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PTR Patch Notes: Oct 10 & Samuro Spotlight

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The latest content patch with Blademaster Samuro & the new Heroes Brawl game mode is now live on Public Test Realms and available for playtesting until October 17.

The PTRs are finally up and it's time to test out the new Hero and the Heroes Brawl mode!

How Do I Join?

To participate, navigate to Heroes of the Storm in the Battle.net app. In the REGION/ACCOUNT dropdown menu, select PTR: Heroes of the Storm and click Install.

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GENERAL

Hallow’s End is Here!

  • 50% XP Bonus!
    • The Nexus is haunted by a 50% XP bonus until Hallow’s End concludes during the week of November 2!
  • Hallow’s End Event Quest
    • Quest: Play 15 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl.
    • Reward: Deputy Valla Portrait
    • Please note: Any progress made toward the Hallow’s End Event Quest on the Public Test Realm will not transfer to the live version of Heroes once the patch is released during the week of October 17.

NEW HERO: SAMURO

Samuro, the last remaining blademaster to wear the banner of the Burning Blade, is on a warrior’s pilgrimage in search of vengeance and redemption for this fallen clan. It will be a long journey, but he has sworn an oath to restore his clan’s honor.

Trait 

  • Advancing Strike
    • Basic Attacks against enemy Heroes increase your Movement Speed by 25% for 2 seconds.

Basic Abilities

  • Mirror Image (Q)
    • Create 2 Mirror Images that deal 30% of your damage and have 50% of your current Health. Images last up to 16 seconds, and only 2 can be active at once.
  • Critical Strike (W)
    • Your next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Mirror Images and does not break Wind Walk.
    • Passive: You and your Mirror Images deal a Critical Strike every 4th Basic Attack.
  • Wind Walk (E)
    • Enter Stealth for up to 8 seconds or until you attack, use an Ability, or take damage. While Stealthed, your Movement Speed is increased by 30% and you can pass through other units.
    • Damage taken during the first 1 second will not break Wind Walk.

Heroic Abilities

  • Bladestorm (R)
    • Become an unstoppable whirlwind, dealing moderate damage to nearby enemies every second for 4 seconds.
  • Illusion Master (R)
    • Switch places with the target Mirror Image.
    • Passive: You can control Mirror Images separately or as a group, and they deal an additional 20% of your damage.

NEW GAME MODE: HEROES BRAWL

Heroes Brawl is an action-packed new game mode that breaks all the rules and offers a fresh take on Heroes of the Storm's gameplay each week. Learn more by visiting the Heroes Brawl website.

 

The Basics
  • Heroes Brawl offers three distinct match types, with endless possibilities for twisted rulesets and wild mechanics each week:
    • Arenas: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to complete objectives. The first team to complete the objective twice will claim victory.
    • Mutators: Wild rulesets and unique mechanics change the way you play on Battlegrounds you’re already familiar with.
    • Single-Lanes: One-lane Battlegrounds with no objectives, Mercenaries, or Hearthstone to distract you from destroying the enemy Core.
  • Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl.

How to Brawl

  • Find Heroes Brawl in-game by heading to the Play screen, click Brawl on the far left side of the navigation bar, then queue up and have a blast!
  • Anyone can dive into the action! Heroes Brawl is not restricted by account level or the number of Heroes owned, and you can queue up alone or in a party of any size.
  • The current weekly Brawl will also be available through Custom Games - though replays, observer mode, and score screens may not function as expected for some of the unique Brawl types.
    • Heroes Brawl custom games will also discard Hero drafts and pre-selections once players enter the match.

Reap the Rewards

  • Participate in three Brawls each week to receive in-game rewards!
  • Hover the cursor over the Weekly Rewards icon in the lower-left corner of the Brawl screen for a breakdown of the available rewards each week.

ART

General

  • The following Heroes have received additional facial animation polish:
    • E.T.C.
    • Illidan
    • Valla
  • Diablo has received additional idle animation polish.

Battlegrounds

  • Core attacks have received update visual effects in order to better visually indicate that they deal splash damage.
  • Cannonballs that fire on the minimap for Blackheart’s Bay have received visual effects polish.
  • Sky Temple has received additional optimization polish.

Heroes, Abilities, and Talents

  • The following Heroes have received custom Hearthstone animations:
    • Diablo
    • E.T.C.
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Cleanse (Talent)
    • Gul’dan: Fel Flame (Q), Corruption (E)
    • Illidan: Evasion (E)
    • Lunar Illidan: The Hunt (R)

SHOP

Bundles

  • New Bundles
    • Hellblade Samuro Bundle – Available until November 1, 2016
    • The following Bundles will be added to the in-game Shop on October 18:
      • Nexus Challenger Bundle
      • Nexus Conqueror Bundle
  • Removed Bundles
    • The following bundles will be removed from the in-game Shop on October 18:
      • Starter Bundle
      • Triumph Bundle

New Hero 

  • Samuro has been added to the in-game Shop.

