Starym

wow Chris Metzen to Retire from Blizzard

18 posts in this topic

k1iIZQE.jpg

Blizzard's Senior VP of Story and Franchise Development is leaving to spend time with his family.

 

Chris Metzen, Senior Vice President of Story and Franchise Development, and generally thought of as Blizzard's "story guy", having been behind the Diablo universe and working on all the Warcraft lore stuff for a long time, has decided to retire after 23 years. Business Insider broke the news and quickly thereafter, the man himself took to the forums to explain:

Blizzard LogoChris Metzen

I had just turned twenty years old when I started working at Blizzard. Seems like a lifetime ago. Guess it was. Those first few years were the start of a very grand adventure for me, one that would take me around the world, introduce me to thousands of wonderful geeks just like me—and ultimately shape the course of my adult life.

Of course when I started, I had absolutely no idea what I was doing. I had no idea how to make games or build entertainment products.…

But I had an insatiable passion for ideas. For stories. For heroes.

My only real training before joining Blizzard was the long-running D&D campaign I had with my closest friends—Sam, Mike P., Daniel, and Mikey C. (you know who you are, boys…HAMRO!). Building ideas—vast worldscapes, characters, and plotlines with my friends was my first great love. I lived for it. It was a safe space amid the tension and change of some rough teenage years. The grand refuge of D&D was a glorious meeting of minds and imaginations where I felt I truly belonged.

It was a space where friendship and imagination were inextricably linked.

The sharing of ideas on the fly, the crazy, unexpected turns other players would take—it stretched our imaginations in ways we’d never have dreamt of on our own. I loved how roleplaying through adventures taught us so much about each other—and, more often than not, ourselves. Imagining together helped us make sense of the crazy world we were growing up in. It made us stronger together.

I wouldn’t really understand the depth of it for many years, but I had learned an important truth from my friends back then:

Creativity is relational.

Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person.

For nearly twenty-three years I’ve had the very distinct privilege of shaping worlds and building games with the brightest creative minds in entertainment. I’ve walked with giants (and stood on some giants’ shoulders, too).

In short, I’ve had the time of my life.

I pretty much had the coolest job ever—but the truth is, sometimes it was really hard. Building games with dozens of brilliant, passionate alpha-geeks with their own red-hot instincts and perspectives can be pretty tricky. Coming to consensus about certain design decisions, story motifs, or courses of art direction takes a lot of communication, patience, and “give and take.” It stretches you. Sometimes it wasn’t all that pretty. But engaging with your teammates and collaborating through the potential quagmire of all that creative tension is where the real magic happens.

It’s not just the decisions you come to—or even the final shape of the product you craft.… It’s bigger than that—and infinitely more important. True collaboration builds trust—and trust is the basis of all lasting relationships. With trust you build more than just a great product.

You build a TRIBE…that can build anything.

A family of craftsmen.

That’s what Blizzard has been for me. My second family, through all of life’s ups and downs, it’s always been there. The great, geeky backdrop of my life. I don’t just mean “the job” or even the creative mission—but the people. The people who over and over lifted me up, believed in me—and pushed me to find my potential as both an artist and as a leader all these years.

To my Blizzard brothers and sisters…I wish I had the words.

Everything just sounds…trite.

All I can think of is…

You helped me believe in myself and achieve every one of my wildest dreams.
I am forever grateful to you.

I love you all with everything I’ve got.

Thank you.

And to all of you out there in Blizzard’s vast gaming community—those of you I’ve had the pleasure of meeting in person and all of you around the world I’ve only heard about—thank you.

Thank you all for letting me be a special part of your community. For letting me belong with you. We’ve shared countless adventures together and I’ve always been overwhelmed and humbled by your passion for our games as well your commitment to each other. Thank you for all the BlizzCon hugs, smiles, handshakes, and stories over the years. You will never know how much you’ve all touched my heart and inspired me to give my all into this craft.

With that said, I’ll try to get down to the point, here. I’ve come to a turn in the road. A new, far quieter chapter in my life looms ahead.

I am retiring.

Yup.

Hangin’ up my guns.
Clockin’ out.
Takin’ the last gryphon out of Stormwind.
You get the picture.

Crazy, I know.

It’s a massive change for me, but it’s one I’ve been looking forward to for a while now. It’s ironic given the fact that things have never been better or more energized at Blizzard. Just this year alone has been incredible.

Legion’s arrival.
The launch of Overwatch.
The Warcraft feature film.

