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Patch 7.1: Patch Notes

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Patch 7.1 goes live tomorrow and here are the full Patch Notes.

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CLASS CHANGES

DEATH KNIGHT

  • Blood
    • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
  • Frost
    • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
    • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
    • Glacial Advance now hits targets in melee range more reliably.
    • Razorice now increases Frost damage by 3% per stack (was 2%).
    • Obliterate damage increased by 20%.
    • Howling Blast damage increased by 50%.
  • Unholy
    • Death Coil damage increased by 50%.

DEMON HUNTER

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

DRUID

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a spell alert.
  • Guardian
    • Thick Hide now reduces damage taken by 6% (was 10%).
  • Restoration
    • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
    • Cultivation healing increased by 20%.

HUNTER

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • Survival
    • Raptor Strike damage increased by 100%.
    • Carve damage increased by 150%.
    • Butchery damage increased by 35%.
    • Throwing Axes damage increased by 25%.
    • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

MAGE

  • Arcane
    • Arcane Blast damage increased by 17%.
    • Arcane Missles damage increased by 17%.
    • Arcane Orb damage increased by 17%.
    • Arcane Charges now increase mana costs by 125% (was 100%).
  • Fire
    • Pyroblast damage reduced by 6%.
    • Flamestrike damage increased by 15%.
    • Aftershocks damage increased by 15%.
  • Frost
    • Brain Freeze now also increases the damage of your next Flurry by 50%.
    • Waterbolt damage increased by 25%.
    • Water Jet damage increased by 100%.
    • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
    • Flurry damage increased by 5%.
    • Ice Lance damage increased by 5%.
    • Frostbolt damage increased by 5%.
    • Ray of Frost damage increased by 5%.
    • Frost Bomb damage increased by 5%.
    • Comet Storm damage increased by 5%.
    • Ebonbolt damage increased by 5%.
    • Frozen Orb damage increased by 5%.
    • Blizzard damage increased by 10%.

MONK

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
  • Brewmaster
    • Brewmaster Monks now gain 15% additional Armor from gear.
    • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
  • Mistweaver
    • Sheilun’s Gift now activates Soothing Mist.
    • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
    • Soothing Mist now heals for 64% of spell power per tick (was 55%).

PALADIN

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
  • Holy
    • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
    • Light’s Hammer now costs 35% of base mana (was 40%).
    • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
  • Retribution
    • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
    • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Protection
    • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
    • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
    • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

PRIEST

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
  • Discipline
    • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
    • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
    • Contrition now increases Atonement by 3 seconds (was 2 seconds).
  • Holy
    • Renew healing increased to 62% of spell power (was 55%).
    • Desperate Prayer now heals and increases health by 30% (was 20%).
    • Divinity now lasts 6 seconds (was 8 seconds).
    • Heal now heals for 500% of spell power (was 475%).
    • Prayer of Mending now heals for 175% of spell power (was 150%).
    • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
    • Binding Heal now costs 2.5% of mana (was 3.0%).
    • Holy Fire damage increased to 200% of spell power (was 150%).
  • Shadow
    • Arcane Torrent now generates 15 Insanity.
    • Power Word: Shield cost increased by 51%.
    • Shadowform has returned as a new spell for Shadow Priests:
      • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
      • You may not cast any Holy spells while in this form.
      • The shadowy visual is now tied to Shadowform.
      • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
      • When Voidform ends, you return to Shadowform.
      • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

ROGUE

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
  • Outlaw
    • Saber Slash damage increased by 10%.
    • Pistol Shot damage increased by 10%.
    • Ghostly Strike damage increased by 10%.
    • Blunderbuss damage increased by 10%.

SHAMAN

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
  • Elemental
    • Earth Shock damage increased by 15%.
    • Frost Shock damage increased by 15%.
    • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
    • Stormkeeper now has a 1.5 second cast time.

