Stan

Upcoming Samuro Changes

21 posts in this topic

HL87KF1NU6GJ1476784322664.jpg

Senior Game Designer on Heroes of the Storm said Samuro's talents have a lot of issues right now and his AA build is outperforming other builds. A talent overhaul is coming, but not in the immediate future.

Aiming for the patch after Garrosh? We'll see.

TL;DR

Current Issues & Skill Ceiling

  • AA build outperforms other builds and the multiplicative synergy makes builds inflexible.
  • Samuro currently has a variety of bugs and control issues related to Images that they hope to iron out.
  • Samuro's "E" build is weak, but talent structure needs to change before they're able to buff it.
  • Taking the more difficult talents should be at least a few % more effective than someone taking the AA talents.
  • Blizzard doesn't want there to be a single optimal build in high-level play, but Samuro's an exception.
    • Illusion Master gives him a high skill-ceiling that most players will never realistically reach and the team thinks his talent design isn't doing enough to reward players who strive to reach that ceiling.
    • Other examples of high ceiling-rewarding for plays like Samuro's Illusion Master are
      • Wizened Duelist on Greymane
      • Snipe Master on Nova
      • Locked and Loaded on Tracer
      • Convection on Kael'thas
      • Master's Touch on Medivh
        • The spell feels too mandatory for Medivh and it's something they should improve.
    • The general intent is that there can sometimes be talents that are risky to take and hard touse to their full potential, but players who rise to the challenge and succeed should be rewarded for doing so.
  • On average, the hero's overall power should remain stable.

"E" Build

  • His "E" build was meant to be Samuro's slippery build and when evaluating talent power, they're taking mobility into account. 
  • The build relies heavily on talents that are highly beneficial to his other builds, which prevents them from being easily buffed, which is why talents need to be re-structured to keep everything that's cool about the build now, while tuning the "E" build up to be a more competitive choice.
  • Another thing is that the "E" build was viable when Samuro came out, but its core talents played a big role in inflating his other builds' win rates, so they (and Wind Walk itself) got nerfed.

Stealth Hero Changes

  • Blizzard's "planning" to change Stealth heroes and a shift toward utility is a potential direction, nothing's set in stone though.

(Source)

Share this post


Link to post
Share on other sites

I'm really interested in the Stealth hero change. Perhaps it'll help Nova a little. Either that or a complete rework

Share this post


Link to post
Share on other sites

Nice to see that they can't balance a game with 4 buttons any better than they can a game with 10-12.

Share this post


Link to post
Share on other sites

Sounds promising, but not holding my breath. A lot of this feels very rough draft, but I'm sort of glad they want to keep some of that high risk, high reward gameplay intact, even if there are some pretty huge gaps between something like Convection and Untouchable, which I hope they address. 

I would hope they would address the way that something like Samuro clones inadvertently feed quests too; quests are something they keep adding in their reworks, and poor Samuro becomes further alienated from the meta every time they do. The statement about utility for stealth is... interesting. Are we talking Zeratul and Void Prison, or Tyrande with healing and debuffing? Getting away from raw burst in less than 2 seconds from hidden is something I approve of either way. 

Share this post


Link to post
Share on other sites
4 minutes ago, Plergoth said:

Sounds promising, but not holding my breath. A lot of this feels very rough draft, but I'm sort of glad they want to keep some of that high risk, high reward gameplay intact, even if there are some pretty huge gaps between something like Convection and Untouchable, which I hope they address. 

I would hope they would address the way that something like Samuro clones inadvertently feed quests too; quests are something they keep adding in their reworks, and poor Samuro becomes further alienated from the meta every time they do. The statement about utility for stealth is... interesting. Are we talking Zeratul and Void Prison, or Tyrande with healing and debuffing? Getting away from raw burst in less than 2 seconds from hidden is something I approve of either way. 

The fact that clones feed quests is something I really like, hahaha. It is SO easy to get complete Auriel's Increasing ClarityIncreasing Clarity and Kharazim's InsightInsight by hitting Samuro's Mirror ImageMirror Image or Nova's Holo DecoyHolo Decoy. I really hope they don't change that. It is part of the game, and a risk you take. At least killing clones doesn't count for Quest Talents that revolve around takedowns, nor they drop meat for The Butcher's Fresh MeatFresh Meat.

