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Starym

Diablo 20th Anniversary Video Retrospective

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Blizzard staff talk about the franchise, how it started Battle.net, what the chat gem really does, and much more.

 

Today is Diablo 1's 20th anniversary and to add to the various events that will be going on throughout all Blizzard franchises during January, we also got a video retrospective of the franchise! Everyone at Blizzard who contributed to the series in one way or another took some time to talk about their experiences and the history of the ultimate ARPG and we get to find out a lot of things you may or may not have known, such as the original game was initially planned as a turn-based claymation RPG at a time where that genre was considered dead, what the mystery of the chat gem really is, how Diablo created Battle.net and much more.

 

So, what are some of your favorite moments in the Diablo world? The first tie you met the Butcher, the first unique piece of loot that dropped (hello Arkaine's Valor!), or just slyaing that big red dude at the end?

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This game made me scared as fuck when I was a kid (roughly 12). The first Diablo game was intense because you felt there was something lurking on every corner; the soundtrack and sound effects captured this feeling perfectly. And the retro graphics made this game even more scary because everything feels so rustic yet impactful. Games like Diablo and Flashback had this weird vibe that made you feel very uncomfortable while playing. It was a combination of pixelated gore, choppy yet somehow fluid animations and a low-qualitu midi-esque music that gave the 90's games that morbid energy the current generation of will never be able to capture with their fancy graphics and orchestral music.

As with most people, the most memorable moment of Diablo 1 was meeting The Butcher. Opening that tiny wooden door and hearing that demonic voice saying "Ah... Fresh meat!" followed by seeing a bloody room filled with impaled corpses still sends chills down my spine. I knew shit was going to be tough the moment I spoke with the Dying Townperson that gives you The Butcher quest. The Butcher marks the "Optional Super Boss" moment of video games. In old games (specially in the arcade era) you'd often find yourself in a disadvantage in boss fights because they were supposed to be cheap so the game would last longer (a smartass and despicable strategy) and you couldn't skip them. But since The Butcher fight was optional, and the fact that in Diablo you could grow stronger and obtain better gear, it was satisfying for those who couldn't handle The Butcher the very first time to grind a bit in later levels and return to kick his ass.

Edited by Valhalen
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5 hours ago, Valhalen said:

This game made me scared as fuck when I was a kid (roughly 12).

Music was the big one for me. Even now, I think music can have so much more of an impact than any kind of visual effect. There's nothing like it!

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10 hours ago, Valhalen said:

This game made me scared as fuck when I was a kid (roughly 12).

I was an adult - by age, roughly speaking, since I've never been much of an adult in most other ways (I Write and Draw Comic Books, so being a Kid is kind-of a Prerequisite)... and I remember my Wife and I playing D1 and when we would go after the Big D, both of us would actually get nervous as we died a lot.  I don't do that in D3 at all.  I wonder why?

Edited by albabe
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4 hours ago, Blainie said:

Music was the big one for me. Even now, I think music can have so much more of an impact than any kind of visual effect. There's nothing like it!

Agreed.  Music is very important in setting atmosphere.  Diablo did a great job of having creepy music with the cries of the damned and other various horrifying sound effects.   The story setting and over all feeling made me as a kid not want to play when I was alone or at night. 

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3 hours ago, albabe said:

I was an adult - by age, roughly speaking, since I've never been much of an adult in most other ways (I Write and Draw Comic Books, so being a Kid is kind-of a Prerequisite)... and I remember my Wife and I playing D1 and when we would go after the Big D, both of us would actually get nervous as we died a lot.  I don't do that in D3 at all.  I wonder why?

I assume you're being sarcastic regarding D3, haha. But yeah, one of the big problems with D3 (and even D2, in a way) is the lack of atmosphere of dread and fear that D1 made us all feel. He IS the Lord of Fear, after all, and that is what D1 was all about: fear and uncertainty (since even quests were random). I pray that the next game in the franchise manages to re-capture everything that made Diablo scary, even if it means downgrading the graphics to bring back that nostalgic vibe of the 90's.

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17 hours ago, Darkjester79 said:

Agreed.  Music is very important in setting atmosphere.  Diablo did a great job of having creepy music with the cries of the damned and other various horrifying sound effects.   The story setting and over all feeling made me as a kid not want to play when I was alone or at night. 

It also ties in so perfectly with that idea of "things that go bump in the night". That amazing feeling of not knowing where the sound is coming from is just awesome. Left4Dead did this perfectly whenever you could hear a witch crying somewhere.

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14 hours ago, Valhalen said:

But yeah, one of the big problems with D3 (and even D2, in a way) is the lack of atmosphere of dread and fear that D1 made us all feel. 

I feel like Diablo 3 focused too much on the heroes, if that makes sense. If you listen to the music of the ROS cinematic, (https://www.youtube.com/watch?v=Cb7QJwQ58T0), it's too "epic". The focus is so heavily placed on Tyrael saving the few, rather than Malthael killing many. This was a big swap I think.

