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Introducing Heroes of the Storm 2.0

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Plenty of changes are coming to the game on all levels. There's a new progression system, better rewards, new Heroes and much more. 

Game Designer Alan Dabiri talks about unique Hero designs, such as Cho'gall and Ragnaros, Heroes esports evolving and at the same time, introducing a new era known as Heroes of the Storm 2.0. It all starts today on PTR.

Progression 2.0

  • There's no cap on Hero levels and the account level will now be a summary of all your Hero levels. More details available in the progression spotlight below.

Progression Preview

A quick look at the new progression system.

Reward Changes

  • Loot chests that can contain almost any item in the game, will be added to the game and you get them as you level up Heroes. They contain Legendary skins and even Heroes themselves.
  • You can purchase featured items with Gems, a new currency that replaces real money. You purchase Gems with real money and you get some of them when you reach Level 5 to get you started.

New Customizations

  • More customization is coming, Blizzard is adding announcers, banners, sprays, emojis and voice lines into the game. These will also be available from loot chests.

Shards

  • A new forge currency for cosmetics is being added and you can get them either from loot chests or by receiving duplicate items. 
  • Allow unlocking of a cosmetic item simply by playing the game.

Collection Tab

  • Quick access to everything you unlocked in the game. You can set loadouts there.

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Ability to get paid skins for free is the first thing that comes to mind with this, which for a free to play player like me is a wonderful introduction to the game. Will make the people who value vanity and pimping their heroes spend more, which gives Blizzard more money. Unless there are some subtle changes that i am not aware of, this sounds like a perfect patch for Heroes to become more appealing for everyone and gain some of that very expensive on the MOBA scene, as it has been dominated by League and DOTA for so long. Probably wont be that big spike to the appeal of the game, but large enough.

Cant wait for this to get to the live server, the beta is up already as far as I know.

By the way do you guys know if the Crates will give you skins of heroes you already don't own? They should give them, with all common sense applied, although Blizzard's logic has been questionable so many times i'm not even 100% sure anymore.

(Edit, also don't even think that ETC change did anything. Its basically just the same hp counting you get decent armor uptime and echo pedal doing same amount to minions as before and half damage to heroes as before, sounds like something but the talent was only picked for waveclear anyways. Also the show stopper nerf is nothing because ETC has 2 other OP lv16s too)

(Another edit, sorry, brain is dead today. The removal of attack speed buff actually is pretty big, makes him not super OP anymore on BoE for exemple)

Edited by BrightwingMain

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When I first saw this in the official HotS YouTube I thought it was an April Fools joke. I'm so surprised and hyped about all those changes. This just show how much Blizzard actually cares into making solid content instead of manipulating the fan base to fill their pockets.

I really hope we get The Lost Vikings as announcers.

Edited by Valhalen

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I'm extremely excited to get skins. I am curious though, is this replacing the traditional method to unlock heroes? 

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I'll just leave this here

C8Grn8dXkAE2ddM.jpg

 

3 minutes ago, Laragon said:

I'm extremely excited to get skins. I am curious though, is this replacing the traditional method to unlock heroes? 

http://us.battle.net/heroes/en/heroes20/progression/#gold-gems-shards

We can still buy them with gold, gems (Cash), and chance of them being in loot boxes.

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I am super excited! These changes look like they bring what we've been hoping for - a F2P way to obtain those cool-looking skins. Finally I'll be able to get all the Illidan skins (even though I suspect it will take me ages).

I am confused about Blizzard's strategy now. They make a greedy move, then they follow up with a generous move and repeat. I am more than happy to see that the generous move was a huge one. 

What items are you going to save up your shards for?

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This looks cool. Finally I'll be able to actually level up heroes again, they're stuck on 8-9 for the ones I play consistently. It's a bit strange that they're adding gems though, but I don't pay money so I don't mind. The shards will be really good. I wonder if people who are level 40 will get the new rewards when this is implemented or are they gonna move the level back down

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3 hours ago, positiv2 said:

I am confused about Blizzard's strategy now. They make a greedy move, then they follow up with a generous move and repeat. I am more than happy to see that the generous move was a huge one. 

What items are you going to save up your shards for?

Maybe it is because they realized it works very well for Overwatch.

I think I'll save Shards for the Lil Ragnaros, Storm Mantle Malfurion, Bucaneer Falstad and Vrykul Leoric. But we seriously need The Lost Vikings announcers.

Edited by Valhalen

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Why do I feel like this might well be one big April Fool's joke from Blizzard? o_O? I hope it's not, cause it does look really cool for the most part.

BUT here's my worry...

From watching Nubkeks video about it he says that the loot chest cap for all your current level progress at the change over will be 70 loot chest. Which is pretty damn sh*tty considering you would get 1 chest per character level and your character level is equal to your total in hero levels.

