Sign in to follow this  
Followers 0
Starym

d3 Patch 2.4.3 Overview [Official]

13 posts in this topic

f7vL5fg.jpg

A look at the patch coming this week, complete with a new Anniversary event video, new Legendary abilities added to old items and some pretty great quality of life improvements!

 

The new patch is coming this week, as the season is set to start on Friday, and the Diablo team have given us a look into what's coming with it. The Anniversary event is showing up as expected, as well as the usual legendary changes and additions and Greater Rift improvements, but the interesting part is something we really all could have used back in the Vanilla Inferno days: mobs can now die in mid-leap!

Blizzard LogoBlizzard (source)

Our next patch is coming soon! Read on to learn more about our Anniversary in-game event, several updated class and set items, updates to Greater Rifts, and the quality of life updates you’ll see in Patch 2.4.3.

XVZ5EJCXP7FB1372898195077.png

The Darkening of Tristram

An ancient evil stirs in the ruins of Old Tristram, and a mysterious portal has appeared that leads to the halls of an all-too familiar cathedral. Deep beneath the catacombs, the Dark Lord awaits any intrepid adventurer who dares to challenge him.

SSIO6J0Y4K7E1482364094393.jpg
Say it with me: FRESH MEAT!

For the month of January, experience an homage to the original events of Diablo, brought to you in glorious RetroVision™ and filled to the brim with nostalgia-inducing features. An evocative audiovisual extravaganza awaits you, as everything from familiar enemies to iconic items have been brought to life in the Diablo III engine. Transmogrification rewards, achievements, and a handful of extra surprises lurk in the depths of this perilous, pixelated dungeon.

Updated Items

As with previous patches, Patch 2.4.3 brings another round of updates to several Legendary and Set Items, including some new Legendary powers! Check out a few of the items we’ve updated, and don’t forget to read our PTR patch notes for the full list of class sets we’re changing.

KG9A9VIYL1QY1482364012998.jpg   16UT1EQYW6WO1482364012835.jpg   FEDZLRCSLT081482364012814.jpg

DWVLRHGOBW901482364012956.jpg   PVWO82XK9CKB1482364013045.jpg   BRPJHVZLRKAL1482364012917.jpg


Greater Rift Revisions

Greater Rifts are the bread and butter of any seasoned Diablo III player’s end-game experience. We’ve got a handful of updates in store to help smooth out your gameplay experience in these ever-changing dungeon delves.


D2AR580TPUGQ1482364007087.gif
One mob, two mob, dead mob, new mob!

Monster distribution has been spread out more evenly, and the size of each floor is now more consistent. On average, a rift should take between two to four floors to clear. The tile types you see will vary more frequently, making it much less likely to see the same floors follow each other back-to-back. Finally, those of you with survivability in mind will find extra reward in staying alive; players who avoid death in a Greater Rift will be rewarded with one additional chance to upgrade their Legendary Gems!

Quality of Life Changes

In addition to a slew of bug fixes, several quality of life changes are coming to Diablo III, affecting everything from monsters to the way you dye your gear!

Leaping enemies like Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers can now be slain in mid-air, making for some pretty epic killing blows. Sharpen your blades, because enemies with unattackable phases like Sandsharks, Snakemen, and Rockworms will spend less time avoiding you and more time baring their fangs.

TGB2RNUAL08C1482364007057.gif
Dead before they hit the ground.

Several enemy affixes have been tweaked, including updates to Shielding, Reflects Damage, and Electrified. In addition, an entirely new affix, Juggernaut, is entering the fray. These monsters are nigh unstoppable as they are immune to all crowd control effects, but they move more slowly than other enemies and are more susceptible to damage.

Finally, Sanctuary’s finest fashionistas will find that their cache of dyes have moved to a new location! Dyes are now held by Myriam, the Mystic, and she’s happy to help you coordinate your boots and cloak to perfect chromatic harmony. Or dissonance. We won’t judge.

AZ0914KN6DJ71482364007087.gif
Whether you're fighting for the Zakarum or Whimsyshire, Myriam is happy to oblige.

XVZ5EJCXP7FB1372898195077.png

New adventures and loot are right around the corner with the next patch! We can’t wait to see what builds you’ll put together and the stories you’ll unfurl as we move into Season 9. What new changes are you most excited for? Let us know in the comments below, or ask any questions you might have about what’s in store. We’ll see you in Sanctuary!

 

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

I have been wishing for the dye to become part of the transmog interface for awhile now :D although I am a bit disappointed its going to cost gold to use this is a welcome change indeed, thank you!

 

Edited by BlakeArmentrout

Share this post


Link to post
Share on other sites
14 minutes ago, BlakeArmentrout said:

I have been wishing for the dye to become part of the transmog interface for awhile now :D although I am a bit disappointed its going to cost gold to use this is a welcome change indeed, thank you!

 

By the looks of it, it's a pretty small amount of gold.  Probably just the price of the dye normally at the normal vendors, just now all can be "bought" there at the mystic.

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

22 hours ago, IVaccount said:

How do we start the new event?

