Jump to content
FORUMS
Sign in to follow this  
Starym

2.4.3 Patch Notes

Recommended Posts

R9QOVJT9IBJ41482541654116.jpg

 

The new patch is here, bringing with it not only the Anniversary event, the new season and new legendary abilities, but also a lot of other changes such as an Overpower revamp, Rift tweaks and more!

Blizzard LogoBlizzard (source)

Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
 Table of Contents:

 GENERAL

New Feature: 20th Anniversary Event

  •  A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
  •  This event is only available in January
    •  Please note that the anniversary event features a pre-cursor event

 Hardware Support

  •  Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
    • Players will need to update their firmware for supported devices to use this feature
  • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
    • With this, players should see improvements to system performance and faster loading times
    • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
    • The 32-bit client is still available as an option through the Battle.net Launcher
  • Added a screen space ambient occlusion (SSAO) pixel shader option
  • Added a large cursor option
  • Improved support for 60Hz+ monitors
  • Bug Fixes
  • Resolved an issue that could cause crashes in some instances

Back to top

 CLASSES

Barbarian

  • Overpower
    • Now has 3 charges
    • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes

Bug Fixes

  • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
  • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
  • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
  • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second
     

Back to top

 ITEMS

Legendary Items

  • Red Soulstone Shard
    • New Legendary Gem
    • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
    • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
    • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)

Class Specific Items

  • New items have been added to the game
  • Crusader
    • Armor of Akkhan
    • Talisman of Akkhan (Amulet)
    •  Has been added as a 7th piece to Armor of Akkhan
    • The set’s current bonuses and powers remain the same
    •  This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
       
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
  • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
  • Barbarian
    • Saffron Wrap
      • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
  • Crusader
    • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
  • Demon Hunter
    • Hellcat Waistguard
    • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
    • This bonus is increased to 800% on the final bounce
    • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
  • Monk
    • Rabid Strike
    • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
  • Witch Doctor
  • The Barber
    • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
    • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
  • Wizard
    • Manald Heal
    • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
       
  • The functionality of some items has changed
  • Crusader
    • Defender of Westmarch
    • Can no longer summon a wolf more than once per second
    • Damage done by the wolf is increased for each block made during the interim
  • Witch Doctor
    • Jeram's Bracers
    • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
       
  • The following class set powers have received changes
  • Barbarian
    • Wrath of the Wastes
    • (6) Set Bonus
      Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
    • The damage of your Dust Devils is increased by 180%
    • Please note that these changes will not be reflected in the item’s tooltip
  • Crusader
    • Roland's Legacy
    • (4) Set Bonus
      Increase the damage of Shield Bash and Sweep Attack by 1250%
    • (6) Set Bonus
      Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
  • Demon Hunter
    • Embodiment of the Marauder
    • (6) Set Bonus
      Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
  • Monk
    • Inna’s Mantra
    • (6) Set Bonus
      Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
  • Witch Doctor
    • Spirit of Arachyr
    • (6) Set Bonus
      The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Wizard
    • Delsere’s Magnum Opus
    • (6) Set Bonus
      Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
       
  • Bug Fixes
    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto's Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • Faithful Memory
      • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    •  Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

Back to top

 SEASONS

Season Journey

  • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
  • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

Back to top

 ADVENTURE MODE

Bounties

  • The number of enemy kills required to complete the following Bounties has been reduced
    • Kill Aloysius
    • Kill Axegrave
    • Kill Bholen
    • Kill Captain Donn Adams
    • Kill The Crusher

Rifts

  • The Cesspools map has been adjusted
  • Enemy density and overall map size have been reduced
  • This area can now appear as the starting dungeon in Rifts and Greater Rifts

Greater Rifts

  • We have made a number of changes to improve the play experience of Greater Rifts
  • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
  • Monsters should now be more evenly distributed on each floor in Greater Rifts
    • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
  • The size of each floor in a Greater Rift is now more consistent
  • On average, a rift should take between two and four floors to clear
  • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
  • There is now a guaranteed area at the entrance of each floor with no monsters
    • This area is just large enough for ranged characters to maneuver
  • Several additional monster types can now appear as Champions and Elites
  • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
  • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
  • The stacking effect of the following is now cleared upon entering a Greater Rift
    • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
    • The skills Arcane Dynamo and Mythic Rhythm
  • The gold reward and empower cost for Greater Rift 25 and above have been increased
  • The ratio between gold reward and empower cost remains about the same
  • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift

Greed’s Realm

  • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game

Zones

  • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
  • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress

Bug Fixes

  • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
  • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

Back to top

 MONSTERS

Enemies

  • Quality of life improvements have been made to enemies
    • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
    • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
    • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
  • The damage from Khazra spears has been reduced by 15%
  • The damage from Ice Porcupine icicles has been reduced by 15%

Enemy Affixes

  • Shielding
    • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
  • Reflects Damage
    • Now fires a projectile instead of instantly dealing damage to the player
    • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
  • Electrified
    • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
    • With this, the damage caused by this affix has been reduced by about 35%
  • Juggernaut
    • New enemy affix
    • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
    • Along with this change, enemies with this affix take 30% more damage from all sources
    • Only a rare Elite enemy can be a Juggernaut

Bug Fixes

  • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
  • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
  • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

Back to top

 BOSSES

Belial

  • Now transitions more swiftly between his normal and larger version boss phases

Back to top

 ACHIEVEMENTS

Bug Fixes

  • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

Back to top

 QUALITY OF LIFE

Dyes

  • Can now be accessed through a new tab at the Mystic
    • This includes Collector’s Edition dyes
  • With this change, dyes will no longer be sold by vendors

Bug Fixes

  • Fixed display and text issues with some skills and items
  • Fixed an issue causing keybind issues when the UI was hidden
  • Fixed a bug which caused Followers to sometimes become idle in combat
  • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
  • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

 

Share this post


Link to post
Share on other sites

Awwww yiss. No more dyes taking precious inventory slot. No more travelling between towns to look for specific dyes. No more relogging to check vendors and pray for the dye you want to be available. This is probably the feature I like the most in this patch; that is before they give us the Necromancer.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites

The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

i like this the most for now
cant wait for the necro to arrive

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Rankrage said:

The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest

  • With this, players may now open multiple portals to the realm in a single game

This is awesome, given that every public game ALWAYS has the portal open.

Share this post


Link to post
Share on other sites

Hell yeah! Super excited to start a Crusader for this season. Can we expect some new 2.4.3 guides soon on Icy Veins?

Edit: NVM looks like the 2.4.2 guides seem OK no big rush, not a huge meta shakeup

Cheers, Coodu

Edited by Coodu

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

This is awesome, given that every public game ALWAYS has the portal open.

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

For me the greatest QoL addition is the leaper mechanic change, I always hated their immunity, especially since I mainly play with ranged classes. 

Overall I think it's a nice package they delivered even though it doesn't have too much game/meta-changing feature but the adjustments and the few new legendaries seems interesting enough to explore them further

Share this post


Link to post
Share on other sites
14 minutes ago, Marvus said:

Honestly I wasn't aware that multiple greed runs is a thing, although I mainly play solo or with friends and never had too much of a reason to go there more than once but I may miss something :)

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

Share this post


Link to post
Share on other sites
On 1/5/2017 at 4:04 PM, Blainie said:

I normally stack my Puzzle Rings and go in with a Broken Crown to farm gems in early-season. I generally do it with a group of 4, blast through T13 and enjoy the free legendaries and shards. 

It's not bad with a quick group.

Thanks for the info, maybe we'll utilize this in the current season :)

Share this post


Link to post
Share on other sites
23 hours ago, Marvus said:

Thanks for the info, maybe we'll utilize this in the current season :)

