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Heroes of the Storm - What's Next

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Game Director Alan Dabiri talks about new features coming to Heroes of the Storm in December 2017!

  • By the time Hanzo goes live, the game will have 75 Heroes
  • The team continues to rework old Heroes to bring them back to the meta

Current Anatomy

Blizzard is not satisfied with the current anatomy of release. Reworks are often than not overshadowed by new Heroes.

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Future Anatomy

In the future, the anatomy will be more linear, allowing individual elements to shine.

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Most Crafted Items Since Heroes 2.0 (by count/value)

Here are some fun stats of most crafted items since Heroes 2.0 launched.

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Heroes in the Hiding

  • It will be more clear, which Heroes are currently within Vehicles or Objects

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Voice Chat

The long-awaited feature will be finally integrated into the game. In the screenshots below, you can see how the in-game UI for Voice Chat looks like. You can adjust the volume or mute other players from within the tab.

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Target Info Panel

Even more information about Heroes will be available to all players in the new target info panel.

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Performance Based Matchmaking

  • The next update to the matchmaking system is coming mid-December
  • MMR will take into account Individual performance of players

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2018 Updates

Camera

  • Camera updates are coming. The devs are increasing camera height to enhance team fight clarity. As a result, the game should be easier to read

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Stealth

  • Stealth visual will be updated soon
  • Currently, it's more of an eye test to spot a Stealth Hero. Blizzard's shifting away from that
  • In a future update, it will be a lot easier to spot stealth Heroes while they are moving, but Blizzard is internally testing making Stealth Heroes completely invisible as long as they remain stationary
  • Stealth Heroes are receiving various reworks.
    • Nova has a new active ability to instantly stealth.
    • Gains +15 % stealth move speed.
    • Snipe damage will be reduced, but Snipe Master is made baseline.

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Lane Updates

Ammunition

  • Structures will have infinite ammo. to encourage players to play more offensively.

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Structures

  • Truesight will be added to forts and keeps. Structures now reveal any stealth Heroes in sight, due to Heroes like Abathur or Murky.
  • Blizzard's removing certain structures.

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Regeneration Globes

  • To make the laning phase more important and reward smart laning, globes will now disappear in 4 seconds.

Minions

  • Strength of minions will be increased

Map Mechanics

  • Objective notifications will now be provided earlier.

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Mercenary Updates

  • To help create strategic advantages for players, Blizzard's giving Knights, Hellbats, and Siege Giants each their own respective updates.

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All the changes above will not increase game duration. The plan is to launch the update in December, before the next Ranked Season.

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Let us know your thoughts about the update in the comments below!

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21 minutes ago, Valhalen said:

Structures with infinite ammo is... Concerning. I'm not sure if it'll help or not. But it's worth a shot.

Really curious about this impact. It will slow the game down, because solo pushing is MUCH less impactful. But is that a good thing.

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Shouldn't they slightly move each fort to centered it on a lane? I'll miss those lone towers tho.

Pushing is a piece of cake now, a boring specialists' job, so I'm even glad that they gets rid of ammo.

I read that healing spheres will be working to both teams? No mentions of it.

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Even If they buff stealth heroes I wouldn't take them if they lose their current stealth style!! That was reason stealth heroes could do something because people couldn't realize that they are in danger..

so blizzard can remove stealth name if they wont be stealth by real mean and replace it with *untouchable till you hit them with ability*  BLAH!

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I was never a fan of stealth heroes, they are just good to make the game less fun for the opposing team, same as the excessive mobility of some OW heroes, I guess that's one of the reasons for the reworks of older heroes.

Edited by Caldyrvan

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7 hours ago, Valhalen said:

Structures with infinite ammo is... Concerning. I'm not sure if it'll help or not. But it's worth a shot.

In theory, you'll see a lot more heroes that can siege well (Sylv/Azmo come to mind). 

Heroes that can tank shots (Zarya) or summon minions that eat shots (Zagara, Xul) will see their usage decline as they won't be as effective.

I'm OK with this honestly; it slows the game down which is something that's needed right now.  Also like the minion buffs (I expect a lot more minion kills).  Not sure on the regen globes, but considering how mana already becomes a non-issue for most heroes post level 10, I think it's a good change overall.

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I believe it is 4 seconds before a Globe turns into a neutral one, then another 4 seconds before it disappears.

The changes look great. Not sure about the stealth nerf, but the rest looks amazing! Can't wait to see them in action.

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So, they are fixing one of the most grave issues of the game by bringing individual performance factor into the rating calculation formula, and all ppl is concerned is f-ing infinite ammo and stealth? Wow. Seems everybody is fine with being stuck in gold with clueless scrubs who got carried there by accident.

