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wow Patch 7.1: Patch Notes

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Patch 7.1 goes live tomorrow and here are the full Patch Notes.

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CLASS CHANGES

DEATH KNIGHT

  • Blood
    • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
  • Frost
    • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
    • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
    • Glacial Advance now hits targets in melee range more reliably.
    • Razorice now increases Frost damage by 3% per stack (was 2%).
    • Obliterate damage increased by 20%.
    • Howling Blast damage increased by 50%.
  • Unholy
    • Death Coil damage increased by 50%.

DEMON HUNTER

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

DRUID

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a spell alert.
  • Guardian
    • Thick Hide now reduces damage taken by 6% (was 10%).
  • Restoration
    • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
    • Cultivation healing increased by 20%.

HUNTER

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • Survival
    • Raptor Strike damage increased by 100%.
    • Carve damage increased by 150%.
    • Butchery damage increased by 35%.
    • Throwing Axes damage increased by 25%.
    • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

MAGE

  • Arcane
    • Arcane Blast damage increased by 17%.
    • Arcane Missles damage increased by 17%.
    • Arcane Orb damage increased by 17%.
    • Arcane Charges now increase mana costs by 125% (was 100%).
  • Fire
    • Pyroblast damage reduced by 6%.
    • Flamestrike damage increased by 15%.
    • Aftershocks damage increased by 15%.
  • Frost
    • Brain Freeze now also increases the damage of your next Flurry by 50%.
    • Waterbolt damage increased by 25%.
    • Water Jet damage increased by 100%.
    • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
    • Flurry damage increased by 5%.
    • Ice Lance damage increased by 5%.
    • Frostbolt damage increased by 5%.
    • Ray of Frost damage increased by 5%.
    • Frost Bomb damage increased by 5%.
    • Comet Storm damage increased by 5%.
    • Ebonbolt damage increased by 5%.
    • Frozen Orb damage increased by 5%.
    • Blizzard damage increased by 10%.

MONK

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
  • Brewmaster
    • Brewmaster Monks now gain 15% additional Armor from gear.
    • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
  • Mistweaver
    • Sheilun’s Gift now activates Soothing Mist.
    • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
    • Soothing Mist now heals for 64% of spell power per tick (was 55%).

PALADIN

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
  • Holy
    • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
    • Light’s Hammer now costs 35% of base mana (was 40%).
    • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
  • Retribution
    • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
    • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Protection
    • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
    • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
    • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

PRIEST

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
  • Discipline
    • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
    • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
    • Contrition now increases Atonement by 3 seconds (was 2 seconds).
  • Holy
    • Renew healing increased to 62% of spell power (was 55%).
    • Desperate Prayer now heals and increases health by 30% (was 20%).
    • Divinity now lasts 6 seconds (was 8 seconds).
    • Heal now heals for 500% of spell power (was 475%).
    • Prayer of Mending now heals for 175% of spell power (was 150%).
    • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
    • Binding Heal now costs 2.5% of mana (was 3.0%).
    • Holy Fire damage increased to 200% of spell power (was 150%).
  • Shadow
    • Arcane Torrent now generates 15 Insanity.
    • Power Word: Shield cost increased by 51%.
    • Shadowform has returned as a new spell for Shadow Priests:
      • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
      • You may not cast any Holy spells while in this form.
      • The shadowy visual is now tied to Shadowform.
      • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
      • When Voidform ends, you return to Shadowform.
      • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

ROGUE

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
  • Outlaw
    • Saber Slash damage increased by 10%.
    • Pistol Shot damage increased by 10%.
    • Ghostly Strike damage increased by 10%.
    • Blunderbuss damage increased by 10%.

SHAMAN

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
  • Elemental
    • Earth Shock damage increased by 15%.
    • Frost Shock damage increased by 15%.
    • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
    • Stormkeeper now has a 1.5 second cast time.