Regarding the changes to Illusion MasterIllusion Master, maybe Blizzard could make it similar to Xul's reworked Bone PrisonBone Prison, allowing Samuro can redirect the clones toward his target.

Edited by Valhalen

Share this post


Link to post
Share on other sites
Just now, Valhalen said:

Clones feeding quests is something I really like, hahaha. It is SO easy to get complete Auriel's Increasing ClarityIncreasing Clarity and Kharazim's InsightInsight. I really hope they don't change that. It is part of the game, and a risk you take. At least killing clones doesn't count for Quest Talents that revolve around takedowns, nor they drop meat for Butcher's Fresh MeatFresh Meat.

Yeah, I know. His clones nearly reset Auriel's Q if she takes the cd talent at 1 too if I remember right, but it's more like stuff that has a huge impact on the way to 10. Arthas for example is already a pain in the ass to deal with for most melee, but Samuro takes it next level by giving me two fully completed quests well before we get our ultimates, and his whole team will suffer over something out of their control. Maybe something like only getting quest credit from one clone at a time, or being able to cancel the clones before they feed things like that. It makes quests that are designed to be impactful once fully completed, but in a way that takes them a certain length of time to complete unless the other team's comp is awful or they are making terrible mistakes, but Samuro's design lends him towards being complete deadweight unless that player is THE BEST Samuro player you ever laid eyes on. 

Share this post


Link to post
Share on other sites
7 minutes ago, Plergoth said:

(...) being able to cancel the clones before they feed things like that.

Man, I think this would solve at least 70% of Samuro's problems. Being able to cancel abilities is really good and helps a lot of Heroes, for example The Butcher's Ruthless OnslaughtRuthless Onslaught and Nazeebo's Zombie WallZombie Wall; especially the later, because bad Nazeebo players are really good at trapping their own team mates into Zombie Wall.

Edited by Valhalen

Share this post


Link to post
Share on other sites

Changing all stealth heroes feels bad, in any draft you can make sure to get a scout drone.  I hope they are not going to listen to players that dont understand that.

Share this post


Link to post
Share on other sites
3 hours ago, Valhalen said:

 because bad Nazeebo players are really good at trapping their own team mates into Zombie Wall.

Oh my god I think this pisses me off more than getting trapped by an enemy Nazeebo, especially when they don't lower it when your the only one in it. 

  • Like 1

Share this post


Link to post
Share on other sites
46 minutes ago, KingMe said:

Oh my god I think this pisses me off more than getting trapped by an enemy Nazeebo, especially when they don't lower it when your the only one in it. 

In my opinion, Blizzard should include a mini-tutorial for each character in-game. At the Training Menu. This would allow players to actually understand their characters before playing; though this wouldn't guarantee people just ignoring it.

Share this post


Link to post
Share on other sites
2 hours ago, KingMe said:

Oh my god I think this pisses me off more than getting trapped by an enemy Nazeebo, especially when they don't lower it when your the only one in it. 

And you're just kind of spinning in circles while you click maniacally as the enemy just strolls away on 1% hp.

  • Like 3

Share this post


Link to post
Share on other sites

Here's to hoping The Mage will rise from the bottom of the win rate boards and we can say goodbye to out-of-nowhere stealth kills.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, RoadtoRindokan said:

Changing all stealth heroes feels bad, in any draft you can make sure to get a scout drone.  I hope they are not going to listen to players that dont understand that.

The problem with stealth heroes isnt that you cant counter them but that people pick them as an excuse to not join teamfights

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

And you're just kind of spinning in circles while you click maniacally as the enemy just strolls away on 1% hp.

Oh you've seen me play? lol

Share this post


Link to post
Share on other sites
1 hour ago, Kurosu said:

The problem with stealth heroes isnt that you cant counter them but that people pick them as an excuse to not join teamfights

Is that realy a reason to change them? Because some players think they dont have a place in a teamfight?... using zera and samo here and i manage to sneak my dmg onto a squishy target more often than not in teamfights... changing all stealth heroes would not teach people to show up for the fight.

