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Patch 7.1: Patch Notes

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Patch 7.1 goes live tomorrow and here are the full Patch Notes.

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CLASS CHANGES

DEATH KNIGHT

  • Blood
    • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
  • Frost
    • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
    • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
    • Glacial Advance now hits targets in melee range more reliably.
    • Razorice now increases Frost damage by 3% per stack (was 2%).
    • Obliterate damage increased by 20%.
    • Howling Blast damage increased by 50%.
  • Unholy
    • Death Coil damage increased by 50%.

DEMON HUNTER

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

DRUID

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a spell alert.
  • Guardian
    • Thick Hide now reduces damage taken by 6% (was 10%).
  • Restoration
    • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
    • Cultivation healing increased by 20%.

HUNTER

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • Survival
    • Raptor Strike damage increased by 100%.
    • Carve damage increased by 150%.
    • Butchery damage increased by 35%.
    • Throwing Axes damage increased by 25%.
    • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

MAGE

  • Arcane
    • Arcane Blast damage increased by 17%.
    • Arcane Missles damage increased by 17%.
    • Arcane Orb damage increased by 17%.
    • Arcane Charges now increase mana costs by 125% (was 100%).
  • Fire
    • Pyroblast damage reduced by 6%.
    • Flamestrike damage increased by 15%.
    • Aftershocks damage increased by 15%.
  • Frost
    • Brain Freeze now also increases the damage of your next Flurry by 50%.
    • Waterbolt damage increased by 25%.
    • Water Jet damage increased by 100%.
    • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
    • Flurry damage increased by 5%.
    • Ice Lance damage increased by 5%.
    • Frostbolt damage increased by 5%.
    • Ray of Frost damage increased by 5%.
    • Frost Bomb damage increased by 5%.
    • Comet Storm damage increased by 5%.
    • Ebonbolt damage increased by 5%.
    • Frozen Orb damage increased by 5%.
    • Blizzard damage increased by 10%.

MONK

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
  • Brewmaster
    • Brewmaster Monks now gain 15% additional Armor from gear.
    • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
  • Mistweaver
    • Sheilun’s Gift now activates Soothing Mist.
    • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
    • Soothing Mist now heals for 64% of spell power per tick (was 55%).

PALADIN

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
  • Holy
    • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
    • Light’s Hammer now costs 35% of base mana (was 40%).
    • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
  • Retribution
    • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
    • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Protection
    • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
    • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
    • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

PRIEST

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
  • Discipline
    • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
    • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
    • Contrition now increases Atonement by 3 seconds (was 2 seconds).
  • Holy
    • Renew healing increased to 62% of spell power (was 55%).
    • Desperate Prayer now heals and increases health by 30% (was 20%).
    • Divinity now lasts 6 seconds (was 8 seconds).
    • Heal now heals for 500% of spell power (was 475%).
    • Prayer of Mending now heals for 175% of spell power (was 150%).
    • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
    • Binding Heal now costs 2.5% of mana (was 3.0%).
    • Holy Fire damage increased to 200% of spell power (was 150%).
  • Shadow
    • Arcane Torrent now generates 15 Insanity.
    • Power Word: Shield cost increased by 51%.
    • Shadowform has returned as a new spell for Shadow Priests:
      • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
      • You may not cast any Holy spells while in this form.
      • The shadowy visual is now tied to Shadowform.
      • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
      • When Voidform ends, you return to Shadowform.
      • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

ROGUE

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
  • Outlaw
    • Saber Slash damage increased by 10%.
    • Pistol Shot damage increased by 10%.
    • Ghostly Strike damage increased by 10%.
    • Blunderbuss damage increased by 10%.

SHAMAN

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
  • Elemental
    • Earth Shock damage increased by 15%.
    • Frost Shock damage increased by 15%.
    • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
    • Stormkeeper now has a 1.5 second cast time.

WARLOCK

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
  • Affliction
    • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
    • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
    • Soul Effigy is now immune to AOE damage.
    • Agony damage increased by 5%.
    • Unstable Affliction damage increased by 5%.
    • Siphon Life damage increased by 5%.
    • Drain Life damage increased by 5%.
    • Drain Soul damage increased.
    • Phantom Singularity damage increased by 5%.
    • Corruption damage increased by 10%.
  • Demonology
    • Demonwrath now generates Soul Shards more consistently.
    • Demonic Empowerment now increases health by 20% (was 50%).
    • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

WARRIOR

  • Inspiring Presence now affects party and raid members only.
    • Hamstring is now on the global cooldown, and can once again trigger Tactician.
    • Bladestorm damage increased by 8% for all specs.
  • Fury
    • Raging Blow damage increased by 8%.
    • Rampage damage increased by 8%.
    • Execute damage increased by 8%.
    • Bloodthirst damage increased by 8%.
    • Odyn’s Fury damage increased by 8%.
    • Furious Slash damage increased by 8%.
    • Dragon Roar damage increased by 8%.
    • Ravager damage increased by 8%.
    • Enrage now increases damage taken by 20% (was 30%).
  • Warpaint now modifies the Enrage damage taken increase to 15%.

ITEMS

  • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
    • Bloodtotem Saddle Blanket
    • Leystone Hoofplates
    • Demonsteel Stirrups
  • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
    • Six-Feather Fan
    • Terrorbound Nexus
    • Caged Horror
    • Twisting Wind
  • Emerald Nightmare trinkets
    • Ravaged Seed Pod’s damage increased by 20%.
    • Nature’s Call cone attack damage increased by 40%.
    • Unstable Horrorslime’s damage increased by 20%.
    • Bough of Corruption’s damage increased by 10%.
    • Horn of Cenrius’s healing increased by 10%.
    • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
    • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

LEGION COMPANION APP

  • Bounty information has been added to World Quest tooltips.
  • Added filter options on the map for active bounties.
  • Items received from completed Work Orders are now shown.
  • Performance improvements.
  • Bug fixes.

LEVELING

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

NEW WORLD EVENT

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

PET BATTLES

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

PLAYER VERSUS PLAYER

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

Rewards

  • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
  • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
  • The first victory of the day bonus now includes a large Artifact Power reward.
  • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
  • Artifact Power rewards have been increased.

HONOR TALENTS

DEATH KNIGHT

  • Frost
  • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
    • Choose one of: Deathchill, Frozen Center, or Delirium
    • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
  • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
  • Remorseless Winter’s snare now cannot be dispelled.
  • Unholy
    • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).

DRUID

  • Many talents have changed positions in the Druid Honor Talent tree.
  • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
  • Pouncing Strikes no longer causes you to leap towards the target.
  • Tranquility now heals for double the amount in PvP.
  • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
  • Thorns now deals 5% of the attacker’s total health in Nature damage.
  • Nourish has been re-designed:
    • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

MONK

  • Fast Feet now also reduces the duration of snares by 20%.
  • Brewmaster
    • Yulon’s Gift has been replaced with Niuzao’s Essence.
    • Casting Purifying Brew now dispels all snare effects.
    • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
  • Mistweaver
    • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
    • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
    • Dome of Mist duration increased to 8 seconds (was 6 seconds).
    • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
    • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
  • Windwalker
    • Grapple Weapon is a sixth tier Honor Talent.
    • Disarms the enemy for 6 seconds, with a 60 second cooldown.
    • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
    • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
    • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
    • Heavy-handed Strikes has been moved to the sixth tier.
      • The first tick of Fists of Fury will knock down and stun targets.
    • Zen Meditation has been replaced by Zen Moment:
      • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
      • Reduces damage taken by 20%, increases healing taken by 20%.
      • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
    • Whirling Kicks has been replaced by Control of Mists:
      • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
    • Yulon’s Gift now only affects Flying Serpent Kick.
    • Rushing Tiger Palm has been replaced with Disabling Reach:
      • Disabling Reach now increases the range of Disable by 7 yards.

PALADIN

  • Retribution
    • Vengeance Aura now only affects targets who have your Greater Blessings.

