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Heroes 2.0 Reddit Q/A Summary: Apr 5

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Developers have been answering questions about Heroes 2.0 over at reddit today and we bring you a summary of the most interesting answers.

  • Rarity has a different meaning with the introduction of Loot Chests. Literally, it's the rarity of an item now.
  • They don't plan to do announcers for every Hero.
  • All cosmetic items from Loot Chests appear in your Collection and there are no plans to add special items that cannot be crafted.
  • They'd love to support better synergy between mounts/skins for players with auto-select.
  • Bringing Loadouts into the Collection system is on the radar.
  • They want to add victory poses and animations from Overwatch, but first they need to do an investigation and explore technical issues.
  • The team is very interested to introduce a Clan system. It would add a lot of social aspect to the game. There's no ETA just yet.
  • Awarding XP to a Hero in Brawls is intentional, the beta score screen didn't get updated for it, but the live version of the game will have it fixed. In Arenas with multiple rounds, XP earned will be split between the Heroes you played.
  • They would like to update older models, but there's no specific time frame.
  • A Hero at the current level cap of 20 converts to level 55 with the experience curve used in the beta.
  • Easy in-game use of emojis is a priority, but there's no specific solution at hand right now.
  • The drop rate of Loot Chests in beta is close to what we'll see live, but there may be tweaks before launch.
  • An official API is being internally tested, but there's no release ETA.
  • The team's looking at ways to increase visibility into Armor (both permanent / temporary Armor adjustments).
  • ETC was doing too many things. The devs felt the Attack Speed was the most vestigial component, as it was moderately hidden, and wasn't so strong as to be an obvious draft implication.
  • Shards are earned from opening loot chests.
  • No extra rewards if you receive duplicate items.
  • There are no plans for a talent rework for the Lost Vikings.
  • New Heroes won't have Master skins, there are still plans for Heroes to have launch skins, but whether they have a second skin is more flexible. 
  • Devs have a lot of plans for new item types and doing tie-ins to HGC.
  • No plans to adjust Greymane's trait, he's in a good spot balance-wise.
  • Blizzard's exploring ways to show the UI for Skins in a more pleasing way.
  • Contents for Loot Chests are rolled at the time they are first opened. It's your choice to open it at a later point.
  • Taunts are self-limiting. If you're spamming it, you're likely going to get yourself killed.
  • Taunts lock you in while doing them, Mastery Taunt VFX should not end up interfering with gameplay.
  • The team's looking into opt-in like alternative ways of showing off Hero mastery during draft.
  • Sprays and banners won't intrude on gameplay.
  • There are no plans for a Raynor talent update.
  • No major updates to matchmaking are planned, but improvements for Team League matchmaking are in the works.
  • Healer reworks are aimed to move a portion of their "power pie" (what things they're strong at) out of healing and into utility, to give them more versatility and more ways to make plays and influence battles.
  • Giving in-game UI customization to players is something the team has been discussing (like moving the mini-map from right to the left side).
  • Seasonal and holiday-themed items won't be available in Loot Chests year-round. These items will be available only during the holiday they're associated with.
  • The team's looking at allowing players to use target unit abilities on allies only (as this benefits healers the most).
  • The idea behind Cassia's lower attack range was that they wanted to encourage players to be close to their targets while keeping the Avoidance trait active. This allows flexibility to threaten her opponent with a Fend at any moment and fulfills the fantasy.
  • They're discussing map rotation and map unlock feature for future to help players with the learning process, but there are no details to share at this time.
  • Alarak's certain "Mildly Popular" Level 4 talent is making it in baseline. Talent reworks for the favorite Tal'darin are coming soon.

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The clan system could be interesting, and makes sense. Much like a guild in WoW, you can only ever play with a portion that you interact with. Also gives a bit of a "safe space" to ask questions without getting trolled and flamed as you would in general.

Interesting clarification on the 20=55 level curve. Personally not overly concerned with the whole curve as long as this goes live soon. I'll get whatever levels their math already determined. But wow, that's over double!

Overall still really pumped for all this. Nervous of the clutter, but they figured it out for Overwatch and other games, so I believe they will manage.

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"They don't plan to do announcers for every Hero."

I will be severely mad if they don't add The Lost Vikings as announcers. They added Murky, they HAVE to add The Lost Vikings.

Edited by positiv2
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6 hours ago, Valhalen said:

"They don't plan to do announcers for every Hero."

I will be severely mad if they don't add The Lost Vikings as announcers. They added Murky, they HAVE to add The Lost Vikings.

That's fair. They would be entertaining, but clearly not every hero needs an announcer cover. I feel like Morales, Leoric, and at least a hand full of others would be boring to most. Their in game voice lines aren't even clever.

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Was hoping they would maybe think about changing the MVP system after a game. HotS isn't Overwatch, where the criteria for being an asset or a liability to your team is different in each. In OW, if you played badly, you will not get on the score screen, you probably won't get play of the game, and so on. On HotS, you could be the most trash talking, refuse to heal, show up for objectives, kind of person and still be on the mvp screen because you capped a bunch of merc camps, it's just bad. 

I'd much rather see that scrapped and have a system where I can upvote players for teamwork / cooperation, skill and friendliness, and upvote players on the opposite team as well. I'd like the actual voting to count towards something, and to be meaningful besides a gold star from a bunch of randoms, with far too much emphasis placed on the death stat. 

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Alarak rework, and making double cross baseline sounds very good. Alarak in general had really poor talent balancing (some were terrible some were ridiculously overpowered and mandatory to pick up), and making some of his auto-include talents baseline and making some new talents for him sounds something he really needs. Gameplay wise he is in an "all right" spot, although his winrate is pretty trash. As Alarak is one of the highest skill floor heroes, I'm not worried about making him overpowered, would actually like for Blizzard to give him high power level to reward people who are good at the game with a hero that actually gives value for playing well. Even though we already have a lot of those "skill heroes" as melee assassins, more wouldn't hurt.

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Funny, with all the stuff they are giving to us I would prefer they take away the emotes (in-game) and maybe scale down the in-game chat a bit and move it to a bit more suitable position.

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1 hour ago, Caldyrvan said:

Funny, with all the stuff they are giving to us I would prefer they take away the emotes (in-game) and maybe scale down the in-game chat a bit and move it to a bit more suitable position.

I was thinking maybe if they did a VGS ping system like Smite but instead of pings (that stupid Kukus spam) they'd have the emotes appear in chat. That way the emote packs would make sense (the pack you would want displayed) and stuff. But I dunno, it seems like too much button pushing xp But yeah, if they could tone down the chat it would be nice. It's not fun to have dead people being bitchy while you're still stuck in a fight and it covers a good bit of the screen (right in the center too)

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1 hour ago, MurkyFelix said:

I was thinking maybe if they did a VGS ping system like Smite but instead of pings (that stupid Kukus spam) they'd have the emotes appear in chat. That way the emote packs would make sense (the pack you would want displayed) and stuff. But I dunno, it seems like too much button pushing xp But yeah, if they could tone down the chat it would be nice. It's not fun to have dead people being bitchy while you're still stuck in a fight and it covers a good bit of the screen (right in the center too)

I think that Smite's ping system works for that game specifically, where you don't have a whole map view as HotS. If they added that ping system to HotS, it would be a huge mess. Honestly I think that HotS non-verbal communication is the best of all MOBAs, with very distinct sounds for "On My Way", "Danger", "Assist" and "Defend", whereas Heroes will only say something if you ping normally a specific thing (a Hero, structure, mercenary camp, etc).

I really hope they give us the option of customizing our entire UI someday, allowing us to move and scale elements.

Edited by Valhalen

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1 hour ago, Skyewalker said:

Do all things you acquire on the PTR translate to your live account when 2.0 goes live?

Nothing from PTR transfers to live.

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2 hours ago, Valhalen said:

I think that Smite's ping system works for that game specifically, where you don't have a whole map view as HotS. If they added that ping system to HotS, it would be a huge mess. Honestly I think that HotS non-verbal communication is the best of all MOBAs, with very distinct sounds for "On My Way", "Danger", "Assist" and "Defend", whereas Heroes will only say something if you ping normally a specific thing (a Hero, structure, mercenary camp, etc).

I really hope they give us the option of customizing our entire UI someday, allowing us to move and scale elements.

Ah, I see what you mean, but I don't think I was all that clear. I meant that it would only put an emote into chat. So like (taking the syntax directly from Smite, it wouldn't work in HoTS for obvious reasons) VEL would put a laughing emote into chat; VVS would put a sad emote into chat etc. I guess I'm not explaining it very well but I didn't mean replace the ping system, I like the way it is in HoTS. I just meant that instead of pressing Return and typing or selecting an emote, you could use a quick button combo.

The UI customization would be awesome though I think if I changed anything now, I'd just end up confusing myself. But I would scale down the top bar somewhat in size

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      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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