Jump to content
FORUMS
Sign in to follow this  
Vlad

Eye of Azshara Mythic

Recommended Posts

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

Share this post


Link to post
Share on other sites
3 hours ago, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

I imagine it probably would take longer, given the additional run time. Not that much longer admittedly, but I've had a few times where I am in a position of clearing M+ with less than 5 seconds to go.

Will see what Wordup says about this!

Share this post


Link to post
Share on other sites
Guest Veleo

Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Veleo said:

Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

Thanks for confirming this. 

Share this post


Link to post
Share on other sites
On 24/09/2016 at 10:02 AM, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

That is an option to bypass the winds, but you'll waste a lot of time looping back around to do Hatecoil, and then looping back around again to move back to Deepbeard, which seems like a lot to reduce a mechanic that is not exceptionally punishing.

Share this post


Link to post
Share on other sites

To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

Share this post


Link to post
Share on other sites
10 minutes ago, Marston said:

To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

Thanks for adding this. Good to know! Also, welcome to the forums :)

Share this post


Link to post
Share on other sites
Guest Hergendy
On 2016. 09. 26. at 1:43 AM, Blainie said:

Thanks for adding this. Good to know! Also, welcome to the forums :)

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

Share this post


Link to post
Share on other sites
On 10/11/2016 at 0:05 PM, Guest Hergendy said:

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

Isn't the wind on Hatecoil much more punishing? How does it interact with the mobs that slow you when they explode? Could you be pushed off the platforms into the stun?

Share this post


Link to post
Share on other sites
On 10/15/2016 at 1:08 AM, Guest Ari said:

The First trait is Level 4

Passing it on to Wordup, thanks.

Share this post


Link to post
Share on other sites

Just wiped 3 times on Deepbeard +12 key. Bolstering Overflowing Tyrannical.

What our problem appeared to be was the huge amount of Quake placement later on in the fight. At the start, theres few "Quake Locations", but by about 50% or under, theres no room at all around Deepbeard to move due to quake. We all had to completely stop DPS to avoid this. 

When me and the other DPS advised to the tank to, at 50%, move the boss to a clear part of the room, he raged at us. Saying no, never move the boss. Theres some "Huge aoe spell" that restricts him from doing so. If this is Ground Slam, how does that in the slightest restrict him from moving the boss to a clear part of the room?

 

Anyways, whats you guy's opinions on moving Deepbeard on high level keys to avoid completely covering him with Quake Locations?

Share this post


Link to post
Share on other sites
On 2/10/2017 at 1:06 AM, Iose said:

Anyways, whats you guy's opinions on moving Deepbeard on high level keys to avoid completely covering him with Quake Locations?

Definitely go for it. I'm not aware of any "major AoE" spells that are triggered by moving him. It sounds like your tank just didn't want to move him!

Just get him to move the boss and you'll find it far simpler.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The week's first hotfixes arrive and we see the Sepulcher tuning as well as am Outlaw PvP change.
      July 5 (Source)
      Dungeons and Raids
      Sepulcher of the First Ones Anduin Wrynn Anduin’s Hope and Anduin’s Doubt health reduced by 20% on Heroic and Normal difficulties. Reduced the movement speed of Anduin’s Hope by 15% on Heroic and Normal difficulties. Grim Fate reduced to 150% on Mythic difficulty (was 200%). Lords of Dread Boss Health reduced by 10% on all difficulties. Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty. Rygelon Boss Health reduced by 10% on all difficulties. Damage of Dark Eruption reduced by 75% on Heroic difficulty. The Jailer Health reduced by 15% on Heroic and Normal difficulties. Health reduced by 10% on Mythic difficulty. Azerite Radiation increased to 7%/stack (was 3%/stack). Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks). Decimator no longer includes knockback on Heroic and Mythic difficulties. Surging Azerite damage reduced by 15% on Mythic difficulty. Surging Azerite heals Azeroth for 5% per tick (was 4%). Rune of Damnation damage reduced by 15% on all difficulties. Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts). Rune of Compulsion absorb reduced by 35% on Heroic difficulty. Shattering Blast damage reduced by 20% on all difficulties. Chains of Anguish damage reduced by 30% on Mythic difficulty. Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties. Chain Breaker damage reduced by 20% on Heroic difficulty. Player versus Player
      Rogue Outlaw Fixed an issue that prevented True Bearing from granting an additional 0.5 second cooldown reduction to Feint and Evasion when modified by Float like a Butterfly (PvP Talent) when spending combo points.
    • By Starym
      Rextroy is back after a longer absence, and it's definitely with a bang! This time it's a case of try and try again, as an earlier one-shot combo attempt that didn't work has been patched in.
      It's a pretty simple one and was actually already being used in duels by other players, so detective Rextroy came back to see what was happening. And it turns out it was something he had already attempted a few times, but never worked. Pouch of Razor Fragments + Gently Squeezed Toad is the weapon of choice here, as Rextroy goes into detail explaining, but there's also an interesting bug at the end, where the damage both does and does not happen in certain situations!
      However, Rextroy does not limit his frog-rage to players, as he also takes down Rokhan, Orgimmar's faction boss, in about 2 seconds.
       
