Jump to content
FORUMS
Damien

Lightning Arcane Torrent Wizard

Recommended Posts

Works great! Question though - what is the "9 frame breakpoint" mean in terms of actual attack speed percentages we're looking for? I know the sheet doesn't actually show the sum of the attack speed just the weapon attack per second, and that electrocute has its own specific attack speed. I just don't know how to figure out if I have hit the 9 frame breakpoint? If there are 32 fps, doesn't that mean 3 attacks per second? 

Share this post


Link to post
Share on other sites

Now this is the build that finally brings Wizard to it's feel, ranged playstyle and good direction. Thanks for this. Archon really needs to be nerfed and skills like hydra, frozen orb brought back to life

Share this post


Link to post
Share on other sites
Guest Brink

This looks like an interesting build, but I'm a little bit confused about your mention of Manald Heal damage since it doesn't have any legendary affix - what do you mean by the Manald Heal damage?

Share this post


Link to post
Share on other sites
19 hours ago, Guest Brink said:

This looks like an interesting build, but I'm a little bit confused about your mention of Manald Heal damage since it doesn't have any legendary affix - what do you mean by the Manald Heal damage?

Manald heal got an affix in patch 
'Enemies stunned with Paralysis also take 13000–14000% weapon damage as Lightning.'

Share this post


Link to post
Share on other sites

I really enjoy this build because I'm just plain sick of archon builds everywhere.  I do have some suggestions to anyone that's using this for DB farming though.  

First off, my first impression of the DB build is that it seemed more like a ranged build, yet takes Audacity as a passive and I honestly can't see any good reason to put yourself close to anything with Electrocute/Manald Heal as the primary dmg dealer so I suggest taking Power Hungry.  Along with that, using Storm Armor for +movement speed seems pointless when using Aether Walker and Shame of Delsere. You can literally teleport everywhere and you will never run out of power while spamming electrocute. Plus, if you're following the guide and have Traveler's Pledge/Compass Rose, then you will always have the 100% dmg bonus up (maybe dropping down to 95% for a split second after finishing teleport).  This will also keep your 6 set Tal Rasha bonus active. Explosive blast and frost nova can be switched around because after the initial cast you shouldn't have to refresh the Tal Rasha bonus, meaning any fire/cold spell with utility can be used.  Finally, I dislike the choice of Pain Enhancer for a gem, as the attack speed bonus requires close range, but using Zei's Stone of Vengeance in place of it is a very nice substitute.  

One last thing to mention is that using the DB build as ranged made it much easier for me to swap out either defensive bracer choice in the guide for some Nemesis Bracers.  I believe this should be a feasible swap for most people because I don't think my gear is especially good and I'm sure people have much higher paragons than I (519). Using these changes, I was clearing TX rifts in a 4-person group very easily.

Edited by Anakha00
Grammar corrections

Share this post


Link to post
Share on other sites
Guest Dark Lord

Love this build but can't seem to avoid the arcane torrent channeling distance and no damage bug.  Can anybody share what they do to stop it?  Does quick casts and shorter channeling work better?

Share this post


Link to post
Share on other sites

I'm trying to test out some variations of this build with D3Planner, and I can't seem to figure out how it's reporting damage from Manald Heal, if it is at all.  There's nothing listed in the simulation results for Manald Heal, and if I swap it out for a different ring (with identical stats but no Legendary affix) my damage is completely unchanged.  This is despite the fact that I'm getting anywhere from 30% to 80% stun up time from Paralysis, depending on my configuration.  On the Skills/Effects tab, however, it lists Manald Heal under Item Effects, with a vague Damage number below it.  But that damage number doesn't respond to gearing changes like I would expect, and it doesn't even change if I get rid of Paralysis from my passives.

What am I missing?  Can anybody help me out?

Share this post


Link to post
Share on other sites
Guest Rob

Can you post a video of a GR 90 run and your items. Im having trouble pushing past GR 65, wondering if its my lack of skill on the PS4 or the 3-4 items missing priority tertiary stats and ancient status. Teleport accuracy is a not so good. 

Share this post


Link to post
Share on other sites
On 1/19/2017 at 9:32 PM, romilly said:

Works great! Question though - what is the "9 frame breakpoint" mean in terms of actual attack speed percentages we're looking for?

You should find the answer to any breakpoint question here:

https://us.battle.net/forums/en/d3/topic/20752649109

Easier for you to take a look at this rather than me try to explain it myself!