In Act 1, just open up the map and you'll see an icon next to "Old Tristram" waypoint. Go there and look for a portal within the ruined town and you'll find your way from there!

Edited by Arkpit
2 people like this

Share this post


Link to post
Share on other sites
On 1/3/2017 at 6:06 PM, BlakeArmentrout said:

I have been wishing for the dye to become part of the transmog interface for awhile now :D although I am a bit disappointed its going to cost gold to use this is a welcome change indeed, thank you!

 

You know I'm just thinking out loud, most of us that play regularly have in excess of a billion gold, 8.4 billion for me in inventory, not really sweating the cost of a dye job, just saying.  Doesn't hurt for the 25 Million gold rift empowering, or 20 million to upgrade 40 flawless gems or whatever.  If you are not able to acquire substantial gold for some reason just ask and i can provide simple tips to make you a billion gold in an afternoon usually.

1 person likes this

Share this post


Link to post
Share on other sites

Anyone else think that this event is kinda crap...except the retro style i don't see anything interesting..

Share this post


Link to post
Share on other sites
2 hours ago, Zagrash90 said:

Anyone else think that this event is kinda crap...except the retro style i don't see anything interesting..

As someone that always spends every season hunting for dyes... I mean, that's pretty nice. :D

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

As someone that always spends every season hunting for dyes... I mean, that's pretty nice. :D

Yeah it's kinda cool but that's part of the patch and it will remain after the event ends but the event it self it's noting special, i think i hyped too much about it.

Share this post


Link to post
Share on other sites
Just now, Zagrash90 said:

Yeah it's kinda cool but that's part of the patch and it will remain after the event ends but the event it self it's noting special, i think i hyped too much about it.

I think the expectation leading  up to the announcement just hyped the whole event way too much. People expected so much and, while the event is definitely cool, it's not what they wanted.

1 person likes this

Share this post


Link to post
Share on other sites

Concerning the 20th birthday event: Holy fuck, this is fucking bad.

I am sorry for the language, but this event is horrible. It is pathetic.

 

There are exactly two things in it which are good: The music (just go to Tristram, listen to the music, then leave. Seriously.)

And that you see a small part of the great D1 video.

 

An event as a monument (or just to honor) D1 - I would have loved to see this. And this is how they labeled this peace of trash.

What I have found seems like they had two trainees, who had nothing to do for a day or two. Well, Blizzard didn't want to give them the day off, that's why they made this event.

The same maps we have played a hunderd thousand times, just with a little optic filter? That's it? Seriously?

And then promoting it like it is something noteworthy? "We love Diablo" and other bullshit talk?

I would bet my life that the one who made this crap has either never played Diablo, had absolutly no idea how to program or had absolutly no ressources / time to do it.

 

For a fan-made map it would have been mediocre.

For a little gimic which hasn't been announced (just in the patch notes a little sentence: Oh, by the way, we had a few hours free time and did a little thing) it would have been barely acceptable.

For Blizzard and the marketing talk about it, it is a humiliation, it is a horrific revelation of lacking skill, engagement, enthusiasm.

It is beyond words.

Share this post


Link to post
Share on other sites

I think a huge part of the disappointment of this event is that we've all been expecting a D1 and&or D2 HD remake for a long time now and then Blizz announced this instead so we kinda put all our expectations from that onto this.

One of the good things that did come out of this event is me playing D1 with a few mods again, which is still pretty damn amazing so...

Share this post


Link to post
Share on other sites
On 1/3/2017 at 7:21 PM, Orthios said:

By the looks of it, it's a pretty small amount of gold.  Probably just the price of the dye normally at the normal vendors, just now all can be "bought" there at the mystic.

you kind of missed the point, its not the cost im complaining about, i have plenty of gold and its not an issue, it is the fact that cosmetic changes such as moging and dye shouldnt cost gold at all just because its stupid to have us pay for somthing we already technicly own and provide no real value other then to look cool. like i understand why enchanting costs money cus that is somthing that actualy provides a purpose and advantage to not otherwise have, and you obviously pay money to repair and forge new stuff, but asthetics should be free just out of principle imo.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new Facebook Live Q/A is scheduled for January 26 and Travis Day and Julian Love will be answering your questions about Necromancers!
      We'll be doing a recap as soon as the Q/A comes to a close.
      Nevalistis
      We have another Facebook Live Q&A coming up, and you’re invited! Join Senior Game Designer Travis Day and Lead VFX Artist Julian Love on Thursday, January 26 to find out more about what we’ve been up to in our development of the Necromancer class.
      Got a question for us? Submit any Diablo question by posting in this forum thread or via Twitter using the hashtag #D3QA.
      We’re hoping to answer as many questions as we can and can’t wait to see you Thursday at 5:00 p.m. PST. See you there!
      (Source)
    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Stan
      Rainbow Portrait is coming to consoles with the patch that brings Seasons, The rest blue posts deal with The Barber, Juggernaut affix and the duration of the Darkening of Tristam event.
      Rainbow Portrait on Consoles
      The rainbow portrait isn't currently available on consoles. The implementation of portraits will come with the patch that brings Seasons to consoles (Season 10 maybe). Until then, you can earn portraits through the Darkening of Tristam event.
      Nevalistis
      So, with the 1.15/1.16 patch, will this portrait drop now on the consoles?
      Sorry for the delay in response, but I had to do some digging on this one. On console, Sir William does not currently drop the Whimsyshire portrait. The reason why is because full portrait integration isn't actually active yet for the Ultimate Evil Edition on PS4/XB1, though a couple of portraits can be earned through the Darkening of Tristram event (see here for more information on that). Full integration will be coming with the patch where Seasons become available on console.

