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Starym

d3 Necromancer Ability and Gameplay Preview

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We have a preview of the Necromancer abilities from the playable demo at BlizzCon, as well as some thoughts on how the class plays!

Our team braved the lines of the BlizzCon demo stations to give us a little look into the abilities the Necromancer will be coming with.

The Necro uses essence and has a base amount of 200. Here are some of the abilities from the demo:

Siphon Blood

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Siphon the blood from your enemies, dealing weapon damage as Physical and restores essence. Siphon Blood heals you every second while channeled. [15 essence each time it damages, does 300% weapon damage each tick, heals for 2% of max HP]

 

Bone Spear
 

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Summon a piercing bone projectile that causes weapon damage as Physical to all enemies it passes through. [450% weapon damage]

 

Corpse Explosion

 

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Target an area exploding all corpses, dealing weapon damage as physical. [20 yard area of effect, 150% weapon damage]

 

Blood Rush
 
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Shed your mortal flesh and reappear yards away passing through most obstacles. [4 second CD, 50 yard range]

 

Command Skeletons
 
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Active: Command your skeletons to attack the target and increase their damage. [50 essence cost, increase damage by 100% for 5 seconds]

Passive:Raise skeletons from the ground. Skeletal minions deal weapon damage per attack. [Raises 1 per second, max of 10 skeletons with base ability, base damage of 50% weapon damage]

 

 

Decrepify

A crippling curse that reduces the enemy unit’s movement speed and reduces damage done. [10 essence cost, 75% movement speed decrease, 20% damage done reduction]

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How does it play?

 

It's very mobile with a short-CD teleport. If there are any items that reduce the CD, it will be incredibly OP. It is likely that Necro will feature a speed farming build that stacks CDR to clear bounties with a spammable teleport (similar to that of the Bounty Wizard build). Given that you only need a small amount of CDR or an In-geom, it will likely be an early build for people to farm with.

 

It's much easier to direct damage towards specific enemies than with Witch Doctor. You can decide when to push the damage of your skeletons and what to push their damage on.

 

Very good at allowing for kiting and damage reduction. Will likely fit well into GR groups as a

support. Damage is very hard to judge since we can’t see any of the gear that our Necro was using.

 

Corpse Explosion did stand out as hitting very hard, but it will likely be useless at very high Grift levels. Unless a rune or item is added that allows you to use it on living targets, you will only be able to pop it once many mobs are dead, something that simply isn’t worth it in GRifts. You might as well take something that does the same damage but constantly. It could work on bosses that have a lot of adds, but I doubt it is worth fishing specifically for those.

 

 

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I am really excited to see this Necromancer. The whole idea of a controlled swarm of skeletons is awesome. I hope they bring back some of his vanilla spells from Diablo II, such as Poison Nova, Bone Prison/Wall and Bone Spirit (which I'm pretty sure it'll be a Rune for Bone Spear).

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9 hours ago, Valhalen said:

I am really excited to see this Necromancer. The whole idea of a controlled swarm of skeletons is awesome. I hope they bring back some of his vanilla spells from Diablo II, such as Poison Nova, Bone Prison/Wall and Bone Spirit (which I'm pretty sure it'll be a Rune for Bone Spear).

After playing HT-pet WD for a season, the single most important thing I wanted in a possible necro was that it should have a direct control over it's minions (which, to be fair, should be modified at least on the WD too but maybe other classes could use that as well), so it was comforting to see they thought of it too and implemented it :)

Also, I was more into summoning in D2, so I'm more interested in seeing the golems (which are probably will be runes for one base type) and revives (which was fun to use but don't know how that would work in D3) and more curses (like iron maiden) and I really hope they don't just adjust the D2 spells to D3 but also come up with some cool skills of their own (maybe even some form of transformation skill, but that would fit a druid better, which I hope they'll make if they don't make an expansion but character packs anyway), because I'd like to see something new and interesting.

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5 hours ago, Marvus said:

After playing HT-pet WD for a season, the single most important thing I wanted in a possible necro was that it should have a direct control over it's minions (which, to be fair, should be modified at least on the WD too but maybe other classes could use that as well), so it was comforting to see they thought of it too and implemented it :)

Also, I was more into summoning in D2, so I'm more interested in seeing the golems (which are probably will be runes for one base type) and revives (which was fun to use but don't know how that would work in D3) and more curses (like iron maiden) and I really hope they don't just adjust the D2 spells to D3 but also come up with some cool skills of their own (maybe even some form of transformation skill, but that would fit a druid better, which I hope they'll make if they don't make an expansion but character packs anyway), because I'd like to see something new and interesting.