Share this post


Link to post
Share on other sites

Re: clones feeding quests: cancelable clones is the only solution here. Any mechanism where a clone desn't award quest credit just serves to completely nullify the ability (which is otherwise fun and interactive - it feels just as good to "read" the real samuro as it does to trick enemies with a clone)

4 hours ago, Kurosu said:

The problem with stealth heroes isnt that you cant counter them but that people pick them as an excuse to not join teamfights

I mean, that is incidentally true, but also not really the problem, design wise.

when judging the success or failure of a game mechanic, it's important to look at both sides: not just the players experience, but the opposing player experience as well. this is why skillshots work so well: satisfying to land, but almost equally satisfying to juke. Or take the example of hero mobility: high mobility heroes are very fun to play as, but not much fun to play against... unless the mobility is paired with low durability, which allows for a satisfying reward for opponents who manage to catch the high mobility character.

In this way, stealth is a VERY one sided mechanic. While surprising people is often very rewarding as the stealth player (thanks to stealth characters usually significant burst and/or CC potential), it is extremely unrewarding and often frustrating and unfun to play against. Even when countered, stealth offers little to gameplay - vision abilities do little more that stymie a gank temporarily, without yielding any real fun for the revealing opponent - there is not equivalent feeling like "hah, juked that stiches' hook! better luck next time, chump!," more along the lines of, "oh, my drone saw zeratul. move back for a bit i guess..."       

TLDR; perma-stealth is one of the weakest links in hots' design chain, it's fun for the player but awful for everyone else, and it's only a matter of time before they catch on to what riot and even their own sister game overwatch are doing with stealth to keep it healthy.

  • Like 1

Share this post


Link to post
Share on other sites

The only change he should have is that he should sound like his good'ol WC3 self: "TASTEUH MAH BLADEUH" etc. Really disappointed

Share this post


Link to post
Share on other sites

 

12 hours ago, Voltorocks said:

Re: clones feeding quests: cancelable clones is the only solution here. Any mechanism where a clone desn't award quest credit just serves to completely nullify the ability (which is otherwise fun and interactive - it feels just as good to "read" the real samuro as it does to trick enemies with a clone)

I mean, that is incidentally true, but also not really the problem, design wise.

when judging the success or failure of a game mechanic, it's important to look at both sides: not just the players experience, but the opposing player experience as well. this is why skillshots work so well: satisfying to land, but almost equally satisfying to juke. Or take the example of hero mobility: high mobility heroes are very fun to play as, but not much fun to play against... unless the mobility is paired with low durability, which allows for a satisfying reward for opponents who manage to catch the high mobility character.

In this way, stealth is a VERY one sided mechanic. While surprising people is often very rewarding as the stealth player (thanks to stealth characters usually significant burst and/or CC potential), it is extremely unrewarding and often frustrating and unfun to play against. Even when countered, stealth offers little to gameplay - vision abilities do little more that stymie a gank temporarily, without yielding any real fun for the revealing opponent - there is not equivalent feeling like "hah, juked that stiches' hook! better luck next time, chump!," more along the lines of, "oh, my drone saw zeratul. move back for a bit i guess..."       

TLDR; perma-stealth is one of the weakest links in hots' design chain, it's fun for the player but awful for everyone else, and it's only a matter of time before they catch on to what riot and even their own sister game overwatch are doing with stealth to keep it healthy.

When playing against stealth i get a good amount of enjoyment from revealing them because usually right after the team will engage on the now vulnerable stealth hero and burst them down... 

 Having the map awareness to know where they might be, and attention to see them when they are still sneaking around, and then revealing them with a an ability like stitches slam or drain hope, then they are immediately in a bad situation as they normaly want to be the one deciding where to fight...  all of this is enjoyable to me.

The same way you get enjoyment from playing well against a chromie dodging all her shots, it is also enjoyable to shut down a stealth hero from doing what they do.

If there is a problem here, it is because some players dont know how to handle a stealth hero on the enemy team. The answer shouldnt be to change stealthers in general, but to find a way to help players who dont know how to handle them.

Share this post


Link to post
Share on other sites
21 hours ago, KingMe said:

Oh you've seen me play? lol

We are one when trapped by Nazeebro. Everyone reacts the same. Everyone wants to face 5 easy AI Nazeebos and pummel them afterwards.