So if you have all 65 heroes leveled to, let's say, at LEAST lvl 6 (since they all start at lvl 1 that lvl doesn't count) then you would be lvl 325.  You chest at the rate of an Epic every 25 lvls. Rare every 5 lvls. And a regular loot chest every lvl. So now let's assume that chest cap of 70 is for each type of chest. Then you'll get 13 Epic chest, 65 Rare chest, and ONLY 70 regular loot chest cause of the cap. So you'd be completely screwed out of an additional 255 regular loot chest because you've played the game so much and got all the heroes to at least lvl 6 for the gold and their portrait.

THAT seems pretty damn sh*tty for all of us that put in all that time playing and loving their game and they say 'Oh sorry you're just gonna have to eat those extra 250 or so loot chest you would have got. I guess you shouldn't have played and enjoyed our game so much.' In-fact with 65 heroes in the game now you would have had to basically just started even playing the game and only lvled every character to lvl 2 or 3 to get below or just have meet that low of a chest cap. Hell let's say you only started playing the game like 2 or 3 weeks ago for the WoW mount quest that just ended. You really liked HOTS and have kept playing it too. Then you're still almost sure to have gotten up enough hero lvls to already have met and exceeded that 70 loot chest cap for lvls by then too. Even if you only played against AI for a hour or two a day to finish the 'For Azeroth!' event and do daily quest too.

And IF that 70 chest cap is right then I would really just prefer they let us keep playable the heroes we already unlocked BUT start all our heroes back at lvl 1 when this goes live so we don't get screwed on all those free loot chest we would have got with all that stuff in them. Especially since it looks like so many other things are changing skins and such wise too.

So yeah... Honestly, other then the possibility of it being an April Fool's Day joke on us all, that's my biggest issue/worry with this whole HOTS 2.0 thing. Well that and constant shitty emote and spray crap in almost every damn loot box you open like in Overwatch. And of course the usual 'gems' microtransaction sh*t like in every cell phone game these days too doesn't sound fun, but at least it looks like you get a fair bit of gems and stuff from just playing all the time even without spending real money.

And it is nice (if this is real) that you can FINALLY get all the other mounts for gold/shards rather then paying F**KING $10 for just one single mount. Mounts that they only had up for sale for like 2 weeks before they pull it down for 3 months or just never let you get it again unless it's in some $30-$75 bundle bullsh*t. But I digress. I've talked too much... someone else talk now :p

Edited by CyberDVonaven
Wanted to add a few things

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4 hours ago, positiv2 said:

What items are you going to save up your shards for?

Hmm... well assuming this is real, then from the looks of it I'll be saving up to get some of this Announcer packs. The Brightwing one sounds adorable. 'You have died :( ... I will give you a hug!' Would make me feel a bit better when I die all the time :p. Yaaayyy Brightwing hugs! :D <3 Adorable. I imagine her also saying something at the 20 kills 'HERO OF THE STORM!!!!' would be more like 'You're the bestest hero ever! I love you!' <3<3<3 :D Super cuteness

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1 hour ago, CyberDVonaven said:

From watching Nubkeks video about it he says that the loot chest cap for all your current level progress at the change over will be 70 loot chest. Which is pretty damn sh*tty considering you would get 1 chest per character level and your character level is equal to your total in hero levels.

I would get over 500 loot chests. But honestly, getting so many chests instantly takes the fun out of the new system. I would most likely get everything I don't have yet and then the whole system becomes pointless. However the level scaling has been optimized so we can still get tons of chests from our heroes.

The riot about the amount of chests is a bit too much. 70 chests are still a lot. I guess players are as greedy as Blizzard.

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I assume they figure out a good way to be (or seem) generous to their customers as well as still making enough money out of the game. The cap for chests is indeed no fun, not because I am greedy, because players love progression and a stop in progression takes out some of the fun but this is the point where Blizzard tries to make you(us) pay real money again, I guess :D

/Edit: I guess I misunderstood it a bit. The 70 chests cap is just for start for those who already have leveled a lot so far, but since there is no longer a limit to leveling and a consistent and lower xp requirement for higher hero levels you will keep getting chests, so nothing wrong with that ^^

Edited by Caldyrvan

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7 hours ago, CyberDVonaven said:

Why do I feel like this might well be one big April Fool's joke from Blizzard? o_O? I hope it's not, cause it does look really cool for the most part.

It's usually bad form to do an Aprils fools' joke before the 1st. Also, Blizz have just been too quiet lately. Like yeah, there's new heroes, but they were probably made months ago. I feel like this has been in the works for a while and there was a deadline rush after Machines of War because that was the last major thing (kinda neglecting Brawls since they would be simple enough to implement)

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7 hours ago, Alkasar991 said:

I would get over 500 loot chests. But honestly, getting so many chests instantly takes the fun out of the new system. I would most likely get everything I don't have yet and then the whole system becomes pointless. However the level scaling has been optimized so we can still get tons of chests from our heroes.

The riot about the amount of chests is a bit too much. 70 chests are still a lot. I guess players are as greedy as Blizzard.

You're right. Considering they removed the level cap, it makes sense we'll continue earning more chests.

