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Check out the rewards you can unlock during the Kalimdor Cup in Patch 10.1.5!
Windborne Velocidrake Scales Color
Windborne Velocidrake: Teal Scales can be purchased from Maztha for 30 Riders of Azeroth badges in Patch 10.1.5 at the Rostrum of Transformation in Valdrakken.
The color has been added to the game in Patch 10.1 but was unavailable until now. You earn the badges by completing Dragonriding courses during the Kalimdor Cup.
You can preview the new scales color here.
Dragonriding Cosmetic Set
Furthermore, you can buy a cosmetic set piece called Drake Racer's Silks Every piece of armor costs 15 Rides of Azeroth badges. The set is comprised of 7 pieces of armor:
Drake Racer's Belt Drake Racer's Helmet Drake Racer's Handwraps Drake Racer's Boots Drake Racer's Leggings Drake Racer's Jersey Drake Racer's Shoulderpads Drake Racer's Silks
Players have been gathering in masses to farm out all the (many) drops the Diablo crossover event goblins are dropping, and it seems there's one drop Blizzard didn't specifically mention in their event overview.
As spotted by DesMephisto and many others, it seems the treasure part of their name doesn't only refer to all the items and cosmetics they drop, but also gold! 500-1000 or so, in fact:
Not exactly astronomical numbers, but considering how quickly they die, it might be worth the hassle. Players have been gathering in large numbers, trying to get everything from the mount, pet, bag and all the cosmetics (although the charms have lost some of their appeal since Blizzard disabled them in instanced content).
And while the low, low framerates when that many people gather up are problematic, others have found a different sort of fun, as faction warfare sometimes ensues!
Despite some players getting quickly bored with the event, it's still quite a lot of free loot to get, so it's not all bad. What do you think of it all? Too simple and boring or "thanks for the free stuff"?
If you're looking for their spawn times and locations, you can check out a Weakaura for that here.
The final hotfixes for the week bring the already announced Zskarn nerfs, as well as some Snail quest action!
May 26 (Source)
Dungeons and Raids
Aberrus, the Shadowed Crucible The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, for a total 25% health reduction. Quests
Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.” The speed up bonus now lasts twice as long during “Snail Mail.”
Update: Blizzard have further reduced Zskarn's health by 10%.
We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction.
We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We’re planning on implementing these changes live tomorrow, May 26.
We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.
Dungeons and Raids
Aberrus, the Shadowed Crucible Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. The Vigilant Steward, Zskarn The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location.
Blizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes.
While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Let's take a look!
We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
Unstable Affliction damage increased by 10%.
Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
Shadowflame Acolyte has been removed.
Fel Covenant has been removed.
Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
Demonic Knowledge now more reliably procs at a 15% chance.
Shadow's Bite has been re-added and is now located where Fel Covenant was.
Hand of Gul'dan damage increased by 25%.
Implosion damage increased by 15%.
Call Dreadstalkers damage increased by 15%.
Demonbolt damage increased by 20%.
Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
Umbral Blaze now retains remaining damage when reapplied.
2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. This has no effect in PVP combat.
Dirty Hands has been renamed to Malefic Impact.
Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
Dimensional Rift damage increased by 15%.
Ripped through the Portal
Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.