  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

We are one when trapped by Nazeebro. Everyone reacts the same. Everyone wants to face 5 easy AI Nazeebos and pummel them afterwards.

Indeed we do, I often try to use abilities to get out of the trap (in case I have one), just to find myself going nuts in circles. Sometimes I even get trapped with an opponent I was trying to run away from xD.

At least when I pvp I often pick Leoric, so I can escape those sadistics fairly easy :P

 

Share this post


Link to post
Share on other sites
On 27/07/2017 at 5:58 AM, MvonTzeskagrad said:

Indeed we do, I often try to use abilities to get out of the trap (in case I have one), just to find myself going nuts in circles. Sometimes I even get trapped with an opponent I was trying to run away from xD.

At least when I pvp I often pick Leoric, so I can escape those sadistics fairly easy :P

I've been known to use my Sonya ultimate to escape, I'll admit.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Spring Event has arrived to Heroes of the Storm with new skins for Chromie, Butcher, Kharazim, and Lucio!
      Starting the week of March 26, all Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These chests guarantee at least one item from the Caldeum Complex or previous years' Lunar New Year Festival Spring events. The event ends on April 30. New items associated with the event can be found below.
      Check out the official patch notes for more details!
      Blizzard (Source)
      NEW SKINS, MOUNTS, & MORE THE BATTLE FOR THE FUTURE IS NOW Welcome to the Caldeum Arcopolis, 2103 AD. In a city bought and sold a hundred times over, cyberpunk heroes from a myriad of factions battle each other and the oppressive Jigoku Cybernetics Corporation. You’ll be able to equip high-tech skins for Chromie, Kharazim, Lucio, and the Butcher, and complete quests to unlock Portraits, Sprays, Emoji, and a special Mount.   LEGENDARY SKINS Jade Techno Vandal Chromie, Techno Vandal Chromie, Amber Techno Vandal Chromie LEGENDARY SKINS Jigoku Cyber Oni Butcher, Cyber Oni Butcher, Ivory Cyber Oni Butcher EPIC SKINS Electric Street Cyborg Kharazim, Street Cyborg Kharazim, Hardened Street Cyborg Kharazim RARE SKINS Ivory Speed Demon Lucio, Speed Demon Lucio, Jigoku Speed Demon Lucio EPIC MOUNT SIvory Cyber Oni Warboar, Jigoku Cyber Oni Warboar, Cyber Oni Warboar, Azure Cyber Oni Warboar, Jade Cyber Oni Warboar Caldeum Complex Sprays Caldeum Complex Portraits KNOW THE SCORE During the Caldeum Complex event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gems will be Caldeum Complex Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Caldeum Complex Loot Chests only. You can also score Items from previous years’ limited-time Lunar New Year Spring event in Caldeum Complex Loot Chests!   CYBER ONI ANUB'ARAK CYBER GHOST KERRIGAN AZURE SAKURA AURIEL CYBER ONI ZARYA OVERCLOCKED PROBIUS PRIME NEW QUESTS You’ve been thrown into a conflict between street-level factions and the ruthless Jigoku Cybernetics Corporation. As you complete quests, you will earn the trust of the strongest factions, including the Azure Dragons, Onyx Turtles, and Ivory Tigers, before facing the final fight. THE AZURE DRAGONS QUEST
      Azure Dragons Spray, 3 Day Boost, Azure Dragon Chromie Portrait, and Caldeum Complex Loot Chest THE ONYX TURTLES QUEST
      Onyx Turtles Spray, 250 Gold, Onyx Turtle Kharazim Portrait, and Cyberpunk Phrases Pack THE IVORY TIGERS QUEST Ivory Tigers Spray, 250 Gold, Ivory Tiger Johanna Portrait, and Caldeum Complex Loot Chest THE JIGOKU CYBERNETICS QUEST Jigoku Cybernetics Spray, Jigoku Cybenetics Butcher Portrait, Jigoku Cyber Oni Warboar, and 500 Gold This dystopian future won’t last forever: get out there and battle before the Caldeum Complex event ends on April 30!
    • By Stan
      The latest Heroes of the Storm patch with Chromie & Lucio reworks is now live! Check out the full patch notes for details!
      Patch Highlights
      Hero Roles have been revamped. Check out this post for more information. Hero and Team League have been merged into a single Ranked queue called Storm League. Preseason will continue for the next 4 months. Chromie and Lucio have been rewoked in the latest content update. A full list of their updated talents and abilities can be found here. Gold can now be converted into Shards and you can no longer purchase Loot Chests with real money and Gems. Rare Loot Chests can be purchased for 3,000 Gold each. Click here if you want to learn more about changes to Shards and Loot Boxes implemented in the latest patch. The Caldeum Complex Event comes with new skins and rewards. New Caldeum Complex Loot Chests have a chance to contain skins from previous Lunar New Year Spring Events. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero reworks, a brand new event, bug fixes, and more! Read on for details.