WARLOCK

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
  • Affliction
    • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
    • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
    • Soul Effigy is now immune to AOE damage.
    • Agony damage increased by 5%.
    • Unstable Affliction damage increased by 5%.
    • Siphon Life damage increased by 5%.
    • Drain Life damage increased by 5%.
    • Drain Soul damage increased.
    • Phantom Singularity damage increased by 5%.
    • Corruption damage increased by 10%.
  • Demonology
    • Demonwrath now generates Soul Shards more consistently.
    • Demonic Empowerment now increases health by 20% (was 50%).
    • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

WARRIOR

  • Inspiring Presence now affects party and raid members only.
    • Hamstring is now on the global cooldown, and can once again trigger Tactician.
    • Bladestorm damage increased by 8% for all specs.
  • Fury
    • Raging Blow damage increased by 8%.
    • Rampage damage increased by 8%.
    • Execute damage increased by 8%.
    • Bloodthirst damage increased by 8%.
    • Odyn’s Fury damage increased by 8%.
    • Furious Slash damage increased by 8%.
    • Dragon Roar damage increased by 8%.
    • Ravager damage increased by 8%.
    • Enrage now increases damage taken by 20% (was 30%).
  • Warpaint now modifies the Enrage damage taken increase to 15%.

ITEMS

  • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
    • Bloodtotem Saddle Blanket
    • Leystone Hoofplates
    • Demonsteel Stirrups
  • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
    • Six-Feather Fan
    • Terrorbound Nexus
    • Caged Horror
    • Twisting Wind
  • Emerald Nightmare trinkets
    • Ravaged Seed Pod’s damage increased by 20%.
    • Nature’s Call cone attack damage increased by 40%.
    • Unstable Horrorslime’s damage increased by 20%.
    • Bough of Corruption’s damage increased by 10%.
    • Horn of Cenrius’s healing increased by 10%.
    • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
    • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

LEGION COMPANION APP

  • Bounty information has been added to World Quest tooltips.
  • Added filter options on the map for active bounties.
  • Items received from completed Work Orders are now shown.
  • Performance improvements.
  • Bug fixes.

LEVELING

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

NEW WORLD EVENT

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

PET BATTLES

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

PLAYER VERSUS PLAYER

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

Rewards

  • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
  • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
  • The first victory of the day bonus now includes a large Artifact Power reward.
  • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
  • Artifact Power rewards have been increased.

HONOR TALENTS

DEATH KNIGHT

  • Frost
  • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
    • Choose one of: Deathchill, Frozen Center, or Delirium
    • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
  • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
  • Remorseless Winter’s snare now cannot be dispelled.
  • Unholy
    • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).

DRUID

  • Many talents have changed positions in the Druid Honor Talent tree.
  • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
  • Pouncing Strikes no longer causes you to leap towards the target.
  • Tranquility now heals for double the amount in PvP.
  • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
  • Thorns now deals 5% of the attacker’s total health in Nature damage.
  • Nourish has been re-designed:
    • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

MONK

  • Fast Feet now also reduces the duration of snares by 20%.
  • Brewmaster
    • Yulon’s Gift has been replaced with Niuzao’s Essence.
    • Casting Purifying Brew now dispels all snare effects.
    • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
  • Mistweaver
    • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
    • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
    • Dome of Mist duration increased to 8 seconds (was 6 seconds).
    • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
    • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
  • Windwalker
    • Grapple Weapon is a sixth tier Honor Talent.
    • Disarms the enemy for 6 seconds, with a 60 second cooldown.
    • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
    • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
    • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
    • Heavy-handed Strikes has been moved to the sixth tier.
      • The first tick of Fists of Fury will knock down and stun targets.
    • Zen Meditation has been replaced by Zen Moment:
      • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
      • Reduces damage taken by 20%, increases healing taken by 20%.
      • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
    • Whirling Kicks has been replaced by Control of Mists:
      • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
    • Yulon’s Gift now only affects Flying Serpent Kick.
    • Rushing Tiger Palm has been replaced with Disabling Reach:
      • Disabling Reach now increases the range of Disable by 7 yards.

PALADIN

  • Retribution
    • Vengeance Aura now only affects targets who have your Greater Blessings.

