Jump to content
FORUMS
Stan

Patch 7.3: Upcoming Elemental Shaman Changes & Monks

Recommended Posts

AbU5AOy.jpg

Elemental Shamans will receive changes in a future 7.3 PTR build next week and Windwalker Monk discussion about scaling continues.

Elemental Shaman Changes

Blizzard LogoBlizzard (Source)

Next PTR will have a small set of Elemental changes meant to focus on a couple specific problems.

Mastery capping


Some of the power of mastery is shifted from proc rate into damage. The nerfs to Totem MasteryTotem Mastery and Elemental BlastElemental Blast don't require talent rebalancing, since they are minor and those are talents are already generally favored. The slight total DPS loss from those changes is counteracted in the baseline spec. With both talents, the mastery cap (with all these changes) would increase from 10400 rating to 15067.

Chain Lightning dominating Earthquake

Chain LightningChain Lightning is so strong that Earthquake is often not attractive to cast. There are also secondary issues such as the importance of Lightning Rod procs and resource overflow in AoE.

Damage is shifted from Chain LightningChain Lightning into EarthquakeEarthquake, and EarthquakeEarthquake is further increased to account for generating less Maelstrom (which helps the overflow issues, including on Static OverloadStatic Overload procs). The Earth ShockEarth Shock buff helps stave off the potential for Earthquake to get too close to it again, and a buff to Earth ShockEarth Shock was pretty reasonable generally.

Again, the goal is to address these issues in a relatively contained way. 7.3 is generally light on class changes, but we wanted to try to get at these known problems. As always, open to feedback on any complications that these look like they might introduce.

--If Elemental BlastElemental Blast is actually behind after the small nerf, it should be relatively easy to correct by buffing its own damage. That said, the current set bonus pushes Primal ElementalistPrimal Elementalist (and that sort of thing is generally acceptable for a tier), which means it's unsurprising if it's slightly ahead on its row for right now.


--We agree EarthquakeEarthquake should be more of a "finisher" out of the two, and this set of changes is trying to go in that direction. It should at least be used consistently in its intended role. It sounds a little odd that changing one spell's damage 45% relative to the other (plus the Maelstrom change) doesn't at all change the number of targets at which you'd use EarthquakeEarthquake, but we're happy to keep looking at any more detailed discussion of why that would be the case.

--The Maelstrom change would be a pacing change, but I think there are some advantages if we keep it and instead put value into buffing EarthquakeEarthquake (further than this if needed). It helps the above discussion of EarthquakeEarthquake actually being worth enough to stand out. The current version where, on average, each Chain LightningChain Lightning pays for more than one EarthquakeEarthquake is a pretty weird builder/spender relationship--and is part of the answer to your question of why EarthquakeEarthquake isn't stronger. Also, Maelstrom overflow is a significant issue currently. In your example of Static OverloadStatic Overload, it currently overflows in literally every case (on 5 targets). Pulling back on that and giving EarthquakeEarthquake  much higher value cuts down on resource waste while making it more valuable when you spend it.

If the main problem is that the EarthquakeEarthquake buff here isn't enough to accomplish the goals as described, that's something we can review further (and of course welcome any further input on that question).

Windwalker Monks Scaling

The concerns were previously raised during the reddit AMA.

Blizzard LogoBlizzard (Source)

I don't know if there's a better thread where this is being discussed, but this thread seems closely related to the work done in the post.

Restating something I'd already said to the author--stat scaling is a massively complicated problem, and basically any rigorous knowledge fed in about it is a helpful addition. The main impediment to discussion on such a large dataset being offered as feedback is having to go through the whole methodology--enough to be sure we're all on the same page as to exactly what it's showing. I expect something as ambitious as "make a chart of all stats for all DPS specs at once" is likely to wind up as a project of perpetual refinement rather than something you can just "do" one day.

Which is all to say: basically all I can do is start with scattered questions/comments as I go through, rather than any kind of grand conclusion.

----

The best chart to spent most time on is probably the "% DPS gained per 475 stats" one.
--Versatility clocks in at 1.00% (+/- 0.01) on nearly all specs. Does that mean that the profiles being used have 0 Versatility?
--More broadly, what "current" stats are being used to generate the weights? As explained above, that affects how stats look relative to each other when viewed as a % of total DPS. If the profiles aren't constructed in a uniform way, some might have more lopsided stat distributions than others.
--Given how few things remain that are left out of Versatility, it might be cleanest to bring them all in at this point. No promise yet.
--For specs that are significantly above 1.00%, are they double-dipping Versatility or is that a simulation artifact?

"I didn’t include Weapon DPS in the averages as there was no easy way to do so and be fair to all specs. If you come up with a way that works, let me know."
--I believe the correct way is to make a weighted sum of Primary and WDPS based on whatever ratio they exist at currently on typical gear (similar to the advice I gave for Stamina).
--The variation in primary stats is a bit curious--looking at casters, where there's no WDPS complication. If, on a caster, all DPS other than trinkets is proportional to Int, the value of Int on all of them should be nearly identical (again after correcting for special cases such as the portion of Demonology damage that scales with Stam). Maybe what I'm saying is: the variation in Int's value seems like a sort of "control"--one way of getting insight into the magnitude of systematic error in the model.
--Trinkets also throw a minor wrench in the works if they're not treated uniformly in the comparison. It seems like you'd have to either avoid RPPM-damage-proc trinkets on everybody (those don't scale with primary), or add another factor representing trinket ilvl and fold it into primary just as with Stam and WDPS.

Share this post


Link to post
Share on other sites

This is fine.

Everything is fine.

*burns with the rest of the house and melts away*

Edited by Suoson
add more meme
  • Like 1

Share this post


Link to post
Share on other sites

Did a good job with the mastery capping issue, lowers the value of mastery a bit but that's not awful... but the rest...

Elemental shamans- Earthquake isn't strong enough! Blizz- Did someone say chain lightning was too strong? ES- No...we're casting CL because of how EQ hits like a noodle and adds can move out of it. Blizz- EQ not good enough, make the builder worse! ES-.....Blizz why

Our ST and cleave already is middling, that seems like a far more urgent issue. Also redesign static overload, that's the issue with maelstrom capping, not that CL generates too much, the 4 maelstrom chain lightning felt bad when we had it before, I hope they revert that change. Kinda missed the mark here, I hope they do another pass on elemental before live, they probably will. 

Edited by Rag

Share this post


Link to post
Share on other sites

They just keep on juggling with these numbers for EQ and ES. I mentioned this in the other thread as well a month or two back. They just can't get it done.

Share this post


Link to post
Share on other sites

I was so happy when I read the first bit.

Why oh why did you have to ruin it? Single target is the weakness. AoE fights is where we shine. Why do you have to take that tiny bit of "yeah, actually, let's bring an elemental shaman" away from us? 

Share this post


Link to post
Share on other sites
On 22/07/2017 at 4:48 PM, Yridaa said:

They just keep on juggling with these numbers for EQ and ES. I mentioned this in the other thread as well a month or two back. They just can't get it done.

I remember the thread! With suggestions about what they could do to fix it, like having damage of one dependent on the other etc.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Prophet001 said:

lol that screenshot

 

"This is fine."