Mounts

  • New Mounts
    • Hellboar
  • Returning Mounts
    • Marshal’s Outrider
  • Removed Mounts
    • Crimson Hare

Skins

  • Hellblade Samuro
  • Master Samuro

SOUND

Ranked

  • New voiceover lines have been added that will play when a player is promoted into a new League Tier.

Draft Mode

  • Sound effects and voiceover will now play when entering Lost Cavern Draft Mode via Custom Games.

USER INTERFACE

General

  • A “New Player Chat” channel has been added.
    • New players will automatically join this channel upon logging into Heroes of the Storm until they reach account level 20.

Daily Win Bonus

  • The first game that players win each day will now award 50% bonus XP and Gold for that match.
    • This bonus applies to all game modes except Brawl, Custom Games, and Training.
    • A First Win of the Day icon has been added to the top navigation bar, which will activate whenever a First Win of the Day bonus is available.

XP Bonuses

  • Friend Bonus
    • Playing Heroes with a friend will now award 25% bonus XP.
  • Party Bonus 
    • The XP bonus earned by playing in a party now scales based on the number of party members:
      • 2 Players: +25%
      • 3 Players: +33%
      • 4 Players: +42%
      • 5 Players: +50%
  • Game Mode Bonus
    • Playing ranked games will now award an XP bonus:
      • Hero League: +25% XP
      • Team League: +50% XP
  • XP Bonuses Stack Additively
    • Playing in a party with one friend will still award a total of 50% bonus XP, just as it did before, but playing with additional party members will now award even more XP.
    • Playing Team League in a full party with at least one friend and an active Stimpack will now award a total of 225% bonus XP.
  • The “Available XP Bonuses” icon in the top navigation bar will activate when players are receiving any of the bonuses mentioned above.
    • Hover the cursor over this icon to display a tooltip that offers a full breakdown of all active and inactive XP bonuses.

Play Screen

  • Hovering the cursor over each game mode on the Play Screen navigation bar will now display a tooltip that briefly describes that mode.
  • Versus A.I.
    • Training mode has been moved into Versus AI on the Play screen.
    • A “Versus A.I. Options” interface has been added to the left side of the Versus A.I. screen.
      • Use the buttons to switch between Training, A.I. Teammates, or Co-op modes.
      • Use the Difficulty Slider to select the desired skill level of A.I. allies and opponents in A.I. Teammates and Co-op modes.
        • Training mode A.I. difficulty is set to beginner, and cannot be changed.
  • Suggested Play Mode
    • The Play Screen navigation bar will now suggest a game mode to new players.
      • Level 1 – 10: Versus A.I.
      • Level 11 – 20: Quick Match
      • Level 20+: Heroes Brawl (If the weekly rewards have not yet been earned.)
    • Hover the cursor over the suggested mode icon to display a tooltip that explains why a mode is suggested.

Profile

  • Match History
    • The Match History tab can now be filtered by Heroes Brawl matches using the dropdown menu in the upper-right corner.
  • Profile Summary
    • Heroes Brawl stats have been added to the Profile Summary screen that will track the number of Brawls won and weekly rewards earned.
  • Statistics
    • The Statistics tab can now be filtered by Heroes Brawl stats using the dropdown menu in the upper-right corner.

MVP and Commendations

  • MVP and Commendations can now be skipped using the new Exit button added to the lower-left corner of the screen.
    • The duration of the MVP and Commendations screen now lasts 50 seconds.
    • A timer has been added to the lower-right corner of the screen that will count down the final 10 seconds of the MVP and Commendations screen.
  • Commendations
    • Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken.
      • The tooltip for Bulwark will now display the player’s total deaths during the match in addition to damage soaked.
    • Slight adjustments have been made in order to better balance the Dominator and Painbringer Commendations.
    • Abathur was previously a little too likely to receive the MVP award. Slight adjustments have been made to bring him in line with other Heroes.

BUG FIXES

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.

A.I.

  • Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb.
  • Lt. Morales: Can now properly detonate Displacement Grenade near enemies.

Art

  • Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects.
  • Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays.
  • Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages.

Battlegrounds

  • Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back.
  • Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues.
  • Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability.
  • Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied.
  • Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls.

Heroes, Abilities, and Talents

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
  • Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon.
  • Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies.
  • Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain.
  • Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel.
  • Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities.
  • Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.
  • Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive.
  • Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents.
  • Leoric: Minions will no longer path around Leoric when he is in Undying form.
  • Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent.
  • Rexxar: A delay will no longer occur between repeated Misha, Focus! casts.
  • Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path.
  • Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description.
  • The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent.
  • Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison.

Sound

  • Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target.
  • Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers.

User Interface

  • Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications.
  • Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys.
  • Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction.

(Source)

Samuro Spotlight

The official spotlight for Samuro is now up.

The patch will be released during the week of October 17.

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      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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