Jump to content
FORUMS
Sign in to follow this  
Stan

Zul'jin Patch Notes: January 4

Recommended Posts

S905U982A5MG1441231839760.jpg

Zul'jin is going live and this time there is no PTR. Usually, every new Hero that's supposed to be released can be tested out on PTR one week before going live.

The patch also includes the Tournament Draft for Custom Games, which allows players to swap Heroes at will at the end of the draft.

Blizzard LogoBlizzard Entertainment

New Hero: Zul'jin

Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul’jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.

Trait

  • Berserker (D)
    • Activate to increase Zul’jin’s Basic Attack damage by 25%, but consume 2% maximum Health per attack.
    • Passive: Zul’jin attacks 1% faster for every 1% of maximum Health missing.

Basic Abilities

  • Grievous Throw (Q)
    • Zul’jin throws an axe forward, dealing damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul’jin’s next 3 Basic Attacks against them.
  • Twin Cleave (W)
    • Throw 2 axes in a large circular arc, dealing damage and slowing affected enemies by 15% per axe for 2 seconds.
  • Regeneration (E)
    • Zul’jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving or taking damage while channeling will interrupt this effect.

Heroic Abilities

  • Taz’dingo (R)
    • Zul’jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz’dingo!
  • Guillotine (R)
    • Zul’jin throws a massive guillotine blade into the sky that crashes down on enemies in the targeted area. The lower Zul’jin’s Health, the more damage it deals. 

Shop

Bundles

  • New Bundles
    • Emberlord Zul’jin Bundle – Available until January 17, 2017
  • Removed Bundles
    • Lil’ Ragnaros Bundle
    • Maraudin’ Muradin Bundle
    • Winter Veil 2016 Bundle
    • Winter Veil Classic Bundle

New Hero

  • Zul’jin has been added to the in-game Shop.

Mounts

  • New Mounts
    • Amani War Bear – Available by purchasing the Emberlord Zul’jin Bundle
  • Removed Mounts
    • Cyber Ram
    • Special Snowflake
    • Festive Treasure Goblin

New Skins

  • Emberlord Zul’jin
  • Master Zul’jin

User Interface

New Draft Mode: Tournament Draft

  • Tournament Draft is a new draft mode added to Custom Games which allows players to swap their Hero Picks at-will at the end of a draft.
  • Set up a Custom Game to use Tournament Draft by clicking the Lobby Mode dropdown, and then selecting Tournament Draft from the list.
    • All pick and ban timers have been set to 60 seconds during Tournament Draft mode.
    • Tournament Draft uses First Come, First Served (FCFS) pick order, and Mid Bans.
  • Once all picks and bans are complete, a 20-second Swap Round will begin.
    • During this time, players can freely swap Hero picks with their teammates to help ensure that everyone is playing their strongest Heroes.
    • After swapping Heroes with a teammate, the swap button next to that player’s name will go on a brief cooldown in order to prevent repeated or accidental swaps.
  • During a Tournament Draft, player names will not be visible to Referees or Spectators and picks will appear from top to bottom.
    • Chat will not be visible to spectators in the Draft screen.
  • Please Note: This is our first implementation of Tournament Draft mode, and we plan to bring additional improvements and adjustments to it with future patches.

In-Game

  • Removed the Targeting indicator from Tracer’s Status Bar.

MVP and Commendations

  • The MVP screen will now display the MVP’s top three stats from the match instead of only displaying the stats that were the Best in Game or Best in Team.

Team League

  • A notification has been added to inform two-player parties when they may experience long wait times in the Team League queue and encourage them to add more party members to find matches more quickly.

Design & Gameplay

Armor & Vulnerability

Developer Comments:  With today’s patch you will notice that a lot of our tooltips that used to reference the Resistant/Vulnerable system have been changed. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to. You will also notice that we have added baseline Armor to three Heroes – Arthas, Anub’arak, and Greymane’s Worgen Form. These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy (both in game, and in draft), and grant us another knob to help balance the game.