Share this post


Link to post
Share on other sites
On 1/20/2017 at 11:45 PM, Kaelos said:

Now this is the build that finally brings Wizard to it's feel, ranged playstyle and good direction. Thanks for this. Archon really needs to be nerfed and skills like hydra, frozen orb brought back to life

Agreed. I love the build!

Share this post


Link to post
Share on other sites
On 1/21/2017 at 5:21 PM, Guest Brink said:

This looks like an interesting build, but I'm a little bit confused about your mention of Manald Heal damage since it doesn't have any legendary affix - what do you mean by the Manald Heal damage?

Looks like this has been answered by others, but yeah, there are two types of it. You want the one that causes Lightning damage and stuns enemies with Paralysis.

Share this post


Link to post
Share on other sites
On 1/22/2017 at 0:23 PM, Kaelos said:

Manald heal got an affix in patch 
'Enemies stunned with Paralysis also take 13000–14000% weapon damage as Lightning.'

Same again here, thanks for helping to answer!

Share this post


Link to post
Share on other sites
On 1/25/2017 at 6:45 AM, Anakha00 said:

I really enjoy this build because I'm just plain sick of archon builds everywhere.  I do have some suggestions to anyone that's using this for DB farming though.  

Definitely some good suggestions here. Would recommend for anyone to read through this that is trying the DB farm setup.

Share this post


Link to post
Share on other sites
On 1/31/2017 at 4:54 AM, Guest Dark Lord said:

Love this build but can't seem to avoid the arcane torrent channeling distance and no damage bug.  Can anybody share what they do to stop it?  Does quick casts and shorter channeling work better?

Yes, it does.

Share this post


Link to post
Share on other sites
On 2/9/2017 at 9:23 AM, Guest Rob said:

Can you post a video of a GR 90 run and your items. Im having trouble pushing past GR 65, wondering if its my lack of skill on the PS4 or the 3-4 items missing priority tertiary stats and ancient status. Teleport accuracy is a not so good. 

Not a run from us, but there are a few that you can find on YouTube - you can just google Tal Rash Manald Heal clear and there will be plenty of 90+ clears with it.

Share this post


Link to post
Share on other sites
On 2/12/2017 at 10:51 AM, Blainie said:

Thanks for coming back to share that and sorry for not getting back to you in time!

You're welcome.  Do you know if development is dropping off for D3Planner?  If the simulator hasn't yet been updated for 2.4.3, and we're nearing 2.5.0, it seems like a bad sign...

Share this post


Link to post
Share on other sites

Hey, thanks for the build. It's been a lot of fun so far. I'm not bothered if it's not optimal, but does Myken's Ball of Hate work with Arcane Torrent - Static Discharge?

Share this post


Link to post
Share on other sites
Guest Vandrissen

So what about Simplicity's Strength? Does it not work with MH?

Share this post


Link to post
Share on other sites
On 2/27/2017 at 8:05 AM, Gretchynn said:

Hey, thanks for the build. It's been a lot of fun so far. I'm not bothered if it's not optimal, but does Myken's Ball of Hate work with Arcane Torrent - Static Discharge?

Myken's ability only works with Electrocute so it won't work with anything else, including Arcane Torrent.

 

On 3/5/2017 at 0:31 AM, Guest Vandrissen said:

So what about Simplicity's Strength? Does it not work with MH?

There's an extremely in depth thread on the D3 forums that lists everything that adds damage to MH as well as fundamentals of every MH build, but no, Simplicity's Strength does not work with it.

https://us.battle.net/forums/en/d3/topic/20752649109

Share this post


Link to post
Share on other sites
3 hours ago, Anakha00 said:

Myken's ability only works with Electrocute so it won't work with anything else, including Arcane Torrent.

Ohh, I misread "electrocute" as saying "electricity". My bad! Thank you, Mysterious Stranger.

Edited by Gretchynn
Grammar :p

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have an update for the changes coming to the controversial Season 21 theme/power, which might dampen hopes for some major modifications to the mechanical effects themselves. PezRadar clarified that the changes will be focused on accessibility issues and the already mentioned set dungeon interference. Presumably this mostly means the visual queues for the powers, which many players have been reporting problems with, from the effects just being annoying and making it hard to see enemy affixes, to actual bugs making players' screens go completely grey and obscure all enemies and terrain.