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I personally don't believe it's an april fool's joke. They usually do minor funnies for that case, just like this Loganzim skin from the comment above.

 

So looking forward to seeing this HotS 2.0.

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11 hours ago, Alkasar991 said:

I would get over 500 loot chests.

With your current total hero level or your total hero level after 2.0 goes live (which will be a lot more)? :D or will all levels remain the same, I think I was only reading you will not lose levels.  But if high level heroes remain the same it will be a lot of hard grinded XP lost.

Edited by Caldyrvan

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5 hours ago, Jonar said:

I personally don't believe it's an april fool's joke. They usually do minor funnies for that case, just like this Loganzim skin from the comment above.

 

So looking forward to seeing this HotS 2.0.

Except that this skin will be in the game. It will be called Berserker Kharazim. I wish he was using a different costume though. 

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21 hours ago, CyberDVonaven said:

From watching Nubkeks video about it he says that the loot chest cap for all your current level progress at the change over will be 70 loot chest. Which is pretty damn sh*tty considering you would get 1 chest per character level and your character level is equal to your total in hero levels.

So if you have all 65 heroes leveled to, let's say, at LEAST lvl 6 (since they all start at lvl 1 that lvl doesn't count) then you would be lvl 325.  You chest at the rate of an Epic every 25 lvls. Rare every 5 lvls. And a regular loot chest every lvl. So now let's assume that chest cap of 70 is for each type of chest. Then you'll get 13 Epic chest, 65 Rare chest, and ONLY 70 regular loot chest cause of the cap. So you'd be completely screwed out of an additional 255 regular loot chest because you've played the game so much and got all the heroes to at least lvl 6 for the gold and their portrait.

THAT seems pretty damn sh*tty for all of us that put in all that time playing and loving their game and they say 'Oh sorry you're just gonna have to eat those extra 250 or so loot chest you would have got. I guess you shouldn't have played and enjoyed our game so much.' In-fact with 65 heroes in the game now you would have had to basically just started even playing the game and only lvled every character to lvl 2 or 3 to get below or just have meet that low of a chest cap. Hell let's say you only started playing the game like 2 or 3 weeks ago for the WoW mount quest that just ended. You really liked HOTS and have kept playing it too. Then you're still almost sure to have gotten up enough hero lvls to already have met and exceeded that 70 loot chest cap for lvls by then too. Even if you only played against AI for a hour or two a day to finish the 'For Azeroth!' event and do daily quest too.

And IF that 70 chest cap is right then I would really just prefer they let us keep playable the heroes we already unlocked BUT start all our heroes back at lvl 1 when this goes live so we don't get screwed on all those free loot chest we would have got with all that stuff in them. Especially since it looks like so many other things are changing skins and such wise too.

I see what you mean and they do seem to be favouring new players but at the same time, the chest cap isn't that bad because they're probably accounting for the fact that a lot of vets might have the stuff that's been released up until now and to avoid overloading them with shards. They may have come up this cap as a sort of average to give each current player a fair chance at getting the new stuff as well as stuff they mightn't have. So yeah, you're getting cheated out of some chests, but for long terms players, they'd have more "loot" than the new news

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10 hours ago, Caldyrvan said:

With your current total hero level or your total hero level after 2.0 goes live (which will be a lot more)? :D or will all levels remain the same, I think I was only reading you will not lose levels.  But if high level heroes remain the same it will be a lot of hard grinded XP lost.

We will all have more levels than before if we have some heroes above 5 :) Looking at the new XP curve, it shows that I might get 3 extra levels for each level 10 hero. But I don't want to do the maths right now haha.

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But I am still curious but not sure, a) do your higher level heroes get levels (due to the lower xp curve)? and b) are the number of chest thrown out at you on patch day calculated based on your current or your new total hero level? If it is the later case, a lot of ppl will get the 70 chest, if it is the first case, you would need to have all heroes at level 12-13 to reach the chest cap.

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7 hours ago, Caldyrvan said:

But I am still curious but not sure, a) do your higher level heroes get levels (due to the lower xp curve)? and b) are the number of chest thrown out at you on patch day calculated based on your current or your new total hero level? If it is the later case, a lot of ppl will get the 70 chest, if it is the first case, you would need to have all heroes at level 12-13 to reach the chest cap.

For the first part, I'm sure I read on the announcement page (the proper one) that since they're reducing the xp needed to reach higher levels, heroes at level 20 who are still played a bit could go up to level 50. So I think the way they're doing it is that if your heroes is of a certain xp, they'll put them at the level that xp would get them in the new curve. But this is increase only, if you were to lose a level (the example they use is if you're halfway to level 4) then you'd just retain the fraction you were at (so on patch day you'd still be halfway to level 4, but you would need more xp to reach level 4 than before patch). 

 

For the second part, I dunno

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Thank you. I am still new (more or less) to HotS but if that's the way the 70 chests should be possible :D

Edited by Caldyrvan
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      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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