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d3 Diablo 20th Anniversary Video Retrospective

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Blizzard staff talk about the franchise, how it started Battle.net, what the chat gem really does, and much more.

 

Today is Diablo 1's 20th anniversary and to add to the various events that will be going on throughout all Blizzard franchises during January, we also got a video retrospective of the franchise! Everyone at Blizzard who contributed to the series in one way or another took some time to talk about their experiences and the history of the ultimate ARPG and we get to find out a lot of things you may or may not have known, such as the original game was initially planned as a turn-based claymation RPG at a time where that genre was considered dead, what the mystery of the chat gem really is, how Diablo created Battle.net and much more.

 

So, what are some of your favorite moments in the Diablo world? The first tie you met the Butcher, the first unique piece of loot that dropped (hello Arkaine's Valor!), or just slyaing that big red dude at the end?

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Posted (edited)

This game made me scared as fuck when I was a kid (roughly 12). The first Diablo game was intense because you felt there was something lurking on every corner; the soundtrack and sound effects captured this feeling perfectly. And the retro graphics made this game even more scary because everything feels so rustic yet impactful. Games like Diablo and Flashback had this weird vibe that made you feel very uncomfortable while playing. It was a combination of pixelated gore, choppy yet somehow fluid animations and a low-qualitu midi-esque music that gave the 90's games that morbid energy the current generation of will never be able to capture with their fancy graphics and orchestral music.

As with most people, the most memorable moment of Diablo 1 was meeting The Butcher. Opening that tiny wooden door and hearing that demonic voice saying "Ah... Fresh meat!" followed by seeing a bloody room filled with impaled corpses still sends chills down my spine. I knew shit was going to be tough the moment I spoke with the Dying Townperson that gives you The Butcher quest. The Butcher marks the "Optional Super Boss" moment of video games. In old games (specially in the arcade era) you'd often find yourself in a disadvantage in boss fights because they were supposed to be cheap so the game would last longer (a smartass and despicable strategy) and you couldn't skip them. But since The Butcher fight was optional, and the fact that in Diablo you could grow stronger and obtain better gear, it was satisfying for those who couldn't handle The Butcher the very first time to grind a bit in later levels and return to kick his ass.

Edited by Valhalen
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5 hours ago, Valhalen said:

This game made me scared as fuck when I was a kid (roughly 12).

Music was the big one for me. Even now, I think music can have so much more of an impact than any kind of visual effect. There's nothing like it!

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Posted (edited)

10 hours ago, Valhalen said:

This game made me scared as fuck when I was a kid (roughly 12).

I was an adult - by age, roughly speaking, since I've never been much of an adult in most other ways (I Write and Draw Comic Books, so being a Kid is kind-of a Prerequisite)... and I remember my Wife and I playing D1 and when we would go after the Big D, both of us would actually get nervous as we died a lot.  I don't do that in D3 at all.  I wonder why?

Edited by albabe
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4 hours ago, Blainie said:

Music was the big one for me. Even now, I think music can have so much more of an impact than any kind of visual effect. There's nothing like it!

Agreed.  Music is very important in setting atmosphere.  Diablo did a great job of having creepy music with the cries of the damned and other various horrifying sound effects.   The story setting and over all feeling made me as a kid not want to play when I was alone or at night. 

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3 hours ago, albabe said:

I was an adult - by age, roughly speaking, since I've never been much of an adult in most other ways (I Write and Draw Comic Books, so being a Kid is kind-of a Prerequisite)... and I remember my Wife and I playing D1 and when we would go after the Big D, both of us would actually get nervous as we died a lot.  I don't do that in D3 at all.  I wonder why?

I assume you're being sarcastic regarding D3, haha. But yeah, one of the big problems with D3 (and even D2, in a way) is the lack of atmosphere of dread and fear that D1 made us all feel. He IS the Lord of Fear, after all, and that is what D1 was all about: fear and uncertainty (since even quests were random). I pray that the next game in the franchise manages to re-capture everything that made Diablo scary, even if it means downgrading the graphics to bring back that nostalgic vibe of the 90's.

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17 hours ago, Darkjester79 said:

Agreed.  Music is very important in setting atmosphere.  Diablo did a great job of having creepy music with the cries of the damned and other various horrifying sound effects.   The story setting and over all feeling made me as a kid not want to play when I was alone or at night. 

It also ties in so perfectly with that idea of "things that go bump in the night". That amazing feeling of not knowing where the sound is coming from is just awesome. Left4Dead did this perfectly whenever you could hear a witch crying somewhere.

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14 hours ago, Valhalen said:

But yeah, one of the big problems with D3 (and even D2, in a way) is the lack of atmosphere of dread and fear that D1 made us all feel. 

I feel like Diablo 3 focused too much on the heroes, if that makes sense. If you listen to the music of the ROS cinematic, (https://www.youtube.com/watch?v=Cb7QJwQ58T0), it's too "epic". The focus is so heavily placed on Tyrael saving the few, rather than Malthael killing many. This was a big swap I think.

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1 hour ago, Blainie said:

I feel like Diablo 3 focused too much on the heroes, if that makes sense. If you listen to the music of the ROS cinematic, (https://www.youtube.com/watch?v=Cb7QJwQ58T0), it's too "epic". The focus is so heavily placed on Tyrael saving the few, rather than Malthael killing many. This was a big swap I think.

Indeed you are right. D3's entire narrative is the classic "Chosen One" bullshit with "Nephalem dis, Nephalem dat". It is so obvious but I never really realized it.

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19 hours ago, Valhalen said:

I assume you're being sarcastic regarding D3, haha

Not sure what you mean... but I have a tendency to be a bit dense sometimes.

