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Starym

d3 2.4.3 Patch Notes

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The new patch is here, bringing with it not only the Anniversary event, the new season and new legendary abilities, but also a lot of other changes such as an Overpower revamp, Rift tweaks and more!

Blizzard LogoBlizzard (source)

Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
 Table of Contents:

 GENERAL

New Feature: 20th Anniversary Event

  •  A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
  •  This event is only available in January
    •  Please note that the anniversary event features a pre-cursor event

 Hardware Support

  •  Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
    • Players will need to update their firmware for supported devices to use this feature
  • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
    • With this, players should see improvements to system performance and faster loading times
    • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
    • The 32-bit client is still available as an option through the Battle.net Launcher
  • Added a screen space ambient occlusion (SSAO) pixel shader option
  • Added a large cursor option
  • Improved support for 60Hz+ monitors
  • Bug Fixes
  • Resolved an issue that could cause crashes in some instances

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 CLASSES

Barbarian

  • Overpower
    • Now has 3 charges
    • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes

Bug Fixes

  • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
  • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
  • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
  • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second
     

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 ITEMS

Legendary Items

  • Red Soulstone Shard
    • New Legendary Gem
    • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
    • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
    • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)

Class Specific Items

  • New items have been added to the game
  • Crusader
    • Armor of Akkhan
    • Talisman of Akkhan (Amulet)
    •  Has been added as a 7th piece to Armor of Akkhan
    • The set’s current bonuses and powers remain the same
    •  This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
       
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
  • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
  • Barbarian
    • Saffron Wrap
      • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
  • Crusader
    • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
  • Demon Hunter
    • Hellcat Waistguard
    • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
    • This bonus is increased to 800% on the final bounce
    • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
  • Monk
    • Rabid Strike
    • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
  • Witch Doctor
  • The Barber
    • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
    • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
  • Wizard
    • Manald Heal
    • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
       
  • The functionality of some items has changed
  • Crusader
    • Defender of Westmarch
    • Can no longer summon a wolf more than once per second
    • Damage done by the wolf is increased for each block made during the interim
  • Witch Doctor
    • Jeram's Bracers
    • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
       
  • The following class set powers have received changes
  • Barbarian
    • Wrath of the Wastes
    • (6) Set Bonus
      Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
    • The damage of your Dust Devils is increased by 180%
    • Please note that these changes will not be reflected in the item’s tooltip
  • Crusader
    • Roland's Legacy
    • (4) Set Bonus
      Increase the damage of Shield Bash and Sweep Attack by 1250%
    • (6) Set Bonus
      Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
  • Demon Hunter
    • Embodiment of the Marauder
    • (6) Set Bonus
      Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
  • Monk
    • Inna’s Mantra
    • (6) Set Bonus
      Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
  • Witch Doctor
    • Spirit of Arachyr
    • (6) Set Bonus
      The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Wizard
    • Delsere’s Magnum Opus
    • (6) Set Bonus
      Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
       
  • Bug Fixes
    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto's Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • Faithful Memory
      • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    •  Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

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 SEASONS

Season Journey

  • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
  • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

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 ADVENTURE MODE

Bounties

  • The number of enemy kills required to complete the following Bounties has been reduced
    • Kill Aloysius
    • Kill Axegrave
    • Kill Bholen
    • Kill Captain Donn Adams
    • Kill The Crusher

Rifts

  • The Cesspools map has been adjusted
  • Enemy density and overall map size have been reduced
  • This area can now appear as the starting dungeon in Rifts and Greater Rifts

Greater Rifts

  • We have made a number of changes to improve the play experience of Greater Rifts
  • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
  • Monsters should now be more evenly distributed on each floor in Greater Rifts
    • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
  • The size of each floor in a Greater Rift is now more consistent
  • On average, a rift should take between two and four floors to clear
  • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
  • There is now a guaranteed area at the entrance of each floor with no monsters
    • This area is just large enough for ranged characters to maneuver
  • Several additional monster types can now appear as Champions and Elites
  • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
  • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
  • The stacking effect of the following is now cleared upon entering a Greater Rift
    • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
    • The skills Arcane Dynamo and Mythic Rhythm
  • The gold reward and empower cost for Greater Rift 25 and above have been increased
  • The ratio between gold reward and empower cost remains about the same
  • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift

Greed’s Realm

  • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game

Zones

  • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
  • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress

Bug Fixes

  • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
  • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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 MONSTERS

Enemies

  • Quality of life improvements have been made to enemies
    • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
    • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
    • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
  • The damage from Khazra spears has been reduced by 15%
  • The damage from Ice Porcupine icicles has been reduced by 15%

Enemy Affixes

  • Shielding
    • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
  • Reflects Damage
    • Now fires a projectile instead of instantly dealing damage to the player
    • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
  • Electrified
    • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
    • With this, the damage caused by this affix has been reduced by about 35%
  • Juggernaut
    • New enemy affix
    • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
    • Along with this change, enemies with this affix take 30% more damage from all sources
    • Only a rare Elite enemy can be a Juggernaut