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1 hour ago, Blainie said:

I feel like Diablo 3 focused too much on the heroes, if that makes sense. If you listen to the music of the ROS cinematic, (https://www.youtube.com/watch?v=Cb7QJwQ58T0), it's too "epic". The focus is so heavily placed on Tyrael saving the few, rather than Malthael killing many. This was a big swap I think.

Indeed you are right. D3's entire narrative is the classic "Chosen One" bullshit with "Nephalem dis, Nephalem dat". It is so obvious but I never really realized it.

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19 hours ago, Valhalen said:

I assume you're being sarcastic regarding D3, haha

Not sure what you mean... but I have a tendency to be a bit dense sometimes.

 

I dig the raccoon Avatar.  I worked on the Rocket Raccoon Miniseries Comic way back in the Jurassic.

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15 hours ago, albabe said:

Not sure what you mean... but I have a tendency to be a bit dense sometimes.

 

I dig the raccoon Avatar.  I worked on the Rocket Raccoon Miniseries Comic way back in the Jurassic.

I mean that D3 doesn't give you the same feelings as D1.

Thanks for the compliment! Rocket is probably my favorite Marvel character, even before the Guardians movie. Which miniseries you worked on?

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13 hours ago, Valhalen said:

Thanks for the compliment! Rocket is probably my favorite Marvel character, even before the Guardians movie. Which miniseries you worked on?

The very first.  With Big Bill Mantlo and Molten Mike Mignola.  (Sorry... slipped into my Stan Impersonation there).

Edited by albabe

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I got a question for you folks:  I read through the "Diablo Anniversary Event Complete Guide," and maybe I missed it, but I still have some questions:

 

https://www.icy-veins.com/d3/diablo-anniversary-event-complete-guide

Does all the little nooks and crannies of this Event need to be done in a specific Order to get all the Pets and Goodies?

And, does it all need to be done all in one fell swoop?  Can a person do it over the course of a couple of Sittings or Days?

(Sorry... I'm a little ADHD and Specifics need to be, um, specific for me to get a good glean of stuff).

Thanx!

 

 

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13 hours ago, Valhalen said:

I mean that D3 doesn't give you the same feelings as D1.

My Wife still jokes about how nervous she would get trying to kill the Big D!

Edited by albabe
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15 hours ago, albabe said:

And, does it all need to be done all in one fell swoop?  Can a person do it over the course of a couple of Sittings or Days?

You can do each part in separate settings as long as you restart the instance. You can't stop half-way through one and continue it another time.

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I came here to get something like this question answered. Let me be more verbose.

I made a new character, and took the qeust to go to the old ruins. When I couldn't find the portal, I realized I was in campaign mode. *sigh* I deleted that character, made a new one, made sure I was in adventure mode, and went right to the portal.

a) should I have tried to farm the cultists first? That would have put me up levels when I started the labyrinth...

I fell asleep around the Unholy Altar, or so, (not quite faceplant on the keyboard...) and, of course, was disconnected when I woke up. I hadn't found your guide yet, and now I'm kicking myself that I was ALMOST DONE *sigh*. I obviously had a new game when I restarted, and went back to the labyrinth (with a short detour for Wirt's Leg) and am now level 28 on Labyrinth level 9.

b) Will this still count for the 'eerie red glow' achievement?

Any other potential 'gotchas' that I need to be aware of?

Thanks!

-Barleduq

Edited by Barleduq
Clarification

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17 hours ago, Barleduq said:

b) Will this still count for the 'eerie red glow' achievement?

Most of what you are asking is answered in this thread:

http://gaming.stackexchange.com/questions/297167/how-do-i-get-the-achievement-an-eerie-red-glow-blurs-your-vision

I used it to double check my info before doing it.

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Thank you! 

I looked there for any reference to the next achievement, "I Sense a Soul in Search of Answers", but found nothing when searching for that string. I'm assuming it needs to be done on adventure mode also? I'll be trying it, but hoping for a reply so I don't waste too much time. :D  

I have one clarification that someone who is regularly on that site might wish to include: I did disconnect from the game, and went back in (the next day) with the same character. I did get the achievement for finishing it. At this point, all I have left are the two portrait frames. In 1 full, and 1 partial run, I got 13 unique monsters. 

ETA: I just had page 6 of the cultists notes drop in the Fields of Misery; page 4 in the Caverns of Araneae; which is not listed in your guide.

