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Heroes 2.0 Reddit Q/A Summary: Apr 5

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Developers have been answering questions about Heroes 2.0 over at reddit today and we bring you a summary of the most interesting answers.

  • Rarity has a different meaning with the introduction of Loot Chests. Literally, it's the rarity of an item now.
  • They don't plan to do announcers for every Hero.
  • All cosmetic items from Loot Chests appear in your Collection and there are no plans to add special items that cannot be crafted.
  • They'd love to support better synergy between mounts/skins for players with auto-select.
  • Bringing Loadouts into the Collection system is on the radar.
  • They want to add victory poses and animations from Overwatch, but first they need to do an investigation and explore technical issues.
  • The team is very interested to introduce a Clan system. It would add a lot of social aspect to the game. There's no ETA just yet.
  • Awarding XP to a Hero in Brawls is intentional, the beta score screen didn't get updated for it, but the live version of the game will have it fixed. In Arenas with multiple rounds, XP earned will be split between the Heroes you played.
  • They would like to update older models, but there's no specific time frame.
  • A Hero at the current level cap of 20 converts to level 55 with the experience curve used in the beta.
  • Easy in-game use of emojis is a priority, but there's no specific solution at hand right now.
  • The drop rate of Loot Chests in beta is close to what we'll see live, but there may be tweaks before launch.
  • An official API is being internally tested, but there's no release ETA.
  • The team's looking at ways to increase visibility into Armor (both permanent / temporary Armor adjustments).
  • ETC was doing too many things. The devs felt the Attack Speed was the most vestigial component, as it was moderately hidden, and wasn't so strong as to be an obvious draft implication.
  • Shards are earned from opening loot chests.
  • No extra rewards if you receive duplicate items.
  • There are no plans for a talent rework for the Lost Vikings.
  • New Heroes won't have Master skins, there are still plans for Heroes to have launch skins, but whether they have a second skin is more flexible. 
  • Devs have a lot of plans for new item types and doing tie-ins to HGC.
  • No plans to adjust Greymane's trait, he's in a good spot balance-wise.
  • Blizzard's exploring ways to show the UI for Skins in a more pleasing way.
  • Contents for Loot Chests are rolled at the time they are first opened. It's your choice to open it at a later point.
  • Taunts are self-limiting. If you're spamming it, you're likely going to get yourself killed.
  • Taunts lock you in while doing them, Mastery Taunt VFX should not end up interfering with gameplay.
  • The team's looking into opt-in like alternative ways of showing off Hero mastery during draft.
  • Sprays and banners won't intrude on gameplay.
  • There are no plans for a Raynor talent update.
  • No major updates to matchmaking are planned, but improvements for Team League matchmaking are in the works.
  • Healer reworks are aimed to move a portion of their "power pie" (what things they're strong at) out of healing and into utility, to give them more versatility and more ways to make plays and influence battles.
  • Giving in-game UI customization to players is something the team has been discussing (like moving the mini-map from right to the left side).
  • Seasonal and holiday-themed items won't be available in Loot Chests year-round. These items will be available only during the holiday they're associated with.
  • The team's looking at allowing players to use target unit abilities on allies only (as this benefits healers the most).
  • The idea behind Cassia's lower attack range was that they wanted to encourage players to be close to their targets while keeping the Avoidance trait active. This allows flexibility to threaten her opponent with a Fend at any moment and fulfills the fantasy.
  • They're discussing map rotation and map unlock feature for future to help players with the learning process, but there are no details to share at this time.
  • Alarak's certain "Mildly Popular" Level 4 talent is making it in baseline. Talent reworks for the favorite Tal'darin are coming soon.

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The clan system could be interesting, and makes sense. Much like a guild in WoW, you can only ever play with a portion that you interact with. Also gives a bit of a "safe space" to ask questions without getting trolled and flamed as you would in general.

Interesting clarification on the 20=55 level curve. Personally not overly concerned with the whole curve as long as this goes live soon. I'll get whatever levels their math already determined. But wow, that's over double!

Overall still really pumped for all this. Nervous of the clutter, but they figured it out for Overwatch and other games, so I believe they will manage.

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"They don't plan to do announcers for every Hero."

I will be severely mad if they don't add The Lost Vikings as announcers. They added Murky, they HAVE to add The Lost Vikings.

Edited by positiv2
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6 hours ago, Valhalen said:

"They don't plan to do announcers for every Hero."

I will be severely mad if they don't add The Lost Vikings as announcers. They added Murky, they HAVE to add The Lost Vikings.

