Jump to content
FORUMS
Sign in to follow this  
Starym

7.2 Hotfixes: April 4th

Recommended Posts

E39l7tX.png

 

A whole new batch of Broken Shore fixes and additions, the most prominent being that we're getting grapple points and the Sentinax CD has been lowered by 2 minutes! There's a bunch more Sentinax changes, as well as nerfs to Agronox in the Cathedral of Eternal Night.

Blizzard LogoApril 4 (source)

Broken Shore

  • Our Valarjar allies have deployed grapple points in key locations on Broken Shore.
  • Broken Shore Rare Elite icons will now appear on the Broken Shore map even when the player is not currently in the Broken Shore.
  • Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group.
  • Rare Elites now fewer Sentinax Beacons.
  • Portal enemies should now drop their beacon type much more often.
  • Sentinax Lieutenants should drop multiple beacons for every player, allowing a quick restart after the break.
  • Sentinax Lieutenants now drop many more Nethershards when slain.
  • Sentinax cool-down time lowered to 3 minutes (was 5 minutes).
    • Developers’ notes: These changes are aimed at aligning the pacing of the Sentinax area without significantly changing the rewards. Upgraded portals should feel more special, portal beacons more scarce, and the final boss for each round of Sentinax activity should be a more welcome sight. Since tapping rules and behaviors of large raids of players don’t present a good experience for nearby parties of five or fewer, and especially solo players who might come along, the change to drops for raid groups is intended to allow everyone more opportunities to tap enemies.

Classes

Dungeons and Raids

  • (Hotfix in testing) Creatures in Mythic Keystone dungeons that do not proc Bolstering on death should also no longer summon Explosive Orbs.
  • Corrected the Premade Group Finder difficulty display from "Mythic+" to "Mythic Keystone", for consistency and easier searching.
  • Cathedral of Eternal Night
    • Agronox
      • Succulent Lashers now have significantly less health in Mythic difficulty.
      • Succulent Secretion now does much less damage in Mythic difficulty.
      • Poisonous Spores now hits for slightly less, and is limited to 5 stacks in Heroic and Mythic difficulties.
      • Fulminating Lashers can now be stunned or snared.

Previous hotfixes.

Share this post


Link to post
Share on other sites

"Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group."

Good, now people can stop going apeshit about bodyguards when they were never the problem to begin with.

Share this post


Link to post
Share on other sites
Uncommon Patron
17 hours ago, HolloWDevil said:

nothing about the Challenge yet?

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

Share this post


Link to post
Share on other sites
2 hours ago, Calysia said:

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

^ This...  Challenges are designed as a challenge.  Up to this point Blizzard hasn't produced "challenging solo content" (imo) for several expansions, increasingly catering to the playerbase that wants instant gratification.  Don't get me wrong, I personally wish the challenges were easier, but I'm glad they're not.  They're also tuned for higher item levels such as 900+ or higher.  

The challenges are designed to test your limits and your ability to know you're class.  How to react in certain situations and how quickly you can react in those situations.  Knowing which builds work best in what situations, as well as knowing that changing one talent may not be ideal for a "group" environment but may be just the key change to pushing past the current obstacle.

For the challenges being the way they are I actually applaud Blizzard.  They finally put something back into the game that gives the sense of accomplishment that has faded into black over so many years.

Share this post


Link to post
Share on other sites
On 4/5/2017 at 10:40 AM, DeathsDesign said:

They finally put something back into the game that gives the sense of accomplishment that has faded into black over so many years.

Yes, sense of accomplishment. Forcing players into group play with strangers, not so much. But it's all designed to get 5 or more people to pay for progression than to allow solo players to progress, because it's about the dollars bottom line. Making something near impossible for one person (outside of dungeons or raids) is ridiculous.