I personally think it is the most important change in the list of this topic. Its implementation will make or break HL, but I believe it is a mandatory step for Hots simply because ranking in this game is undervalued: you can be a f-ing Master league and that doesn't mean shit, cause every league in the game is full of people who actually belong to much lower ranks because of legendary trash MMR system. High gold is full of 12 yo, clueless braindead zombies, and is a terrible painful torture to climb out of.

Now, the most important goal I hope this change will achieve is bring back the value to the leagues in the game. I mean, there must be a significant and noticeable difference in skill and game understanding between all leagues, skill level of population within a league must be homogeneous. This is not the case at the moment, there is absolutely no difference until Master league, and even then match quality is not at its best. I climbed from silver 4 to gold 2 and it all feels the same. In other words, I mean even if you don't jump from silver to diamond after the new MMR feature, at least your current league will stop being such a shit pile of garbage and Platinum, or even high Gold will feel like it's worth something.

Finally, why is it crucial to have individual performance in HOTS MMR while other games successfully get by without it? Oh it is so very simple: because while being team games, other mobas provide you with enough tools to single handedly influence the match in so many ways. Hots doesn't, you are as trash as the worst player on your team. I won't dwell on it any further, I'm sure you know what I mean.

Hope this improvement will change all these things and make HL enjoyable to play and climb through.

 

Edited by Jonar
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I totally agree with @Jonar

There are 3 changes that are HUGE for HotS. And those are:
1. Voice chat - sth community wanted for years now. So much easier to communicate with ppl that "don't see" your pings and after lost fight 3-4vs5 tell you that "they thought you are there"...
2. Performance based matchmaking - Im so excited about this one. Hope it will change matchmaking the way @Jonar described.
and in the future...
3. Camera adjustment - much easier for new players to control the game, avoid ganks, etc.

Every other change is a minor detail imo. Yes - they will impact game in some way but it is strictly "technical" (well, camera adjustment is technical too to be honest ;) ).
BTW, those infinite shots on towers - won't matter imo. Every specialist/assasin after 7th lev is capable of destroying a tower in couple of seconds (when he engages with minion wave). Same thing for forts when full team attacks one after for example won team fight. It dissapears in seconds. And you don't even need minions to take the shots. The only thing that will change is the "slow pushing strategy" where you wipe enemy's minion wave and let yours do the "sieging".

Edited by Godeyes
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Uncommon Patron

I dont think infinite ammo will be a good adition. They should just make the ammo replenish faster and it should have almost the same effect without changing the game too much. The ammo is one of the details that makes Hots stand out from all the other mobas.

True sight should be added to the towers only or just to the tower next to the keep(so they dont remove it and to make it usefull).

The globes should remain unchanged so you dont have to hurry to pick them up(the globe quests are hard as they are).

Nova will finally reward mastery while she wont be as hard to escape from(thanks to the lower stealthed speed).

Camera zoom is a big improvement as it will remove tunnel vision and hopefully improve all players( more vision=more info=more strategycal moves/less errors).

They shouldn't change stealth though just make it glimmer slighty more when moving and remove the influence of mounts on stealth(more area to glimmer= more chances to be noticed).

Oh and Icy Veins crashes often on Windows Phone.

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8 hours ago, Caldyrvan said:

Oh this will be fun for globe gathering quests :D

Mmmhm. This is going to make things like globe quests very difficult in team play with communication, let alone casual and pugs >.< Lots of changes here I am very sceptical of here... truesight? Aren't stealth heroes struggling already or are the reworks going to be roflwaffles?  

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WHAT? They realised Nova needs a 2nd rework cause first was an epic fail? I'm shocked. The little tidbits sound promising but if they reduce Snipe's damage even more, it will barely do any damage-you'll be better off auto-attacking lul. Hopefully, they'll add something (baseline or talent) that doesn't take ALL the damage you've stacked away (like Butcher has) if you miss just once cause that will make Nova inaccessible to most imho.

I liked the "find the stealth Hero" mini game, testing your reflexes and awareness. But this will hopefully make it easier to have counterplay options against them.

About lengthening the game time idk... That HotS is designed to be fast in nature is one of its unique elements I like the most. Perfect for people who want to play a moba *cough it's not a moba it is a hero brawler-blizzard cough* and don't have much time (which is the case for most nowadays). A single game in other mobas can go 60+ minutes. Of course I'm not totally keen on 7-minute blitzkriegs (have been at both ends) but I wouldn't like the fact that games in HotS rarely go above 20 minutes in general to change-you get the ocassional hour long game but this usually happens between pro teams (and it can be a great viewer experience).

Edited by SteveFrost

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5 hours ago, XeaKon said:

They should just make the ammo replenish faster....

True sight should be added to the towers only or just to the tower next to the keep(so they dont remove it and to make it usefull).

The globes should remain unchanged

They shouldn't change stealth

I always adore reading statements like that. Statements from ppl that didn't spend even 1 MINUTE playing with announced changes but they already know what should or not be done. Kinda lame...