That's fair. They would be entertaining, but clearly not every hero needs an announcer cover. I feel like Morales, Leoric, and at least a hand full of others would be boring to most. Their in game voice lines aren't even clever.

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Was hoping they would maybe think about changing the MVP system after a game. HotS isn't Overwatch, where the criteria for being an asset or a liability to your team is different in each. In OW, if you played badly, you will not get on the score screen, you probably won't get play of the game, and so on. On HotS, you could be the most trash talking, refuse to heal, show up for objectives, kind of person and still be on the mvp screen because you capped a bunch of merc camps, it's just bad. 

I'd much rather see that scrapped and have a system where I can upvote players for teamwork / cooperation, skill and friendliness, and upvote players on the opposite team as well. I'd like the actual voting to count towards something, and to be meaningful besides a gold star from a bunch of randoms, with far too much emphasis placed on the death stat. 

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Alarak rework, and making double cross baseline sounds very good. Alarak in general had really poor talent balancing (some were terrible some were ridiculously overpowered and mandatory to pick up), and making some of his auto-include talents baseline and making some new talents for him sounds something he really needs. Gameplay wise he is in an "all right" spot, although his winrate is pretty trash. As Alarak is one of the highest skill floor heroes, I'm not worried about making him overpowered, would actually like for Blizzard to give him high power level to reward people who are good at the game with a hero that actually gives value for playing well. Even though we already have a lot of those "skill heroes" as melee assassins, more wouldn't hurt.

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Funny, with all the stuff they are giving to us I would prefer they take away the emotes (in-game) and maybe scale down the in-game chat a bit and move it to a bit more suitable position.

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1 hour ago, Caldyrvan said:

Funny, with all the stuff they are giving to us I would prefer they take away the emotes (in-game) and maybe scale down the in-game chat a bit and move it to a bit more suitable position.

I was thinking maybe if they did a VGS ping system like Smite but instead of pings (that stupid Kukus spam) they'd have the emotes appear in chat. That way the emote packs would make sense (the pack you would want displayed) and stuff. But I dunno, it seems like too much button pushing xp But yeah, if they could tone down the chat it would be nice. It's not fun to have dead people being bitchy while you're still stuck in a fight and it covers a good bit of the screen (right in the center too)

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1 hour ago, MurkyFelix said:

I was thinking maybe if they did a VGS ping system like Smite but instead of pings (that stupid Kukus spam) they'd have the emotes appear in chat. That way the emote packs would make sense (the pack you would want displayed) and stuff. But I dunno, it seems like too much button pushing xp But yeah, if they could tone down the chat it would be nice. It's not fun to have dead people being bitchy while you're still stuck in a fight and it covers a good bit of the screen (right in the center too)

I think that Smite's ping system works for that game specifically, where you don't have a whole map view as HotS. If they added that ping system to HotS, it would be a huge mess. Honestly I think that HotS non-verbal communication is the best of all MOBAs, with very distinct sounds for "On My Way", "Danger", "Assist" and "Defend", whereas Heroes will only say something if you ping normally a specific thing (a Hero, structure, mercenary camp, etc).

I really hope they give us the option of customizing our entire UI someday, allowing us to move and scale elements.

Edited by Valhalen

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1 hour ago, Skyewalker said:

Do all things you acquire on the PTR translate to your live account when 2.0 goes live?

Nothing from PTR transfers to live.

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2 hours ago, Valhalen said:

I think that Smite's ping system works for that game specifically, where you don't have a whole map view as HotS. If they added that ping system to HotS, it would be a huge mess. Honestly I think that HotS non-verbal communication is the best of all MOBAs, with very distinct sounds for "On My Way", "Danger", "Assist" and "Defend", whereas Heroes will only say something if you ping normally a specific thing (a Hero, structure, mercenary camp, etc).

I really hope they give us the option of customizing our entire UI someday, allowing us to move and scale elements.

Ah, I see what you mean, but I don't think I was all that clear. I meant that it would only put an emote into chat. So like (taking the syntax directly from Smite, it wouldn't work in HoTS for obvious reasons) VEL would put a laughing emote into chat; VVS would put a sad emote into chat etc. I guess I'm not explaining it very well but I didn't mean replace the ping system, I like the way it is in HoTS. I just meant that instead of pressing Return and typing or selecting an emote, you could use a quick button combo.

The UI customization would be awesome though I think if I changed anything now, I'd just end up confusing myself. But I would scale down the top bar somewhat in size

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      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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