Battlegrounds

Haunted Mines

  • Grave Golem
    • Attack Damage scaling for summoned Grave Golems has been increased at all stages of the game. 

Assassin

Greymane

Divider_Hero_Greymane_crop.png

Stats

  • Now has 10 Armor while in Worgen form

Lunara

Divider_Hero_Lunara_crop.png

Talents

  • Level 7
    • Nature's Culling and Siphoning Toxin have had their icon colors swapped (Siphoning Toxin now has the green icon since it heals.) Their position in the talent tier remains the same.

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 1
    • Tactical Espionage (Passive)
      • Removed
    • Advanced Cloaking (Passive)
      • Now also restores 2 Mana per second while Stealthed
    • Covert Ops (Passive)
      • Functionality changed:
        • After being Stealthed for 5 seconds, Pinning Shot’s slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Developer Comments:  The functionality of Covert Ops was overly complex for such a simple concept: Buff your Pinning Shot if you’ve been cloaked for a while. The talent was performing well, so this isn’t an attempt to make it worse or better, but rather make it more clear when you have the bonus and when you don’t. Tactical Espionage, however, was underperforming quite a bit, so we decided to roll some of its components into Advanced Cloaking, since the fantasy and flavor of both talents were so aligned anyways.

Raynor

Divider_Hero_Raynor_Crop.png

Talents

  • Level 4
    • Relentless Leader (E)
      • Now places an inactive button on the item bar to display the cooldown of this talent’s AoE Knockback effect

Specialist

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • All Shall Burn (E)
    • Can now move at 40% base Movement Speed while channeling
    • Initial cast range of the ability has been decreased by 7%
    • Tether range required to cancel the effect has been increased by 6%
  • Demonic Invasion (R)
    • Impact damage reduced from 110 to 104
    • Demon Attack damage reduced from 54 to 51

Talents

  • Level 4
    • Mercenary Lord (Passive)
      • Removed
    • New Talent: Hellish Hirelings (Trait)
      • Doubles the effects of General of Hell on Mercenaries (15 to 30%).
    • Sin’s Grasp (Active)
      • Cooldown increased from 100 to 120 seconds
      • Cooldown reduction from killing Minions increased from 5 to 10 seconds
    • Gluttony (E)
      • Healing increased from 20 to 25% of All Shall Burn damage
  •   Level 7
    • March of Sin (E)
      • Now increases Movement Speed while channeling All Shall Burn from 40 to 80%
    • Gluttonous Ward (Active)
      • Cooldown reduced from 60 to 45 seconds
  • Level 16
    • Sin for Sin (Active)
      • Reduced cooldown from 60 to 45 seconds
    • Imposing Presence (Active)
      • Removed
Developer Comments:  For a while now, Azmodan’s All Shall Burn hasn’t been an attractive ability to build around. We’re making part of March of Sin baseline to make it feel a little more useful in the early game, and reducing the initial cast range but increasing the tether range require to cancel it so that it will more consistently get some value (instead of cancelling immediately if cast at maximum range). A few of his less powerful Talents are also being improved to better fit the gluttonous Lord of Sin’s tastes.

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Abilities

  • Mind Control (R)
    • Cast range increased from 10 to 11
    • Cooldown decreased from 70 to 60 seconds

Talents

  • Level 1
    • Paralysis (Trait)
      • Removed
    • New Talent: Dreadful Wake (E)
      • Haunting Wave now disables Minions and Mercenaries for 7 seconds
      • Restores 5 Mana per minion hit by Haunting Wave
  • Level 7
    • Possession (Active)
      • Cooldown per charge decreased from 12 to 8 seconds
  • Level 13
    • Will of the Forsaken (Active)
      • Movement speed increased from 30 to 40%  
Developer Comments:  With the reintroduction of Haunted Mines, we wanted to take a look at Sylvanas and her ability to disable structures. While we feel this is a very important aspect of who Sylvanas is, the Paralysis talent at level 1 pushed this gameplay a little too far. Beyond that, we introduced a new level 1 talent to fill this spot and made some tuning changes to some of her under-performing talents.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Stats

  • Now has 25 Spell Armor
  • Health decreased from 2226 to 2003
  • Health Regeneration decreased from 4.64 to 4.17

Arthas

Divider_Hero_Arthas_Crop.png

Stats

  • Now has 15 Physical Armor

Bug Fixes

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.