WARLOCK

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
  • Affliction
    • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
    • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
    • Soul Effigy is now immune to AOE damage.
    • Agony damage increased by 5%.
    • Unstable Affliction damage increased by 5%.
    • Siphon Life damage increased by 5%.
    • Drain Life damage increased by 5%.
    • Drain Soul damage increased.
    • Phantom Singularity damage increased by 5%.
    • Corruption damage increased by 10%.
  • Demonology
    • Demonwrath now generates Soul Shards more consistently.
    • Demonic Empowerment now increases health by 20% (was 50%).
    • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

WARRIOR

  • Inspiring Presence now affects party and raid members only.
    • Hamstring is now on the global cooldown, and can once again trigger Tactician.
    • Bladestorm damage increased by 8% for all specs.
  • Fury
    • Raging Blow damage increased by 8%.
    • Rampage damage increased by 8%.
    • Execute damage increased by 8%.
    • Bloodthirst damage increased by 8%.
    • Odyn’s Fury damage increased by 8%.
    • Furious Slash damage increased by 8%.
    • Dragon Roar damage increased by 8%.
    • Ravager damage increased by 8%.
    • Enrage now increases damage taken by 20% (was 30%).
  • Warpaint now modifies the Enrage damage taken increase to 15%.

ITEMS

  • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
    • Bloodtotem Saddle Blanket
    • Leystone Hoofplates
    • Demonsteel Stirrups
  • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
    • Six-Feather Fan
    • Terrorbound Nexus
    • Caged Horror
    • Twisting Wind
  • Emerald Nightmare trinkets
    • Ravaged Seed Pod’s damage increased by 20%.
    • Nature’s Call cone attack damage increased by 40%.
    • Unstable Horrorslime’s damage increased by 20%.
    • Bough of Corruption’s damage increased by 10%.
    • Horn of Cenrius’s healing increased by 10%.
    • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
    • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

LEGION COMPANION APP

  • Bounty information has been added to World Quest tooltips.
  • Added filter options on the map for active bounties.
  • Items received from completed Work Orders are now shown.
  • Performance improvements.
  • Bug fixes.

LEVELING

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

NEW WORLD EVENT

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

PET BATTLES

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

PLAYER VERSUS PLAYER

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

Rewards

  • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
  • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
  • The first victory of the day bonus now includes a large Artifact Power reward.
  • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
  • Artifact Power rewards have been increased.

HONOR TALENTS

DEATH KNIGHT

  • Frost
  • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
    • Choose one of: Deathchill, Frozen Center, or Delirium
    • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
  • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
  • Remorseless Winter’s snare now cannot be dispelled.
  • Unholy
    • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).

DRUID

  • Many talents have changed positions in the Druid Honor Talent tree.
  • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
  • Pouncing Strikes no longer causes you to leap towards the target.
  • Tranquility now heals for double the amount in PvP.
  • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
  • Thorns now deals 5% of the attacker’s total health in Nature damage.
  • Nourish has been re-designed:
    • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

MONK

  • Fast Feet now also reduces the duration of snares by 20%.
  • Brewmaster
    • Yulon’s Gift has been replaced with Niuzao’s Essence.
    • Casting Purifying Brew now dispels all snare effects.
    • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
  • Mistweaver
    • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
    • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
    • Dome of Mist duration increased to 8 seconds (was 6 seconds).
    • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
    • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
  • Windwalker
    • Grapple Weapon is a sixth tier Honor Talent.
    • Disarms the enemy for 6 seconds, with a 60 second cooldown.
    • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
    • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
    • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
    • Heavy-handed Strikes has been moved to the sixth tier.
      • The first tick of Fists of Fury will knock down and stun targets.
    • Zen Meditation has been replaced by Zen Moment:
      • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
      • Reduces damage taken by 20%, increases healing taken by 20%.
      • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
    • Whirling Kicks has been replaced by Control of Mists:
      • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
    • Yulon’s Gift now only affects Flying Serpent Kick.
    • Rushing Tiger Palm has been replaced with Disabling Reach:
      • Disabling Reach now increases the range of Disable by 7 yards.

PALADIN

  • Retribution
    • Vengeance Aura now only affects targets who have your Greater Blessings.

SHAMAN

  • Restoration
    • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
    • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

WARLOCK

  • Destruction
    • Multiple Honor Talents have changed positions in the Honor Talent tree.
    • Cremation has been redesigned:
      • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 8% of the target’s total health in Fire damage.
    • New Honor Talent: Focused Chaos
      • Focused Chaos increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Havoc.
    • New Honor Talent: Entrenched in Flame
      • Conflagrate roots targets until cancelled. This effect is not broken by damage.
    • Bane of Havoc no longer replaces Havoc, and both can be used.

