Starym

Necromancer Ability and Gameplay Preview

Sign in to follow this  

6 posts in this topic

d29rQ2Z.jpg

 

We have a preview of the Necromancer abilities from the playable demo at BlizzCon, as well as some thoughts on how the class plays!

Our team braved the lines of the BlizzCon demo stations to give us a little look into the abilities the Necromancer will be coming with.

The Necro uses essence and has a base amount of 200. Here are some of the abilities from the demo:

Siphon Blood

F8T78ID4M5IV1478284369209.gif
Siphon the blood from your enemies, dealing weapon damage as Physical and restores essence. Siphon Blood heals you every second while channeled. [15 essence each time it damages, does 300% weapon damage each tick, heals for 2% of max HP]

 

Bone Spear
 

SXU0TBDG0W4J1478284368855.gif

Summon a piercing bone projectile that causes weapon damage as Physical to all enemies it passes through. [450% weapon damage]

 

Corpse Explosion

 

I4C8GPYF5I351478284368334.gif
Target an area exploding all corpses, dealing weapon damage as physical. [20 yard area of effect, 150% weapon damage]

 

Blood Rush
 
8CLRRIPKZI011478284368854.gif

Shed your mortal flesh and reappear yards away passing through most obstacles. [4 second CD, 50 yard range]

 

Command Skeletons
 
W6PJOE0Z6BWC1478284370171.gif
Active: Command your skeletons to attack the target and increase their damage. [50 essence cost, increase damage by 100% for 5 seconds]

Passive:Raise skeletons from the ground. Skeletal minions deal weapon damage per attack. [Raises 1 per second, max of 10 skeletons with base ability, base damage of 50% weapon damage]

 

 

Decrepify

A crippling curse that reduces the enemy unit’s movement speed and reduces damage done. [10 essence cost, 75% movement speed decrease, 20% damage done reduction]

xAMV3Ll.png

How does it play?

 

It's very mobile with a short-CD teleport. If there are any items that reduce the CD, it will be incredibly OP. It is likely that Necro will feature a speed farming build that stacks CDR to clear bounties with a spammable teleport (similar to that of the Bounty Wizard build). Given that you only need a small amount of CDR or an In-geom, it will likely be an early build for people to farm with.

 

It's much easier to direct damage towards specific enemies than with Witch Doctor. You can decide when to push the damage of your skeletons and what to push their damage on.

 

Very good at allowing for kiting and damage reduction. Will likely fit well into GR groups as a

support. Damage is very hard to judge since we can’t see any of the gear that our Necro was using.

 

Corpse Explosion did stand out as hitting very hard, but it will likely be useless at very high Grift levels. Unless a rune or item is added that allows you to use it on living targets, you will only be able to pop it once many mobs are dead, something that simply isn’t worth it in GRifts. You might as well take something that does the same damage but constantly. It could work on bosses that have a lot of adds, but I doubt it is worth fishing specifically for those.

 

 

Share this post


Link to post
Share on other sites

I am really excited to see this Necromancer. The whole idea of a controlled swarm of skeletons is awesome. I hope they bring back some of his vanilla spells from Diablo II, such as Poison Nova, Bone Prison/Wall and Bone Spirit (which I'm pretty sure it'll be a Rune for Bone Spear).

Share this post


Link to post
Share on other sites
9 hours ago, Valhalen said:

I am really excited to see this Necromancer. The whole idea of a controlled swarm of skeletons is awesome. I hope they bring back some of his vanilla spells from Diablo II, such as Poison Nova, Bone Prison/Wall and Bone Spirit (which I'm pretty sure it'll be a Rune for Bone Spear).

After playing HT-pet WD for a season, the single most important thing I wanted in a possible necro was that it should have a direct control over it's minions (which, to be fair, should be modified at least on the WD too but maybe other classes could use that as well), so it was comforting to see they thought of it too and implemented it :)

Also, I was more into summoning in D2, so I'm more interested in seeing the golems (which are probably will be runes for one base type) and revives (which was fun to use but don't know how that would work in D3) and more curses (like iron maiden) and I really hope they don't just adjust the D2 spells to D3 but also come up with some cool skills of their own (maybe even some form of transformation skill, but that would fit a druid better, which I hope they'll make if they don't make an expansion but character packs anyway), because I'd like to see something new and interesting.

Share this post


Link to post
Share on other sites
5 hours ago, Marvus said:

After playing HT-pet WD for a season, the single most important thing I wanted in a possible necro was that it should have a direct control over it's minions (which, to be fair, should be modified at least on the WD too but maybe other classes could use that as well), so it was comforting to see they thought of it too and implemented it :)

Also, I was more into summoning in D2, so I'm more interested in seeing the golems (which are probably will be runes for one base type) and revives (which was fun to use but don't know how that would work in D3) and more curses (like iron maiden) and I really hope they don't just adjust the D2 spells to D3 but also come up with some cool skills of their own (maybe even some form of transformation skill, but that would fit a druid better, which I hope they'll make if they don't make an expansion but character packs anyway), because I'd like to see something new and interesting.