Art

  • Chromie: Chromie’s Hourglass will no longer appear to flicker after casting Hearthstone while moving.
  • Samuro: A bowl no longer appears at Samuro’s feet during his dance animation.

Battlegrounds

  • Punisher Arena: Casting Zeratul’s Void Prison on Punishers just before they leap will no longer prevent them from attacking when Void Prison ends.
  • Temple Arena: Fixed an issue that could prevent Temples from activating correctly during the second round of the Brawl.
  • Battlefield of Eternity & Infernal Shrines: Fixed an animation pop affecting Towers on the Heaven side of Diablo-themed Battlegrounds.
  • Sky Temple: Fixed an animation pop affecting Temple Guardians.
  • Try Mode: Fixed an animation issue affecting the allied Keep.

Heroes, Abilities, and Talents

  • Alarak: Telekinesis will now correctly interrupt E.T.C.’s Mosh Pit.
  • Diablo: The Hellgate Talent is no longer removed after being struck by Falstad’s Hinterland Blast Heroic.
  • Diablo: The Hellgate Talent is no longer removed after being struck by the Archangel’s Bulletstorm Ability on Braxis Holdout.
  • Gazlowe: Rock-It! Turret range indicators will now correctly display while they are active.
  • Kharazim: Becoming trapped by Chromie’s Time Trap while using Radiant Dash with the Way of the Hundred Fists Talent will no longer prevent Kharazim from issuing Basic Attacks until Radiant Dash is cast a second time.
  • Raynor: Fixed an issue causing Hyperion to gain benefits from several of Raynor’s Basic Attack Talents.
  • Samuro: The cooldown for Critical Strike will no longer stop counting down when he is killed.
  • Samuro: Casting Mirror Image after learning Way of Illusion will no longer cause a Talent Quest progress sound to play.
  • Samuro: Fixed an issue that could cause certain Hero Abilities and Summons to continue tracking the primary Samuro after casting Mirror Image.
  • Thrall: The Earthquake tooltip has been updated to reflect that it pulses once every 4 seconds.
  • Tychus: The range indicator for Overkill will now correctly display while the Ability is active.
  • Tychus: The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.
  • Zeratul: Fixed an issue that could prevent Shields granted by the Shroud of Adun Talent from fully recharging.
  • Zeratul: Shroud of Adun will no longer accumulate Shields while using Hearthstone.
  • Zeratul: Seeker in the Dark’s duration is now correctly paused while a target affected by Singularity Spike is caught within Void Prison.

Sound

  • Core: Fixed an issue that could prevent the Core on the Hell side of Battlefield of Eternity and Infernal Shrines from playing certain attack sounds.

User Interface

  • Death Recap: Fixed an issue that could cause Death Recaps to show inaccurate final blow damage.
  • Minimap: Catapult Minimap icons are now slightly lighter in color to help players more easily differentiate them from other Minions.
  • Profile: Fixed an issue in which the player portrait would not update correctly after selecting the Blackheart's Revenge portrait.

(Source)

Share this post


Link to post
Share on other sites

Whoa. I wasn't expecting Zul'jin to be released so soon. Also, this Armor mechanic seems interesting... Although I don't want them to nerf heals. Why Blizzard loves nerfing heals?!