SHAMAN

  • Restoration
    • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
    • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

WARLOCK

  • Destruction
    • Multiple Honor Talents have changed positions in the Honor Talent tree.
    • Cremation has been redesigned:
      • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 8% of the target’s total health in Fire damage.
    • New Honor Talent: Focused Chaos
      • Focused Chaos increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Havoc.
    • New Honor Talent: Entrenched in Flame
      • Conflagrate roots targets until cancelled. This effect is not broken by damage.
    • Bane of Havoc no longer replaces Havoc, and both can be used.

PROFESSIONS

  • Blood of Sargeras
    • Illnea Bloodthorn now sells valuable materials:
      • 5 Felslates can be purchased for 1 Blood of Sargeras.
      • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
      • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
      • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
      • All other items sold in lots of 10 for 1 Blood of Sargeras.
  • Cooking
    • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
    • Nomi will now always return 1 of the meat you gave him.
    • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
  • Fishing
    • Extended the base duration of the following bait buffs to 5 minutes:
    • Blessing of the Thistleleaf (Val’sharah)
    • Salmon Lure (Highmountain)
    • Ravenous Flyfishing (Oceanic)
    • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

USER INTERFACE

  • Addons and Macros
    • Nameplate options made less confusing.
    • Addons can no longer access the positions for player, party, and raid members in instances.
    • Addons can no longer perform actions on nameplate tokens.
    • The icons in the icon picker for macros and guild bank tabs are larger.
    • New macro conditions for “reticle” spells: @cursor and @player.

 

  • Items
    • Set pieces are now called out in the personal loot banner.
    • A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
    • In mail, a player’s other characters have been added to the auto-complete list.
    • There is now a confirmation dialog box when sending gold or items through mail and trade.

 

  • Maps and Questing
    • Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
    • Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
    • So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
    • Honor rewards now appear on World Quest tooltips.
    • Added Auction House sorting by unit price and buyout.
    • World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
    • When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
    • World quests can be filtered by reward.

 

  • Social and Grouping
    • Added support for new Quick Join system.
    • You can now show the in-raid self-highlight without a circle.
    • Group Finder now shows raid and wing names in the LFR dropdown and tooltips.

 

  • Miscellaneous
    • Improvements made to how the UI scaling work better with 4K monitors.
    • Now allowing for scaling of the cursor for 4K monitors.
    • Added new “For the Horde” and “For the Alliance” emotes.

(Source)

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Has anyone heard anything about Blizzard's PlayMusic? They said they were gonna fix it with the 7.1 patch, but I didn't see anything in the notes.

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Okay so I was very frustrated with the WW monks playing as my MM hunter. noticing there was literally nothing I could do to get away. As far as following up with constant Concussions to bindings, Bursting shots, (Posthaste Disengage) that has been nerfed and even Scatter shots. I was excited to hear that they were FINALLY going to be nerfed since they have literally decimated every class when it comes to mobility and CC. However, this doesn't look anywhere near a nerf. On 10/23 I was doing a Wsg and I got one shot by a monk. I'm in slightly above average gear 852 il ... I check my combat log to see and ability I've never heard of called "Fists of the Heavens." That had done 867,000 (+200K over kill damage) I was so pissed that I looked the ability all over google to understand the details more thoroughly, only to realized this was an artifact weapon ability with a 45 second CD ... and this is what blew my *&%# head off... Attack with both fists dealing (4250%+4250%) and slowing the target for 70% for X amount of seconds. I've looked today 10/25/16 to ACTUALLY post a sceen shot of the proof of these ridiculous ability stats yet, it now is completely different http://www.wowhead.com/item=128940/fists-of-the-heavens&bonus=0 . So my question would be is blizzard hiding these outrageous damage stats? or did actually fix this? Because its a little sketchy seeing it one day and not now, but also if it was nerfed to MORE REALISTIC Stats then where the input in the patch notes???????   

 

 

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Fire mages nerfed again? I better start playing my frost spec and get carried by my elemental. 

