Peelyon

Gold Making: The Sky Golem

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Introduction

The Sky Golem is a mount crafted by engineers that can be used by all players (no engineering requirement to use the mount).  I wanted to discuss this mount early in Legion due to the fact it is very useful for herbalists.  You may or may not be aware that while mounted on a Sky Golem you do not have to dismount when gathering herbs.  With prices still quite high on most gathering materials (herbs, ore, leather) I wanted to bring the golem to your attention, whether you are an engineer to craft it, or a herbalist wanting to be more efficient with your time farming.

 

Why Is the Sky Golem so expensive?

 

The Sky Golem at face value doesn't seem like it should cost too much to create (in terms of pure material costs).  The main reason that it demands such a high price is due to the fact you can only create one every 30 days due to a crafting cooldown that can only be completed once per day.

  • If you are looking to craft some of these mounts prepare to be patient (and also prepare to login and do the daily cooldown each day you can).
  • If you are looking to buy the mount outright, take into account the time it takes to create one and don't be afraid to invest if you intend to go out and farm quite a few herbs.  It's frustrating as a seller to have potential buyers quote me the cost of the materials and somehow assume that they shouldn't have to pay more for my time (don't be that guy!)

 

Why Should you buy one (if you gather herbs)

 

Herb prices are through the roof right now with the launch of Legion.  Players are pushing their professions and trying to craft gear (to sell or to use for raiding).  This means a large number of herbs are being consumed and there are a lot of players buying them and willing to pay high prices.  If you are gathering herbs you really should be using a Sky Golem, and although it may take a lot of herbs to actually "pay" for the golem itself it is a sound investment.  Don't be afraid of investing in your characters.  Normally I wouldn't recommend spending gold on mounts (for cosmetic reasons) but having a functional mount is also good in the long run!

 

Why Should I sell them (if you have engineering)

Prices are up right now for the reasons I outlined above.  I have sold a few for crazy prices recently including this sale first week in Legion (feel free to note the ink sales too :P) so if you have stopped doing your Jard cooldown or have stopped  making golems due to playing Legion, get back on them!

golem37.PNG

 

The Sky Golem Recipe

 

The recipe is available at 600 engineering and is contained in the Schematic: Chief Engineer Jard's JournalSchematic: Chief Engineer Jard's Journal.  I have recently created a few engineering alts and I found the most efficient place to farm the schematic was in Mogushan Palace.  On 4 out of 5 occasions (yes I made 5 new engineers just for the golem) it dropped from the first room of the dungeon instance (and two of those was the first pack).  If your character is 100+ you will have no issue soloing these few mob packs on heroic.  The dungeon is located in Vale of Eternal Blossoms close to both of the Shrines.

mogushan palace.PNG

The Schematic: Chief Engineer Jard's JournalSchematic: Chief Engineer Jard's Journal contains a number of recipes but the two required for the Sky Golem are Jard's Peculiar Energy SourceJard's Peculiar Energy Source and Schematic: Sky GolemSchematic: Sky Golem.

 

Crafting

The are a number of ways you can obtain the various materials required to craft the Sky Golem and I will explain them below.  Having an alchemist with Transmutation MasterTransmutation Master can be very beneficial and can lower your overall costs considerably and I highly recommend you get one if you have a free profession slot on a high level character.  If you don't have an alchemist and no free profession slots I would even go as far as suggesting you swap out a profession you don't really use (you will see why below).  A miner will also help in creating some bars and so again if you have one great.  If you were to choose between a miner and an alchemist just in terms of creating the Sky Golem, the alchemist is the more useful of the two.

 

The "end" materials required are:

skygolem.PNG

Both the Jard's Peculiar Energy SourceJard's Peculiar Energy Source and the Living SteelLiving Steel can actually be crafted from just ONE material - Ghost Iron OreGhost Iron Ore (Ghost Iron BarGhost Iron Bar).  I will break the materials down as best as I can, and you can search your own auction house to see which is the most profitable way of crafting the Jards and the Steel.

The Jard's Peculiar Energy SourceJard's Peculiar Energy Source requires 10x Ghost Iron BarGhost Iron Bar to produce one and it has a daily cooldown (therefore requiring 30 days to create a Golem).

Living SteelLiving Steel is also on a daily cooldown for alchemists, however you can trade them so they are purchasable on the auction house if required.

 

 

The Jard

As mentioned all of the materials can be created just by using ghost iron.  Keep an eye out for your ghost iron prices on your auction house.  If you have a miner who can smelt the ores into bars (2 for 1) that may be more efficient to do so, however I do not recommend going out and farming the ore itself.  If you do have a miner you would be much better buying the ghost iron and spending the time you would have done gathering it, going farming new Legion ore instead.  You will gain a lot more gold overall doing so! Let others who are gathering the ore through other means (Vale farming for example) do the legwork for you.  After all "Time is money friend!"