Edited by Valhalen

Share this post


Link to post
Share on other sites

Armor... interesting. Wonder what made them add the mechanic? I figure it would just make another moving piece to try and balance, especially since you can't increase/decrease it with any existing mechanic.
Also, Sylvanas changes makes me nervous. Why did mind-control get a buff when it's one of the strongest ultimates in the game at taking out a high-priority target?

  • Like 1

Share this post


Link to post
Share on other sites
46 minutes ago, Laragon said:

Armor... interesting. Wonder what made them add the mechanic? I figure it would just make another moving piece to try and balance, especially since you can't increase/decrease it with any existing mechanic.
Also, Sylvanas changes makes me nervous. Why did mind-control get a buff when it's one of the strongest ultimates in the game at taking out a high-priority target?

 I was expecting her to be needed giving how she often gets banned.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

 I was expecting her to be needed giving how she often gets banned.

Exactly! And you also add in that 7 second stun (didn't realize I read that right as SEVEN!!!!) to minion and merc (and I assume Zerg?). That's a hell of a stun on any bruiser or siege camp. Thankfully they didn't let that stun hit structures too or she'd become an auto-ban. I bet blizzard does a quick rework on these two changes in particular.

Share this post


Link to post
Share on other sites
4 hours ago, Laragon said:

Thankfully they didn't let that stun hit structures too or she'd become an auto-ban.

If you read the dev comment it's clear that the reason this talent was even created was that the old talent was too strong specically against structures, so it's no surprise that it doesn't work on structures. Overall I think this talent is a nerf and I can't see choosing it over overflowing quiver. The main issue is that haunting wave is a longish cooldown and your only mobility/escape tool, and it's almost always wrong to burn it for waveclear (especially when Sylv has tons of other strong tools to evaporate waves).

 

mind control buff seems minor and given the prominence of wailing arrow I'm not too worried.

Share this post


Link to post
Share on other sites
19 hours ago, Valhalen said:

Whoa. I wasn't expecting Zul'jin to be released so soon. Also, this Armor mechanic seems interesting... Although I don't want them to nerf heals. Why Blizzard loves nerfing heals?!

If they can balance it well, it could be brilliant. Look at OW with Shields/Armour/HP.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

If they can balance it well, it could be brilliant. Look at OW with Shields/Armour/HP.

