Stan

Blue Posts Roundup: Apr 26

Sign in to follow this  

1 post in this topic

mTeqCtT.jpg

7.2.5 Class discussions continue for Holy Paladins, Holy Priests, Brewmaster / Mistweaver Monks. Blizzard explains the latest changes of PTR Patch 7.2.5's Build 23993. Enhancement Shamans received a flat 4% damage increase.

Holy Paladin

Fervent MartyrFervent Martyr had its health / mana costs reduced. 

Blizzard LogoBlizzard (Source)

Fervent MartyrFervent Martyr has a few updates on PTR that aren't correctly reflected yet in the tooltip. In this iteration, it 1) no longer has the Beacon of LightBeacon of Light requirement, and 2) reduces the health cost of Light of the MartyrLight of the Martyr as well as the mana cost.

Holy Priest

Changes to DivinityDivinity's bonus will be reverted in next PTR build.

Blizzard LogoBlizzard (Source)

The reduction toDivinityDivinity's bonus is reverted in the next PTR build. That actually wasn't meant to go to PTR after the buffs to HaloHalo and Divine StarDivine Star (if we'd kept the DivinityDivinity change, we'd likely have buffed the spec flat at the same time). Sorry about the confusion.

Brewmaster Monk

Blackout StrikeBlackout Strike cooldown has been reverted back to 3 seconds. Breath of FireBreath of Fire was moved to the level 90 talent row. Blackout ComboBlackout Combo now reduces the cooldown of Blackout StrikeBlackout Strike to 2 seconds.

Blizzard LogoBlizzard (Source)

Today's PTR build has a number of changes for Brewmasters. Continuing to iterate based on feedback, we've done the following things:

- Removed the Tiger PalmTiger Palm -> Blackout StrikeBlackout Strike interaction, and dropped Blackout StrikeBlackout Strike back to a 3sec cooldown (but still unaffected by Haste). This should provide a simple BoS - X - X rotation that is extremely flexible.
- Returned Breath of Fire to a 15sec cooldown. There's enough room in the rotation for it to be back at its previous usage rate.
- Moved Breath of FireBreath of Fire down to the level 90 talent row, preserving the level 15 talent row as is on live, replacing Niuzao instead. The level 90 row is a DPS row though, with no direct survivability value. To offset the increased usage of Breath of FireBreath of Fire that SpitfireSpitfire allows, the Hot BloodedHot Blooded artifact trait now provides half as much benefit when you have SpitfireSpitfire. Yes, this makes SpitfireSpitfire directly incompatible with the legendary chest, and that's OK.

It also has one highly experimental change: Blackout ComboBlackout Combo now also reduces Blackout StrikeBlackout Strike's cooldown to 2sec, and the other level 110 talents have been adjusted to preserve talent balance. I say highly experimental because this is something we were trying out internally, but didn't work out too well. 

We found it to be too frantic, too much pressure to not miss any BoSs due to BoS having a survivability benefit now, and too restrictive on the rotation. It also meant that you had to avoid all of the talents that add anything to your rotation, because your GCDs are completely full, even with no talents that add GCDs, even with no Haste, etc. 

There are enough ways to customize your GCD utilization now that you can fill up nearly all of your GCDs with the 3sec Blackout StrikeBlackout Strike if you want to (and it doesn't require a ton of Haste). As such, we're planning to return to a 3sec Blackout StrikeBlackout Strike (both with and without Blackout ComboBlackout Combo), and let you fill up however much of that time that you want. I think you'll find that you can fill that time (or not) pretty easily. Regardless, the 2sec version made it into this build, so give it a try and let us know if your experience matches ours or not.

As always, feedback on any of this is welcome and appreciated. 

P.S. One tweak to High ToleranceHigh Tolerance and Elusive DanceElusive Dance that we're likely going to keep is raising their benefits at Light StaggerLight Stagger, so that you still get most of their value even when not getting smashed.

The Ironskin BrewIronskin Brew duration, we've listened to a lot of feedback about.

It's definitely a significant change for high skill players. It's definitely a nerf, on its own, for those players, in some situations. However, it's a good nerf. And I don't just mean in terms of a theoretical 'better game', I mean it's a nerf that is in your personal benefit. 

In simple terms, Brewmasters are currently strong in situations where they can exploit this, and weak in situations where they can't. By reducing your ability to exploit this, we can then also tune you up across the board (and have, if you notice the rest of the changes), so that you're strong in both situations.

TL;DR: The Ironskin BrewIronskin Brew duration change is a nerf in some situations for some players, that is compensated for with buffs in all situations for all players, resulting in a net gain for you. in a net gain for you.

Mistweaver Monk

Refreshing Rushing Jade WindRushing Jade Wind will have its mana cost reduced in the next PTR build.

Blizzard LogoBlizzard (Source)

Refreshing Rushing Jade WindRushing Jade Wind also has a mana cost reduction that didn't make it into this build, similar to other talented heal spells mentioned in a recent PTR note.

Enhancement Shaman

Enhancement ShamanEnhancement Shaman receved a 4% flat damage increase.

Blizzard LogoBlizzard (Source)

The flat buff to the spec's damage to account for the talent changes is a very rough number on current PTR. As always, total DPS tuning gets its closest look at the end of the process, but we often put in some loose compensation for changes along the way to keep things in the ballpark (which facilitates testing/feedback).

The same is true for the new talents, which haven't had much of any look at tuning. New TempestTempest may well be a little low--that said, possibly reducing the power of that row and buffing the baseline spec instead would be worthwhile, since part of the point was reducing the importance of StormbringerStormbringer procs. New BoulderfistBoulderfist is mostly tuned based on pacing--it's a talent that makes the rotation quite full and a little more hectic in terms of GCDs. If its DPS value is too low, it will probably have some sort of damage bonus added.

Both new TempestTempest and new BoulderfistBoulderfist intentionally are relatively simple passive talents. This is because the overall potential rotational complexity added in the Enhancement tree is rather high (also because they are replacing effects that were quite passive in the first place--old TempestTempest, and BoulderfistBoulderfists 100% uptime damage bonus).

The overall goal is somewhat surgically fixing a few core rotational problems that affect nearly all players of the spec, without opening up a huge number of changes or causing much disruption. Longer-term, I wouldn't be surprised to see iteration on ideas like StormlashStormlash, but there's not a specific plan yet, and this patch isn't the right time for it. Of course we will try to adjust isolated talent/trait balancing issues as we can, especially ones that have gameplay impact (for example, I believe there was a good comment somewhere in these threads, that Wind StrikesWind Strikes contributes to the chain-proccing feel of StormbringerStormbringer because of its huge short-duration boost).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Army of the Light Reputation Farming guide.
    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted gear is now ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded.You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Starym

       
      We're going back to Antorus to test some more bosses starting Thursday, and it's all Mythic all the time this week! We also get the first wing of LFR starting Friday.
      August 17-21 (source)
      On Thursday, August 17th and Friday, August 18th we will be conducting raid tests of Antorus, the Burning Throne. Once testing has concluded on Friday we will be testing the first wing of Raid Finder difficulty over the weekend.
      Thursday, August 17th
      Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Eonar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th
      Imonar the Soulhunter - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Varimathras - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th - Monday, August 21st
      Light's Breach - Raid Finder
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.