I’ve never been more proud of Blizzard and the quality of its products than I am now. It’s remarkable that even after all these years we can still reach new heights and take the world for an amazing ride. I believe Blizzard’s future is brighter than ever.

I won’t lie—it’s going to be really hard stepping away from these worlds that I love. But I’m content that I’m leaving them in the hands of the most passionate, talented, and dedicated craftsmen ever assembled.

I can’t wait to see where Blizzard’s worlds go next—and to experience them first-hand like everyone else does. As a fan. As an adventurer. Right back to the start.

That’s just so cool…

The reason I use the word “retire” is because I’m not going to some other company or starting up new projects or anything remotely like that. It’s been a long, amazing stretch of years. Now it’s time to slow it down. Rest. Lay around on the couch and get fat. Well, fatter.…

Seriously though, I’ll be focusing on the one thing that matters most to me in all the world—my family. They’re the core of my life and the source of my deepest joy and inspiration. In addition to raising our two little ones, we recently welcomed our new baby into the family! Being home with them all, having time and space to really live…to love my wife with all my strength…that’s my career now.

And I’ve never been happier.

Ever. ☺

Peace out, y’all.

I love you all.

I’ll see you online.

Chris

 

3 people like this

Share this post


Link to post
Share on other sites

Awww, I'm sorry to see you go Chris Metzen. You will be missed by me for sure. You were always and will always be my favorite guy in World of Warcraft!! I do like all of the people working for WoW. I have been playing for many years (9 1/2 yrs I believe.)  I am 59 yrs old now and i'm still playing. I will prolly play until my time has come. Oh btw Chris...my daughter is a WoW player to and she brought your new book too!! Love you til the end Chris, TC!! :D

1 person likes this

Share this post


Link to post
Share on other sites

This is a bit sad, but very understandable, i think Chris is doing the right thing which is stopping while on top while the game is in an a good shape and he still has his good health. To many carreer people continue working for way to long and will never get to enjoy the freedom their hardearned money brought them.

All Hail the mighty Metzen!

"Chis and Chirs" - You spelled Chris' name wrong twice in the start of the text, maybe a quick fix? I mean afterall the man leaves behind a legacy, i think a fix is in order. :)

Edited by Noitacoffus
i had more to say
1 person likes this

Share this post


Link to post
Share on other sites

Chris Metzen's artwork that they used to put in the old instruction manuals for Warcraft II and Diablo were what inspired me to try my own artistic hand.  GG Chris.

2 people like this

Share this post


Link to post
Share on other sites

Wowowowowow, ... just WOW! I would like to take this opportunity to say (from a "little" nobody, as it goes), THANK YOU Chris, for all you have done in your time at Blizzard. Know, that it is noticed, and you will live on forever in our gaming hearts ... all the very best mate, from Shazzy in Australia <3

Edited by shazzmuzik
Hidden?
1 person likes this

Share this post


Link to post
Share on other sites

Kinda came outta nowhere, but have to respect his decision. Good luck to both him and his family. Absolutely loved everything he did for the game, always enjoyed seeing him in any documentary or panel.

2 people like this

Share this post


Link to post
Share on other sites

Don't leave us Chris ... :( It wont be the same with out u at Blizzard ... i am sad to hear that u are leaving us ... i wish you all the best and a happy life :) we will miss u though allot <3 thank you Chris for sharing World of Warcraft with us <3
But i hope we will see u at Blizzcons at least :D
Love you!

1 person likes this

Share this post


Link to post
Share on other sites

Chris, thanks! Thanks for everything you made for us at Blizzard. I understand your desire to take care of your family! Take care buddy!

Blizzard should add a statue of you in front of their building!

1 person likes this

Share this post


Link to post
Share on other sites
16 hours ago, Noitacoffus said:

 

"Chis and Chirs" - You spelled Chris' name wrong twice in the start of the text, maybe a quick fix? I mean afterall the man leaves behind a legacy, i think a fix is in order. :)

Yea, sorry about that, between the 8 times I wrote his name on the various social media channels etc I got it wrong several times, was pretty late but no excuses!

1 person likes this

Share this post


Link to post
Share on other sites

=/ Him and Samwise bring so much passion to Blizzard . He'll probably still provide his creative insight to story development ^_^

Edited by greatCraft
1 person likes this

Share this post


Link to post
Share on other sites

I have to say this news made me very sad. I understand, and I respect, but I grief. There will never be any mind even remotely close to chris'

Good luck to you Chris Metzen. May the Gale winds carry you, friend.