As long they don't nerf heals per se, all good. Maybe they could need those Warrior talents that increase healing received by 30%, that way it will affect only Warriors.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A new Heroes of the Storm balance patch just went live and here are the official patch notes.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Rework: Morales Heroes Bug Fixes Heroes Rework: Morales
      Base
      Health reduced from 1545 to 1515. Healing Beam [Q] Energy Regeneration interval reduced from 1 to .5 seconds. Energy Regenerated per interval reduced from 6 to 2.5. Additional functionality: Healing Beam UI now displays the portrait and name of Heroic targets while active. Safeguard [W] Armor reduced from 35 to 30. Stim Drone [R1] Cooldown reduced from 90 to 70 seconds. Talents
      Level 1 Life Support [Q] New functionality: For the first 2 seconds of Energy Regeneration, regenerate 100% more Energy. Passive: Increase your Maximum Energy by 10. Clear! [E] Additional functionality: Heroes hit by Displacement Grenade restore 3 Energy. Level 4 Cellular Reactor [Active] Healing duration reduced from 4 to 3 seconds. Healing amount reduced from 40 to 30% maximum Health. Cooldown reduced from 45 to 20 seconds. Additional functionality: Passive: Regenerate 2 Energy each time Safeguard reduces damage, up to 10 per cast. Trauma Trigger [Passive] Cooldown increased from 20 to 40 seconds. Additional functionality: Passive: Increase Caduceus Reactor’s healing from 2 to 4% maximum Health. Blast Shield [E] New functionality: Heroes hit by Displacement Grenade are slowed by 50% for 1 second after being knocked back and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times. Level 10 Medivac Dropship [R2] Additional functionality: Grants the Reinforcements ability, allowing Lt. Morales to call down a Medivac Dropship at the Hall of Storms that allies can enter for 10 seconds to travel to your original cast location. Cooldowns reduced from 60 to 45 seconds. Level 13 System Shock [E] Duration reduced from 4 to 3 seconds. Second Opinion [E] Moved to level 20. (New) Bedside Manner [E] Basic Attacks against Heroes deal 1% of maximum Health as damage. Heroes hit by Displacement Grenade take 6% of maximum Health as damage from Lt. Morales’ next Basic Attack. Level 16 Extended Care [Q] Additional functionality: Channeling Healing Beam on a Hero for at least 3 seconds will heal them for 50% of Healing Beam’s base value for 3 seconds once channeling ends. First Responder [Q] Additional functionality: Also grants Lt. Morales and her Healing Beam target 15% increased movement Speed while active. Shield Sequencer [W] Additional functionality: Increases the range of Safeguard by 60% Level 20 Hyperactivity [R1] Cooldown reduction reduced from 45 to 35 seconds. Safe Zone [R2] Protected duration increased from 2 to 3 seconds. Additional functionality: Reduces the cooldown of Medivac Dropship abilities by 15 seconds. Reinforcements [Active] Removed. (New) Hospice Care [W] Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when this effect ends, they are healed for 8% of their maximum Health. Return to Top
      Heroes
      TANK BRUISER HEALER RANGED Blaze Artanis Kharazim Azmodan Muradin Dehaka Lucio Cassia     Stukov Falstad     Tyrande Jaina       Zagara Return to Top
      Tank
      Blaze
      Base
      Flame Stream [Q] Damage reduced from 83 to 76. Pyromania [D] Flame Stream cooldown reduction reduced from 5 to 4 seconds. Talents
      Level 4 Oil Dispersal [W] Cooldown reduction reduced from 1 to .75 seconds. Level 13 Collision Course [E] Damaged reduced from 325 to 275. Return to Top
      Muradin
      Talents
      Level 1 Perfect Storm [Q] Storm Bolt damage bonus per Heroic Basic Attack increased from 0.5 to 0.75. Level 4 Sledgehammer [Q] Additional functionality: Increase Storm Bolt's cooldown reduction from Basic Attacks by 0.5 seconds. Return to Top
      Bruiser
      Artanis
      Base
      Twin Blades [W] Charge range increased from 3 to 3.5. Phase Prism [E] Cast time increased from .0625 seconds to .25 seconds. New functionality: Artanis no longer has to channel while the Phase Prism missile is active. Artanis gains Unstoppable for 1.5 seconds after swapping with an enemy Hero. Purifier Beam [R2] Cooldown reduced from 80 to 70 seconds. Mana cost reduced from 80 to 65. Talents
      Level 1 Reactive Parry [W] New functionality: Hitting enemy Heroes with Twin Blades or Blade Dash grants a charge of Block for 50 Physical Armor. Stacks up to 2 times. Level 4 Shield Battery [Trait] New functionality: Shield Overload’s cooldown recharges 125% faster while active. Passive: Reduce Shield Overload’s cooldown by 4 seconds. Level 7 Follow Through [Passive] Removed. (New) Final Cut [Passive] After using an Ability, your next Basic Attack within 6 seconds deals 40% more damage. When under 25% health, this bonus is increased to 60%. Level 16 Blades of a Templar [Passive] Attack speed bonus reduced from 30% to 20%. Level 20 Zealot Charge [W] Distance bonus amount reduced from 100% to 75%. Return to Top
      Dehaka
      Base
      Basic Attack Attacks per second increased from 1.11 to 1.25. Burrow [E] Additional functionality: Dehaka can move at 50% Movement Speed during Burrow. Talents
