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2.4.3 Patch Notes

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The new patch is here, bringing with it not only the Anniversary event, the new season and new legendary abilities, but also a lot of other changes such as an Overpower revamp, Rift tweaks and more!

Blizzard LogoBlizzard (source)

Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
 Table of Contents:

 GENERAL

New Feature: 20th Anniversary Event

  •  A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
  •  This event is only available in January
    •  Please note that the anniversary event features a pre-cursor event

 Hardware Support

  •  Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
    • Players will need to update their firmware for supported devices to use this feature
  • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
    • With this, players should see improvements to system performance and faster loading times
    • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
    • The 32-bit client is still available as an option through the Battle.net Launcher
  • Added a screen space ambient occlusion (SSAO) pixel shader option
  • Added a large cursor option
  • Improved support for 60Hz+ monitors
  • Bug Fixes
  • Resolved an issue that could cause crashes in some instances

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 CLASSES

Barbarian

  • Overpower
    • Now has 3 charges
    • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes

Bug Fixes

  • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
  • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
  • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
  • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second
     

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 ITEMS

Legendary Items

  • Red Soulstone Shard
    • New Legendary Gem
    • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
    • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
    • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)

Class Specific Items

  • New items have been added to the game
  • Crusader
    • Armor of Akkhan
    • Talisman of Akkhan (Amulet)
    •  Has been added as a 7th piece to Armor of Akkhan
    • The set’s current bonuses and powers remain the same
    •  This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
       
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
  • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
  • Barbarian
    • Saffron Wrap
      • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
  • Crusader
    • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
  • Demon Hunter
    • Hellcat Waistguard
    • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
    • This bonus is increased to 800% on the final bounce
    • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
  • Monk
    • Rabid Strike
    • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
  • Witch Doctor
  • The Barber
    • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
    • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
  • Wizard
    • Manald Heal
    • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
       
  • The functionality of some items has changed
  • Crusader
    • Defender of Westmarch
    • Can no longer summon a wolf more than once per second
    • Damage done by the wolf is increased for each block made during the interim
  • Witch Doctor
    • Jeram's Bracers
    • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
       
  • The following class set powers have received changes
  • Barbarian
    • Wrath of the Wastes
    • (6) Set Bonus
      Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
    • The damage of your Dust Devils is increased by 180%
    • Please note that these changes will not be reflected in the item’s tooltip
  • Crusader
    • Roland's Legacy
    • (4) Set Bonus
      Increase the damage of Shield Bash and Sweep Attack by 1250%
    • (6) Set Bonus
      Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
  • Demon Hunter
    • Embodiment of the Marauder
    • (6) Set Bonus
      Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
  • Monk
    • Inna’s Mantra
    • (6) Set Bonus
      Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
  • Witch Doctor
    • Spirit of Arachyr
    • (6) Set Bonus
      The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Wizard
    • Delsere’s Magnum Opus
    • (6) Set Bonus
      Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
       
  • Bug Fixes
    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto's Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • Faithful Memory
      • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    •  Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

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 SEASONS

Season Journey

  • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
  • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

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 ADVENTURE MODE

Bounties

  • The number of enemy kills required to complete the following Bounties has been reduced
    • Kill Aloysius
    • Kill Axegrave
    • Kill Bholen
    • Kill Captain Donn Adams
    • Kill The Crusher

Rifts

  • The Cesspools map has been adjusted
  • Enemy density and overall map size have been reduced
  • This area can now appear as the starting dungeon in Rifts and Greater Rifts

Greater Rifts

  • We have made a number of changes to improve the play experience of Greater Rifts
  • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
  • Monsters should now be more evenly distributed on each floor in Greater Rifts
    • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
  • The size of each floor in a Greater Rift is now more consistent
  • On average, a rift should take between two and four floors to clear
  • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
  • There is now a guaranteed area at the entrance of each floor with no monsters
    • This area is just large enough for ranged characters to maneuver
  • Several additional monster types can now appear as Champions and Elites
  • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
  • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
  • The stacking effect of the following is now cleared upon entering a Greater Rift
    • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
    • The skills Arcane Dynamo and Mythic Rhythm
  • The gold reward and empower cost for Greater Rift 25 and above have been increased
  • The ratio between gold reward and empower cost remains about the same
  • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift

Greed’s Realm

  • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game

Zones

  • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
  • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress

Bug Fixes

  • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
  • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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 MONSTERS

Enemies

  • Quality of life improvements have been made to enemies
    • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
    • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
    • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
  • The damage from Khazra spears has been reduced by 15%
  • The damage from Ice Porcupine icicles has been reduced by 15%

Enemy Affixes

  • Shielding
    • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
  • Reflects Damage
    • Now fires a projectile instead of instantly dealing damage to the player
    • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
  • Electrified
    • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
    • With this, the damage caused by this affix has been reduced by about 35%
  • Juggernaut
    • New enemy affix
    • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
    • Along with this change, enemies with this affix take 30% more damage from all sources
    • Only a rare Elite enemy can be a Juggernaut

