilities

  • Portal (E)
    • Portals are now easier to click
    • The cooldown on using a Portal has been significantly reduced

NAZEEBO

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Gargantuan (R)
    • Basic Attack damage reduced from 151 to 130

XUL

Divider_Hero_Xul_crop.png

Abilities

  • Raise Skeleton (Trait)
    • Skeleton damage reduced from 30 to 23

Talents

Level 1

  • Shade (Active)
    • Shade version of Bone Armor's cooldown increased from 40 to 50 seconds
  • Shackler (Active)
    • Slow amount increased from 30 to 35%

Level 7

  • Rathma's Blessing (Trait)
    • Healing reduced from 66 to 55

Level 16

  • Flowing Wounds (Q)
    • Cooldown reduction increased from 4 to 5 seconds

Level 20

  • Bone Spear (Active)
    • Damage reduced from 260 to 230
Developer Comments:  Xul has been a strong pick for a while now, and gotten better with the increased power of Minions. We think that someone with the consistent effectiveness he has should also be a little bit weaker overall, since you don’t need to worry about what the team compositions look like. We’re aiming to nerf a few of his stronger Talents, and reduce his pushing potential by weakening Skeletons.

ZAGARA

Divider_Hero_Zagara_Crop.png

Abilities

  • Infested Drop (E)
    • Impact damage reduced from 166 to 155
  • Nydus Network (R)
    • Creep radius reduced from 25 to 15%

Talents

Level 1

  • Infest (Active)
    • Initial damage buff to Ranged minions reduced from 200 to 150%
Developer Comments:  It has been a great couple of weeks for Zagara. We have been monitoring her new kit and overall, we're extremely happy with the changes. The new questing talent for Infested Drop was doing more damage than we like, but we believe our nerfs to it and a couple of her high win-rate talents should bring her win rate a bit closer to our goal of 50%.

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Stats

  • Health increased from 2245 to 2470
  • Health Regen increased from 4.68 to 5.15

Talents

Level 7

  • Warp Sickness (E)
    • Slow amount increased from 30 to 35%
Developer Comments:  Artanis asked us for some buffs and we thought he was a pretty chill guy so we gave them to him. 

BUG FIXES

General

  • Collision: Heroes can no longer be pushed by walking another Hero into them.  
  • Collision: Heroes who are channeling an Ability can no longer be pushed when another Hero walks into them during the channel. 

Heroes, Abilities, and Talents

  • Greymane: Fixed an issue that could cause opposing Greymanes to become stuck after simultaneously casting Darkflight on each other. 
  • Greymane: Will no longer become stuck if Darkflight is interrupted by Diablo’s Shadow Charge or Stitches’ Hook. 
  • Nazeebo: The Toads of Hugeness Talent no longer causes Plague of Toads to deal more damage than intended.  

(Source)

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Yeah that's great and everything, but how about Medivh's Force of Will getting nerfed? That 5 second CD is just too damn short. Plus, he shouldn't be immune to everything while in crow form.

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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