      If this is something you guys would like to see in the future once portrait integration is in, I'll be happy to pass along that feedback to our console development team!
      (Source)
      The Darkening of Tristam Event Duration
      Another posts informs that the Darkening of Tristam event will last until the end of January and will return every January from here on out.
      Nevalistis
      When does the Darkening of Tristram event end?
      Just to confirm, The Darkening of Tristram event will last until the end of this month (January), and will return every January from here on out.
      (Source)
      The Barber Nerfs
      A player has submitted photographic evidence that The Barber has been nerfed. Here's a blue post related to it.
      Tyvalir
      I'm using it with a build I'm working on and I like it even though it's not doing insane amounts of godly damage like on the ptr.
      Glad you're liking the revamped Barber! As more people play with this item, there will doubtless be interesting new builds they create that are worth trying out.

      It's also worth noting that with the changes to certain items in patch 2.4.3, we've seen players talk about how these compare to the most powerful Legendary and Set items available in the game. 

      To clarify, our goal when updating Legendary items is to open up new build opportunities for players to explore. Along with this, it's important to note that not every item is designed to push the current best Greater Rift level. Some will be better for speed farming builds, and others will simply be a means to create fun novelty builds (like Manajuma's Way, for instance).

      There's more than one way to compare an item's relative worth, and more than one way to incorporate it into various builds. Even so, I'm glad to see people trying the new items out and sharing their experiences. It helps, for sure!
      Is it really not guaranteed elemental damage though?
      As for the weapon not rolling the additional damage modifier, that does seem buggy - I will pass this on, and thanks for reporting it!
      (Source)
      Juggernauts in Greater Rifts
      They now have lots of health and resistance to damage, intended? The information below was taken from the latest patch notes.
      2.4.3 Patch Notes - Juggernaut
      Juggernaut New enemy affix Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters Along with this change, enemies with this affix take 30% more damage from all sources Only a rare Elite enemy can be a Juggernaut (Source)
      There may even be a visual indicator for affixes on elites in the works!
      Tyvalir
      OK I got it - immunity to cc means a whole bunch of procs that raise damage or debuff won't work.
      Just wanted to clarify for those who haven't seen the new Juggernaut affix in-game or read our recent patch notes that this is correct. As with all enemy affixes, some will be easier for certain builds to handle while the inverse is true for others. 

      One of our goals when adding new enemy affixes is to broaden the types of enemy variety you see in the game and the kinds of challenges you'll face. This helps achieve both of those goals while (hopefully) encouraging you to think more tactically in certain cases as a CC-dependent character.
      Damn! Will have to actually look at affixes now - it would be nice to have a visual indicator on the elite.
      Totally fair feedback! I'm happy to pass this on and thanks for sharing it.
      (Source)
    • By Stan
      On January 10, Blizzard has released the first round of hotfixes related to issues in Patch 2.4.3. Those issues have also been removed from the 2.4.3 Known Issues List.
      Nevalistis
      Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

      These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

      Last updated January 10. Hotfixes are denoted by the date they were applied to live servers.

      Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1] [2.4.2]

      [LIVE HOTFIXES]

      General A fix has been deployed that should resolve many of the 64-bit client issues since the release of Patch 2.4.3 (1/9) Please note that this fix will require you to download a small patch If you have updated to the latest patch and are still experiencing issues, please detail your experience in our Bug Report or Technical Support forums and be sure to include your dxdiag report
      Items The Barber Addressed an issue where having The Barber equipped on a Follower could repeatedly kill that Follower (1/9) Flail of the Ascended Fixed an issue where Shield Glare would only damage the last enemy hit by Shield Glare (1/9) (Source)
    • By Stan
      Season 9 is underway and it doesn't matter if you're just planning to start playing or you're already in. Deadset has been busy updating our Diablo Guide Section for the latest Patch 2.4.3.
      Patch 2.4.3 & Season 9
      Our guide section has been updated for Season 9, so if you're leveling a new Hero from scratch or need some help with build suggestions or itemization, feel free to visit one of the links below:
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard Community Powerleveling
      If you're looking for fast leveling, don't forget to join in-game communities that may help you reach Level 70 in just a few minutes. Search communities with "Powerleveling" or "Seasonal Powerleveling" in their name, join the chat and there you are likely to encounter somebody farming, willing to boost you. The same applies for Hardcore. Don't underestimate how communities may save your time and help you find your niche (players doing split bounties etc.).
      Diablo I Anniversary Event
      Patch 2.4.3 introduced the Darkening of Tristam. Nostalgy, various transmogs and pets are up for grabs. Our full event guide can be found here.