 

Living Steel

You may be aware of the ways to craft living steel but if not I will try and explain it as best as I can.  Just like the Jard you should be trying your best to check the prices on all the possible materials and buy them when they are at their cheapest to maximize your profits.  Again I don't think it would be a great use of your time to farm the materials themselves given the fact you can earn more gold farming Legion materials.

Alchemists have two recipes that they can use to create Living Steel.  They are:

 

Transmute: Living Steel 

steel.PNG

As you can see this has a daily cooldown attached.

 

Riddle of Steel 

riddle.PNG

This uses Spirit of HarmonySpirit of Harmony which allows you to "skip" the daily cooldown restriction.  

So Trillium BarTrillium Bar will be required regardless of how you obtain your Living Steel (unless you buy them directly from the AH of course).

Trillium can be smelted by miners using Smelt Trillium spell or transmuted by Transmute: Trillium Bar

Again it is worth checking the prices on all materials Black Trillium OreBlack Trillium Ore White Trillium OreWhite Trillium Ore and Ghost Iron BarGhost Iron Bar , as well as the acutal trillium themselves, to work out which method will be cheapest.  Just be aware you can "proc" multiple trillium bars when crafting with a Transmutation master.

trillproc.PNG

Obviously the bonus bars can't be really expected but if you are lucky to get them then it will all go towards your overall profit!  If the price of smelting the ores and buying the Ghost Iron BarGhost Iron Bar to transmute are very similar - go with the transmute, as the procs will reduce costs.

However you obtain the Ghost Iron, the Trillium and the Living Steel is entirely up to you.  I tend to buy a lot of the "raw" materials and craft the living steel themselves, but I will buy the steel outright if the prices are favourable.  If the trillium ore is cheap I'll smelt on my miner, if the Spirits are cheap I will use riddle of steel as each "proc" is worth a lot of gold.  Don't overesitmate the number of procs you will receive BUT  I have been lucky on numerous occasions and one of my more "lucky" crafting sessions are shown below

steelproc.PNG

As you can see a "bonus" 12 living steel is very lucky, but with steel prices at 400g+ on my server it is a considerable amount of profit potential.

So to wrap up the crafting it is feasible to create the entire Sky Golem for 4200x ghost iron ore, however it may be better to do a mix of all crafting, smelting, transmutating if you have these available!  If you have an auction house addon that allows it, create some shopping lists for all the items so you can get a snapshot of the prices to make a quick decision how you can maximise your profit!

 

If all of that number crunching felt a bit much check out this great video from my friend Zabian!  He does some great work on Youtube as well so make sure you hit him up with a Subscribe if you enjoy it and feel free to comment telling him you came from here!

 

Wrap Up

I hope you have enjoyed this guide.  ALthough it is now considered an "old" craft it is very relevant to today what with players gathering so many herbs.  I would love to hear of your success stories so don't hesitate to share below or if you have any questions feel free to ask away!  Happy gold making!

Gathering herbs in Legion? Check out how to speed up your farming using a Sky Golem!

 

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The sheer number of returning players makes these 'old' crafts plausible, and in this case, clearly profitable for him. 

It'd be a good idea for all professions to check through their list for anything they think might be desired.  Even the Carpets for tailoring, since they might have the skill, but not the mats for the old 'frosty,' etc...

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3 hours ago, PatrickHenry said:

The sheer number of returning players makes these 'old' crafts plausible, and in this case, clearly profitable for him. 

It'd be a good idea for all professions to check through their list for anything they think might be desired.  Even the Carpets for tailoring, since they might have the skill, but not the mats for the old 'frosty,' etc...

+1 to this. With so many people coming back that missed out on these things, it's a nice little money earner for now. Can't wait to start throwing my mounts at them!

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8 hours ago, PatrickHenry said:

The sheer number of returning players makes these 'old' crafts plausible, and in this case, clearly profitable for him. 

It'd be a good idea for all professions to check through their list for anything they think might be desired.  Even the Carpets for tailoring, since they might have the skill, but not the mats for the old 'frosty,' etc...

Yup certain things are selling really well to returning players - other things not so much.  Another example are the Vial of the Sands sales I've made the past few days! 

vialx2.PNG

So check through your professions and see what you can dig up :)

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6 hours ago, Peelyon said:

Yup certain things are selling really well to returning players - other things not so much.  Another example are the Vial of the Sands sales I've made the past few days! 

vialx2.PNG

So check through your professions and see what you can dig up :)

Might see an influx of transmog buyers too, since they need to fill up their wardrobe.

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I really don't see a point in making sky golem for gold, mainly due to the fact that blacksmiths can make demonsteel armguards which people need for the oblitrum forge, they sell for about 10-12k each on my realm, i have earned about 100k since Sunday.

Having to do all that for a whole month just to get 30k gold, if you want engineering on your main characters, you should really do blacksmith on an alt to get that sweet gold

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13 minutes ago, Minepoker said:

I really don't see a point in making sky golem for gold, mainly due to the fact that blacksmiths can make demonsteel armguards which people need for the oblitrum forge, they sell for about 10-12k each on my realm, i have earned about 100k since Sunday.