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20 hours ago, Godeyes said:

I always adore reading statements like that. Statements from ppl that didn't spend even 1 MINUTE playing with announced changes but they already know what should or not be done. Kinda lame...

Yep, people hate changes. Even though they haven't experienced the changes to see how well it perform.

21 hours ago, SteveFrost said:

Hopefully, they'll add something (baseline or talent) that doesn't take ALL the damage you've stacked away (like Butcher has) if you miss just once cause that will make Nova inaccessible to most imho.

Snipe Master will be made baseline. I can only assume that it will work in that the damage is cumulative and won't be lost when missing, much like Chromie's changes to Sand Blast.

21 hours ago, SteveFrost said:

About lengthening the game time idk... That HotS is designed to be fast in nature is one of its unique elements I like the most. Perfect for people who want to play a moba *cough it's not a moba it is a hero brawler-blizzard cough* and don't have much time (which is the case for most nowadays).

I don't think that removing ammo will make games last much longer; it will just be a bit harder to solo lane, instead of just make minions soak all the ammo from structures. Plus, they said that minions will deal more damage, therefore they will have a bit more impact when attacking Forts to compensate the ammo removal.

I think Blizzard will also probably compensate this for Heroes like Xul, Zagara and Azmodan (who relies on summoned minions to soak damage from forts) by making their minions slightly more resistant to structure damage. But that is just a wild guess.

Edited by Valhalen

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7 hours ago, Valhalen said:

I think Blizzard will also probably compensate this for Heroes like Xul, Zagara and Azmodan (who relies on summoned minions to soak damage from forts) by making their minions slightly more resistant to structure damage. But that is just a wild guess.

I thought the same. If they can endure one more shot from a tower/keep that would compensate it, I guess. But we have to wait and see :)

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21 hours ago, Jonar said:

I personally think it is the most important change in the list of this topic. Its implementation will make or break HL, but I believe it is a mandatory step for Hots simply because ranking in this game is undervalued: you can be a f-ing Master league and that doesn't mean shit, cause every league in the game is full of people who actually belong to much lower ranks because of legendary trash MMR system. High gold is full of 12 yo, clueless braindead zombies, and is a terrible painful torture to climb out of.

I don't play HL anymore because of this exact problem.  Get into Gold by going 6-4 or so in pre-season, lose two games, then stop playing to avoid demotion.  And most of the games are just people who can't rotate, can't take camps, position poorly, and draft bad heroes.

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11 hours ago, Valhalen said:

Snipe Master will be made baseline. I can only assume that it will work in that the damage is cumulative and won't be lost when missing, much like Chromie's changes to Sand Blast.

I don't think that removing ammo will make games last much longer; it will just be a bit harder to solo lane, instead of just make minions structures soak all the ammo. Plus, they said that minions will deal more damage, therefore they will have a bit more impact when attack Forts to compensate the ammo removal.

I thought they'll take the talent as is even when baseline (with minimal changes). Don't really play Chromie (mostly in Brawls if I can't pick something more broken or a Hero I like teehee) but I think you didn't lose everything if you missed once.

The official post says these changes won't increase game time but many times official Blizzard posts failed to deliver on their word or then they went back on it and I see many people here expressing that concern. Perhaps it will be the case when both teams are really close in skill and evenly matched.

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7 hours ago, SteveFrost said:

I thought they'll take the talent as is even when baseline (with minimal changes). Don't really play Chromie (mostly in Brawls if I can't pick something more broken or a Hero I like teehee) but I think you didn't lose everything if you missed once.

The official post says these changes won't increase game time but many times official Blizzard posts failed to deliver on their word or then they went back on it and I see many people here expressing that concern. Perhaps it will be the case when both teams are really close in skill and evenly matched.

Regarding Chromie, I meant cumulative damage infinitely on her Sand Blast. But since @Oxygen posted the reworks on Nova yesterday, it'll work differently (with a power spike reward once you reach X stacks), but it doesn't mention if missing shots makes you lose the stacks on Snipe.

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11 minutes ago, Valhalen said:

Regarding Chromie, I meant cumulative damage infinitely on her Sand Blast. But since @Oxygen posted the reworks on Nova yesterday, it'll work differently (with a power spike reward once you reach X stacks), but it doesn't mention if missing shots makes you lose the stacks on Snipe.

Yeah, because Snipe Master works like that and I assumed it's gonna stay like that since there's no telling otherwise (so far).

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On 11/4/2017 at 1:24 AM, Kaelos said:

RIP stealth characters so much

My main and most played heroes: Nova, Valeera, Zeratul, Valla and Samuro. RIP me.

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I think it's a healthy change. Hopefully we will see less players who draft a stealth even if it's totally pointless and not every QM with one or two stealth heroes in a team.

But if they become unplayable (I doubt it) I'm sorry for you, You obviously enjoy these heroes.

Edited by Caldyrvan
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      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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