      Level 4 Lurker Strain [E] Additional functionality: Deal 125 damage to enemies hit by Burrow. One-Who-Collects [Trait] Additional functionality: Dark Swarm deals 40% more damage to Mercenaries. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 2 to 1.75 seconds. Additional functionality: Increases the duration of Drag by .5 seconds. Paralyzing Enzymes [Q] New functionality: Passive: Drag Slows enemies by 40% for 2 seconds after it ends. Gambit: When Drag ends deal an additional 280 damage to the target over 2 seconds. Each death reduces this damage by 40, up to 5 times. Level 13 Ferocious Stalker [W] Damage bonus increased from 50% to 60%. Level 16 Tunneling Claws [E] New functionality: Increase Movement Speed during Burrow to 125% Pack Leader [Z] Additional functionality: Gain 15% increased Attack Speed while in a bush and for 5 seconds after. Return to Top
      Healer
      Kharazim
      Talents
      Level 20 (New) Fists of Legend [Trait] Gain 50% of the benefit from both level 1 talents that were not chosen. Return to Top
      Lucio
      Talents
      Level 10 High Five [R2] Ally healing reduced from 250 to 230. Level 13 Slip [Z] Changed functionality: While Wall Ride is active passing near an enemy Hero increases its Movement Speed bonus to 40%, and grants 15 Armor, for 1 second. Level 20 Mixing Fire [R2] Removed functionality: Casting High Five on an enemy Hero no longer heals or grants Unstoppable to Lucio. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Additional functionality: Ranged attacks and Melee attacks are now toggleable with an active. Return to Top
      Tyrande
      Base
      Sentinel [W] Additional functionality: If an enemy Hero dies while revealed by Sentinel, reset its cooldown. Hunter’s Mark [D] Additional functionality: Tyrande’s Basic Attacks heal for 2% of her maximum Health, doubled against Marked targets. Talents
      Level 1 Trueshot Aura [Active] Passive bonus Attack Damage increased from 15% to 30%. Activation aura Attack Damage increased from 25% to 30%. Level 4 Mark of Mending [D] New functionality: Basic Attacks against Marked targets Heal all nearby allied Heroes for 4% of their maximum Health. Level 13 Ranger’s Mark [D] Cooldown reduction of Hunter’s Mark per Basic Attack from 1 to 2 seconds. Cooldown reduction of Lunar Flare from Basic Attacks against Marked targets from 3 to 4 seconds. Level 16 Darnassian Archery [Passive] Stacking bonus damage from 10% to 12%. Return to Top
      Ranged
      Azmodan
      Base
      Demonic Invasion [R1] Cooldown increased from 90 to 100 seconds. Demon Grunt explosion damage reduced from 97.5 to 88. Talents
      Level 4 Hellforged Armor [W] Armor bonus reduced from 25 to 20. Return to Top
      Cassia
      Base
      Blinding Light [W] Blinded damage bonus reduced from 20% to 15%. Talents
      Level 1 Thunderstroke [Q] Initial damage bonus reduced from 25 to 15. Level 7 Seraph's Hymn [W] Additional Blinded damage bonus increased from 10% to 15%. Surge of Light [D] Damage reduced from 240 to 220. Return to Top
      Falstad
      Talents
      Level 1 Gathering Storm [Q] Damage bonus per stack increased from 0.4% to 0.5%. Additional functionality: After hitting 30 Heroes with Hammerang, increase its damage by 15%. Dishonorable Discharge [W] Additional functionality: At 30% damage bonus, reduce Lightning Rod's cooldown by an additional 2 seconds. Frequent Flyer [Active] Duration reduced from 5 to 4 seconds. Level 7 Secret Weapon [Q] Damage bonus reduced from 90% to 75%. BOOMerang [Q] Damage bonus increased from 75% to 100%. Return to Top
      Jaina
      Talents
      Level 4 Frost Shards [Q] Frost Bolt pierce increased from one to two additional targets. Level 7 Ice Lance [Q] Cooldown reduction increased from 1.25 to 1.5 seconds. Ice Floes [E] Changed functionality: Cone of Cold hitting an enemy Hero reduces its cooldown by 2 seconds, doubled if they are chilled, up to a maximum of 8 seconds per cast. Level 10 Ring of Frost [R1] Cooldown reduced from 80 seconds to 70 seconds. Level 16 Northern Exposure [W] Armor reduction increased from 20 to 25. Cold Snap [R1] Cooldown reduction increased from 10 to 15 seconds. Return to Top
      Zagara
      Base
      Basic Attack Attack range increased from 5.5 to 6.6. Creep Tumor [D] Removed functionality: No longer increases Zagara's attack range. Move Speed bonus for Zagara's summons increased from 20% to 30%. Baneling Barrage [Q] Charges reduced from 4 to 2. Cast time increased from .0625 to .125 seconds. Additionality functionality: Launches two Banelings per cast. Infested Drop [E] Roachling Basic Attack damage increased from 27 to 30. Talents
      Level 16 Jagged Barbs [D] Attack damage bonus increased from 40% to 50%. Level 20 Fury of the Storm [Passive] Removed. (New) Broodmother [Q] Every 3rd Basic Attack also launches a Baneling towards the target. (New) Pack Instincts [W] Zagara and her summons deal 25% more damage to enemies attacked by a Hunter Killer in the last 3 seconds. Return to Top
      Bug Fixes
      Heroes
      Kharazim Insight grants its full cooldown reduction to Radiant Dash. Johanna Shield Glare's damage now scales with level. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      The Masters Clash Tournament is over and the winning team is 30K! Congratulations!
      In the Best-of-7 Grand Finale, 30K won 4:1 against The Donuts and the team won $6,568. 
      30K managed to win 4 games in a row. Check out the final moments when they went after the core one last time on Khaldor's stream.

