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Hotfix Patch Notes: June 28

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Blizzard just released a new patch for the game in order to apply balance changes and bug fixes.

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Assassin 

Genji

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Talents

  • Level 4
    • Shuriken Mastery (Q)
      • Bonus damage reduced from 30 to 25
    • Dragon Claw (Active)
      • Damage required reduced from 375 to 330
      • Damage dealt increased from 180 to 190
  • Level 7
    • Dodge (Passive)
      • Cooldown increased from 8 to 12 seconds

Malthael

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Abilities

  • Tormented Souls (R)
    • Cooldown increased from 80 to 100 seconds

Talents

  • Level 4
    • Throwing Shade (E)
      • Cooldown reduction increased from 2 to 4 seconds
      • Added functionality:
        • Now also reduces the Mana cost of Death Shroud on quest completion from 50 to 25
  • Level 13
    • Ethereal Existence (Trait)
      • Armor reduced from 15 to 10 per Hero hit
      • Maximum Armor bonus increased from 45 to 50
    • Inevitable End (Active)
      • Cooldown reduced from 30 to 20 seconds
  • Level 16
    • Memento Mori (Trait)
      • Damage bonus reduced from 100% to 80%
  • Level 20
    • Reaper of Souls (R)
      • Added functionality:
        • Now passively increases the duration of Tormented Souls by 1 second
Developer Comment:  Death has arrived, and he’s definitely doing his job (somewhat too well). His winrate has climbed a lot faster (and higher) than anticipated, so the majority of these changes are nerfs. In particular, there was really powerful synergy between Trait focused Talent choices and Tormented Souls. We think that by reducing the power of each individual part, it will bring this angel down to Earth.

Thrall

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Abilities

  • Frostwolf Resilience (Trait)
    • Heal amount increased from 210 to 223

Talents

  • Level 1
    • Rolling Thunder (Q)
      • Mana return increased from 10 to 12
  • Level 4
    • Feral Resilience (W)
      • New functionality:
        • Heroes hit by Feral Spirit grant Thrall 3 charges of Frostwolf Resilience
  • Level 7
    • Spirit Shield (Passive)
      • Cooldown reduction per Frostwolf Resilience stack increased from 5 to 8 seconds
  • Level 20
    • Wind Rush (Active)
      • Cooldown increased from 70 to 80 seconds

Zeratul

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Talents

  • Level 16
    • Sentenced to Death (W)
      • Bonus damage decreased from 50% to 40%

Zul'jin

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Abilities

  • Guillotine (R)
    • Base damage increased from 210 to 350
    • Damage multiplier at extremely low health decreased from 500% to 300%

Talents

  • Level 20
    • Ensnare (Active)
      • Range increased from 7.8 to 10
      • Cooldown reduced from 60 to 45 seconds
      • Duration increased from 2 to 3 seconds

Specialist 

Medivh

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Talents

  • Level 7
    • Raven Familiar (E)
      • Ravens created by this talent will now only attack Heroic targets

Probius

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Abilities

  • Pylon Overcharge (R)
    • No longer gives Pylons bonus Health

Support 

Brightwing

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Abilities

  • Pixie Dust (E)
    • Movement Speed duration reduced from 4 to 3 seconds
    • No longer grants Block charges
    • New functionality:
      • Grants 30% Spell Armor for 3 seconds

Talents

  • Level 13
    • Shield Dust (E)
      • Added functionality:
        • Pixie Dust also grants 50% Physical Armor for the duration

Lúcio

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Abilities

  • Healing Boost (W)
    • Amp it Up Healing increased from 14.5 to 15.5

Talents

  • Level 16
    • Up the Frequency (E)
      • Cooldown per Basic Attack increased from .35 to .45 seconds
Developer Comment:  The idea here is to give back his intentional healing since we took out so much of his passive healing away. This may also hopefully help Reverse Amp/Bring it Together pick rates on their tiers as well.

Tassadar

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Abilities

  • Plasma Shield (Q)
    • Lifesteal amount reduced from 45% to 40%

Talents

  • Level 1
    • Khaydarin Resonance (Q)
      • First unlock shield value bonus increased from 15% to 20%
      • Second unlock shield bonus increased from 30% to 40%
    • Templar’s Will (Passive)
      • Damage bonus of first quest unlock reduced from 150% to 125%
  • Level 4
    • Khala’s Embrace (Q)
      • Life steal amount reduced from 90% to 75%

Uther

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Talents

  • Level 1
    • Hammer of the Lightbringer (E)
      • Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds
  • Level 4
    • Pursuit of Justice (E)
      • Movement Speed increased from 20% to 25%
  • Level 7
    • Guardian of Ancient Kings (Trait)
      • Armor reduced from 75 to 50
  • Level 16
    • Benediction (Active)
      • Cooldown increased from 40 to 60 seconds
Developer Comment:  When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn’t outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.

Warriors 

D.Va

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Stats

  • Mech Basic Attack Damage reduced from 22.5 to 21
  • Mech Health reduced from 2060 to 2000
  • Mech Health Regeneration reduced from 4.86 to 4.17

Talents

  • Level 1
    • Hit the Nitrous (Q)
      • Damage bonus reduced from 100% to 50%

Dehaka

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Stats

  • Basic Attack damage reduced from 110 to 105

Abilities

  • Brushstalker (Z)
    • Cooldown increased from 50 to 60 seconds

Talents

  • Level 13
    • Ferocious Stalker (W)
      • New functionality:
        • Increase the damage of Dark Swarm by 40% while the Brushstalker buff is active

Bug Fixes

General

  • Fixed several issues that could cause the game client to crash.

Art

  • Malthael: Casting Last Rites multiple times on the same target will no longer cause overhead visual effects from the second cast to appear untextured. 

Heroes, Abilities, and Talents

  • Chromie: Fixed an issue that could allow two instances of Slowing Sands to exist at once.
  • Dehaka: Completing Tissue Regeneration’s Quest will no longer prevent Essence earned via Hero takedowns from Healing Dehaka.
  • Samuro: Fixed an issue causing Windwalk to last 9 seconds rather than 10.
  • Tassadar: Nullification will now correctly apply multiplicatively when the target is also affected by other damage reduction effects.
  • Tassadar: Can no longer use his Basic Attack during Dimensional Shift while in Archon form.
  • Thrall: Percent Health damage dealt by Basic Attacks after casting Feral Spirit with the Alpha Wolf Talent now correctly count as Ability Damage.
  • Thrall: The bonus Heal amount granted by Frostwolf's Grace will no longer apply to all Frostwolf Resilience procs.
  • Tyrande: The Bonus Damage amount that appears in Ranger's buff bar tooltip will now update properly. 

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Nice to see some nerfs to many of the main offenders. The Brightwing buff is great to see; Pixie Dust was normally getting used to give speed buff to avoid incoming damage rather than prevent incoming basic attacks. 

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Nice to see Blizzard caring about balance by bringing out these patches at a decent rate. Bad news first then good news: Genji nerf not nearly as big enough to make any difference, the hero is still way too broken, Thrall buff just random number tweaking, the hero is still just horrible compared to every single warrior bruiser ever made, Zeratul nerf is unnecessary BS, the hero with his very high innate skill cap has not been a problem in either QM or competitive and was in the perfect spot balance-wise. Also Blizzard still REFUSES TO NERF COCOON EVEN THOUGH ITS THE SINGLE BIGGEST SOURCE OF PROBLEMS IN THE META. Then the good news: Uther nerf finally, the hero no longer makes people who are CCd become basically invulnerable, needed nerf was delivered, Brightwing buff is actually really good and might actually bring her back in the meta with shield dust + bouncy dust build, Lucio, who was in a tough spot got nice number tweaking, Tassadar got nerfed so he no longer just breaks the video game, Malthael nerf is probably big enough to make him not an issue anymore and Probius got his better ult toned down making him way less of an issue in QM and low rank HL. Overrall torn on this patch, some well needed balancing but some unnecessary stuff too, and still Blizzard refuses to nerf Cocoon.

 

Cocoon nerf waiting room ResidentSleeper

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As a Probius main who's abused Malthael in ranked these past two weeks, I'll say:

  • Finally a Probius nerf that adresses the real issue: counterplay! Killing the Pylons will be really easy now in many circumstances. (Funnily, it's the same nerf to Overcharge as between Heart of the Swarm and Legacy of the Void: can't kill a Nexus, but can a Pylon.)
  • Malthael... well, they've identified the problem (Tormented Souls, Etheral Existence, Memento Mori), but this fine-tuning will lower his winrate by 2% at most. He's staying on top, and I'll keep having fun with him while it lasts.

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