Bug Fixes

  • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
  • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
  • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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 BOSSES

Belial

  • Now transitions more swiftly between his normal and larger version boss phases

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 ACHIEVEMENTS

Bug Fixes

  • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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 QUALITY OF LIFE

Dyes

  • Can now be accessed through a new tab at the Mystic
    • This includes Collector’s Edition dyes
  • With this change, dyes will no longer be sold by vendors

Bug Fixes

  • Fixed display and text issues with some skills and items
  • Fixed an issue causing keybind issues when the UI was hidden
  • Fixed a bug which caused Followers to sometimes become idle in combat
  • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
  • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

 

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Posted (edited)

Awwww yiss. No more dyes taking precious inventory slot. No more travelling between towns to look for specific dyes. No more relogging to check vendors and pray for the dye you want to be available. This is probably the feature I like the most in this patch; that is before they give us the Necromancer.

Edited by Valhalen
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The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

i like this the most for now
cant wait for the necro to arrive

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4 hours ago, Rankrage said:

The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

This is awesome, given that every public game ALWAYS has the portal open.

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Posted (edited)

Hell yeah! Super excited to start a Crusader for this season. Can we expect some new 2.4.3 guides soon on Icy Veins?

Edit: NVM looks like the 2.4.2 guides seem OK no big rush, not a huge meta shakeup

Cheers, Coodu

Edited by Coodu

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1 hour ago, Blainie said:

This is awesome, given that every public game ALWAYS has the portal open.

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

For me the greatest QoL addition is the leaper mechanic change, I always hated their immunity, especially since I mainly play with ranged classes. 

Overall I think it's a nice package they delivered even though it doesn't have too much game/meta-changing feature but the adjustments and the few new legendaries seems interesting enough to explore them further

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14 minutes ago, Marvus said:

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

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Flail of the Ascended is broken. :/ Shield Flash does 0 dmg. The stacks from the shield bash icon are also missing.

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On 1/5/2017 at 4:04 PM, Blainie said:

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

Thanks for the info, maybe we'll utilize this in the current season :)

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23 hours ago, Marvus said:

Thanks for the info, maybe we'll utilize this in the current season :)

Definitely do it. It's the easiest way to push for a full set of Flawless Royal gems.

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    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
      Check out the latest changes to Necromancer abilities, passives, Set bonuses and Legendary affixes!
      Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.
      NOTE: Red text indicates a change between the last and live patch notes.
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      TABLE OF CONTENTS:
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Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000% This effect stacks up to 30 100 times Jairoan Jesseth Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage Legendary Gems Zei’s Stone of Vengeance When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy Note: This change went into effect in a previous beta patch Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty ACHIEVEMENTS
      Terror In The Blood Now requires the player’s health to be at 10% or below instead of 9% or below Bug Fixes Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed MONSTERS
      Skeleton Mage Has had its fire damage reduced slightly PTR ONLY
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.
    • By Stan

      Necromancers have - as of the latest beta build - four different sets. In this preview, we're looking at their appearance and set bonuses. 
      Bones of Rathma (Bone / Pet)
      2P - Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage. 4P - You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. 6P - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.
      Grace of Inarius (Saint)
      2P - Bone Armor's damage is increased by 1,000%. 4P - Bone Armor grants an additional 2% damage reduction per enemy hit. 6P - Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasing the damage they take from the Necromancer by 850%.
      Pestilence Master’s Shroud (Melee)
      2P - Each corpse you consume fires a Corpse Lance at a nearby enemy. 4P - Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. 6P - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1,000%.
      Trag’Oul’s Avatar (Blood)
      2P - Blood Rush gains the effect of every rune. 4P - While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. 6P - Spending 10% Life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of Life-spending attacks by 200%, but also increases the Life you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
    • By Stan

      A closer look at the new game mode, where you'll play someone else's build.
      The Challenge Rifts game mode is added to the game in Patch 2.6.0. Players don't need to purchase Rise of the Necromancer as Challenge Rifts are standard patch content that launches alongside the Necromancer DLC.
      The point is to race against the clock in a fixed Greater Rift with a unique character. You receive rewards if you beat the original timer. No customization is available, because the character comes with preset gear, Paragon level, Greater Rift difficulty and skills.

      If you beat the timer, you get a Challenge Rift Cache that contains Blood Shards, Bounty & Crafting materials.
      Gear, Kanai's Cube affixes, skills, runes and passives can be previewed under Hero details.

      If you enter the Challenge Hub, you can adjust spell positioning on your action bar and practise the build on either a Punisher for single-target damage (he's on the left side of the room) or Revenant Soldiers for AoE damage (located on the right).


      A mirror inside the room serves the same purpose as Hero details in the menu and displays information about the character's gear, skills, passives and runes.

      The timer begins when you click the Challenge Obelisk. Moving to Town (T) restarts the challenge and the cast isn't interrupted.