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Starym

PTR Dev Notes: Legendary Changes Detailed

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Those announced legendary changes have come to the PTR this week, with a ton of details and specifics for most items for all classes. Lore made sure to mention this is just the first pass of changes, and that they already have some more ready for the next PTR build.

Blizzard LogoBlizzad (source 1) (source 2)

Lore:
This week’s PTR update contains mostly tuning changes, which include some of the mechanisms around the Broken Shore, but also a large round of adjustments to Legendary items. These adjustments are part of our overall goal to bring Legendaries more in line with each other in terms of value, particularly in how their benefits apply to your primary role (tanking, DPS, or healing).

This first round of adjustments is not comprehensive - in fact, we’ve already made some additional changes since this build was put together, and we expect tuning to continue as part of an ongoing process. Still, we’d greatly appreciate your feedback on these changes, as well as on any other Legendaries that are still in need of tuning. We’ve created a separate thread here with more details on exactly what changes have been made.

Thanks, and happy testing!

Kaiwax:
Developers' notes: We’re adding a small amount of baseline throughput (~1.5-2%) to current non-throughput legendaries or legendaries that have throughput, but work very infrequently, especially against dungeon/raid bosses.

All Classes

All Specs    

  • Sephuz's SecretSephuz's Secret    
    • Now always grants 10% increased movement speed and 3% Haste.
    • When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste.
    • Movement speed bonuses now stack with other movement speed bonuses.

Death Knight/Paladin/Warrior

All Specs    

  • Aggramar's StrideAggramar's Stride
    • Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.

Mage/Priest/Warlock

All Specs    

  • Norgannon's ForesightNorgannon's Foresight  
    • Now has an additional 617 Critical Strike (@ ilvl 940), as a third bonus secondary stat.

Hunter/Shaman

    All Specs    

  • Roots of ShaladrassilRoots of Shaladrassil   
    • Now has an additional 658 Critical Strike (@ ilvl 940), as a third bonus secondary stat.

Death Knight

All Specs    

  • Acherus DrapesAcherus Drapes   
    • Now has an additional 771 Mastery (@ ilvl 940), as a third bonus secondary stat.

Blood    

Unholy    

  • Death MarchDeath March   
    • Now also increases Death Strike and Death Coil damage by 15%.

Demon Hunter

Havoc    

Vengeance    

Druid

All Specs    

Balance    

Feral    

Guardian    

  • Oakheart's Puny QuodsOakheart's Puny Quods    
    • Barkskin instantly grants 45 Rage plus an additional 30 Rage (was 15 Rage) over 3 seconds.

Restoration    

  • The Dark Titan's AdviceThe Dark Titan's Advice
    • Now also causes Lifebloom’s periodic healing to have a 5% chance to trigger the final healing effect.
  • Tearstone of EluneTearstone of Elune    
    • Allies healed by your Wild Growth have a 15% (was 20%) chance to also gain Rejuvenation.
  • X'oni's CaressX'oni's Caress    
    • Now also reduces Ironbark’s cooldown by 25%.
  • Essence of InfusionEssence of Infusion  
    • Tranquility heals targets below 60% (was 50%) health for 60% (was 50%) more.
  • Aman'Thul's WisdomAman'Thul's Wisdom
    • Redesigned. When your Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 15 seconds per cast.

Hunter

All Specs    

Mage

All Specs    

Fire    

  • Pyrotex Ignition ClothPyrotex Ignition Cloth
    • Phoenix Flames reduces the remaining cooldown on Combustion by 9 seconds (was 6 seconds).

Monk

Mistweaver    

  • Eye of Collidus the Warp-WatcherEye of Collidus the Warp-Watcher  
    • Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100).
    • Fixed a bug where the second Soothing Mist from Unison Spaulders did not grant a second stack of the buff.
  • Ovyd's Winter WrapOvyd's Winter Wrap 
    • Redesigned slightly. Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yards.
  • Ei'thas, Lunar Glides of EramasEi'thas, Lunar Glides of Eramas 
    • Redesigned. Uplifting Trance increases your Vivify healing by an additional 20% and causes it to heal 1 additional target.

Windwalker    

Paladin

Holy/Protection    

  • Uther's GuardUther's Guard
    • Now has an additional 797 Haste (@ ilvl 940) as a third bonus secondary stat.

Holy    

Protection    

Retribution    

  • Aegisjalmur, the Armguards of AweAegisjalmur, the Armguards of Awe
    • Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Triggered Shield of Vengeance amount reduced from 200% to 100%.

Priest

Discipline    

Holy    

Shadow    

  • Zenk'aram, Iridi's AnademZenk'aram, Iridi's Anadem
    • Now also increases Voidform’s Shadow damage dealt bonus by 3%.
  • Anund's Seared ShacklesAnund's Seared Shackles   
    • Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 3% (was 4%) increased damage, stacking up to 50 times.

Rogue

All Specs    

  • Will of ValeeraWill of Valeera
    • Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.

Shaman    

Enhancement    

  • Akainu's Absolute JusticeAkainu's Absolute Justice  
    • Lava Lash deals 50% (was 30%) increased damage while your weapons are enhanced by both Flametongue and Frostbrand.

Warlock

All Specs    

Affliction    

Warrior

All Specs    

Protection    

  • The Walls FellThe Walls Fell
    • Now also increases Shield Slam’s Rage generation by 2.
  • Thundergod's VigorThundergod's Vigor
    • Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 seconds (was 1 second).

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So the crack between Epics and legendaries increased... This is a little bit sad and do not correspond with previous Legendary posts where they wanted move to the point that we will switch legendaries for different encounters...  now they will break your stats even more..
Beside that the idea of fixing them is fine.

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