Starym

7.2 Hotfixes: April 4th

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A whole new batch of Broken Shore fixes and additions, the most prominent being that we're getting grapple points and the Sentinax CD has been lowered by 2 minutes! There's a bunch more Sentinax changes, as well as nerfs to Agronox in the Cathedral of Eternal Night.

Blizzard LogoApril 4 (source)

Broken Shore

  • Our Valarjar allies have deployed grapple points in key locations on Broken Shore.
  • Broken Shore Rare Elite icons will now appear on the Broken Shore map even when the player is not currently in the Broken Shore.
  • Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group.
  • Rare Elites now fewer Sentinax Beacons.
  • Portal enemies should now drop their beacon type much more often.
  • Sentinax Lieutenants should drop multiple beacons for every player, allowing a quick restart after the break.
  • Sentinax Lieutenants now drop many more Nethershards when slain.
  • Sentinax cool-down time lowered to 3 minutes (was 5 minutes).
    • Developers’ notes: These changes are aimed at aligning the pacing of the Sentinax area without significantly changing the rewards. Upgraded portals should feel more special, portal beacons more scarce, and the final boss for each round of Sentinax activity should be a more welcome sight. Since tapping rules and behaviors of large raids of players don’t present a good experience for nearby parties of five or fewer, and especially solo players who might come along, the change to drops for raid groups is intended to allow everyone more opportunities to tap enemies.

Classes

Dungeons and Raids

  • (Hotfix in testing) Creatures in Mythic Keystone dungeons that do not proc Bolstering on death should also no longer summon Explosive Orbs.
  • Corrected the Premade Group Finder difficulty display from "Mythic+" to "Mythic Keystone", for consistency and easier searching.
  • Cathedral of Eternal Night
    • Agronox
      • Succulent Lashers now have significantly less health in Mythic difficulty.
      • Succulent Secretion now does much less damage in Mythic difficulty.
      • Poisonous Spores now hits for slightly less, and is limited to 5 stacks in Heroic and Mythic difficulties.
      • Fulminating Lashers can now be stunned or snared.

Previous hotfixes.

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"Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group."

Good, now people can stop going apeshit about bodyguards when they were never the problem to begin with.

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17 hours ago, HolloWDevil said:

nothing about the Challenge yet?

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

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2 hours ago, Calysia said:

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

^ This...  Challenges are designed as a challenge.  Up to this point Blizzard hasn't produced "challenging solo content" (imo) for several expansions, increasingly catering to the playerbase that wants instant gratification.  Don't get me wrong, I personally wish the challenges were easier, but I'm glad they're not.  They're also tuned for higher item levels such as 900+ or higher.  

The challenges are designed to test your limits and your ability to know you're class.  How to react in certain situations and how quickly you can react in those situations.  Knowing which builds work best in what situations, as well as knowing that changing one talent may not be ideal for a "group" environment but may be just the key change to pushing past the current obstacle.

For the challenges being the way they are I actually applaud Blizzard.  They finally put something back into the game that gives the sense of accomplishment that has faded into black over so many years.

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On 4/5/2017 at 10:40 AM, DeathsDesign said:

They finally put something back into the game that gives the sense of accomplishment that has faded into black over so many years.

Yes, sense of accomplishment. Forcing players into group play with strangers, not so much. But it's all designed to get 5 or more people to pay for progression than to allow solo players to progress, because it's about the dollars bottom line. Making something near impossible for one person (outside of dungeons or raids) is ridiculous.

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On 4/5/2017 at 6:08 PM, Calysia said:

If you're hoping for a nerf don't hold your breath. Pretty sure it's playing as intended.

im not hoping for nerf, and it wont be nerfed, im just missing manno wrist

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