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Ranked Season 3 Updates & Rewards

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Season 3 will begin with the release of the Ragnaros patch next week. Several changes have been made to party sizes or placement matches and new rewards were announced!

Matchmaking or placement matches are tweaked every Season. In Season 3, you won't be able to queue for Ranked in a party. You will be able to do that in Team League. Most of the changes were discussed at BlizzCon.

Blizzard LogoBlizzard Entertainment

SEASON ROLL DATES

Season 3 will begin as soon as our next patch becomes available for download in each region throughout next week. Check the season start and end dates below to make sure you’re able to dive into the rankings as soon as the season rolls.

EVENT DATE
Season 3 Start Week of December 12*
Season 3 End Week of March 13*

*Exact date may vary slightly by region.

SEASON 3 UPDATES

Party Size Changes for Hero and Team League

At BlizzCon this year, we mentioned a few party size adjustments that we’d like to try during a future season of ranked play. With the start of Season 3, we’ve decided to remove parties from Hero League and allow smaller party sizes to queue for Team League as a single-season trial. Here are the exact changes we’re going to make with the start of Season 3:

  • Hero League
    • Players can no longer queue for Hero League games in parties.
  • Team League
    • Parties containing two, three, or five players can now queue for Team League matches.
      • All players in two and three-player parties must be ranked within a single league of one another in order to queue for Team League. This rule works just like it did in Hero League during previous seasons.
      • Players in full parties can queue for Team League with any mixture of league rankings.
    • While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
    • Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
    • Players who are currently silenced or penalized for leaving games early can no longer queue for Team League for the duration of their penalties.

Once again, these changes are intended as a trial run during Season 3, and may be reverted next season if we are not happy with how they affect ranked play overall. We’d love to read your thoughts on party sizes in ranked play once you’ve had the chance to play a few matches during the new season. Head to the official Heroes forums to let us know what you think.

League Distribution Adjustments

We keep a close eye on league distribution throughout each season of ranked play, and we’d like to make a couple of changes that will improve the overall health of the league system going forward. With the start of Season 3, the population sizes of Silver and Gold leagues will be adjusted so that each will contain a similar number of players. Additionally, we’re going to reduce the population size of Diamond by half in order to help preserve some of the prestige that comes along with brawling your way into the upper leagues. We’ll continue to monitor league sizes going forward, and can make further adjustments in future seasons as needed.

Placement Matches

In addition to everything we’ve mentioned so far, there will be 10 placement matches waiting for you on the other side of the season roll that you’ll need to play through in order to receive your initial ranking. To help ensure our ranked modes have the most accurate matchmaking information possible, we’re also going to reset placements for players who have not queued for ranked in a while.

If you didn’t finish at least 15 Team League games last season, but played a substantial number of Hero League games, and your Hero League MMR is significantly different from your Team League MMR, we will use your Hero League MMR for your initial Team League placements.

Hero League will work this way as well. If you didn't finish at least 15 Hero League games, we will use your Unranked Draft MMR or Quick Match MMR for initial placements, depending on which mode you played more of during the previous season.

We also plan to once again loosen the system’s certainty level in everyone’s skill rating, so it’ll be a little easier to move up or down through the rankings during your first few matches this season.

SEASON 3 REWARDS

Players who manage to brawl their way up through the leagues during Ranked Season 3 can claim a new portrait, mount, and gold rewards for their achievements in Hero and Team League. Take a look at everything that’s up for grabs this season!

Hero League Portraits

Ranked_Portraits.png 

Team League Portraits

Ranked_Portraits.png

Elemental Stag Mount

Mounts_Lineup.png

Hero League                                                              Team League 

League Rewards         League Rewards
Bronze

500 Gold

Bronze Hero League Portrait

    Bronze  

500 Gold

Elemental Stag Mount

 

Bronze Team League Portrait

Silver

750 Gold

Silver Hero League Portrait

  Silver

750 Gold

Elemental Stag Mount

 

Silver Team League Portrait

Gold

1000 Gold

Gold Hero League Portrait

  Gold

1000 Gold

Elemental Stag Mount

 

Gold Team League Portrait

Platinum

1250 Gold

Elemental Stag Mount

Platinum Hero League Portrait

  Platinum

1250 Gold

Elemental Stag Mount

Platinum Team League Portrait

Diamond

1500 Gold

Elemental Stag Mount

Diamond Hero League Portrait

  Diamond

1500 Gold

Elemental Stag Mount

Diamond Team League Portrait

Master

1750 Gold

Elemental Stag Mount

Epic Elemental Stag Mount

Master Hero League Portrait

  Master

1750 Gold

Elemental Stag Mount

Epic Elemental Stag Mount

Master Team League Portrait

Grand Master

2000 Gold

Elemental Stag Mount

Epic Elemental Stag Mount

Grand Master Hero League Portrait

  Grand Master

2000 Gold

Elemental Stag Mount

Epic Elemental Stag Mount

Grand Master Team League Portrait

In addition to everything we’ve mentioned so far, there will be 10 placement matches waiting for you on the other side of the season roll that you’ll need to play through in order to receive your initial ranking. We also plan to once again loosen the system’s certainty level in everyone’s skill rating, so it’ll be a little easier to move up or down through the rankings during your first few matches this season.

Good luck and have fun during Ranked Season 3!

(Source)

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      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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