      It's still somewhat unclear if these are the only changes being tested, as the community is pretty unhappy with the theme in general.
      Seasonal Power Changes (source)
      As Rich noted earlier, there will be an update coming that will address some of the accessibility issues with the seasonal theme along with the interactions its having in set dungeons. Team is testing a few things and we will provide an update once it is ready to be deployed. We greatly appreciate the feedback on all of this and the extra work that some of you have provided in captures, context regarding these accessibility issues.
    • By Starym
      Raxxanterax has cleared GR 133 with his Hungering Arrow Gears of Dreadlands Demon Hunter and claimed rank 1 on the leaderboards, and we also get a not only a video of the clear, but also a commentary track explaining all the details, mistakes and gearing options related to the clear! We also get some tips on how to better play at certain GR levels with the set, and on hardcore, especially as Raxx is severely under health in the clear and wouldn't recommend it for others
      It's a really great commentary so definitely check out the full video:
       
    • By Starym
      Update: It seems (at least part of) the change being talked about is, as we presumed, being able to disable the seasonal power during set dungeons, and presumably also disable it in general, as community manager PezRadar commented on a reddit thread:
      Disabling the Seasonal Power (source)
      Disable elemental powers in set dungeon runs?
      Expect this change soon.
      ____________________________________________________
      So it seems we'll be seeing some changes to the somewhat controversial seasonal power for S21, as community manager FilthieRich said the team was tracking user comments and feedback on the topic and they'd have some updates to share soon.
      The change we're most likely to see and that the post is probably referring to is the fact that some players find the power distracting and not impactful enough, especially on the topic of it messing up your set dungeons clears, so we're likely to see some sort of toggle to disable it. Alternatively there might be a bigger revamp coming, perhaps tuning ot changing the way the amount of mobs killed before each proc affect the damage, but we're only speculating at this point.
      S21 Theme (source)
      Chiming in to share that we have been reading into comments and feedback related to the Seasonal Theme. Working with the dev team now to prep for some updates to share w/ you. In the meantime, thanks a TON for all the patience. Ill y’all updated.  

      Related articles:
      Diablo 3 Summer Sale: Up to 50% Off!
      Community Perception of the Season 21 Buff
      The Rat Is Dead: Long Live the Demon Hunter Speed Meta
      Which Class to Play in Diablo 3 Season 21? Solo, Group and Speedfarm Rankings
      Diablo 3 Season 21 Start Times
      Demon Hunter Set Guides Spotlight for Season 21: Gears of Dreadlands
      Diablo 3 Patch 2.6.9 (Season 21 Precursor) Is Now Live + Patch Notes
      Diablo 3 Ban Wave: June 19th
      Is the Season 21 Power Too Good? ZDPS Barb Can Solo GR 150 Without Area Damage
    • By Starym
      It's time for another sale, this time for Diablo 3! Both the base game and Reaper of Souls are 50% off, with the Neco pack 33% off, so you can get whichever one you're missing, or go for the Eternal Collection which is 26% off instead! With the new season just having started, and Diablo 4 being quite a long way off, there's still time to enjoy D3 and all its features.

    • By Stan
      Season 21 is live for more than 48 hours, and the community reacts to the Seasonal buff that makes your character periodically channel an elemental power that unleashes into the environment.
      If you haven't had the chance to catch up with the latest news, Season 21 just started and with it came a new Seasonal power that makes your character do all sorts of stuff like breath lightning, rain meteors from the skies around you, release twisters of energy, and more.
      (Source)
      The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests! Your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time: Meteors rain from the skies around you. Breathe lightning. A wall of flame engulfs everything. Release twisters of pure energy. Crush your foes under the weight of rolling snowballs. The community perception of the latest Season 12 buff is all but positive. A Reddit thread titled "How did this seasonal effect make it past PTR?" has surfaced and accumulated more than 300 upvotes and we are highlighting the biggest concerns player have with the new Season theme:
      Apparently, the graphic effects make it nearly impossible to see what's going on, making it extremely frustrating for Hardcore players. If you fight Orlash and get the breath, it is difficult to determine where to stand. Card
      The sound that comes with it is obnoxious and distracts from gameplay and it cannot be turned off, Redditor stealth_elephant says. The third main concern is power. Many Redditors claim that it is good enough for ending massacres, but mediocre when it comes to killing enemies. Card
      On the other side of the spectrum, Wudi provides enough perspective on both ends. He discovered that it is much easier to kill Rift Guardians now with the Season 21 buff in a group where you get 10,000 stack to virtually one-shot it.
      What has your experience been with the Season 21 buff so far?
×
×
  • Create New...