      NOTE: Orange text indicates a change between PTR and Live notes.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack. Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. For more information, please review our blog here. Loot chests are no longer available for Gem purchase. Rare loot chests are now available for Gold purchase (3000 each). Some of the A.I. improvements we had planned for last patch ended up having an adverse effect on overall quality, and various changes were made to address this. Shared A.I. behavior has been reverted in some cases and simplified in others. Fixed multiple cases where A.I. controlled Heroes would not respond to player pings. Fixed a certain A.I. behavior based on the current game state. We will address more A.I. issues in future patches, and please continue to give us constructive feedback on A.I. behavior! All current Daily Quests are now mapped to the new Role Expansion system. Warrior Daily Quest is converted to Tank & Bruiser Daily Quest. Assassin Daily Quest is converted to Melee & Ranged Assassin Daily Quest. Support Daily Quest is converted to Healer & Support Daily Quest. Specialist Daily Quest is removed. Players who have had it active prior to the patch will have the quest reward (300 Gold) added on logging in. New Event
      Caldeum Complex Welcome to the Caldeum Acropolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure Dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybernetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain Make Contact with the Dragons Capture 8 Mercenary camps in winning games. Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet Win 2 games as a Melee or Ranged Assassin. Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest. Earn the Turtles’ Trust Contribute 25,000 XP in winning games. Reward: Onyx Turtles Spray and 250 Gold. Spar with Kharazim Win 2 Games as Healer or Support. Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack. Join the Tigers’ Hunt Kill 150 Minions in winning games. Reward: Ivory Tigers Spray and 250 Gold. Prove Your Valor to Johanna Win 2 games as Tank or Bruiser. Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest. Take Down the CyberOni Butcher Achieve 50 takedowns in winning games. Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait. Raid Jigoku Cybernetics Research Facility Destroy 10 Forts or Keeps in winning games. Reward: Jigoku Cyber Oni Warboar and 500 Gold. Caldeum Complex Loot Chests Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League. Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League. Additional Details Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style. Players can see party members’ win count under their rank badges on the Storm League queue screen. The starting Matchmaking Rating (MMR) in Storm League will be seeded from the player's last known Hero League or Team League MMR (whichever is greater). The resulting value will then be clamped within a certain range to reel-in outliers. Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart. There is a tooltip available to indicate this. Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements. Exception: Players who have not yet placed are able to play with anyone. Leaderboards have been updated to reflect Storm League. Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent. Dozens of A.I improvements and bug fixes were made for both base and tactical trees. The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes. Alexstrasza's Dragonqueen tooltip no longer mentions the reduction of Blinds. Junkrat's RIP-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker. Casting Last Laugh will now correctly dismount Alarak. The latest patch with revamped Hero roles, Chromie & Lucio reworks, and Storm League is now live.
    • By Stan
      Heroic Deals for this week include Nazeebo, Rexxar, and Xul! The Golden Lunar Skyrocket can still be purchased for 10,000 Gold.
      Hero Sales
      Heroes Discount Price Nazeebo 500 250 Gems Rexxar 500 250 Gems Xul 750 375 Gems Skins & Mounts
      Blizzard removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection with the latest patch. You can still purchase the Golden Lunar Skyrocket mount for 10,000 Gold though!
      Mounts Golden Lunar Skyrocket (10,000 Gold) Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent.
    • By Stan
      This week's Hero rotation includes Mephisto, Probius, and Murky!
      The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
      Free-to-Play Hero Rotation: March 26, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)