 

Edited by Barleduq
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However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes
      Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes
      Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting
    • By Stan
      We have Demon Hunters in this week's rift, and this time around, things are easier in EU as opposed to last week. DO NOT COMPLETE THIS CHALLENGE RIFT UNTIL SEASON 18 STARTS ON FRIDAY.
      Challenge Rift 113 EU Guide
      Gear
      Natalya's Vengeance Set (6/7) The Traveler's Pledge Marauder's Spines Marauder's Encasement Promise of Glory Thundergod's Vigor The Compass Rose Natalya's Reflection + Wreath of Lightning (Rank 70) Balefire Caster Kanai's Cube Powers
      Dawn Cindercoat Convention of Elements Skills
      VengeanceFrom the Shadows Companion VaultTrail of Cinders Rain of VengeanceShade Hungering ArrowSpray of Teeth StrafeDemolition Passives
      Steady Aim Thrill of the Hunt Ballistics Cull the Weak Use Strafe on the move, it's your main spender. Hungering Arrow deals a fair amount of damage and the spell will be your generator. Your main damage-dealing ability is Rain of Vengeance and you must use it every 10 seconds to make use of the damage and toughness bonuses of your 6-piece. Vault should be used to move around the rift. You will take 50% less damage on the go and deal 100% increased damage when standing still. Check out Mnemonic's video of the clear.
      Challenge Rift 113 US Guide
      Gear
      Natalya's Vengeance Set (6/7) Spaulders of Zakara The Traveler's Pledge + Bane of the Trapped (Rank 70) The Cloak of the Garwulf Pinto's Pride Natalya's Reflection + Bane of the Powerful (Rank 30) The Compass Rose + Bane of the Stricken (Rank 28) Helltrapper + Natalya's Slayer Kanai's Cube Powers
      Envious Blade Frostburn Moonlight Ward Skills
      VaultTumble SentryPolar Station CompanionWolf Companion Rain of VengeanceFlying Strike Evasive FireFocus Cluster ArrowMaelstrom Passives
      Ballistics Cull the Weak Custom Engineering Steady Aim Vault is going to help you move around the map. Place Sentries under your enemies to proc Bane of the Trapped, followed by Rain of Vengeance. As you shoot Evasive Fire and Cluster Arrow on enemies, it brings up your Rain of Vengeance, allowing you to cast it again. Use CompanionWolf Companion on cooldown. If you're in for a long fight, stay far away and stand still to deal 100% increased damage (Endless Walk Set Bonus). Check out Raxx's clear for layout and more information!
    • By Stan
      The Season of the Triune will launch next week alongside Patch 2.6.6 on August 23.
      Highlights
      Season 18 starts on August 23. In Season 18, players will benefit from the Power of the Triune buff, which gives all your abilities a chance when hitting enemies to spawn a circle that provides one of three random buffs. Note that only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active. Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active. Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly. 13 new legendary powers are coming in Patch 2.6.6. You can find more details in the patch notes below. There's a new legendary gem called Legacy of Dreams to make the Legacy of Nightmares (Season 17) buff more permanent. Beginning with Season 17, Blizzard began re-introducing previous Seasonal rewards and for Season 18, they decided to make Season 6 rewards return to the Season Journey. If you pre-purchased Spoils of War, Patch 2.6.6 includes a Mal'Ganis pet reward. Blizzard (Source )
      Season 18 begins August 23, alongside the latest Diablo III patch. Read on to learn more about the all-new Season of the Triune buff, the heap of brand-new Legendary powers, and a handful of crafted item reworks in store for Patch 2.6.6!

      New Season Theme
      Season 18 introduced the Season of the Triune, a call-back to an ancient cult forged over three millennia ago by the Prime Evils of the Burning Hells. Masquerading as three benevolent deities dedicated to Determination, Creation, and Love, the Prime Evils sought to infiltrate the hearts of men in a bid to tilt the odds in their favor in the ongoing Eternal Conflict. Ultimately defeated by Uldyssian during the Sin War, the remnants of the Cult of the Triune still operate today as the more well-known Coven, whom continue the work of Adria and Maghda even after their deaths.
      For the duration of Season 18, all players will benefit from the Power of the Triune buff, which will periodically summon circles around the battlefield that provide one of three random buffs:
      Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly We wanted to try something different this Season, and especially wanted to provide a change to your gameplay from the very first moment you begin your journey. This buff alters gameplay from level 1 to level 70 and beyond, providing an enticing reason to move around the battlefield to leverage these powerful boosts. We’re looking forward to seeing how players utilize these ancient powers from their first level to their final Greater Rift push!
      Season 18 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 18, this means awards that were originally available from Season 6 are returning to the Season Journey.

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely acc rued a few extra stash tabs. You’ll earn one additional tab each Season by finising the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty Money Ain’t A Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Want to prepare your Conquest plan for Season 18? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 18:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Patch Notes
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. Changes from the PTR have been highlighted in RED.
      PATCH 2.6.6
      Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General
      A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged Spoils of War Edition (PC Only) Seasons
      The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We've changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback! Items
      Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn't behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave. The Flavor of Time New Legendary Power: Pylon effects last twice as long. Note: Only wearers of this item gain this effect. This is intended. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Note: This item's power does not work on followers. This is intended. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback! Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended. Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. PTR Update: This item now displays a buff icon. Thank you for the feedback! Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes
      Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes
      Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting FAQ
      Q: When does Season 18 start?
      A: Season 18 begins Friday, August 23 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, August 23 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 18 end?
      A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 18 arrives, we will remove old personal bests from Season 9, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of the Triune? How do you think you’ll utilize the powers the Triune will bestow upon you? Share your thoughts below and we’ll see you in Season 18!
      The Season of the Triune begins next week and here are the official Patch 2.6.6 notes.
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