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So they basically buffed every slightly weaker class except feral. Now we're gonna get destroyed even in raids :D gg bliz

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12 hours ago, KomodoDragoon said:

Has anyone heard anything about Blizzard's PlayMusic? They said they were gonna fix it with the 7.1 patch, but I didn't see anything in the notes.

What do you mean by this?

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9 hours ago, Daraya said:

Fire mages nerfed again? I better start playing my frost spec and get carried by my elemental. 

Your elemental still does more damage than an Elemental Shaman :D

1 person likes this

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1 hour ago, Blainie said:

What do you mean by this?

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

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10 hours ago, Blainie said:

Your elemental still does more damage than an Elemental Shaman :D

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

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New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

Edited by justrion
Typo

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On 10/26/2016 at 6:10 AM, KomodoDragoon said:

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

Ah! Well, I'm glad to hear it got fixed.

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On 10/26/2016 at 2:30 PM, Daraya said:

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

If you spit it out, you might just top the Ele on the meters :D

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14 hours ago, justrion said:

New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

I agree, it does take away from the talent. Maybe they'll rework it?

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      I hit level 110 on January 24, a week before Exorsus got the world first Gul'dan kill. The rest of the Wildstar people hit 110 another week or two after myself. Essentially, all the people from our Wildstar core (from Enigma & Subterfuge) hit 110 after the tier was over. We've only been playing for a short while, and I think a lot of people don't realize how much time and effort it takes to get a roster together to Mythic raid. As an experienced raider who day raided for 2 weeks straight in a successful world first environment I can truly say that roster boss will ALWAYS be the hardest boss in ANY game that requires over a dozen solid players that can dedicate the time we expect from our raiders. (We push raid hours till late, and start early as well). Some nights we would go until 3AM.
      How do you assess Nighthold in terms of difficulty / progression?
      Nighthold was extremely difficult for us, but not because of boss difficulty. The new Artifact system and Legendary loot system were HUGE time gates for us. I used a Blink Legendary (Belo'vir's Final Stand) on dps check bosses for days! To put it into perspective our first Skorp, Chrono, and Trill Mythic kills were half guild-half pug runs. And the 4th boss we decided to kill was Mythic Botanist. So our theory from logs was that Mythic Botanist in theory had the least dps check of the other bosses-- he was more of a mechanic check. With our Shamans' Totemic Revival and everybody getting P1+2 down solid, the fight was an easy number check but a hard mechanic check. Not to mention for our first kill half our roster was behind on AK and barely hitting 30-35 OLD artifact traits. It was pretty hard to get him since we kept trialing people and were mid forming the roster. The randomness of the Legendary loot system did not help either, since barely anybody had a best-in-slot combination of Legendaries for damage. If I had to put a finger on the hardest boss it would definitely be Gul'dan due to fight length-- though we killed it with nerfs I can only imagine having to get used to another 2minutes and the fel lord. The last phase is pretty easy, if all the simple tasks are done. I really enjoyed the strict positioning requirements the fight demanded. Time gate was in the end the hardest boss in the end, between roster boss time gate, legendary bis time gate, and artifact traits-- I don't know which was worse.
      How are the preparations for Tomb going? Have you been testing the raid out on PTR? Any particular fights you enjoy?
      We've been testing with an awesome US raiding guild Infinity-- they raid three days and do amazingly well for the amount of time they play the game. I highly recommend this guild for anybody that wants to achieve great things for a little amount of time put into the game in comparison to other hardcore guilds. One of the main reasons we came to WoW was because this expansion seems to have picked up its innovation and standards for its raids. There are a few notable fights in Tombs. I personally love the Sisters of The Moon encounter. The full moon mechanic is insanely creative, once again me and my positioning fetish... I have guides and docs for each fight (some are pure speculations, since we haven't tested them all yet, but you can figure a lot via the dungeon journal) but new fights are entertaining to experience.
      How many alts do players on your roster need to maintain? Is your roster complete? Are you filling in last spots? If so, which classes are open/closed for recruitment?
      We are currently recruiting ALL players that have high skill level, regardless of class. Class isn't a deal breaker since we are going to be doing 3 splits in Tombs (time gate new guild, only can do 3 effective splits) and 5 splits for tier 21. That would mean people need their Main character and 2 Alts of close/equal performance. In regards to our raiding schedule, our ideal applicant has a LOT of free time. I'm not here to convince people to quit their jobs or anything crazy like that. I could have forced a lot of people into this guild but I only want to have people that WANT to be here, that have the will power and their own idea of the guild. I am NOT responsible or going to influence your real life, our schedule is laid out flat and simple and if you can afford to personally make those times then great. We need decent players that can play their class and fulfill their roles in fights. People that can communicate clearly and calmly during hard progression pulls. People that can perform top numbers when the fights are NEW. Parsing months after fights are released and are on farm is not impressive. Seeing how people perform on PTR for example, is interesting and tells you a lot about your roster and what numbers they'd pull on equal gear footing as well as in new fights. We honestly just need more willing and available players, we could definitely use a boost to our Roster's quality, and as I said previously I vigorously recruit. I've poached a few semi-hard guild's Raid Leaders, since a raid leader has experience dealing with the social aspect of the game and even in a semi-hardcore guild when they just have themselves to worry about in a raid instead of an entire roster to lead, their performance sees a huge boost. They also fulfill roles and are the first to usually pickup mechanics and have good communication skills for fights. Unhappy with your guild you're leading? Join us! I want you!
      Any words about Patch 7.2.5?
      I am looking forward to 7.2.5. I am NOT expecting to hit world first, or even US 1st. Our alts are still time gated and our mains are as well when you compare our roster/player base to top guilds. I am super excited though to be somewhat competitive, as we should be with the amount of time we will be committing to the game. The Mythic raiding in WoW has definitely picked up its game in this expansion and that is EXACTLY why we came back to the game-- in hopes of more innovative and challenging raids. I think the developers of the game believe hardcore raiding is dead, but if I can get 150 people to fill out an application to the guild and go as far as all of them answering yes to "I will day raid" then there is definitely playerbase. It just needs to be done properly and Blizzard/WoW has the devs and the tools to do so. My hopes are high to see the rest of the fights, but ToS might be one of my favorite raids-- from environment and design to boss encounters. Push the limit of your old engine Blizz.
    • By Starym
       