Share this post


Link to post
Share on other sites
On 4/5/2017 at 6:08 PM, Calysia said:

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

im not hoping for nerf, and it wont be nerfed, im just missing manno wrist

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Fatebout Hero Talent tree available to Assassination and Outlaw Rogues has been enabled for testing on the War Within Alpha, and so we're looking at the new talents!
      Talents with the NYI tag have not yet been implemented.
      Rogue
      Mean Streak (new) - Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome as the last flip. Edge Case (new) - Activating Deathmark causes your next Fatebound Coin flip to land on its edge, counting as both Heads and Tails. Tempted Fate (new) - You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%. Chosen's Revelry (new) - Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row. Deal Fate (new) - Sinister Strike generates an additional combo point when it strikes an additional time. Delivered Doom (new) - Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active. Fateful Ending (new) - When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds. Threads of Fate [NYI] (new) - Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead. Double Jeopardy (new) - Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face. Inexorable March [NYI] (new) - You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. Death's Arrival [NYI] (new) - Grappling Hook may be used a second time within 3 sec, with no cooldown. Inevitability [NYI] (new) - Cold Blood now benefits the next 2 abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Destiny Defined (new) - Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
    • By Staff
      To celebrate the next week's Patch 10.2.7 launch, Blizzard provided us with a code for the Lucky Quilen Cub pet that we're giving away on Twitter. Find out how to enter the giveaway!
      Blizzard was kind enough to provide us with 1x Lucky Quilen Cub battle pet code and we're giving it away via Twitter.
      Giveaway Rules
      For a chance to win, simply like and retweet the tweet linked below and follow our Twitter account. Act fast—the giveaway ends on May 7, 2024, at 2:00 PM Paris time. This code can be redeemed in either the EU or US. We’ll select the winner randomly after the contest concludes and reach out via Twitter DM.
      Placeholder for tweet 1786720824600190996 Lucky Quilen Cub

    • By Stan
      Blizzard added new Hero Talents for Priests in the latest War Within Alpha build.
      Priest
      Halo- Discipline, Holy, Initial: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Shadow: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 10 0 Insanity. Word of Supremacy (new) - Power Word: Fortitude grants you an additional 5% stamina. Heightened Alteration (new) - Increases the duration of Dispersion by 2 sec. Manifested Power (new) - Creating a Halo grants Surge of Light. Empowered Surges (new) - Increases the healing done by Flash Heals affected by Surge of Light by 30%. Energy Cycle (new) - Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. Concentrated Infusion (new) - Your Power Infusion effect grants you an additional 10% haste. Resonant Energy (new) - Allies healed by your Halo receive 10% increased healing from you for 5 sec. Shock Pulse (new) - Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times. Perfected Form (new) - Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active. Incessant Screams (new) - Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. Sustained Potency (new) - Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform.
    • By Staff
      We've all seen the giant Hallowfall crystal and just how great it looks, but as it turns out, the light emanating from it actually changes in a sort of strange day/night cycle, and we get a really awesome transition into Void light animation! 
      First off we can see a snippet of the change in Blizzard's official short preview of the zone:
      And then there's this extended look at the switch, showcasing just how impressive the animations are, by PreachGaming's Chunkeyninja:
      And here's a slightly better look at the Void to Light transition, courtesy of Kexman:
      The exact timing on the cycle isn't 100% clear, but MrGM noted how it works on the Alpha right now, with a 3 hour cycle, as the Void part remains active for 30 minutes:

      Hopefully we'll also get some lore to go with the transition, as the light into void thing is pretty thematically interesting, as well as being really visually impressive.
    • By Stan
      We've summarized all Paladin changes that went live in the third War Within Alpha build. Check them out!
      Paladin
      Mastery: Highlord's Judgment (Spec Aura) - Increases Holy damage done by 12.0%. Judgment has a 12.0% 6.0% chance to blast the target with the Light, dealing [ 120% of Attack Power ] Holy damage. Templar Strikes - Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% 90.37% of Attack Power ] Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% 111.12% of Attack Power ] Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec. Aegis of Protection- Divine Protection reduces damage you take by an additional 20% 10% and Shield of Vengeance absorbs 10% more damage. Boundless Judgment- Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment. Radiant Glory (new) - Wake of Ashes grants you Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Avenging Wrath for 5 sec.
×
×
  • Create New...