Sometimes you just have to embrace it as it burns around you :P

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Hurricane has released the full Black Temple 2020 trailer today.
      The trailer took 10 months to make and it's been made entirely in Cinema 4D with the use of in-game footage.
    • By Stan
      The Corruption Effects Vendor has reset, bringing us a new batch of Preserved Contaminants that can be purchased from MOTHER for Echoes of Ny'alotha. The latest rotation includes Rank 3 Echoing Void and Surging Vitality.
      Did You Know?
      The Corruption system will be removed in the Shadowlands pre-patch. Blizzard recently pushed a hotfix that acts as a cap for Corruption. If your character has more than 200 Corruption equipped, they will die in a matter of seconds (Inescapable Consequences). List of Preserved Contaminants on Sale Through August 11th
      When will MOTHER reset in my region? Check out the countdown here!
      Deadly Momentum  (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your critical hits have a chance to increase your Critical Strike for 31 for 30 seconds, stacking up to 5 times. Twilight Devastation (Rank 1 // 25 Corruption) for 6,250 Echoes of Ny'alotha Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 6% of your Health to all enemies in front of you. Twisted Appendage (Rank 2 // 35 Corruption) for 7,875 Echoes of Ny'alotha Your attacks have a chance to spawn a tentacle which Mind Flays your target for Shadow damage every second for 10 seconds. Versatile (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the amount of Versatility you gain from all sources by 9%. Echoing Void (Rank 3 // 60 Corruption) for 12,000 Echoes of Ny'alotha Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every second until no stacks remain. Surging Vitality (Rank 3 // 35 Corruption) for 7,875 Echoes of Ny'alotha Taking damage has a chance to increase your Versatility by 801 for 20 seconds. Find out more about Corrupted Items in Visions of N'zoth and future rotations in our guide.
    • By Stan
      Rextroy is back with a new video, where he one-shots 20 players with a single Chaos Bolt thanks to the Void Ritual Corruption Effect. 
      It took Rextroy a while to come up with a new video because he had to gear up his Warlock from scratch and farm Echoes of Ny'alotha to make this work since Blizzard recently implemented Inescapable Consequences that kills you when you have more than 200 Corruption equipped at once.
      Void Ritual is the perfect Corruption Effect that increases the damage of Chaos Bolt since the damage scales with Critical Strike, Mastery, and Versatility.
      The Bane of Havoc PvP Talent allows you to hit as many people with Chaos Bolt as you need.
      Rextroy also had to gather Azerite pieces with Crashing Chaos and Chaotic Inferno to make this work. The Essences used for this combo are Worldvein Resonance and Replica of Knowledge (The Formless Void). Important are also Gladiator's Badge and the Fireblood racial. You get an additional 12% damage increase from Grimoire of Supremacy, so all these effect combined will substantially increase the damage of Chaos Bolt.
      There's also a workaround for Inescapable Consequences. Simply, removing your Void Ritual gear after you get the proc makes it keep stacking up the secondary stats at full power, allowing you to enter combat with your normal gear together with an instane stat boost.
      Check out the video below for more information!
    • By Stan
      We have another World First with Team BFC Yeluo clearing Mechagon Junkyard +31 with almost 4 minutes left on the timer! Congratulations!
      Clear Time: 34:02 (3:58 left)
      Affixes: Fortified, Bursting, Volcanic, Awakened
      Players
      丶神奇的阿诺 - Tank (Protection Warrior) 麒丨麟 - Healer (Holy Paladin) 丶清訫 - DPS (Fire Mage) 叶落初冬 - DPS (Outlaw Rogue) 小软不高兴 - DPS (Havoc Demon Hunter) Run Details

      Clear Video
      (Source)
    • By Starym
      As the end of expansion lull is upon us, we should always remember there are many, MANY things to do in WoW that aren't just current content, and we have a really cool challenge/concept by Deededee everyone should take a look at! He's taken playing old raids to a whole new and fun level. The idea is quite simple and very roguelike: you start out naked in Molten Core and just gear up along the way. The catch is you stop if you die (although that part can be skipped if you're not a hardcore type of person) and tally all the drops you got, trying to get further and get some better stuff along the way.

      This will certainly make transmog runs more fun, if you can stomach doing a few raids you don't need stuff from, but it really seems worth it.
      Another fun aspect of this is sharing the results with friends on twitter or elsewhere (or just keep the screenshots for yourself and see if you can beat your previous upgrade tally), and then commiserate how unlucky you got with drops (which, let's face it, is the primary mode of communication in WoW ? ).
      I'll definitely be doing a few runs, if nothing else to see how many times the left binding can drop off Garr on characters that aren't my warrior, so I can complain about that a bit more (because 15 years just isn't enough)!
×
×
  • Create New...