Ah yes, I'd love to see more summoning spells. I'm pretty sure the Golem is already confirmed to return as seen in a Blue Post, if I'm not correct. I'm taking a wild guess that the Necromancer will have just one base "Curse" spell with all subsequent variations in the form of Runes, since in Diablo II you couldn't stack curses anyway.

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

The Druid is a character I really want to see in Diablo III. With the right tweaks he could be really interesting to use. But after the iconic Necromancer return I doubt they will bring another class back.

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4 minutes ago, Valhalen said:

Ah yes, I'd love to see more summoning spells. I'm pretty sure the Golem is already confirmed to return as seen in a Blue Post, if I'm not correct. I'm taking a wild guess that the Necromancer will have just one base "Curse" spell with all subsequent variations in the form of Runes, since in Diablo II you couldn't stack curses anyway.

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

The Druid is a character I really want to see in Diablo III. With the right tweaks he could be really interesting to use. But after the iconic Necromancer return I doubt they will bring another class back.

You couldn't stack shrine effects in D2, so I still have some hope that we will be able to maybe stack curses too :)

Yeah, I'll probably go for a summoning build too, but I hope they can make it interesting in other builds.

And about the druid, although I understand that it does not have the same level of hype and following as the necro and may not have that much of an impact, but with a new model you should go for the maximum effectiveness anyway to gauge if it worth the effort, so I'm on the other side, because it would be weird for me to go with a DLC/microtransaction model just with one character. Maybe this is wishful thinking, but I hope they will release more characters at least this way if they don't go for the second expansion and they got their numbers from the necro.

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On 11/6/2016 at 3:14 PM, Valhalen said:

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

We asked a question about this in the interview and they definitely said they wanted to keep some of that flavour, but did want it to fit into D3 too. For sets, they'll get 2 first and then others will be added as they start gauging different builds.

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    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      Temple of the Firstborn Rift adjustments and various bug fixes.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
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Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. 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      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.
    • By Stan

      Necromancers have - as of the latest beta build - four different sets. In this preview, we're looking at their appearance and set bonuses. 
      Bones of Rathma (Bone / Pet)
      2P - Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage. 4P - You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. 6P - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.
      Grace of Inarius (Saint)
      2P - Bone Armor's damage is increased by 1,000%. 4P - Bone Armor grants an additional 2% damage reduction per enemy hit. 6P - Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasing the damage they take from the Necromancer by 850%.
      Pestilence Master’s Shroud (Melee)
      2P - Each corpse you consume fires a Corpse Lance at a nearby enemy. 4P - Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. 6P - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1,000%.
      Trag’Oul’s Avatar (Blood)
      2P - Blood Rush gains the effect of every rune. 4P - While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. 6P - Spending 10% Life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of Life-spending attacks by 200%, but also increases the Life you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
    • By Stan

      A closer look at the new game mode, where you'll play someone else's build.
      The Challenge Rifts game mode is added to the game in Patch 2.6.0. Players don't need to purchase Rise of the Necromancer as Challenge Rifts are standard patch content that launches alongside the Necromancer DLC.
      The point is to race against the clock in a fixed Greater Rift with a unique character. You receive rewards if you beat the original timer. No customization is available, because the character comes with preset gear, Paragon level, Greater Rift difficulty and skills.

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      If you enter the Challenge Hub, you can adjust spell positioning on your action bar and practise the build on either a Punisher for single-target damage (he's on the left side of the room) or Revenant Soldiers for AoE damage (located on the right).


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    • By Starym

       
      New Necro legendaries, skill and set tweaks and more.
      The latest beta patch is here and it brings lots of Necromancer changes for Bone Armor, Command Skeletons, as well as a couple of passives and we get to see a whole lot of new Necromancer legendaries and some changes to Necro sets! There's also a new NPC selling literal bags full of legendaries for 200 blood shards.
      PTR 2.6.0 - v2.6.0.45499 (source)
      PTR PATCH 2.6.0 - v2.6.0.45499
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      Table of Contents:
      General Classes Items Adventure Mode PTR Only GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Return to Top
      CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Reap of Anguish Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command Skeletons summoned after issuing the command will also attack the target Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Return to Top
      ITEMS
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funerary Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma ([PH] Bone / Pet Set) (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. <(6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar ([PH] Blood Set) (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius ([PH] Saint Set) (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud ([PH] Melee Set) (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Return to Top
      ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty Return to Top
      PTR ONLY
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items Return to Top
      Previous patch notes.