1 person likes this

Share this post


Link to post
Share on other sites

just realized this is a copy of his msg. Won't do much good to wish him best of luck here. I do hope he enjoys his retirement. 

Edited by Whiskey

Share this post


Link to post
Share on other sites
4 hours ago, Whiskey said:

just realized this is a copy of his msg. Won't do much good to wish him best of luck here. I do hope he enjoys his retirement. 

You never know! Maybe he reads them here too ;D

1 person likes this

Share this post


Link to post
Share on other sites
On 14.09.2016 at 6:52 AM, Shine said:

I have to say this news made me very sad. I understand, and I respect, but I grief. There will never be any mind even remotely close to chris'

Good luck to you Chris Metzen. May the Gale winds carry you, friend.

Thought the exact same thing... we I've firstly seen this I was just sitting there doing nothing for a minute thinking that such a great mind won't do such great things anymore! After all, we could say that we're all here thanks to him!

Share this post


Link to post
Share on other sites
2 hours ago, Repeteds said:

After all, we could say that we're all here thanks to him!

I do wonder if he ever sits there and realises just how many people's lives he has changed with the game he helped forge. Marriages, families, all of it.

Share this post


Link to post
Share on other sites
17 hours ago, Repeteds said:

Thought the exact same thing... we I've firstly seen this I was just sitting there doing nothing for a minute thinking that such a great mind won't do such great things anymore! After all, we could say that we're all here thanks to him!

I like to think of him sitting with his kids before they go to bed telling them stories that make their imaginations soar. 

Share this post


Link to post
Share on other sites
10 hours ago, Whiskey said:

I like to think of him sitting with his kids before they go to bed telling them stories that make their imaginations soar. 

With everything told in the voice of Thrall..

"But Daddy, I want a princess story!"

PRINCESS THRALL VANQUISHED THE ALLIANCE...

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      More AP system explanations, specifically surrounding the new 50-point trait.
      The discussion around the AP system continues, as several top PvE players have expressed a dislike of the new "infinity" artifact trait, Concordance of the Legionfall, as it's going make their AP grind a whoole lot longer (it's actually "only" 50 ranks, not infinity, although for most players it may as well be). However, the new final trait system is intended to alleviate AP concerns, as  we already saw Game Director Ion Hazzikostas address them, and we now get even more insight, this time focused specifically around the new trait.
      In short, the intended fixes are the fact that it's a proc and not a permanent buff, that it's a primary stat boost and not a % one, that individual ranks are less impactful and the fact that the cost will increase exponentially (as you can imagine the top end raiders "loved" this one in particular).
      Lore (source)
      Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:
      #1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.
      #2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.
      As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.
      Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.
      And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.
      First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.
      Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.
      I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.
    • By Stan

      Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
      Relinquished Items
      The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
      Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
      Unidentified Legendary Items
      The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
      What do you think about the latest changes?
    • By Stan

      Tomb of Sargeras has a total of 9 encounters. In this early preview we're looking at different boss models and animations.
      Description
      Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power.
      The raid has four wings
      The Tidestone's Rest Wailing Halls Chamber of the Avatar Deceiver's Fall Encounters
      Goroth Demonic Inquisition (Atrigan & Belac) Harjatan Mistress Sassz'line Sisters of the Moon (Huntress Naisha, Captain Yathae Moonstrike, Priestess Lunaspyre, Moontalon) Desolate Host (+Engine of Souls, Soul Queen Dejahna) Maiden of Vigilance The Fallen Avatar (+Oath-Keeper Sacraya) Kil'jaeden  
    • By Stan

      Public Test Realms were updated with Build 23623. New items were added that give you an item appropriate for your loot spec that can contain a Legendary. New AK Scaling went live, a lot of changes to Tier 20 Set Bonuses, Legendary items & more.
      Highlights
      A new infinite Artifact trait with 50 ranks (Concordance of the Legionfall) has been added that will increase your primary stat. Rank 50 - Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Artifact Knowledge Scaling has changed. New Items have been added that give you an item appropriate for your specialization. The items have a chance to create a Legendary item. Legendary items require Level 101 to equip. Blizzard's conducting a stress test on PTR tomorrow. Table of Contents
      Achievements Items Class Changes Tier 20 Set Bonus Changes Legendary Item Changes Artifact Knowledge Scaling Mythic+ Affixes Official Dev Notes for Build 23623
      Lore (Source)
      This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).

      We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!

      To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!

      Thanks, and happy testing! New Achievements 
      Most of them are related to the Tomb of Sargeras & the new world bosses.
      Breaching the Tomb Chamber of the Avatar Deceiver's Fall "Herald of Flames","Owner of the Primal Flamesaber mount from the Heroes of the Storm promotion." Mythic: Demonic Inquisition Mythic: Fallen Avatar Mythic: Harjatan Mythic: Kil'jaeden Mythic: Kil'jaeden Guild Run Mythic: Maiden of Vigilance Mythic: Mistress Sassz'ine Mythic: Sisters of the Moon Mythic: The Desolate Host Realm First! Kil'jaeden Terrors of the Shore Tomb of Sargeras Guild Run Wailing Halls Wax On, Wax Off New Items 
      World Boss Loot has been added. Starts at item level 890+.
      PvP Ensembles
      Many Ensembles for Legion's PvP Season 3 & 4 were added.
      Legionfall
      Nethershards Netherchunk Nethercluster Items New items have been added that make you discover an item appropriate for your loot specialization, may contain a Legendary item. /discuss Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic New Mounts
      Likely rewards from the Reputation Paragon caches introduced in 7.2.
      Cloudwing Hippogryph Highmountain Elderhorn Leywoven Flying Carpet Valarjar Stormwing Wild Dreamrunner Misc
      Enchanter's Illusion - Demonic Tyranny Legion Invasion Simulator Pocket Portal of Felstalker Pups Tome of the PTR Beast Class Changes 
      Death Knight Outbreak Wraith Walk PvP Talents Chill Streak Crypt Fever Dark Simulacrum Demon Hunter PvP Talents Rain from Above Druid Enraged Maul Mangle Thrash Treant Form PvP Talents Nourish Overrun Protector of the Grove Hunter Talents Binding Shot Stomp PvP Talents Catlike Reflexes Mage Mark of Aluneth Phoenix's Flames Talents Shimmer PvP Talents World in Flames Monk Chi Wave Storm, Earth, and Fire PvP Talents Healing Sphere Rogue The Outlaw Rogue spec aura was buffed to 20%. PvP Talents Plunder Armor Shaman PvP Talents Shamanism Warrior Shield Slam Tier 20 Set Bonus Changes 
      Restoration Druid & Protection Warrior 4P Set Bonuses were added
      Item - Druid T20 Restoration 4P Bonus Item - Warrior T20 Protection 4P Bonus The following Tier 20 Set Bonuses were adjusted
      Death Knight Item - Death Knight T20 Blood 4P Bonus Item - Death Knight T20 Unholy 2P Bonus Druid Item - Druid T20 Restoration 2P Bonus Mage Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Fire 2P Bonus Item - Mage T20 Frost 4P Bonus Paladin Item - Paladin T20 Holy 2P Bonus Item - Paladin T20 Holy 4P Bonus Priest Item - Priest T20 Shadow 2P Bonus Item - Priest T20 Shadow 4P Bonus Rogue Item - Rogue T20 Assassination 2P Bonus Item - Rogue T20 Assassination 4P Bonus Item - Rogue T20 Outlaw 4P Bonus Shaman Item - Shaman T20 Restoration 2P Bonus Item - Shaman T20 Restoration 4P Bonus Warlock Item - Warlock T20 Affliction 2P Bonus Item - Warlock T20 Affliction 4P Bonus Warrior Item - Warrior T20 Arms 2P Bonus Item - Warrior T20 Arms 4P Bonus Item - Warrior T20 Fury 2P Bonus Item - Warrior T20 Protection 2P Bonus Legendary Item Changes 
      Some Legendary affixes have been adjusted and the crafted plate Legendary received a proc. The level requirement to equip a Legendary item has been reduced to 101.
      Crafted Legendary Items Celumbra, the Night's Dichotomy Rethu's Incessant Courage Standard Legendary Items Mage Cord of Infinity Shard of the Exodar Monk Drinking Horn Cover Rogue Insignia of Ravenholdt Artifact Knowledge Scaling 
      AK scaling has been greatly increased as indicated in @Starym's post.
      Artifact Knowledge Level New Value 26 50,000% 27 62,500% 28 80,000% 29 100,000% 30 125,000% 31 155,000% 32 195,000% 33 245,000% 34 305,000% 35 380,000% 36 475,000% 37 595,000% 38 745,000% 39 930,000% 40 1,165,000% New Mythic+ Affixes 
      Some of the new affixes have changed, below are new descriptions.
      Grievous "When injured below 90% health, players will suffer increasing damage over time until healed above 90% health." Explosive "While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed." Quaking "Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies."