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Esports Q/A Recap: Nov 1

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The Q/A on reddit about Esports has concluded and here's a recap of all questions Blizzard has answered about HGC 2017.

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With the HGC being an online league, what will happen to prominent offline leagues such as super league and gold league?

This is a hot topic among the community because of how information was originally presented. To clarify, HGC North America and Europe will be online leagues but Korea and China will have offline elements. Announcements in those regions will come at a later time.

Can we expect an official prediction league (like HotD bracket challenges) or should I start making one? :)

We've talked about this and have ideas of potentially doing it at some of the offline events but we will see... no promises! Feel free to jump in and take this one :p

Crowdfunding. It's awesome. We want more of it.

Can we expect to see more stuff that directly supports teams (or prize pools), like those sweet MVP and Tempest mounts?

We agree! The winners mount was an awesome addition to the program this year and we are actively exploring new ways to do this that involves more teams than just the winner.

In the latest episode of TownHall Heroes, Bakery suggested that instead of having Eastern and Western clash, it would be way cooler to have the clashing regions rotate, so in Spring it would be EU vs NA and the next one could be EU vs KR and NA vs CN. It would benefit the teams which could more frequently encounter teams from different regions. Is it something you considered for 2017 and is it possible that this format will be introduced in 2018 (or even phase two in 2017)?

Bakery brought this up to me as well and I loved the suggestion. We will not be changing how they work in 2017 but we will keep this in mind in the future!

Is the roster instability that plagues the NA and EU regions something on the eSports teams radar of things to attempt to stabilize? I understand that social issues amongst teams is not an easy problem to diagnose and solve (as well as some may argue it is not Blizzard's job to worry about internal team politics) but have you considered anything to incentivize teams to not think that "cutting off the arm" is the only solution if they scrape their elbow in one tournament? Roster change caps or something?

We are aware of the roster volatility that occurred this year. One of the main points we're looking to hit for 2017 is consistency and the most direct way we can do that is by being more rigid with our roster locks. For the 2017 season there will only be one period, in the middle of the year, where teams are allowed to change their rosters.

Do you plan to implement more stats easily available for esport ? And make it available to casters live so we can have a more in-depth analysis than just "Kyocha is probably the best Tracer player in the world" ?

Would be so great to know who land the most storm bolt, who deals the most damage, who stuns the most on average...

This is absolutely something we're looking to level up and are working to do so with the tools currently at our disposal. One of the best things a league provides is constant data that we can pull from to really let our players shine.

Will teams that don't make it into the top3 in their region play in any offline tournament at all next year?

Not in HGC, no.

Will there be rule changes concerning firstpick/ban or Map pick?

Yes.

Will first ban / map bans be more public in HGC 2017? 

In 2016, I had no idea why the map was chosen, or how which team got first pick. I couldn't figure out if loser got first pick. Or if loser got choice of first pick or map choice. Or if there were map bans before hand? The announcers would be just be like "oh man and this map was their map pick!" like halfway through a game. And it was so confusing.

In Starcraft 2 the map bans are part of the pre-match ceremony. And it'd be nice to have more visibility in Heroes.

Yep. We will be addressing this next year and making it visible to the fans.

Is there any talk about limiting the map pool for pro teams for the whole season or parts of it?

We will be limiting the battleground pool heading into HGC 2017. The battleground pool will be set in phase 1(HGC start to Mid-Season Brawl) with the possibility of it changing for phase 2(Mid-Season Brawl to HGC Finals).

Will the limited battleground pool be in effect on public servers as well as HGC events?

It will only be for HGC.

Can you shed some more light on how the open division will work? And on how the teams from LATAM / ANZ / SEA / TW will qualify?

The Open Division will operate as a cup system with teams earning points based on their performance in each cup ultimately leading up to a playoff bracket that will decide which two teams from the Open Division will enter the Crucible. Open Division tournaments will have monetary compensation as well.

Latin America, Australia & New Zealand, Southeast Asia, and Taiwan will operate as they did in the last year. Each region will have their own program that will provide teams to the Clashes, Mid-Season Brawl, and the HGC Finals.

What format will the weekly matches be in?

All League matches will be best of five.

Basically how will a typical week of HGC look for my favorite team?

Each team will play either once or twice a weekend. A typical weekend in HGC is two best of five matches a day, Friday - Sunday. For fans of HGC Europe and HGC North America there is going to be a lot to watch!

Now that HGC is going to be a formalized league. Will there be a way to watch the games in the client. Perhaps a tab with everything HGC including statistics, vods, and news?

We will have all of that information but it will be on a brand new website instead of in the client. We will continue to push HGC in the client through the Homescreen.

Will casts be in multiple languages?

We won't officially be providing multiple languages outside of what we already do but we will work with reputable community members to provide language streams if the demands are there. 

Will there be something we can buy in the in game shop to show our support and fandom for our favorite HGC team?

There won't be anything at the launch but it is something we are actively working on.

Any chance of posting game replay files online so that players can study the matches and learn from the pros?

Yes, though we are still deciding what cadence we should release these.

As a semi-casual spectator, I find it somewhat difficult to find rosters and dates for upcoming matches and ongoing tournaments. Even the new overview page is so much 'what' that it is hard to find the 'when', when that is the most important part of watching anything. Am I looking in the right place? Would you agree that the current scheduling information isn't quite accessible enough yet to filthy casuals like me?

Still, I love the game, and all the hard work Blizzard is putting into it. Great job to all. Have fun at Blizzcon.

We hear you. This was one, if not the loudest, piece of feedback from our viewers and players alike. We have something pretty awesome cooking in the oven. Stay tuned!

Could we expect more international tournaments outside of those planned ? Such as nexus games or Braxis Holdout/Warhead Junction showmatches. Can we expect more community events such as Bloodlust, do you guys contribute to these events or are they only community managed if that makes sense ?

One of the biggest pieces of feedback that we received from community tournament organizers was that it was very hard to organize a Heroes tournament because how scheduling was handled this year. We will be putting out the complete 2017 HGC schedule in January which will allow organizers the visibility needed to run Heroes events.

Off-season - what are the plans in 2017 for an off-season where players / teams can recharge, make roster changes, take time off / holidays etc.

You never miss a sport more than during the off-season when there are no games going on and you get excited anticipating the start of a season.

Completely agree on the excitement an off-season brings. The official off-season of HGC is November(after BlizzCon) to late January.

This year, summer and fall, european championship were thursday and friday, do you change european schedule for 2017 to have competition for weekends?

HGC League play will target Friday, Saturday, and Sunday.

Do you have any more details on the Open Division? Like when will the games be played and where to catch them?

There will be an official Open Division announcement later this year with all the details you are looking for.

What rules will you have in places regarding region lock? Is it still the 6 month residency prior to competition?

Our region lock rule for players is that they must reside inside the region that they wish to play in for at least 6 months prior to the day they are going to compete.

Is there a possibilty that teams in less important regions be able to participate on the league if the other teams don't perform well? Eg: Burning rage being able to participate in the NA league

There is not. There is no way to do this fairly with region residency requirements.

Be great to see national teams playing each other in EU, e.g. a Euro championship with teams from wales, England, France etc, any chance of this happening?

We have no plans on doing this right now for Heroes. Our Overwatch team is doing just this at BlizzCon with their World Cup tournament and its awesome. Go Seagull and USA!!!

Do you think the Open Division will supplant things like Chair League and Heroes Lounge? Or is the target player pool really only teams with professional aspirations, and not just "anyone who wants to play in a league"?

I believe the Open Division will supplement these community tournaments, not take away from them.

What was the overall idea to reduce global events from 3 to 2 (with global events I mean western vs eastern aka how BlizzCon and the mid season brawl would be).

Until this Friday(AA vs Dig), the number 1 ranked teams in North America and Europe have never faced off against each other even though we've had three Global Championships. The Clashes are designed to promote regional rivalries and we believe the benefits of this outweighs losing one global event.

As someone that is involved in heroes in his own way. Will replays of these events be publicly available? If so are you still planning to use hotslogs or will you create your own database were we can download these?

We will be releasing the replays but the rate of release and location are still being worked out.

You talked about compensations for the open division, is there any more info you can share, is it like top 8 gets prize money and are there any plans to show these matches too?

We will be releasing a full Open Division announcement later this year.

What are you most excited to see resulting from all the changes to the format?

Personally, I love the roster locks and ideas of more team presence in the game. Having that confident figure to root for will be great!

I want to see some superstars. Leagues offer consistent play for competitors that really lets them test their skills against others. Very excited to look at the HGC over time and see who has improved statistically!

Also, there have been a couple of times this year where I've thought, "man is one team better than this other team?" With the HGC we'll finally know!

How exactly will the compensation for teams work in the Pro Divison and will the announced minimum 100k from January to November be split evenly between Phase 1 (until May) and Phase 2 (until November)? In other words, if a team drops out in May, will it have accumulated the minimum of 50K?

You are correct. Teams will earn at least $100,000 for their participation from January-November but if they get relegated via the Crucible in June they will receive $50,000 and the new team will earn the remaining $50,000.

Are league matches Bo3 or Bo5?

Best of 5.

Is there any talk about timing patches along side International events? Since there is no tournament server, teams will obviously be challenged mid season to adjust to the drastic meta shifts which i think is a good thing and the mark of a great team, but i think this year some patches could of been held until the day after some of the offline events. Given there is so much preparation involved leading up to these big events i believe it's healthy to allow teams to show off how they can master the game in that period of time. 

Side note- I'm referring to major patches only, hoping to avoid something similar to what League of Legends did when they killed the lane swap meta before Worlds. I don't think anyone did a terrible job, it seemed to be a rare occurrence and I'm happy with how 2016 went overall.

Completely understand where you are coming from on this. We have a solution in place for this and will talk about it more at a later time.

Will there be a soccer style league system in the future I.E the EPL. If you place top three in the lower league you get promoted. If you place bottom three you get demoted. I think this well help the amateur scene and help the competitive scene grow as well.

We are aiming to do something very similar to this! The Crucibles serve this purpose. The bottom two teams in the league and the two teams that place highest in the Open Division Playoffs will face off to see who gets to see who will play in the second phase of HGC.

(Source)

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I don't know about anyone else but I'm really excited to see all of the HGC 2017 changes implemented.  Very much looking forward to the future of competitive HotS.

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On 11/3/2016 at 4:11 PM, ghostdeini said:

I don't know about anyone else but I'm really excited to see all of the HGC 2017 changes implemented.  Very much looking forward to the future of competitive HotS.

Agreed. It may not be on the same level of LoL/DoTA yet, but I like HoTS as a game and I want to see it succeed!

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      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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