PROFESSIONS

  • Blood of Sargeras
    • Illnea Bloodthorn now sells valuable materials:
      • 5 Felslates can be purchased for 1 Blood of Sargeras.
      • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
      • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
      • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
      • All other items sold in lots of 10 for 1 Blood of Sargeras.
  • Cooking
    • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
    • Nomi will now always return 1 of the meat you gave him.
    • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
  • Fishing
    • Extended the base duration of the following bait buffs to 5 minutes:
    • Blessing of the Thistleleaf (Val’sharah)
    • Salmon Lure (Highmountain)
    • Ravenous Flyfishing (Oceanic)
    • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

USER INTERFACE

  • Addons and Macros
    • Nameplate options made less confusing.
    • Addons can no longer access the positions for player, party, and raid members in instances.
    • Addons can no longer perform actions on nameplate tokens.
    • The icons in the icon picker for macros and guild bank tabs are larger.
    • New macro conditions for “reticle” spells: @cursor and @player.

 

  • Items
    • Set pieces are now called out in the personal loot banner.
    • A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
    • In mail, a player’s other characters have been added to the auto-complete list.
    • There is now a confirmation dialog box when sending gold or items through mail and trade.

 

  • Maps and Questing
    • Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
    • Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
    • So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
    • Honor rewards now appear on World Quest tooltips.
    • Added Auction House sorting by unit price and buyout.
    • World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
    • When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
    • World quests can be filtered by reward.

 

  • Social and Grouping
    • Added support for new Quick Join system.
    • You can now show the in-raid self-highlight without a circle.
    • Group Finder now shows raid and wing names in the LFR dropdown and tooltips.

 

  • Miscellaneous
    • Improvements made to how the UI scaling work better with 4K monitors.
    • Now allowing for scaling of the cursor for 4K monitors.
    • Added new “For the Horde” and “For the Alliance” emotes.

(Source)

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Okay so I was very frustrated with the WW monks playing as my MM hunter. noticing there was literally nothing I could do to get away. As far as following up with constant Concussions to bindings, Bursting shots, (Posthaste Disengage) that has been nerfed and even Scatter shots. I was excited to hear that they were FINALLY going to be nerfed since they have literally decimated every class when it comes to mobility and CC. However, this doesn't look anywhere near a nerf. On 10/23 I was doing a Wsg and I got one shot by a monk. I'm in slightly above average gear 852 il ... I check my combat log to see and ability I've never heard of called "Fists of the Heavens." That had done 867,000 (+200K over kill damage) I was so pissed that I looked the ability all over google to understand the details more thoroughly, only to realized this was an artifact weapon ability with a 45 second CD ... and this is what blew my *&%# head off... Attack with both fists dealing (4250%+4250%) and slowing the target for 70% for X amount of seconds. I've looked today 10/25/16 to ACTUALLY post a sceen shot of the proof of these ridiculous ability stats yet, it now is completely different http://www.wowhead.com/item=128940/fists-of-the-heavens&bonus=0 . So my question would be is blizzard hiding these outrageous damage stats? or did actually fix this? Because its a little sketchy seeing it one day and not now, but also if it was nerfed to MORE REALISTIC Stats then where the input in the patch notes???????   

 

 

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12 hours ago, KomodoDragoon said:

Has anyone heard anything about Blizzard's PlayMusic? They said they were gonna fix it with the 7.1 patch, but I didn't see anything in the notes.

What do you mean by this?

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9 hours ago, Daraya said:

Fire mages nerfed again? I better start playing my frost spec and get carried by my elemental. 

Your elemental still does more damage than an Elemental Shaman :D

  • Like 1

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1 hour ago, Blainie said:

What do you mean by this?

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

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10 hours ago, Blainie said:

Your elemental still does more damage than an Elemental Shaman :D

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

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New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

Edited by justrion
Typo

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On 10/26/2016 at 6:10 AM, KomodoDragoon said:

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

Ah! Well, I'm glad to hear it got fixed.

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On 10/26/2016 at 2:30 PM, Daraya said:

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

If you spit it out, you might just top the Ele on the meters :D

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14 hours ago, justrion said:

New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

I agree, it does take away from the talent. Maybe they'll rework it?

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      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
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