Bug Fixes

  • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
  • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
  • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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 BOSSES

Belial

  • Now transitions more swiftly between his normal and larger version boss phases

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 ACHIEVEMENTS

Bug Fixes

  • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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 QUALITY OF LIFE

Dyes

  • Can now be accessed through a new tab at the Mystic
    • This includes Collector’s Edition dyes
  • With this change, dyes will no longer be sold by vendors

Bug Fixes

  • Fixed display and text issues with some skills and items
  • Fixed an issue causing keybind issues when the UI was hidden
  • Fixed a bug which caused Followers to sometimes become idle in combat
  • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
  • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

 

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Awwww yiss. No more dyes taking precious inventory slot. No more travelling between towns to look for specific dyes. No more relogging to check vendors and pray for the dye you want to be available. This is probably the feature I like the most in this patch; that is before they give us the Necromancer.

Edited by Valhalen
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The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

i like this the most for now
cant wait for the necro to arrive

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4 hours ago, Rankrage said:

The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

This is awesome, given that every public game ALWAYS has the portal open.

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Hell yeah! Super excited to start a Crusader for this season. Can we expect some new 2.4.3 guides soon on Icy Veins?

Edit: NVM looks like the 2.4.2 guides seem OK no big rush, not a huge meta shakeup

Cheers, Coodu

Edited by Coodu

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1 hour ago, Blainie said:

This is awesome, given that every public game ALWAYS has the portal open.

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

For me the greatest QoL addition is the leaper mechanic change, I always hated their immunity, especially since I mainly play with ranged classes. 

Overall I think it's a nice package they delivered even though it doesn't have too much game/meta-changing feature but the adjustments and the few new legendaries seems interesting enough to explore them further

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14 minutes ago, Marvus said:

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

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Flail of the Ascended is broken. :/ Shield Flash does 0 dmg. The stacks from the shield bash icon are also missing.

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On 1/5/2017 at 4:04 PM, Blainie said:

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

Thanks for the info, maybe we'll utilize this in the current season :)

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23 hours ago, Marvus said:

Thanks for the info, maybe we'll utilize this in the current season :)

Definitely do it. It's the easiest way to push for a full set of Flawless Royal gems.

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      Steps to the Goal
      With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were  long-requested builds that felt like obvious targets for buffs.

      While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role.
      We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game.
      Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable.
      Incorporating Player Feedback
      There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback.
      Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos!

      Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei!
      Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check!
      Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard!

      Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are!
      Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment.
      What’s Next for the 2.6.1 PTR?
      We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.
      We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.
      Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.
    • By Stan

      Catch a glimpse of what to expect in Season 12. Read on for the details on Season rewards & Haedrig's Gift sets.
      Season 12 will probably go live with Patch 2.6.1 that's currently tested on PTR. You can find the latest Patch 2.6.1 patch notes here.
      Season 12 Splash Screen

      New Cosmetic Rewards
      Fiacla-Géar Wings Heaven Portrait Chest & Gloves (Conqueror Set) Sets granted by Haedrig's Gift in Season 12
      Barbarian - Immortal King's Call Crusader - Seeker of the Light Demon Hunter - Natalya's Vengeance Monk - Uliana's Stratagem Necromancer - Trag'Oul's Avatar Witch Doctor - Spirit of Arachyr Wizard - Vyr's Amazing Arcana
    • By Stan

      A new 2.6.1 PTR build was deployed to test servers yesterday, with changes to Witch Doctor's Creeping Death passive and Wizard's Frozen Orb projectile range and many tweaks for Legendary items.
      Patch notes below contain only the latest changes (v2.6.1.47041). For full patch notes, please visit the previous 2.6.1 build located here. Blizzard also mentioned that Windows XP / Vista support will be ending at some point during PTR.
      Blizzard (Source)
      TABLE OF CONTENTS:
      Classes Items Adventure Mode CLASSES
      Witch Doctor Passives
      Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills
      Arcane Orb Frozen Orb Increased projectile travel distance from 30 to 45 ITEMS
      Legendary Items
      Barbarian
      Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Gavel of Judgement Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Crusader
      Fate of the Fell Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Golden Flense Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%  Witch Doctor
      The Short Man’s Finger Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard
      Halo of Karini You take 45–60% 60-80% less damage for 3 4 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Set Items
      Crusader
      Thorns of the Invoker (2) Set Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch Demon Hunter
      Embodiment of the Marauder (4) Set Sentries deal 400% 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% increased damage for every active Sentry Monk
      Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. Witch Doctor
      Helltooth Harness (6) Set Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Raiment of the Jade Harvester (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard
      Vyr’s Amazing Arcana (6) Set You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards ADVENTURE MODE
      Rifts
      Increased the amount of experience and Rift progress granted by Blazing Constructs Increased the amount of experience and Rift progress granted by Smoldering Constructs Bug Fixes
      (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose