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Alexei Stukov Confirmed

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Stukov is infesting the Nexus soon and his gameplay reveal & dev interview will be available during tomorrow's HGC matches.

A teaser from yesterday hinted at a new Hero from the Starcraft universe. Blizzard confirmed today on Twitter that it's none other than Alexei Stukov. Gameplay will be unveiled during tomorrow's first HGC matches, so don't forget to tune in!

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I guess pepperoni pizza will be the next hero, after Stukov. Oh well. 

I have never played Starcraft. What should I know about Stukov, and what to expect?

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He'll likely be a specialist, and siege in a manner similar to Zagara, sending little units to push up on forts and zone areas. He has a SC2 Co-op "hero" so that will probably give the foundation for most of his abilities.

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56 minutes ago, positiv2 said:

I guess pepperoni pizza will be the next hero, after Stukov. Oh well. 

I have never played Starcraft. What should I know about Stukov, and what to expect?

tl;dr: Stukov doesn't fight himself (like Abathur, Artanis, Raynor, opposite Kerrigan, Alarak, Zagara who do themselves fight). He's an infested-zerg commander, so has unique hybrid units instead of simply zerg units. He produces hordes of units for free, supplemented by specialized, expensive units (which very few people bother to use in co-op). His abilities are to create a zerg-attracting beacon, infest a structure (disabling it and spawning hordes of broodlings), summon a mechanically augmented ultralisk called the Apocalisk, and summon an infested battlecruiser (think Raynor's Hyperion) that fires infested and controls minds with tentacle attacks.

His only role in the story is to be a cool terran who dies in SC1, then turns against you as a zerg, and betrays a bunch of people until eventually sticking with Kerrigan in Heart of the Swarm.

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Stukov is an infested terran commander. His main gameplay elements only exist in the SC2 co-op mode, otherwise he's just a story character. Rather than use an army of zerg units or terran units, Stukov fields an army of infested terran. Moreso than even other zerg commanders, Stukov creates massive armies of disposable, free units that mindlessly walk towards a beacon that Stukov can put anywhere on the map. These infested terran are periodically spawned in groups for free, and he can upgrade the number produced at once. He can also build infested bunkers which will periodically spawn infested riflemen, which will walk to the beacon. Additionally, rather than spread creep (infested ground that most Zerg structures need to built on) from buildings and creep tumours, creep will spread infinitely, but slowly, across the entire map from his hatchery.

Rather than queue up units to be built in order, Stukov's buildings store charges of units to spawn, so he can spawn 30 infested marines from the bunker all at once after a short gestation period. The marines will move towards the beacon as well. His infested factory and starport hold five charges for four units, infested versions of terran siege tanks, diamondbacks (a hovertank that can fire while moving), banshees (a stealth bomber), and liberators (an air-to-air fighter jet), but with odd zerg mutations. Siege tanks gain the ability to tunnel across the map, and can consume and fire infested colonists and marines. Diamondbacks leave a trail of damaging goo. Banshees can burrow underground to regenerate health quickly. Liberators transform into a swarm of locust-like insects and charge into enemy aircraft while being basically immune to damage in this form.

Unlike Kerrigan, Stukov doesn't march the field of battle himself. His commander abilities include the Psi Emitter (a beacon which attracts zerg and all his infested colonists/marines/riflemen attack-move towards), he can temporarily infest a building which spawns hordes of tiny broodlings (and heals allied structures or disables enemy structures), and he can temporarily spawn the Apocalisk (a monstrous ultralisk with mechanical augments) and the Aleksander (a battlecruiser flagship like the Hyperion, but attacks by launching infested at enemies and mind-controlling tentacles, as well as having an AOE damage buff).

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He was also an 'ally' of sorts to Kerrigan during Heart of the Swarm campaign and playable in one mission; he had a 'toxic shot' ability that marked target(s) for damage amplification from all sources and a Summon Infested Marines ability (which has kinda become synonym with him).

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He might be mix od Sylvanas and Zagara and/or Xul. He's most likely going to be Specialist with siege-oriented skillset. As said earlier - in Co-op in SC2 he got skill that infest and disable buildings, spawn a lot of small units, and got ult like abilites - summoning armored ultralisk or infested battlecruiser called Alexander (i think). Also during campain he could do some blast and summoned infested marines. My predictions are he'll be something similar, with infesting trait, summoning weak, expandable creatures and ults are pretty much how they were in co-op but with some twist.

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I never played Starcraft, but from briefly looking into his moveset in the games, I assume he will be a hybrid Specialist/Support.

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Perhaps he will be based around infesting/buffing allied buildings?  Infest structure is a pretty important cooldown for him that gives an allied building a second healthbar basically while healing the building and spawning broodlings.  I wanna think it will be his trait, maybe it will be usable on enemy buildings also as a form of disable.

 

If I have to guess I'm thinking he will also have some sort of neural parasite skillshot that does damage and gives vision of the target for a decent period of time. Other than that I'm not sure what his basics abilities will be.

 

I am 90% certain he will have two different summon ults, I'm guessing Apocalisk will be either an area denial summon like Nazeebo's gargantuan or it will just charge down in a line stunning and doing damage.  His second will likely be the Aleksander, which I reckon would be a full fledged summon like Raynor's raiders, but beefier.  Maybe it can't target heroes and can just fly to a targeted area raining hell on the minions and structures around it.  I hope it will have its SC2 ability of spawning infested when its duration ends and it crash lands

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I am getting a heart attack while reading that some people never played Starcraft. Don't be afraid. It is not actually that hard. Only if you play in Masters :p

That game also has the best story mode of all Blizz Games in my opinion. I want to see Warcraft4 with that new RTS story style. Point and click adventures between the missions, making your own decisions... I love it.

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On 06/29/2017 at 11:08 AM, SteveFrost said:

.....and a Summon Infested Marines ability (which has kinda become synonym with him).

There we go! Infestius confirmed.

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