       
      Well, we were all very impressed last week when we heard Cenarius Normal mode went down to a single Demon Hunter, even one as skilled as Mione, but this one probably tops it. The relative difficulty aside (not sure which fight is actually tougher to solo), Chronomatic Anomaly is in the currently active raid and it's on the second hardest difficulty available, making it another damn impressive feat. Next stop Gul'dan?
      No particular comments on this video, which could mean it wasn't as hard a fight as Cenarius or might not. In any case this kill somewhat overshadowed another recent one, the second visit to Emerald Nightmare and downing of a particularly pesky spider, whom Mione calls a "complete target dummy :') but still a relatively tight dps check".
      Here's the armory link for the 918 ilev Demon Hunter.
    • By Starym

       
      June 13th will see the end of the third season of Legion PvP and if it follows the timing of Season 2 and patch 7.2  we may be seeing 7.2.5 as early as June 13th. That timing seems about right, as the ToS raid has been (tentatively) planned for "mid to late June" and the raid itself will probably come a week after the patch launch.
      Blizzard (source)
      The time is nearly at hand to bring Legion PvP Season 3 to a close for all Arena and Battleground competitors.
      Season 3 – End of Season Rewards
      If you participated in Season 3, to ensure you receive the rewards that you’re due, please keep the following in mind:
      Refrain from transferring your character(s) to another realm or faction until after Legion Season 3 has ended. Legion Season 3 titles and mounts will be awarded approximately two weeks after the season ends. Faction-Based Rewards
      Don’t forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 150 wins after your transfer to receive the reward.
      When the dust settles, where will you stand this season?
    • By Stan