      Background:
      This is a combo I tried to do a few patches ago, when the Razor Fragments legendary had just been released! https://www.wowhead.com/spell=356618/...
      The plan was to use the DMG scaling aura on lowbie targets (such as the toads) to make kill shot do massive damage and spread 60% of that damage to all nearby units... However, I never got it to spread any of the damage... I assumed Blizzard had thought of the interaction and had something in place to stop it from happening
      It seemed to have been the case, until now when it suddenly started to work! I got notified of this from https://twitter.com/Goosecomics/statu... where Trilltko had a hunter do it on him! https://clips.twitch.tv/FineRespectfu...
      His channel: https://www.twitch.tv/trilltko
      I am unsure the exact time it started to work, but it is in either 9.2 or 9.2.5... after doing some research on the legendary, it appears that there was an issue that made kill shots that were overkill, not put a debuff on nearby units! https://us.forums.blizzard.com/en/wow...
      I saw a lot of similar reports
      This must have been the reason it never wanted to spread any of the INSANE dmg... since it was always overkill. With blizzard fixing the bug with the legendary, a new bug was finally allowed to flourish, the one shot bug!
      There isnt too much to say about this, except that it is the easiest and most broken one shot (in WPvP) I have come across in Shadowlands so far!
      With only 30k HP, and under 200 ilvl, the legendary ticks for 500k+ on players!
      All you need to do is to get a kill shot proc from Flayed Shots (Venthyr ability) and use it against a low target (such as Gently Squeezed toads) to amplify the damage. All nearby Horde target, will take insane dmg and get one shot! This works on the Capital bosses too... to solo them within 4 seconds!
    • By Stan
      Todtodson recreated the Gnomeregan Gate in Dun Morogh in Unreal Engine 5 using Blender.
      Below is a short video showcasing the environment. The artist did a really great here.
      The recreation is faithful to World of Warcraft and doesn't feel like a completely different game as with other UE5 creations. You can find a complete breakdown of the stylized environment here.
      Source: Reddit
    • By Stan
      The Alliance Mythic Hall of Fame for Sepulcher is closing this week, as 100 guilds have defeated the Jailer on Mythic difficulty.
      For Science are the 100th Alliance guild to down the Jailer on Mythic difficulty. Congratulations!

      Cross-realm Mythic Sepulcher was enabled with Patch 9.2.5 when 18 Alliance guilds killed Mythic Jailer. As of this week's reset the "Famed Slayer of the Banished One" title from Hall of Fame: The Jailer (Alliance) will be unavailable.
    • By Starym
      Last week's title proved to be cursed, as Blizzard postponed the Destruction nerfs, and so the top spec remains very much unchanged, but the rest of the tuning did go through, with Affliction getting a boost and some tanks getting changes as well.
      Mythic
      95th Percentile
      While Destruction avoided its ultimate fate for a while longer, Demonology is just biding its time to claim that No.1 spot. Survival moved into 3rd as it passed Frost DK, but it is also scheduled for a nerf (although an unspecified one) in Season 4, so the year of the spear may be coming to an end. Windwalker remains firm in 5th after its 9.2.5 buff, as Unholy continues to climb, rising 1 into 6th and passing Elemental. Feral sees a huge upswing, as it jumps 6 spots into 8th, followed by Marksmanship. However, Feral isn't the biggest mover this week, with Affliction actually rising into the top 10 after its buff, 10 spots up from last week and a full 14 spots up from its dead-last spot before that. Now we do have a relatively smaller group of players even plying Affliction, so the numbers aren't necessarily the most accurate, but it's definitely received a boost and might prompt some more to play it (at least in Season 4 when Destro moves out of the top).

      95th percentile Mythic data by Warcraft Logs.
      All Percentiles
      Survival moves past Frost DK in the generalist bracket as well, but the big news is Affliction once again, which is doing even better here, moving into No.6 after the buffs, climbing 8 spots! The buff may not have been that big, but it seems to have worked, at least for now. The rest remains mostly the same, with Retribution moving up a few spots and all three mage specs moving further towards the bottom, where Fire has taken residence.

      All percentiles Mythic data by Warcraft Logs.
      Tanks and Healers
      The tanks got a bit of a shakeup with the class tuning, but it hasn't impacted the numbers yet, on the contrary in fact, as Protection Warrior takes the top spot, while it was Guardian and Vengeance that actually got buffed in the tuning, but remained in their same spots. Paladins dropped 2 spots in the DPS charts as they swapped places with Warriors, and Brewmasters remained at the bottom.
      All percentiles Mythic data by Warcraft Logs.
      Healers didn't get any changes in terms of tuning, and their rankings remained very similar, with only discipline moving up 2 spots.

      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Demonology is in charge in Heroic, as Destruction remains down in 15th where it's been for a while now. The big mover at the top is Enhancement, as it slots into 3rd place, 3 up from last week! Survival recovers after a dip, landing in 5th, and is followed by one of the biggest outliers in Heroic, with Balance sitting in 6th, in stark contrast to it's very low standing in Mythic.

      All percentiles Heroic data by Warcraft Logs.
       
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs. You can also check out our Sepulcher raid guides.
×
×
  • Create New...