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Starym

Patch 7.2.5 PTR: New Class Legendary Rings

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28742-legendary-drop-rate-clarifications

 

The new 7.2.5 build is up and running and we're getting a look at the class-specific legendary rings that were mentioned in the Q&A. They aren't finished yet and not all of them have been implemented, but for now it seems like each class (and probably each spec) is getting a free talent from of the rings (and, less relevantly, a socket), with the Soul of the x nomenclature.

More rings will be added with subsequent PTR builds, and possibly even in this build, but their purpose seems clear already.

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4 hours ago, Bjorn said:

Wow they def taking a page from diablo here, I like it but balance could be hard with something like this.

Maybe that can do what they originally intended with legendaries and give us a totally utility based talent and just let this be something we actually work towards. Hunter one is DEFINITELY unbalanced between the specs.

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For those wonder what effects the talents have:

Druid: Soul of the ArchdruidSoul of the Archdruid:

Balance: Soul of the ForestSoul of the Forest
Feral: Soul of the ForestSoul of the Forest
Guardian: Soul of the ForestSoul of the Forest
Restoration: Soul of the ForestSoul of the Forest

Death Knight: Soul of the DeathlordSoul of the Deathlord

Blood: Foul BulwarkFoul Bulwark
Frost: Gathering StormGathering Storm
Unholy: Bursting SoresBursting Sores

 

Hunter: Soul of the HuntmasterSoul of the Huntmaster

Survival: Animal InstinctsAnimal Instincts
Marksmanship: Lock and LoadLock and Load
Beast Mastery: Dire StableDire Stable

Demon Hunter and Mage items are currently pointing to the incorrect talents.

Edited by Archimage
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1 hour ago, Rayzerz said:

Marksmanship: Lock and LoadLock and Load

 

They already have this as a talent to chose, so no gain there then?

no what it means is you get that talent by default and can choose a second one. they are basically giving us 8 talents instead of 7. so while they are choosing which set we get the talent from, getting 2 options in one row is actually amazing and im happy to see them doing it. the dps charts though are going to be insane XD

that being said im super excited, i was getting pretty burnt out on this expac, but this is some refreshing new stuff :D

lets just see what fresh hells we have to go through to get them though, is it same deal as random drop or will we be farming 10 thousand whatevers or rep?

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Sorry, but though this looks cool and having an eighth talent will obviously be a nice boost, there in lies the problem. Once again, you will need RNJesus on your side if you want to be relevant in high level raiding. I didn't get my shoulders, as a BM Hunter, until a few weeks ago. Because of that, I could not seriously compete for spots in great mythic guilds. It is not that I could not do enough to be viable, but there were so many others, with the right legiondaries, that I simply had no chance against. Now that I finally have the shoulders, it appears that they will be nerfed to the ground and the belt will be BiS, which I do not have. Adding items like this, based on RNG, is simply terrible for this game. Those who have are fine, those who don't are behind the curve. One more thing I need to worry about getting to stay competitive.

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Hmm by the name of those rings it sounds like they could be a reward for Orderhall campaign?

If not and they drop rng they can easily be yet another "must have of get the *beeep* off" item. Exactly what they tried to "fix" the last few patches..... World of RNGJesuscraft again it seems :(.

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20 hours ago, Ulathar said:

Hmm by the name of those rings it sounds like they could be a reward for Orderhall campaign?

If not and they drop rng they can easily be yet another "must have of get the *beeep* off" item. Exactly what they tried to "fix" the last few patches..... World of RNGJesuscraft again it seems :(.

I think it's a safe bet they'll be from a quest like or something similar, basically helping people out that have a shitty 2nd legendary or none at all.

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I love it how Blizzard said that they didn't want to make legendaries that would switch powers between specs... and then they go and do just that.

They didn't seem to have gone for the really powerful talent rows though, at least not for Hunters (I can't tell for other classes), so these new legendaries seem unimpressive to me.

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Honestly if they're going to introduce another legendary like that, I think it should be for a 3rd slot, but your third slot can only be that ring. The hunter one especially seems fantastic (maybe the BM talent needs to change though, if you've got any of the top legendaries you already spend most of the fight with too much focus anyway).

Would also make sense to gate this legendary behind quite a long questline, maybe something similar to balance of power. Won't even consider it worth my time though if it counts towards your two legendaries though.

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I also think these rings should be for a third legendary slot. At this point everyone should have at least three legendaries, which was one of the reasons they said they didn't want to add the ability to wear a third legendary. Make it a questline to unlock the ability to wear them and to get them.

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