      The Deaths of Chromie is a new solo scenario coming in Patch 7.2.5. If you manage to stop all 8 attacks on Chromie within the time limit (The Deaths of Chromie), you will get a Transmog set. These rewards seem a little less underwhelming than Sets we get from Trial of Style, but players will be running it mostly to get the pets.
      Spoiler Alert
      Completing all 8 attacks within the timer is your goal and for that you get the following sets that are recolors of gear from previous expansions. More information can be found in our early preview.
      Cloth Wearers
      Ensemble: Chronoscryer's Finery
      Leather Wearers
      Ensemble: Riftscarred Vestments
      Mail Wearers (Missing Shoulders)
      Ensemble: Epoch Sentinel's Mail
      Plate Wearers
      Ensemble: Timewarden's Plate
    • By Stan

      46 new Legendary items have been added to the game in Patch 7.2.5 up to the most recent build 24163 and it's become difficult to keep track of them all, which is why we created a list of all new Legendary items sorted by class.
      Patch 7.2.5 brings almost 50 new Legendary items to the game.
      Blizzard got inspired by Diablo's Hellfire Amulets and brought them to World of Warcraft in 7.2.5.
      Legendary Items in 7.2.5
      Legendaries dropping after Patch 7.2.5 is live will have a new base item level 970. Existing Legendary items can be upgraded with Stabilized Titan Essence to 970. The quest is very similar to how Distilled Titan Essence worked when Patch 7.1.5 was released. More information can be found here.
      Table of Contents
      New 7.2.5 Legendary items will be 970 by default.
      Death Knight Druid Demon Hunter Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Death Knight 
      Cold Heart (Chest) - Every 1 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 200% of Attack Power ] Frost damage. Stacks up to 30 times. If Chains of Ice is used when you have 30 stacks of Cold Heart, the target will also be stunned in a block of ice for 5 sec. Death Screamers (Gloves) - Festering Strike has a 100% chance to summon a Risen Skulker for 22 sec. This can only occur once every 60 sec. Soul of the Deathlord (Ring) - Gain one of the following talents based on your specialization: Blood: Foul Bulwark Frost: Gathering Storm Unholy: Bursting Sores Soulflayer's Corruption (Chest) - Blood Plague gains 100% increased damage and healing. Druid 
      Behemoth Headdress (Head) - The duration of Tiger's Fury is increased by 0.4 sec per combo point spent. Chameleon Song (Head) - Wild Growth has a 15% chance to grant you Incarnation: Tree of Life for 12 sec. Fury of Nature (Cloak) - While in Bear From, you deal 30% increased Nature and Arcane damage, and are healed for 30% of all Nature and Arcane damage done. Radiant Moonlight (Cloak) - Full Moon becomes Full Moon once more before resetting to New Moon.  Soul of the Archdruid (Ring) - Gain the Soul of the Forest talent. Demon Hunter 
      Chaos Theory (Cloak) - Blade Dance has a 15% chance to grant you Chaos Blades for 6 sec. Oblivion's Embrace (Legs) - Demon Spikes and Empower Wards gain 1 additional charge. Soul of the Slayer (Ring) - Gain one of the following talents based on your specialization: Havoc: First Blood Vengeance: Fallout Hunter 
      Celerity of the Windrunners (Cloak) - Windburst grants you 15% Haste for 6 sec. Parsel's Tongue (Chest) - Cobra Shot increases the damage done by you and your pets by 1% and your leech by 2% for 8 sec, stacking up to 4 times. Soul of the Huntmaster (Ring) - Gain one of the following talents based on your specialization: Beast Mastery: Bestial Fury Marksmanship: Lock and Load Survival: Serpent Sting Unseen Predator's Cloak (Cloak) - Gain 10% increased critical strike chance against enemies burning from your Explosive Trap. Mage 