SHAMAN

  • Restoration
    • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
    • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

WARLOCK

  • Destruction
    • Multiple Honor Talents have changed positions in the Honor Talent tree.
    • Cremation has been redesigned:
      • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 8% of the target’s total health in Fire damage.
    • New Honor Talent: Focused Chaos
      • Focused Chaos increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Havoc.
    • New Honor Talent: Entrenched in Flame
      • Conflagrate roots targets until cancelled. This effect is not broken by damage.
    • Bane of Havoc no longer replaces Havoc, and both can be used.

PROFESSIONS

  • Blood of Sargeras
    • Illnea Bloodthorn now sells valuable materials:
      • 5 Felslates can be purchased for 1 Blood of Sargeras.
      • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
      • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
      • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
      • All other items sold in lots of 10 for 1 Blood of Sargeras.
  • Cooking
    • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
    • Nomi will now always return 1 of the meat you gave him.
    • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
  • Fishing
    • Extended the base duration of the following bait buffs to 5 minutes:
    • Blessing of the Thistleleaf (Val’sharah)
    • Salmon Lure (Highmountain)
    • Ravenous Flyfishing (Oceanic)
    • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

USER INTERFACE

  • Addons and Macros
    • Nameplate options made less confusing.
    • Addons can no longer access the positions for player, party, and raid members in instances.
    • Addons can no longer perform actions on nameplate tokens.
    • The icons in the icon picker for macros and guild bank tabs are larger.
    • New macro conditions for “reticle” spells: @cursor and @player.

 

  • Items
    • Set pieces are now called out in the personal loot banner.
    • A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
    • In mail, a player’s other characters have been added to the auto-complete list.
    • There is now a confirmation dialog box when sending gold or items through mail and trade.

 

  • Maps and Questing
    • Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
    • Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
    • So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
    • Honor rewards now appear on World Quest tooltips.
    • Added Auction House sorting by unit price and buyout.
    • World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
    • When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
    • World quests can be filtered by reward.

 

  • Social and Grouping
    • Added support for new Quick Join system.
    • You can now show the in-raid self-highlight without a circle.
    • Group Finder now shows raid and wing names in the LFR dropdown and tooltips.

 

  • Miscellaneous
    • Improvements made to how the UI scaling work better with 4K monitors.
    • Now allowing for scaling of the cursor for 4K monitors.
    • Added new “For the Horde” and “For the Alliance” emotes.

(Source)

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Okay so I was very frustrated with the WW monks playing as my MM hunter. noticing there was literally nothing I could do to get away. As far as following up with constant Concussions to bindings, Bursting shots, (Posthaste Disengage) that has been nerfed and even Scatter shots. I was excited to hear that they were FINALLY going to be nerfed since they have literally decimated every class when it comes to mobility and CC. However, this doesn't look anywhere near a nerf. On 10/23 I was doing a Wsg and I got one shot by a monk. I'm in slightly above average gear 852 il ... I check my combat log to see and ability I've never heard of called "Fists of the Heavens." That had done 867,000 (+200K over kill damage) I was so pissed that I looked the ability all over google to understand the details more thoroughly, only to realized this was an artifact weapon ability with a 45 second CD ... and this is what blew my *&%# head off... Attack with both fists dealing (4250%+4250%) and slowing the target for 70% for X amount of seconds. I've looked today 10/25/16 to ACTUALLY post a sceen shot of the proof of these ridiculous ability stats yet, it now is completely different http://www.wowhead.com/item=128940/fists-of-the-heavens&bonus=0 . So my question would be is blizzard hiding these outrageous damage stats? or did actually fix this? Because its a little sketchy seeing it one day and not now, but also if it was nerfed to MORE REALISTIC Stats then where the input in the patch notes???????   

 

 

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12 hours ago, KomodoDragoon said:

Has anyone heard anything about Blizzard's PlayMusic? They said they were gonna fix it with the 7.1 patch, but I didn't see anything in the notes.

What do you mean by this?

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9 hours ago, Daraya said:

Fire mages nerfed again? I better start playing my frost spec and get carried by my elemental. 

Your elemental still does more damage than an Elemental Shaman :D

  • Like 1

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1 hour ago, Blainie said:

What do you mean by this?

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

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10 hours ago, Blainie said:

Your elemental still does more damage than an Elemental Shaman :D

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

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New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

Edited by justrion
Typo

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On 10/26/2016 at 6:10 AM, KomodoDragoon said:

I mean, Blizzard's PlayMusic had broken when the Legion pre-patch had gone live. Some music addons, like DBM-Victory, depend on it in order to work properly. I tested the addon earlier and it works fine now, so it looks like Blizzard did fix the PlayMusic with Patch 7.1

Ah! Well, I'm glad to hear it got fixed.

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On 10/26/2016 at 2:30 PM, Daraya said:

OMG! I am like... lol'ing.. stahp!! I am drinking coffee! >.<

If you spit it out, you might just top the Ele on the meters :D

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14 hours ago, justrion said:

New macro conditions for “reticle” spells: @cursor and @player.

Kinda makes Concentrated Sigils completely useles, don't you think? Besides the duration increase i mean.

I agree, it does take away from the talent. Maybe they'll rework it?

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      Brewmaster
      Brewmasters now have access to Vivify (Single-target heal). Tiger's Lust is now a level 75 talent (down from 30). Mystic Vitality is now a level 30 talent (up from 75). Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Mystic Vitality Chi Torpedo 45 Light Brewing Gift of the Mists Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Healing Elixir Tiger's Lust Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Elusive Dance Blackout Combo Mistweaver
      You must now remain stationary while channeling Soothing Mist. Moving interrupts the channel. Zen Pulse (level 15 talent) removed. Mist Wrap is now a level 15 talent (up from 45). Mana Tea is now a level 45 talent (up from 100). Diffuse Magic is now a level 30 talent (up from 75). Tiger's Lust is now a level 75 talent (down from 30). Essence Well is a new level 100 talent. Rising Thunder (level 100 talent) removed. Rising Mist is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Diffuse Magic Chi Torpedo 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep *new* Song of Chi-Ji Ring of Peace 75 Healing Elixir Tiger's Lust Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Essence Well *new* Focused Thunder Rising Mist *new* Windwalker
      Windwalkers now have access to Vivify (Single- target heal). Healing Elixir (level 30 talent) removed. Diffuse Magic is now a level 30 talent (up from 75). Chi Torpedo is now a level 30 talent (up from 75). Power Strikes is now a level 100 talent (down from 75). Fist of the White Tiger is now a level 45 talent (up from 60). Tiger's Lust is now a level 75 talent (down from 30). Tornado Kicks (level 60 talent) removed. Tiger Tail Sweep is a new level 60 talent. Combo Breaker (level 60 talent) removed. Summon Black Ox Statue is a new level 60 talent. Ring of Peace is no longer baseline, but available as a talent at level 60. Dampen Harm is a new level 75 talent. Wind Strikes (level 100 talent) removed. Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Diffuse Magic Chi Torpedo 45 Ascension Fist of the White Tiger *new* Energizing Elixir 60 Tiger Tail Sweep *new* Summon Black Ox Statue *new* Ring of Peace *new*
      75 Inner Strength *new* Tiger's Lust Dampen Harm *new* 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Power Strikes Whirling Dragon Punch Serenity Priest
      Shadow
      Power Infusion (level 90 talent) removed and has no replacement now > Coming Soon! Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Coming Soon! 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue
      Assassination
      Dispatch (level 15 talent) has been renamed to Blindside. Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Previous Talent Changes
      We're covering talent changes every Battle for Azeroth Alpha Build. Here's a history of our previews so far:
      Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes
    • By Stan

      This week's Alpha Build 26476 added new class-specific Azerite traits to the game. Check them out!
      Our preview of this week's Alpha Build includes Dark Iron Dwarves & Mag'har Orcs and racial nerfs so far.
      New Azerite Traits
      Below is a list of class-specific Azerite traits that have been added to the game in this week's Alpha Build 26476.
      Death Knight
      Festermight - Bursting a Festering Wound grants you 205 Strength for 20 sec, stacking. Stacking this effect does not extend its duration. Spellreaper - When you successfully dispel an effect with Reap Magic, gain 1,647 Absorb for 20 sec. Demon Hunter
      Soulmonger - Consuming a Soul Fragment shields you, granting 700 Absorb for 3 sec. Druid
      Awakening - When you resurrect an ally with Rebirth, they Absorb 6,618 damage over 15 sec Shredding Fury - After your Tiger's Fury, your next four Shreds are increased by 93. Solitary Rejuvenation - If Rejuvenation is your only Heal over Time effect on the target, increase the healing of Rejuvenation by 187. Sunblaze - Solar Wrath increases the damage of your next Starsurge by 156. Hunter
      Dance of Death - Dire Frenzy has a chance equal to your critical strike chance to grant you 346 Agility for its duration. Shellshock - Each second Aspect of the Turtle is active, heal for 494. Unerring Vision - While Trueshot is active you gain 346 Critical Strike rating every sec, stacking up to 10 times. Venomous Fangs - Your pet's Basic Attack deals 78 additional damage to enemies suffering from your Serpent Sting. Mage
      Arcane Pressure - Arcane Barrage deals an additional 700 damage per Arcane Charge against targets below 20% health. Blaster Master - Fire Blast increases your Mastery by 0 for 3 sec. Eldritch Warding - Your Ice Barrier, Blazing Barrier, and Prismatic Barrier absorb 588 additional damage. Monk
      Strength of Spirit - While Fortifying Brew is active, heal for 370 every second. Paladin
      Stalwart Protector - When you cast Divine Shield, grant 734 absorb for 15 sec to nearby allies. Priest
      Sanctum - When you cast Fade, absorb 2,000 Magic damage for 10 sec. Rogue
      Footpad - Allies within 8 yds while your Sprint is active gain 311 Speed. Shaman
      Serene Spirit - When you cast Astral Shift and when Astral Shift ends, heal for 1,748. Warlock
      Lifeblood - When you use a Healthstone, gain 355 Leech for 20 sec. (May as well be a generic trait available to all Classes). Warrior
      Breach - When you damage an enemy with Heroic Leap, gain 235 Leech for 20 sec. Full List of Azerite Traits
      Below is a list of all Azerite traits that have been added to the game so far. The most recent traits have the *NEW* tag.
    • By Stan

      We have a list of all Azerite traits that have been added to the game so far.
      We've datamined 198 Azerite traits so far and the list has been updated for Alpha Build 26433. Some Azerite traits are placeholders and values may be slightly off.
      Class-Specific Azerite Traits
      Death Knight
      Dark Grudge Glacial Contagion Decimate Scourge the Unbeliever Deep Cuts Icy Citadel Festering Doom Bone Spike Graveyard Latent Chill Horrid Expulsion Marrowblood Demon Hunter
      Seething Chaos Gaping Maw Devour Revel in Pain Furious Gaze Infernal Armor Druid
      Twisted Claw Long Night Rejuvenating Breath Bloodline Primordial Rage Heartblood Fungal Essence Streaking Stars Raking Ferocity Masterful Instincts Coordinated Restoration Power of the Moon Hunter
      Aspect of the Cheetah Arrowstorm Ride the Lightning Vigorous Wings Rotting Jaws In The Rhythm Whirling Rebound Seize the Initiative Raking Talons Flashing Fangs Serrated Jaws Wildfire Cluster Haze of Rage Arcane Flurry Latent Poison Mage
      Blast Radius Ignition Point Packed Ice Arcane Pummeling Arcane Annihilation Flames of Alacrity Packed Ice Brain Storm Preheat Winter's Reach Monk
      Swift Roundhouse Fit to Burst Invigorating Brew Boiling Brew Iron Fists Sunrise Technique Overflowing Mists Staggering Strikes Paladin
      Zealotry Divine Illumination Righteous Bastion Avenger's Might Bulwark of Light Martyr's Breath Inspiring Beacon Rejuvenating Grace Fortifying Auras Critical Flash King's Shield Righteous Flames Healing Hammer Strong Light Searing Blades Healthy Judgment Deferred Sentence Furious Wrath Expurgation Warmth of the Light Dauntless Divinity Priest
      Bindings of Fate Torment of Torments Pillar of Light Moment of Repose Permeating Glow Searing Dialogue Weal and Woe Blessed Sanctuary Thought Harvester Rogue
      Contaminant Subtle Blade Swashbuckler Sharpened Blades Deadshot Double Dose Night's Vengeance Storm of Steel Twist the Knife Shaman
      Astral Shift Storm's Eye Lightningburn Ancestral Reach Flames of the Forefathers Electropotence Embrace of the Tides Healing Way Overloaded Striker's Grace Volcanic Lightning Primal Primer Soothing Waters Lava Shock Strength of Earth Ebb and Flow Warlock
      Suffer Unshackled Fel Meteoric Flare Wracking Brilliance Shadow's Bite Heavy Rain Erratic Omen Inevitable Demise Umbral Blaze Warrior
      Bloodcraze Heavy-Handed Battering Ram Deafening Crash Trample the Weak Executioner's Precision Gathering Storm Bloodcraze Sword and Board Generic Azerite Traits
      Increase Versatility 15 Haste Increased Intellect 46 Strength Agility 20 Item - Proc Mastery Netherlight Fortification Test Spell - Anders Test Power 6 Azerite Empowered Longstrider Resounding Protection Blood Siphon Woundbinder Lifespeed Elemental Whirl Heed My Call Fury of the Sands Overwhelming Power Gutripper On My Way Mote in the Eye Embrace of the Sands Portal: Dalaran - Broken Isles Savior Winds of War Vampiric Speed Test Azerite Power Champion of Azeroth Impassive Visage Bulwark of the Masses Gemhide Azerite Fortification Self Reliance Azerite Veins Uncertainty Uncertainty Uncertainty Uncertainty Crystalline Carapace Ablative Shielding Strength in Numbers Upwelling Synergistic Growth Concentrated Mending Bracing Chill Ephemeral Recovery Weeping Aura Ruinous Bolt Rezan's Fury Rezan's Command Meticulous Scheming Blightborne Infusion Filthy Transfusion Secrets of the Deep Sandstorm
    • By Stan