Having to do all that for a whole month just to get 30k gold, if you want engineering on your main characters, you should really do blacksmith on an alt to get that sweet gold

Good work on the armguards!  I understand it seems like a bit of effort waiting for the 30 days but its only a couple of clicks :P  

I have engineering and alchemy on 5 alts right now rather than on my main.  That frees my main up for enchanting and LW (selling stuff similar to your armguards).  Theres plenty of players with 10+ toons all at level 90+ who perhaps don't have any professions at all, so it's mainly for guys like that to throw some professions on them, login once a day for cooldowns then pick up a big paycheck once a month :D

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1 hour ago, Minepoker said:

I really don't see a point in making sky golem for gold, mainly due to the fact that blacksmiths can make demonsteel armguards which people need for the oblitrum forge, they sell for about 10-12k each on my realm, i have earned about 100k since Sunday.

Having to do all that for a whole month just to get 30k gold, if you want engineering on your main characters, you should really do blacksmith on an alt to get that sweet gold

Is there anything that stops someone with BS and engineering from doing both?

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I thought I would share this with you - my engineer is not my main toon and, because of that, its not in Legion yet and making the Jards for Golems is just about all it does at the moment!  I had a nice surprise when I sold a Golem yesterday - prices have shot up, and probably, mainly because there are far fewer of them up - at least on my realm :D

 

Screen Shot 2016-09-14 at 08.58.04.png

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I wouldn't say I was "right" as it may not be as great on your own server - but its worth a look at for sure :P

If you are an engineer - chopper's as well!

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3 hours ago, Repeteds said:

way too optimistic to me!

I'm calling at least 2030. He'll be spending his time in World of Warcraft 2 selling them

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10 hours ago, Peelyon said:

World of Warcraft 2 confirmed?! :P

 

damn, I forgot to say I'm Metzen's replacement and now I'm leaking company secrets!!

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7 hours ago, Peelyon said:

My latest sale!!!

How come you never post sales of Fel Spreaders? ;D

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Listed a Sky Golem for sale last night. I expected prices to go up during Legion, but not this much. Very, very happy with that price tag. It isn't often I make 70k profit off a single item, let alone one that's been in the game for years and is so easy to make!

nhGJAqC.jpg

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Unless I get a MONSTER sale this will be my last screenshot - think I've reminded you enough how lucrative it can be :D

Don't let that stop you sharing your sales though!!

 

sky70.PNG

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      Interrupt Blood Bolt to avoid Taint of G'huun. Avoid Creeping Rot as it moves. Damage Dealers
      Avoid Creeping Rot as it moves. Quickly damage the Blood Effigies created by Blood Mirror. 2. Cragmaw the Infested
      Cragmaw's abilities shed Blood Ticks and Blood Tick Larvae throughout the arena. Deal with Infested Crawg's attacks while quickly dispatching Blood Ticks and stomping on Blood Tick Larvae before their Metamorphosis can complete.
      Healers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Tantrum inflicts significant damage to all party members. Tanks
      Avoid facing Indigestion at allies and destroy the larvae spawned by it. Protect your allies from Blood Ticks that spawn throughout the encounter. Damage Dealers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Defeat Blood Ticks before your party is overwhelmed. 3. Sporecaller Zancha
      Boundless Rot summons spore pods throughout the area. Upon reaching 100 Energy, Zancha casts Festering Harvest destroying any remaining spore pods and applying the effects of Decaying Spores to all players.
      Healers
      Decaying Spores inflicts direct damage and significant damage over time. Upheaval inflicts substantial damage. Tanks
      Position Zancha so that he strikes spore pods with Shockwave. Damage Dealers
      Utilize Upheaval to safely destroy spore pods while avoiding your allies. Destroy additional spore pods using defensive abilities if necessary. 4. Unbound Abomination
      The final boss has a chance to drop the Underrot Crawg Harness mount on Mythic difficulty. The mount can also be found in the final Challenger's Cache after finishing a Mythic+ run.
      The Unbound Abomination is protected by a Blood Barrier that absorbs all damage taken. As damage is absorbed, the abomination overflows with Blood Energy. Upon reaching 100 Blood Energy, several Blood Visages erupt from the abomination. Each Blood Visage shares a Fatal Link with the abomination that damages it when they die.
      Healers
      Putrid Blood will quickly overrun the party if not dispelled. Tanks
      Several Blood Visages spawn when the Unbound Abomination reaches 100 Blood Energy. Damage Dealers
      The Unbound Abomination can only be damaged by killing Blood Visages. Titan Keeper Hezrel will aid players with Cleansing Light and Purge Corruption. Gameplay Video
      Here's a gameplay video of the Underrot dungeon on Normal difficulty.
    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.