      Contained Infernal Core (Shoulders) - Casting 10 Fireballs or Pyroblasts calls down a Meteor at your target. Mantle of the First Kirin Tor (Head) - Arcane Barrage has a 15% chance per Arcane Charge consumed to launch an Arcane Orb in front of you. Shattered Fragments of Sindragosa (Head) - Casting 8 Frostbolts or Flurries calls down a Comet Storm at your target. Soul of the Archmage (Ring) - Gain one of the following talents based on your specialization: Arcane: Temporal Flux Fire: Flame On Frost: Frozen Touch Monk 
      Doorway to Nowhere (Cloak) - Essence Font has a 20% chance to summon Chi-Ji for 15 sec. Soul of the Grandmaster (Ring) - Gain one of the following talents based on your specialization: Brewmaster: Mystic Vitality Mistweaver: Mist Wrap Windwalker: Chi Orbit Stormstout's Last Grasp (Shoulders) - Keg Smash gains 1 additional charge and has 25% increased radius. The Wind Blows (Head) - Strike of the Windlord has 20% reduced cooldown and makes your next Blackout Kick cost no Chi. Paladin 
      Pillars of Inmost Light (Shoulders) - Eye of Tyr deals 300% increased damage and has 25% reduced cooldown. Scarlet Inquisitor's Expurgation (Chest) - Every 2 sec, gain 10% increased damage to your next Divine Storm, stacking up to 30 times. Soul of the Highlord (Ring) - Gain one of the following talents based on your specialization: Holy: Divine Purpose Protection: Holy Shield Retribution: Divine Purpose The Topless Tower (Head) - Light of Dawn has a 10% chance to grant you Avenging Wrath for 8 sec. Priest 
      Heart of the Void (Chest) - Void Eruption deals 400% increased damage and heals you for 40% of the damage done. Inner Hallation (Shoulders) - Power Word: Radiance has a 25% chance to grant you Power Infusion for 9 sec. Soul of the High Priest (Ring) - Gain one of the following talents based on your specialization: Discipline: Twist of Fate Holy: Surge of Light Shadow: Twist of Fate The Alabaster Lady (Head) - Prayer of Mending has a 15% chance to grant you Apotheosis for 8 sec. Rogue 
      Soul of the Shadowblade (Ring) - Gain the Vigor talent. The Curse of Restlessness (Back) - Restless Blades reduces the cooldown of Curse of the Dreadblades by 0.25 sec per combo point spent. The Empty Crown (Head) - Kingsbane generates 50 Energy over 5 sec. The First of the Dead (Gloves) - Symbols of Death grants 30 Energy and increases your damage done by 10% for 8 sec. Shaman 
      Fire in the Deep (Chest) - Healing Rain has a 15% chance to grant you Ascendance for 6 sec. Primal Ascendant's Stormcallers (Shoulders) - Rockbiter has a 10% chance to grant you Ascendance for 10 sec. Smoldering Heart (Gloves) - Earth Shock has a 20% chance and Earthquake has a 10% chance to grant you Ascendance for 10 sec. Soul of the Farseer (Ring) - Gain one of the following talents based on your specialization: Elemental: Echo of the Elements Enhancement: Tempest Restoration: Echo of the Elements Warlock 
      Soul of the Netherlord (Ring) - Gain one of the following talents based on your specialization:
      Affliction: Death's Embrace
      Demonology: Grimoire of Synergy
      Destruction: Eradication The Master Harvester (Chest)  Affliction: Each Soul Shard you spend has a 10% chance to grant you Soul Harvest for 8 sec.  Demonology: Each Soul Shard you spend has a 3% chance to grant you Soul Harvest for 8 sec.  Destruction: Each Soul Shard you spend has a 6% chance to grant you Soul Harvest for 8 sec. Warrior 
      Ararat's Bloodmirror (Legs) - Shield Block and Spell Reflection gain 1 additional charge. Soul of the Battlelord (Ring) - Gain one of the following talents based on your specialization: Arms: Deadly Calm Fury: Massacre Protection: Vengeance The Great Storm's Eye (Head) -  Ravager: Ravager increases your movement speed by 10% and your damage done by 4% for 6 sec, increasing periodically and stacking up to 6 times. Valarjar Berserkers (Legs) - Rampage critical strikes generate 6 Rage.