      Players that haven't played the game for a while can now claim 7 days of free game time until April 30, 2018.
      Open the Blizzard Battle.net desktop app. Click the glowing Gift Button located next to your BattleTag in the upper right. Click Claim. A notification will pop-up whenever you have new Gifts to claim. We're not exactly sure how long must your account be inactive in order to receive the gift, but we'll update this thread when we find out! The game time can only be redeemed until April 30, 2018.
      If you decide to activate your account now, make sure to check out what's going on this week in WoW!

    • By Stan

      Our preview of Dark Iron Dwarves & Mag'har Orcs includes customization options, racials, mounts, and more!
      Today, we're looking at Dark Iron Dwarves and Mag'har Orcs that are now available for playtesting on Battle for Azeroth Alpha.
      Welcome to our preview of Dark Iron Dwarves and Mag'har Orcs. Both Allied Races are now available for playtesting on Battle for Azeroth Alpha, so we recorded videos of their customization options and included other useful information in this article.
      Dark Iron Dwarves
      Achievement: Allied Races: Dark Iron Dwarf
      Heritage Armor

      Playable Classes: Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
      Racial Abilities
      Name Effect Dungeon Delver While indoors, move 4% faster. Fireblood Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 231 and an additional 77 for each effect removed. Lasts 8 sec. (2 min cooldown) Forged in Flames Reduces damage taken from Physical attacks by 1%. Mass Production Increases Blacksmithing skill by 5 and Blacksmithing speed by 25%. Mole Machine While outdoors, summon a Mole Machine that tunnels through the earth.[NYI] (3 sec cast, 30 min cooldown) Racial Mount: Dark Iron Core Hound

      Shaman Totems

      Customization Options
      Mag'har Orcs
      Achievement: Allied Races: Mag'har Orc
      Heritage Armor

      Playable Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
      Racial Abilities
      Name Effect Ancestral Call Invoke the spirits of your ancestors, granting you their power. (Instant, 2 min cooldown) -> Might of the Blackrock - Increases secondary stat by 102 for 15 sec.  Open Skies Increases mounted speed by 10%. Savage Blood Reduces the duration of Poisons, Diseases, and Curses by 10%. Sympathetic Vigor Increases pet health by 10%. Racial Mount: Mag'har Direwolf

      Shaman Totems

      Customization Options