Definitely do it. It's the easiest way to push for a full set of Flawless Royal gems.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      While we've already covered the actual way to farm maximum level ethereals, there's a new and better method for getting low level ones to complete the Feat of Strength achievement that will allow you to use the items' transmog in later seasons/the main game after Season 24!
      The low-level snapshotting method has also been covered before, but there's a newer wrinkle on it which should result in players getting the items faster and being able to do it much easier solo. Now while this method is fast in execution, it will still take a lot of prep time, as you will still need a LOT of Puzzle Rings and a Gem of Ease, but both of those you can relatively easily get through regular play and without wasting too much time on separate farming. The snapshotting method mentioned in our guides could be a better option for you if you lack a lot of rings and have access to other players to farm, so you can check that one out here.
      If you do have a lot of Puzzle Rings or are a solo player, you need a new character, but now you only need to level them to lvl 7. Have a max level weapon ready for them with the Gem of Ease and the Illusory Boots power in Kanai's Cube. You then place a Puzzle Ring in the cube and open a portal to Greed's Realm, where you will sprint past everything until you get to the boss itself and just kill him (you can do this on Normal difficulty as well). He drops 2 legendaries and doesn't give you too much XP, and with the small loot pool an ethereal is very likely. It's might take a while to get the exact 3 ethereals you need for that class, as after the first one you can see repeats, but as long as you have those Puzzle Rings it won't be a problem. Even if you overlevel the general 12-ish optimal zone you can very quickly get a new character up to level 7 with the Gem of Ease, and if you really want to get the most out of your Puzzle Rings because you don't have a giant supply, you can also just clear the entire Greed Vault instead and then level a new character when he passes the level 12 mark (or maybe even level 10 to be safe).
      Here's the original source:

    • By Starym
      Here's a tip/reminder that seemed pretty popular a while ago so I thought it might help some players in this new season as well (but most will probably know about it already). Since white items/Reusable Parts aren't really a part of the endgame activities, you'd usually need to head to some weapon and armor racks to get them when needed, but there's a much easier way, although it will cost you some blue and yellow mats (which you should have plenty of).
      There are two Kanai's Cube recipes for changing blue and yellow mats into white ones, and you can actually just buy the white items required for the recipes from vendors (since you can't dismantle the vendor items) to complete the transmute! And that's pretty much it, if you have an excess of Arcane Dust and Veiled Crystals (which you will because of the few white items that drop in high level gameplay and the upgrade rare recipe takes the same amount of all three mats) you can get as many Reusable Parts as you need! Not exactly a secret/high-level tip but definitely a useful heads up that you can substitute gold for the mat conversion requirement in the Kanai's Cube recipe.
      Alternatively, if you don't have or just don't want to spend your blue or yellow mats, well, it's either off to the weapon racks of Halls of Agony or, more likely, to the Fields of Eternity armor racks for you (or just do a few bounties)! Also, in case you weren't wondering why you'd need the white mats to begin with, it's mostly for the "Hope of Cain" Kanai's Cube recipe used for upgrading of rares into legendaries.
    • By Starym
      Another interesting/weird one today: apparently salvaging the new powerful level 70 ethereal items will get you some unexpected and not quite logical results! But at least we do find out the essence of what makes these sought-after items so mighty.
      As spotted by _gankedd, while you will receive a lot of high-end mats, there's also some that we're not quite sure how they got in there:

      Source.
      So there you have it. Ethereal items are made from Greater Rift Keys. Mystery solved?
    • By Starym
      In the "how have I been playing the game for so long and not have known this" category: did you know there's a way to find out if a legendary power is already in your cube just by LOOKING AT the legendary in your inventory?? Yes? Then why didn't you all tell me?!
      Ok, back to serious mode, I felt really quite dumb today when I noticed Mihoteo's post about being able to see if a legendary was already cubed directly from your inventory, as I have been cubing stuff I've already cubed for YEARS now. I can't say I'm sure when this feature was introduced, as some claim it's been there since the cube itself (I highly doubt that), but it's extremely handy in any case.
      It's as simple as can be: basically there's a diamond-like icon next to the legendary ability text and if it's filled in (very visible difference) you have it and if it's empty you do not:

      You do not have the item in the cube in the above picture.

      You do have the item in the cube in the above picture. (Source)

      So, I'm going to try real hard to not think of the literal HOURS of my life I've wasted trying to cube already cubed items and you can (and please do) laugh at me in the comments and say how you've known this since 2015.
    • By Starym
      Here's a quick one for those of you leveling Monks in Season 24, we see a crazy fast way to get to level 70!
      First off we have Wudjio explaining the The Crudest Boots leveling strategy. Basically you need the new and improved boots (which you can gamble for with the Weekly Challenge rift shards at low levels, with a very high chance for it as there's only 2 legendaries possible at level 1), you need to get to level 22 for Mystic Ally (and 27 for the Water Ally to be optimal)... and that's it! The rest of the leveling guide tips then work in addition to it, but the basics are just boots and go - you can pretty much solo Torment 6 with just the boots and basic gear!
      And here's a full leveling run with them as well:
      Now if you'll excuse me, it's time for me to level a monk.
×
×
  • Create New...