Jump to content
FORUMS
Sign in to follow this  
Starym

Substantial Legendary Changes Coming to PTR

Recommended Posts

djZO5zR.jpg
 

It seems there will be some major changes coming to legendaries in the next PTR build, including nerfs to the more powerful and "always useful ones" as well as buffs to situational ones:

Blizzard LogoLore (source)

As we mentioned this during the live Q&A last week, we feel the biggest shortcoming of the current Legendary system is that, for some specs, there are some items that are clearly better than others in nearly all situations. As a result, players who have received a different Legendary item feel unlucky, as they didn’t receive the “best” one.

So, we’re making some fairly substantial changes to Legendary items intended to bring them more in line with each other. Items that give a raw throughput increase (without significant situational restrictions or drawbacks) are having their overall power reduced, and we’re taking another pass at several of the more niche items to make sure that, when they’re usable, they feel powerful.

Essentially, we feel that if a Legendary is only usable in certain situations, it should feel extremely valuable in those situations. Conversely, if a Legendary is nearly always going to increase your overall performance, that increase should be relatively smaller. Up until this point, we’ve made the mistake of allowing several items to be both extremely impactful AND always useful, which has made other Legendaries feel “bad” by comparison. It’s also caused some specs to feel as though they need a particular Legendary in order to compete. Those are the issues we’d like to solve.

We’re actively working on these changes right now and expect to have them ready for the next PTR build. We’ll be doing additional class tuning where necessary as a followup, once these changes are in place.

Instead we are faced with the daunting possibility that we may simply never get a useful legendary. That is not fun, its repeatedly disappointing.
We agree. The problem is that some Legendaries don't feel useful. That's the issue we're looking to solve here.
 
I really hope you guys learn from the system and the next iteration of legendaries is purely defensive/utility and no outright dps legendary affixes. They would be much more fair/balanced if they were that way.
There's definitely a lot we've learned here. Ion even said pretty much exactly this in the last Q&A - if we did it all over again, we'd probably only make "Utility" Legendaries.
 
With some, as The Instructor's Fourth LessonThe Instructor's Fourth Lesson for Unholy DKs, it is MANDATORY. This legendary is -required- for us to perform even remotely on par with other DPS classes.
Right. As I said, that's another problem we're trying to fix. If a spec is only competitive with a specific Legendary, then we need to bring up their numbers. To do that, we need to also nerf that Legendary.
 
Just use a legendary token system. Problem solved.
Disagree. "Just let me pick the best Legendary" doesn't solve this particular problem; there shouldn't be one or two Legendaries that are far and away the best one in all situations. With the way these items are in 7.1, if we add such a system, everyone will just pick the best 2 for their spec and the rest will still suck. We'd rather that none of them sucked.

And just to be clear: something like what you (and others) are describing here is not off the table. Ion even mentioned at BlizzCon that we may end up doing something along those lines in a later patch. It just doesn't solve this problem.
 
Another problem not mentioned here is being spec-locked because of legendaries. I have X on my spec, so can't freely switch without feeling behind. AP already contributes to this problem but at least can be caught up -- legendaries, with soft caps and what not, just make it impossible to switch.
 
Yeah, we definitely share your concern here. We don't have a solution yet (and aren't likely to for 7.1.5), but it's something we're talking about.

Share this post


Link to post
Share on other sites

Just remove sephuz and prydaz then the problem is solved. You can only get usefull or less usefull but not fkin useless legendaries without main stat. This should have been since the beginning.

Edited by Marton576
idk

Share this post


Link to post
Share on other sites
2 minutes ago, Marton576 said:

Just remove sephuz and prydaz then the problem is solved. You can only get usefull or less usefull but not fkin useless legendaries without main stat.

Wrong for so many speccs. Take affliction for example.

8 Legendaries. Sephuz/Prydaz are pure shit. 4 other Affli Legendaries are shit. There is only 2/8 Legendaries for affliction that will be used to improve the gear.

 

If its not off the table, why they not just do it now. Everybody who has a shitty legendary (has shitty legendarIES) wants it. Everybody who has the BiS doesnt care.

Share this post


Link to post
Share on other sites

Amazes me how much people love to complain about being handed top-tier items that you have to do literally no work to obtain.  Bunch of entitled milennial brats.

Share this post


Link to post
Share on other sites
15 minutes ago, MrEdren said:

being handed top-tier items that you have to do literally no work to obtain.

The sad part is many of the legendaries are NOT top tier - and once you have one it supposedly affects your "bad luck protection," and consequently, your ability to obtain an ACTUAL top-tier piece of gear. 

I'm a good example.  I have two legendaries, more than some for sure, but they're both defensive (at best,) and in cases of raiding, my Justice Gaze is a pure stat stick, unless some random adds happen to come out that I can get to before ranged drop below 75%.  Mythic + perhaps, much better, but raiding its a stat stick for virtually all intents and purposes. Perhaps adds on Dragons of Nightmare?  Bloods on Ilgynoth?  Not much else.

ETA: on top of that - mastery is literally my worst stat.  Barring Avoidance or Leech or Speed, Mastery is bottom of the barrel and this legendary is riddled with it. 

It's only 'top tier' in the way that it has the Strength and Survivability of Stamina. 

Edited by PatrickHenry
INFO

Share this post


Link to post
Share on other sites
1 hour ago, MrEdren said:

Amazes me how much people love to complain about being handed top-tier items that you have to do literally no work to obtain.  Bunch of entitled milennial brats.

I can imagine complaining would be fairly OK if, for example, you're required to re-level another of the same class since you have a better chance of getting one of the "good" legendaries.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We have confirmation that the only way to get the World Boss mounts in Mists of Pandaria Remix is via Bronze! 
      World Bosses (Source)
      Telinastus: In Remix, yes. But don’t forget that you can go pummel those same bosses on your Dragonflight characters.
      A basic rule-of-thumb for Remix is: quests drop their original loot, but bosses do not.
    • By Starym
      We have an almost quad-feature in the hotfixes today, as retail, Remix and Cataclysm Classic have quite a few improvements, and even Season of Discovery sneaks in with one! From trinket changes in 10.2.7 to cloak achievement and Yak Fur fixes in Remix, class adjustments and double BG honor in Cata, there's plenty to see.
       June 3 (Source)
      Dungeons and Raids
      Neltharus Fixed an issue where canceling Dragon Strike using invisibility will lead to Chargath not casting Grounding Chain. Items
      Fixed an issue where Augury of the Primal Flame would not proc certain effects such as Seal of Diurna's Chosen and Seal of Filial Duty. Fixed an issue where Tome of Unstable Power could proc from non-class spell effects such as self-damage from Vessel of Searing Shadow. Player versus Player
      Victories in Solo Shuffle now reward 5 crests (was 3) and victories in Rated 2v2 and Rated 3v3 Arenas now reward 2 crests (was 1). WoW Remix: Mists of Pandaria
      Mini Mana Bomb (Horde) and Theramore Tabard (Alliance) are now available from Horos at any Infinite Bazaar for players who have completed Theramore's Fall for their given faction on any Timerunner. Developers’ notes: There is no more need to complete it at exactly level 35. Fixed an issue where some steps of the Infinite Power achievements could be skipped for players. Tuft of Yak Fur, am I right? Now they stack. Cataclysm Classic
      Honor rewards from completing a random battleground or a holiday battleground have been increased by 100%. Fixed an issue with Admiral Ripsnarl's visual effect. Fixed a bug preventing the completion of the achievement Acrocalypse Now. Priest Atonement healing will now de-prioritize pets, and will only heal them if their health is very low compared to available player targets. It will treat them as if their health percentage is 50% higher when evaluating targets. Fixed an issue with Shadowy Apparitions that prevented them from being summoned under certain circumstances. Shaman Fixed a problem with Precision where it was granting an unintended additional 1/2/3% chance to hit. Season of Discovery
      Addressed an issue that caused quest "Goblin Solutions" to sneakily steal extra mines from you.
    • By Staff
      Blizzard have announced new dungeon tuning coming with this week. Neltharus and Uldaman are getting some changes starting with the weekly reset. 
      Tuning (Source)
      With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, June 4 in this region), we will make the following tuning adjustments to Neltharus and Uldaman: Legacy of Tyr dungeons.
      Dungeons
      Neltharus Chargath Slag Eruption duration reduced to 3 seconds (was 4 seconds). Fetter duration increased to 15 seconds (was 12 seconds). Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast. Uldaman: Legacy of Tyr Bromach Quaking totem’s health reduced by 10%. Emberon Addressed an issue where Purging Flames’ visual does not line up with the beam area.
    • By Staff
      Here comes a brand new War Within trailer, featuring Xal'atath, Alleria, Anduin, and more! We get a classic villain monologue, as she dives into our heroes' perceived faults, and we even get a look at Magni and a pissed off Thrall!
      The War Within Beta launches this week, on June 5th, so make sure you've opted in!
    • By Staff
      Dungeon speed runs in MoP Remix are getting crazier, with two players completing the Temple of the Jade Serpent in under 30 and 29 seconds, respectively!
      SecurePesto has finished Temple of the Jade Serpent with their Level 20 Monk under 30 seconds, beating the previous dungeon record by  nearly 16 seconds.
      However, the run didn't get unnoticed, and ConzilF2P's asnwer was in the form of a run that took a little over 28 seconds. It's kind of crazy to see what the folks can do with their Level 20 twinks in MoP Remix!
       
×
×
  • Create New...