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Balance Update: July 26

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Blizzard just released a balance update with plenty of Hero changes and bug fixes.

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Assassin

Genji

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Stats

  • Health reduced from 1600 to 1550
  • Health Regen reduced from 3.3 to 3.2

Abilities

  • Shuriken (Q)
    • Mana cost increased from 15 to 20
  • Dragonblade (R)
    • Cooldown increased from 80 to 100 seconds
    • Mana cost increased from 50 to 75

Talents

  • Level 7
    • Dodge (Passive)
      • Charges reduced from 3 to 1
      • Cooldown reduced from 12 to 8 seconds

Greymane

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Abilities

  • Cursed Bullet (R)
    • Damage reduced from 40 to 35% of enemy Heroes’ current Health

Tychus

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Talents

  • Level 4
    • Fully Loaded (Q)
      • Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)

Specialist

Xul

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Abilities

  • Raise Skeleton (Trait)
    • Health reduced from 300 to 270
  • Cursed Strikes (W)
    • Cooldown increased from 15 to 16 seconds

Talents

  • Level 1
    • Backlash (Trait)
      • Damage reduced from 15 to 12% of enemy Heroes’ maximum Health
  • Level 4
    • Grim Scythe (W)
      • Cooldown reduction per attack increased from .5 to .75 seconds
      • Maximum cooldown reduction increased from 10 to 12 seconds

Support

Stukov

Divider_Hero_Tassadar_Crop.png

Abilities

  • Healing Pathogen (Q)
    • Mana cost increased from 30 to 40
  • Flailing Swipe (R)
    • Pushback distance increased by 50%

Talents

  • Level 1
    • Spine Launcher (Passive)
      • Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
    • Fetid Touch (W)
      • Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
    • Growing Infestation (E)
      • Added functionality:
        • Now increases the Cooldown of Lurking Arm by 4 seconds
  • Level 4
    • One Good Spread… (Q)
      • Spreading requirement reduced from 4 to 3 Heroes
      • Mana refund increased from 30 to 40
    • Vigorous Reuptake (D)
      • Healing bonus reduced from 50 to 40%
  • Level 16
    • Pox Populi (D)
      • Adjusted functionality:
        • Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds
  • Level 20
    • Controlled Chaos (R)
      • Cooldown between casts reduced from 3 to 1 second
      • Cooldown for each charge reduced from 40 to 30 seconds
    • Push Comes to Shove (R)
      • Duration requirement reduced from 1.5 to 1.25 seconds

Uther

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Abilities

  • Holy Light (Q)
    • Healing reduced from 380 to 360
    • Self-healing reduced from 190 to 180
  • Holy Radiance (W)
    • Mana cost increased from 60 to 70

Warriors

Chen

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Abilities

  • Fortifying Brew (Trait)
    • Brew per second reduced from 40 to 30
    • Chen will now instantly gain 25 Brew upon activation

Talents

  • Level 1
    • Elusive Brawler (Active)
      • Cooldown increased from 20 to 25 seconds
      • Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds

Muradin

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Stats

  • Health increased from 2633 to 2765
  • Health regen increased from 5.5 to 5.8

Rexxar

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Talents

  • Level 1
    • Flare (Active)
      • Cooldown reduced from 25 to 20 seconds

Stitches

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Abilities

  • Vile Gas (Trait)
    • Damage reduced from 18 to 17

Talents

  • Level 1
    • Heavy Slam (W)
      • Bonus damage reduced from 50 to 40%

Bug Fixes

Heroes, Abilities, and Talents

  • Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
  • Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
  • Malfurion: Casting Astral Communion now properly consumes 100 Mana.
  • Nazeebo:  Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
  • Stukov: Fixed a typo in the tooltip for Fetid Touch.
  • Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
  • Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
  • Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
  • Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.
  • Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent. 

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FINALLY a sizable Genji nerf. Now his mana "might" matter, and his survive clearly took a huge hit.

The rest seem to totally make sense, small number crunches to shake the tiers up a bit but nothing heavy handed.

I'm curious how the Stukov ones work out. I don't know him well enough to really know the talent adjustments.

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The Lurking Arm nerf is super annoying.  Sad.  I didn't even take it because I wanted the expanding area so much as I didn't like any of his other level 1s.  Even if they had nerfed its effects into oblivion (making it take longer or reduced the area) I probably still would have taken it but when it actively penalizes the skill to take it?  Ugh.  I might still take it just because the other level 1s are just that meh, but it makes me sad...  Or maybe I'll just take one of the W quest(s) and ignore the fact that they still do practically nothing for him, but at least don't hurt him for taking them.

Edited by TSRD

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2 hours ago, Laragon said:

I'm curious how the Stukov ones work out. I don't know him well enough to really know the talent adjustments.

I really didn't think they were necessary. 

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12 minutes ago, Blainie said:

I really didn't think they were necessary. 

I hope Blizzard realizes it and revert some of these nerfs; they are indeed unnecessary. 

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16 minutes ago, Blainie said:

I really didn't think they were necessary. 

Honestly the rest of the changes, while I agree were not necessary, don't really amount to anything.  In the games I've played with him today literally the only thing I noticed with these changes was the nerf to Lurking Arm's level 1 talent, that's it (and yeah, wen't through the other level 1 talents in games again and they're still worthless...  Grr, why nerf the only level 1 talent I could stand?).

Edited by TSRD
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5 minutes ago, Blainie said:

I really didn't think they were necessary. 

I think they set out to change one or two things, but decided on changing more things to encourage a lot more talent diversity and see how it goes from there. Lurking Arm is an annoying ability, made more annoying by talents, starting with level 1. With the nerf, it becomes less of a throwaway no brainer to pick up and actually something to think before using. I personally preferred Spine Launcher since the first time I played him due to the unique positional requirements of the hero, and the buff to it will be significant for me, but I will equally be more tempted to go for the quest at level 1 more now too if I feel I can get value from it... but a mini snare that requires nothing but a click on top of a noticeably meaty bit of basic attack damage appeals to me for both it's simplicity and value from the gate. Just wish I got to have a melee animation for it in melee range!

One Good Spread will be something else I will be more keen on picking up, and the change to Pox Populi makes sense; it will still be decent, but it won't be my go to anymore either.

I don't think he maybe needed so many changes right away either, but I think they'll be good for Stukov players and his opponents overall in the long run. 

 

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15 minutes ago, Valhalen said:

I hope Blizzard realizes it and revert some of these nerfs; they are indeed unnecessary. 

I don't think we'll see any reverts any time soon, but I just would have liked for more gradual changes to someone that, realistically, is only starting to settle into the game now.

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Quote
  • Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds

In-game the tooltip says "bit instead sets its duration to 3 seconds". I'm not sure I understand this.

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32 minutes ago, Valhalen said:

In-game the tooltip says "bit instead sets its duration to 3 seconds". I'm not sure I understand this.

What does it do when actually used?

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1 hour ago, Blainie said:

What does it do when actually used?

Oh, indeed. Instead of refreshing the HoT to 4.5 secs it adds a HoT with 3 secs.

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On 26/07/2017 at 7:21 PM, Valhalen said:

Oh, indeed. Instead of refreshing the HoT to 4.5 secs it adds a HoT with 3 secs.

So we're looking at a tooltip being written wrong rather than the actual skill being wrong.

  • Thanks 1

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      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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