Ah yes, I'd love to see more summoning spells. I'm pretty sure the Golem is already confirmed to return as seen in a Blue Post, if I'm not correct. I'm taking a wild guess that the Necromancer will have just one base "Curse" spell with all subsequent variations in the form of Runes, since in Diablo II you couldn't stack curses anyway.

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

The Druid is a character I really want to see in Diablo III. With the right tweaks he could be really interesting to use. But after the iconic Necromancer return I doubt they will bring another class back.

Share this post


Link to post
Share on other sites
4 minutes ago, Valhalen said:

Ah yes, I'd love to see more summoning spells. I'm pretty sure the Golem is already confirmed to return as seen in a Blue Post, if I'm not correct. I'm taking a wild guess that the Necromancer will have just one base "Curse" spell with all subsequent variations in the form of Runes, since in Diablo II you couldn't stack curses anyway.

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

The Druid is a character I really want to see in Diablo III. With the right tweaks he could be really interesting to use. But after the iconic Necromancer return I doubt they will bring another class back.

You couldn't stack shrine effects in D2, so I still have some hope that we will be able to maybe stack curses too :)

Yeah, I'll probably go for a summoning build too, but I hope they can make it interesting in other builds.

And about the druid, although I understand that it does not have the same level of hype and following as the necro and may not have that much of an impact, but with a new model you should go for the maximum effectiveness anyway to gauge if it worth the effort, so I'm on the other side, because it would be weird for me to go with a DLC/microtransaction model just with one character. Maybe this is wishful thinking, but I hope they will release more characters at least this way if they don't go for the second expansion and they got their numbers from the necro.

Share this post


Link to post
Share on other sites
On 11/6/2016 at 3:14 PM, Valhalen said:

Seeing the amount of effort they seem to be putting into this class, I'm pretty sure they will try to bring the most of the vanilla flavor of Diablo II while spicing it up for both veterans and new players. I also can't wait to see the Set Items and Legendaries tailored just for the Necromancer. I'll definitely want to play with a Summon Build.

We asked a question about this in the interview and they definitely said they wanted to keep some of that flavour, but did want it to fit into D3 too. For sets, they'll get 2 first and then others will be added as they start gauging different builds.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's that time again as there's a new season looming and the current one ends, with only 2 weeks left in Season 13! As usual there's a little break between them as everyone struggles to fit 2 entire stashes into one on the non-seasonal side of things and 14 starts on June 15th (which is just annoyingly confusing)!
      Season 13 End and 14 Start Date (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
      #blog .detail img { -moz-border-radius:4px; -webkit-border-radius:4px; border-radius:4px; -moz-box-shadow:0 0 20px #000000; -webkit-box-shadow:0 0 20px #000000; box-shadow:0 0 20px #000000; border: 1px solid #300E0D; max-width: 591px !important; padding: 1px; } #blog .detail td:hover > a img, #blog .detail a img:hover { border: 1px solid #BA5E0B; } #blog h1 { font:normal 15px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h3 { font:normal 23px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } The Season Rollover
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 13 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for helm and shoulders. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pet for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 13 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       Season 13 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

      Season 13 End & Season 14 Start Dates
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 13 will end on the following dates:
      North America: Sunday, June 3 @ 5:00 p.m. PDT  Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below:
      North America: Friday, June 15 @ 5:00 p.m. PDT  Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
      Ready for the Rollover?
      How have you fared during Season 13? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!
    • By Stan
      Patch 2.6.1a is live on consoles and players can finally get their hands on the Starcraft anniversary pet!
      Dominion's Revenge Pet
      The StarCraft anniversary got delayed on consoles, but now that Patch 2.6.1a is live, you can earn the Dominion's Revenge pet just by logging into the game.

      Blizzard (Source)
      Greetings, nephalem!
      Patch 2.6.1a is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. This patch should bring these console versions up to patch parity with PC.
      For the PC version of the patch notes, please check the launcher under Options -> Patch Notes on the Diablo III game tab. General
      StarCraft 20th Anniversary The StarCraft 20th Anniversary pet has been added to the game. All players should unlock this item upon entering their first game after patching. Bug Fixes
      Several bug fixes have been applied to the Season Journey in order to allow proper completion of tasks and Conquests
    • By Stan
      It seems that Twitch Prime members will receive a Portrait frame, Skeletal Wings, and a Shadow Diablo pet in an upcoming Twitch promotion.
      Redditor Kenaya came across a player with unique achievements and all the goodies listed above. He posted some interesting screenshots on Reddit.
      Achievements
      The player had three achievements related to a Twitch promotion that hasn't been officially confirmed yet.

      Twitch Promotion Portrait Frame

      Twitch Promotion Skeletal Wings & Shadow Diablo Pet

      (Source)
    • By positiv2
      This thread is for comments about our Wizard DMO Energy Twister Build.
    • By positiv2
      This thread is for comments about our Monk Tempest Rush Build with Sunwuko set.