 

I dig the raccoon Avatar.  I worked on the Rocket Raccoon Miniseries Comic way back in the Jurassic.

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15 hours ago, albabe said:

Not sure what you mean... but I have a tendency to be a bit dense sometimes.

 

I dig the raccoon Avatar.  I worked on the Rocket Raccoon Miniseries Comic way back in the Jurassic.

I mean that D3 doesn't give you the same feelings as D1.

Thanks for the compliment! Rocket is probably my favorite Marvel character, even before the Guardians movie. Which miniseries you worked on?

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Posted (edited)

13 hours ago, Valhalen said:

Thanks for the compliment! Rocket is probably my favorite Marvel character, even before the Guardians movie. Which miniseries you worked on?

The very first.  With Big Bill Mantlo and Molten Mike Mignola.  (Sorry... slipped into my Stan Impersonation there).

Edited by albabe

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I got a question for you folks:  I read through the "Diablo Anniversary Event Complete Guide," and maybe I missed it, but I still have some questions:

 

http://www.icy-veins.com/d3/diablo-anniversary-event-complete-guide

Does all the little nooks and crannies of this Event need to be done in a specific Order to get all the Pets and Goodies?

And, does it all need to be done all in one fell swoop?  Can a person do it over the course of a couple of Sittings or Days?

(Sorry... I'm a little ADHD and Specifics need to be, um, specific for me to get a good glean of stuff).

Thanx!

 

 

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Posted (edited)

13 hours ago, Valhalen said:

I mean that D3 doesn't give you the same feelings as D1.

My Wife still jokes about how nervous she would get trying to kill the Big D!

Edited by albabe
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15 hours ago, albabe said:

And, does it all need to be done all in one fell swoop?  Can a person do it over the course of a couple of Sittings or Days?

You can do each part in separate settings as long as you restart the instance. You can't stop half-way through one and continue it another time.

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I came here to get something like this question answered. Let me be more verbose.

I made a new character, and took the qeust to go to the old ruins. When I couldn't find the portal, I realized I was in campaign mode. *sigh* I deleted that character, made a new one, made sure I was in adventure mode, and went right to the portal.

a) should I have tried to farm the cultists first? That would have put me up levels when I started the labyrinth...

I fell asleep around the Unholy Altar, or so, (not quite faceplant on the keyboard...) and, of course, was disconnected when I woke up. I hadn't found your guide yet, and now I'm kicking myself that I was ALMOST DONE *sigh*. I obviously had a new game when I restarted, and went back to the labyrinth (with a short detour for Wirt's Leg) and am now level 28 on Labyrinth level 9.

b) Will this still count for the 'eerie red glow' achievement?

Any other potential 'gotchas' that I need to be aware of?

Thanks!

-Barleduq

Edited by Barleduq
Clarification

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Thank you! 

I looked there for any reference to the next achievement, "I Sense a Soul in Search of Answers", but found nothing when searching for that string. I'm assuming it needs to be done on adventure mode also? I'll be trying it, but hoping for a reply so I don't waste too much time. :D  

I have one clarification that someone who is regularly on that site might wish to include: I did disconnect from the game, and went back in (the next day) with the same character. I did get the achievement for finishing it. At this point, all I have left are the two portrait frames. In 1 full, and 1 partial run, I got 13 unique monsters. 

ETA: I just had page 6 of the cultists notes drop in the Fields of Misery; page 4 in the Caverns of Araneae; which is not listed in your guide.

 

Edited by Barleduq
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Diablo 1 was the last game on which I left the music playing. Every game since music is off. 

 

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    • By Stan

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    • By Stan

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      NOTE: Red text indicates a change between the last and live patch notes.
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      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.
    • By Stan

      Necromancers have - as of the latest beta build - four different sets. In this preview, we're looking at their appearance and set bonuses. 
      Bones of Rathma (Bone / Pet)
      2P - Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage. 4P - You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. 6P - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.
      Grace of Inarius (Saint)
      2P - Bone Armor's damage is increased by 1,000%. 4P - Bone Armor grants an additional 2% damage reduction per enemy hit. 6P - Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasing the damage they take from the Necromancer by 850%.
      Pestilence Master’s Shroud (Melee)
      2P - Each corpse you consume fires a Corpse Lance at a nearby enemy. 4P - Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. 6P - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1,000%.
      Trag’Oul’s Avatar (Blood)
      2P - Blood Rush gains the effect of every rune. 4P - While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. 6P - Spending 10% Life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of Life-spending attacks by 200%, but also increases the Life you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
    • By Stan

      A closer look at the new game mode, where you'll play someone else's build.
      The Challenge Rifts game mode is added to the game in Patch 2.6.0. Players don't need to purchase Rise of the Necromancer as Challenge Rifts are standard patch content that launches alongside the Necromancer DLC.
      The point is to race against the clock in a fixed Greater Rift with a unique character. You receive rewards if you beat the original timer. No customization is available, because the character comes with preset gear, Paragon level, Greater Rift difficulty and skills.

      If you beat the timer, you get a Challenge Rift Cache that contains Blood Shards, Bounty & Crafting materials.
      Gear, Kanai's Cube affixes, skills, runes and passives can be previewed under Hero details.

      If you enter the Challenge Hub, you can adjust spell positioning on your action bar and practise the build on either a Punisher for single-target damage (he's on the left side of the room) or Revenant Soldiers for AoE damage (located on the right).


      A mirror inside the room serves the same purpose as Hero details in the menu and displays information about the character's gear, skills, passives and runes.

      The timer begins when you click the Challenge Obelisk. Moving to Town (T) restarts the challenge and the cast isn't interrupted.