      The prize pool started at $11,878 and an additional $1,817 was collected via crowdfunding, meaning $13,695 is spread among the first four teams. Here are the final rankings taken from Liquipedia.
      Place $ USD € EUR Team  1st $6,568 €5,530  30k  2nd $3,563 €3,000  The Donuts  3rd $2,138 €1,800  The Hardos  4th $1,425 €1,200  Chilly Mountain  
    • By Staff
      Today is the final day of the Masters Clash Championship. Who will win?
      The Masters Clash Championship is ending today with a final offline tournament played in Paris. The Masters Clash Championship is the first Heroes LAN event since the pandemic started. The LAN finals started yesterday and will end today with the last two matches.
      The day will start with the best-of-5 lower bracket final, 30k vs. The Hardos, and the winner of that will advance to the best-of-7 Grand Final to play against The Donuts.
      You can watch the event in English on Khaldor's stream, in French on Malganyr's stream, or in other languages.
      Participating team rosters:
      The Donuts: Iksik, Lauber, Rutzou, Skogh, Svampgrotta 30k: Daykwaza, Dynouh, Mascarade, Ultralisk, XraYY The Hardos: BadBenny, Cris, HasuObs, Nic, Yasu Chilly Mountain (eliminated yesterday, 1-3 vs. The Hardos): Azyrite, Berghuly, Jia, Makke, SmX (and Wubby as coach) July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - the final day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By Staff
      After 20 weeks of play, Masters Clash is coming to a close this weekend.
      The long-awaited LAN finals are taking place over the weekend in Paris. You can watch all the matches on Khaldor's stream. Here's the exact schedule with all important links.
      July 10 (Saturday) - 1:30 PDT | 4:30 EDT | 8:30 UTC | 10:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - Day 1/2 Upper bracket semifinal (bo3): 30k vs. Chilly Mountain Upper bracket semifinal (bo3): The Donuts vs. The Hardos Lower bracket semifinal (bo5) Upper bracket final (bo5) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - The Final Day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By positiv2
      This thread is for comments about our ARAM Tier List for Heroes of the Storm.
×
×
  • Create New...