Arkpit

Is Jade Harvester fishing?

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Being a big fan of the Jade Harvester build of Witch Doctors I'm still conflicted in my choice sometimes because I'm a hardcore player and the issue I seem to run into going past GR70 is surviving certain bosses.

If there is any question here it would be: How, if even at all, do you deal with charge bosses like the Pitlord/Ravager on hardcore as Jade Harvester?

My last Jade died around GR70 to this because I was determined that I should kill it but after waiting out some cooldowns I didn't even get to move when walking back in because the charge is instant and oneshots you because of the lack of Soul Harvest stacks and Horrify.

I love the build but dealing with bosses with it is by far one of the most tricky things I've done in Diablo 3... All other builds I've tried up there in 70+ all have their ways of killing just about any boss but Jade sometimes feel like I have to end the GR if the wrong boss spawns making it a slightly more annoying "fishing" than seeinga  monster and nope out of it right away.

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Chickening out was a standard technique in D2 Baal runs whenever one of the spawn waves showed up with 'bad' affixes.

At the end of S7, when I was dumped into my non-seasonal toonland, I gained 100 paragons and cut minutes off my earlier grift times.  If you must kill all, then perhaps a higher paragon level is all you need.

It was surprising that only 100 paragons made a difference in the difficulty - below 800 paragons, '100' is about the same as a couple of added ancients or a single augment (above 800 paragons, it would be 2x lvl 50 augments).

Any of these choices is not out of reach for an average player, they just burn up yer time in the big blue room game.

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Late to the party, but just wanted to say: For HC, I'd honestly just drop the rift vs. charge. It's the simplest and easiest way to survive.

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