Starym

Nighthold Mythic WF Race Day 2: EU/Serenity Day

Sign in to follow this  

9 posts in this topic

iYbPVed.jpg

EU guilds finally got into the race, catching up with the US quickly and Serenity took the lead, with 7 bosses downed and Limit posted 2 World First kill videos.

 

Day 2 has finished and brought the dead boss tally up to 7. The EU part of the race started today and played out quite similarly to the US counterpart, with Serenity starting slow and going for Heroic splits first, just as Limit did in the US, leaving the first few bosses to others, only to come back later, clean house and ultimately head into the lead on 7/10.

But we're getting ahead of ourselves. Exorsus, Pieces and From Scratch went into mythic Nighthold extremely early, downing Skorpyron within 20ish minutes of the instance reset and all three took down the first three bosses as the...well, top 3. Way too many threes there. Spellblade Aluriel, the first even remotely challenging test of the raid didn't hold up for long either, as Exorsus and From Scratch just kept on clearing, joined by Method in the No.3 slot.

After Aluriel, things got a little more complicated, as the field was open as to which boss could be next. Krosus emerged as the easiest target, and saw Serenity get back from their Heroic splits to get in-between Exorsus and From Scratch in the No.2 slot, all three closely followed by Method and Pieces. This is where it became obvious that Serenity had made the right choice to do the splits before heading to Mythic, as they immediately pulled away from the pack and cleaned Tichondrius' clock under 2 hours after downing Krosus. Exorsus caught up and got the World 3rd, EU 2nd on Tichondrius, but Serenity weren't stopping, as they went on to get the World First on High Botanist Tel'arn, but it did take them almost 4 hours to do so (which, incidentally, is the same amount of time it took them to down the first 4 bosses combined, with the first 3 taking 25 minutes).

botanist-serenity-25-01-17-08-41-46-7.jp

Serenity were sitting pretty at 7/10 bosses down, the only ones to have done so for quite a while (4 hours, in fact) before anyone came a knockin, and the one who knocks was Limit, who were back after their break, getting the World 2nd and US 1st on the Botanist. It would soon be three guilds in that top 7/10 group, as Exorsus joined them a while later, but everyone else seemed to be stuck behind Tichondrius, as From Scratch, Method and Midwinter have stayed on 5/10, perhaps taking it a little more easily. The Asia servers also came up very recently, and Koren guild AFK R took the first three bosses ahead of the many Chinese guilds chasing them very closely.

There were also some lag issues on EU servers for almost all the top guilds, making the day  frustrating to progress on, so let's hope for a cleaner day 3 and that at least Elisande and Gul'dan make it to the next reset, with High Augur Etraeus being our next best hope of stemming this crazy top guild onslaught!

Limit also posted two World First kill videos, Spellblade Aluriel and Krosus:

 

All the information was taken from Method's race coverage, and if you want to follow it live, check out their progress page, or for a quick overview just hover over the icons in the image below, as it updates automatically.


Image created with mana.gg.

Share this post


Link to post
Share on other sites

Does really anybody care about the US an Asian guilds in the race? We all know that US who got the raid one day earlier and the asians got it  2 days later or smth. I don't understand how Limit can say they are world first on some bosses. C'mon they got it earlier than Europe, and European guilds still smack them even with the 1 day extra they got. I think the world first should be time calculated from the opening of the raid on a region.

  • Like 2

Share this post


Link to post
Share on other sites

True, for Mythic difficulty they should release the raid at the same time around the world. Though I think it is not possible.

Share this post


Link to post
Share on other sites
27 minutes ago, ChaosDecides said:

Shouldn't the hardest PVE content in the game take more time to beat?

With current itemisation system ( Mythic + ) and so on, and due to this inability to balance trinkets and other items it is pretty hard to do some decent raids. Add here the popularity of the game and raids, Blizzard makes them for huge mass of players, so that it was possible for everyone to beat them. That is why the mythic race is so fast. Add here all those PTR tests and so on.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Dvanom said:

Does really anybody care about the US an Asian guilds in the race? We all know that US who got the raid one day earlier and the asians got it  2 days later or smth. I don't understand how Limit can say they are world first on some bosses. C'mon they got it earlier than Europe, and European guilds still smack them even with the 1 day extra they got. I think the world first should be time calculated from the opening of the raid on a region.

To be fair Limit isn't calling themselves "World First", other people are. And they techically did kill it world first, unfortunately the system is really stupid and unfair. Also Asian guilds have gotten WFs in the past, as soon as a raid takes longer than 1-2 resets they are back in competition.

Share this post


Link to post
Share on other sites
23 hours ago, Rudy199 said:

Looks like ToV Mythic pre-nerf will stay as the hardest raid in Legion

Gul'dan is much harder than the rest of nighthold. Plus there is Star Augur and Elisande that are also going to be much harder than the bosses that have been killed, so I don't know which will be harder.

Edited by Dekanite

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      Here's a preview of two toad mounts added in Patch 8.1 Build 28151.
      Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Toad mounts are finally coming in Tides of Vengeance, as Blizzard added two tints in the latest 8.1 PTR build. At this time, it's hard to tell the exact source of both mounts, but they could come from Glory of the Battle of Dazar'alor Raider or reputation paragon caches.
      Blue Marsh Hopper

      Yellow Marsh Hopper

      Mount Animations
      The toad mount jumps while running and has a cool /mountspecial animation!

      Game files also contain a green tint of the toad mount with no source indicated yet [PH].
      Spawn of Krag'wa

    • By Stan
      Bellular's video series of guides for new and returning players comes to an end with the final installment about abbreviations and terminology used in World of Warcraft.
      If you're new to the game and don't understand abbreviations used in chat or the game's terminology, check out the final video which covers most of them.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content Part Eight: Additional Features Part Nine: Gearing Up & The Endgame
    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743