Jump to content
FORUMS
Deadset

Deadset's Guide Compendium for Patch 2.6.1

Recommended Posts

JdLpSpK.jpg

With Season 12 live, Deadset has compiled a list of all our new and updated guides - a useful resource for your time in Sanctuary.

Greetings, fellow denizens of Sanctuary! As many of you already know and have slain hundreds of demons with your trusty weapons, Diablo's 12th Season is upon us. Let's delve into the latest events from the battle of the High Heavens and the Burning Hells!

-Deadset

Why is Patch 2.6.1 a Great Time to Come Back?

Patch 2.6.1 sees one of the biggest rebalancing efforts to the game since Patch 2.4, the strongest content Patch of the Reaper of Souls cycle. It builds on every good foundation set by it (class diversity, options for underused skills, introduction of mechanically interesting items) and skyrockets it to post-2.6 damage standards that has seen the likes of Lightning Archon and Trag'Oul Lancer builds. If you have ever craved a patch where multiple builds are considered top tier GR pushers and practically dozens of combinations are completely capable endgame farmers, this is the one.

Basics Guides and Conquest Guides

Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:

As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!

Barbarians

Crusaders

  • Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Seeker of the Light - A guide that will take you through the leveling process efficiently and optimize your Season 12 Crusader with the Haedrig's Gift free set.
  • Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction.
  • Akkhan - Blessed Shield Endgame Build -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss.
  • Akkhan - Holy Shotgun Endgame Build - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance. 
  • Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential.
  • Thorns Invoker - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame.
  • Sweep Attack Rolands - This Crusader build revels in high density rifts, shredding demons to pieces with the highest attack speed possible to the class.
  • Bombardment Legacy of Nightmares - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, autoaiming and visually spectacular Thorns combination.

Demon Hunters

Monks

Necromancers

  • Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Trag'Oul's Avatar - A guide that will take you through the leveling process efficiently and optimize your Season 12 Necromancer with the Haedrig's Gift free set.
  • Pestilence or Trag'Oul - Corpse Lance - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead.
  • Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in resource-fueled frenzy, this build is the one for you.
  • Command Skeletons Inarius - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights.
  • Skeletal Mages Trag'Oul - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes.
  • Bone Storm Inarius - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers.
  • Corpse Explosion Inarius - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there.

Witch Doctors

Wizards

  • Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Vyr’s Amazing Arcana - A guide that will take you through the leveling process efficiently and optimize your Season 12 Wizard with the Haedrig's Gift free set.
  • DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer.
  • Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast.
  • Vyr Archon - The oldest devotees to the Archon playstyle, Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1.
  • Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming.
  • Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around.

Conclusion

In short, Patch 2.6.1 is one of the best times Diablo 3 has experienced in terms of build diversity and sheer endgame potential. A living proof that pure numbers patches can sometimes work wonders. Have fun and good luck in Season 12 - I leave you with my hour-long overview of some of my favorite builds in the new patch!

  • Like 5
  • Thanks 3

Share this post


Link to post
Share on other sites

so for this post I drop the mantle of mod, and reveal the frothing fanboy underneath :)

great compendium, great guys, thanks for all your work :D i use your guides every season and they are always very easy to follow and exceedingly helpful. I'm a big fan of you work.

  • Like 2

Share this post


Link to post
Share on other sites

I've been really happy with the guides here for D3. I love how I end up with powerhouse characters.

There's one notable gap though. What about the set dungeons? I usually end up floundering with those, chasing down builds and guides all over the internet. Last season I got a late start and just gave up in disgust.

Share this post


Link to post
Share on other sites

Hello Everyone!

Finally created an Account for this awesome site =)

A big THANK YOU Deadset for your hard work! Excellent Guides, always up to date, they help me every season and make the game much more enjoyable to play (for me). Im certain they also help alot of new players aswell, and make it easier for them to tackle the endgame. Thanks again, wish all the best, keep up the good work! 

Greetings

Eld

Edited by Eldrich

Share this post


Link to post
Share on other sites

GREAT Compendium, DeadSet!  Seriously, this is Awesome!!!  Much appreciated!

My problem is I'm not into endless GR Runs and now the characters are much too Powerful to just Play in T13...

Hey Bliz:  More Torment Levels, Please!

Edited by albabe

Share this post


Link to post
Share on other sites

I have to jump on the bandwagon here and say, "well done" Deadset. I do look at other D3 guides as well when I plan out a season -- i.e. Rhykker, Bluddshed, Leviathan, etc -- but, the way you put everything together with the sections so organized is second to none. Keep up the good work.

Share this post


Link to post
Share on other sites
8 hours ago, Metro said:

I have to jump on the bandwagon here and say, "well done" Deadset. I do look at other D3 guides as well when I plan out a season -- i.e. Rhykker, Bluddshed, Leviathan, etc -- but, the way you put everything together with the sections so organized is second to none. Keep up the good work.

And... Deadset's stuff is more Linear and CLEAR... which is great for noodles like myself!

Share this post


Link to post
Share on other sites

Great stuff as always! Big cheers to Deadset and the community - thanks for all the hard work you've been putting in! Much luck and enjoyment within the new season upon you all and yours!

Share this post


Link to post
Share on other sites

On the Blizzard Launcher! Well done, Deadset. Your guides have always been a help when looking for inspiration or a little push in the right direction. You and Rhykker have been great for me over the years.

  • Like 1

Share this post


Link to post
Share on other sites

Love the guides. Thank you for all the time and effort you put into them.

I have to ask about one section of the guides that always catches my (remaining) eye. 

Why are the "Role in current meta" sections all the same? 

Share this post


Link to post
Share on other sites
8 hours ago, Bubba1978 said:

Why are the "Role in current meta" sections all the same? 

I don't think there is a reason for all guides to have different "Role in the Current Meta" if their role is pretty much the same. Builds that differ significantly have non copy-pasted Role in the Current Meta. Great examples of those builds are Support Monk or Command Skeletons Necromancer as those aren't really great at performing the "filler" role of dealing damage to any foe, and are focused around specific roles, in this case supporting your party members (but being unable to deal any reasonable damage yourself) and dealing tremendous amounts of single-target damage (yet lacking greatly in the AoE department) respectively.

TL;DR: there is no need for them to be different most of the time

However, it is possible that we missed something, so some texts might not really fit, in which case we will gladly change those.

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Challenge Rift 120 revolves around Demon Hunters.
      Challenge Rift 120 EU
      Gear
      Visage of Gunes Rakoff's Glass of Life + Gogok of Swiftness (Rank 57) Strongarm Bracers Elusive Ring + Legacy of Dreams (Rank 53) Pandemonium Loop + Pain Enhancer (Rank 61) Karlei's Point + Holy Point Shot Kanai's Cube Powers
      Dawn Aquila Cuirass Elusive Ring Skills
      VengeanceSeethe ImpaleRicochet PreparationInvigoration Shadow PowerGloom VaultRattling Roll CompanionBat Companion  
      Passives
      Sharpshooter Tactical Advantage Custom Engineering Awareness Impale is your main damage-dealing ability. You won't have any problems with toughness this week. You can Vault through Elites to proc your Strongarm Bracers and deal increased damage. Vengeance is going to have permanent uptime thanks to Gogok of Swiftness. For more information on layout, check out Mnemonic's video guide linked below.
      Challenge Rift 120 US
      Gear
      Andariel's Visage Dovu Energy Trap Mantle of Channeling Aquila Cuirass Frostburn Sanguinary Vambraces Hellcat Waistguard Depth Diggers Irontoe Mudsputters Convention of Elements + Bane of the Trapped (Rank 76) Unity + Legacy of Dreams (Rank 76) Leonine Bow of Hashir + Sin Seekers Kanai's Cube Powers
      Echoing Fury Cindercoat Squirt's Necklace Skills
      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
    • By Stan
      This week's Challenge Rift revolves around Crusaders. Check out the video guides by Mnemonic and Raxx to get started!
      Challenge Rift 119 EU
      Gear
      Thorns of the Invoker Set (5/6) Halcyon's Ascent + Bane of the Stricken (Rank 55) Vigilante Belt Gladiator Gauntlets Stone of Jordan + Bane of the Trapped (Rank 55) Ring of Royal Grandeur + Boyarsky's Chip (Rank 55) Hack + Vo'Toyias Spiker Kanai's Cube Powers
      Akarat's Awakening Aquila Cuirass The Flavor of Time Skills
      ConsecrationBed of Nails PunishCelerity ProvokeHit Me Iron SkinReflective Skin Steed ChargeSpiked Barding Akarat's ChampionProphet Passives
      Iron Maiden Hold Your Ground Finery Heavenly Strength Ignore Consecration, Punish will be your main generator. Use Iron Skin whenever Akarat's Champion is on cooldown for survivability. Use Steed Charge for efficiency. Use Akarat's Champion on cooldown and don't play defensively when in Akarat's form. For more information about the layout and synergies, check out Mnemonic's clear linked below.
      Challenge Rift 119 US
      Gear
      Armor of Akkhan Set (5/6) Talisman of Akkhan + Bane of the Trapped (Rank 35) Aughild's Power Aughild's Search Captain Crimson's Silk Girdle Captain Crimson's Thrust Unity Obsidian Ring of the Zodiac The Furnace + Frydehr's Wrath Kanai's Cube Powers
      Thunderfury, Blessed Blade of the Windseeker Illusory Boots Obsidian Ring of the Zodiac Skills
      Laws of ValorUnstoppable Force CondemnVacuum ProvokeToo Scared to Run Akarat's ChampionProphet SlashGuard Steed ChargeEndurancez Passives
      Heavenly Strength Holy Cause Indestructible Finery Keep Laws of Valor, Condemn, Provoke, and Akarat's Champion up all the time. Condemn does all of your damage. Use Steed Charge to move in between elites. Here's Raxx with his weekly clear of the rift.
    • By Stan
      Based on a recent job posting brought up by Redditor Shirear, Diablo 3 is now classified as a Classic Game.
      Blizzard is looking for a Senior Software Engineer in the latest job listing. The job description mentions Diablo 3 as a Classic Game in addition to Warcraft 3 and Starcraft. It's more than likely that Blizzard will unveil Diablo IV at this year's BlizzCon. You can read the original article linked by Redditor Shirear here.
      Blizzard (Source)
      Some of Blizzard most epic experiences that have brought endless hours of replayability and intense multiplayer battles are now looking for a hero to evolve and carry them into the future. Evolving operating systems, hardware, and online services have made it more difficult to share these experiences.
      Whether it’s battling the Zerg in the Koprulu sector, staking your claim in Azeroth, or saving the High Heavens from the wrath of Diablo, these titans are being modernized to new heights and need a versatile champion to embark on this journey with us to create new adventures. You should be spec’d into engineering talents, passion, and armed with fierce hunger to modernize technology.
      So, if you like wearing many hats, know small teams are the most effective, and look forward to challenges that will create millions of new adventures for our players: we would love to hear from you.
      Responsibilities
      Driving feature implementation from planning to completion for Starcraft, Warcraft III, and Diablo III. Maintain and grow a production environment in a way that makes the system increasingly stable and resilient. Review logs and monitor data to diagnose and fix issues occurring on the live service. Liaise with embedded and external teams, create relationships and assist with shared initiatives. Participate in service capacity planning, demand forecasting, software performance analysis, and system tuning. Respond to and resolve emergent service problems by debugging systems and services. Diagnose networking, database and OS related problems. Share in off-hour / on-call duties. Requirements
      Strong C++ programming skills. Familiar with implementing client/server architecture. A mind towards scalability and performance. Excellent debugging and diagnostic skills. High comfort level working within (and analyzing and improving) an established codebase. Able to work in a collaborative environment with a team of highly skilled programmers. Familiarity with OS, networking and server design concepts. Experience working with Hybrid and public cloud APIs/tech. Excellent verbal and written communications skills. Passion for video games and highly motivated. Pluses
      Previous experience shipping video game titles or other software. Linux development experience. Database development experience (e.g MySQL). Familiar with Python. Experience working with distributed systems. Networking experience (knowledge of low-level protocols and high-level protocols). Low-level network knowledge and diagnosis including packet capture (e.g., tcpdump, wireshark), routing, firewalls, DHCP, DNS, and NAT busting.
    • By Stan
      In the latest Challenge Rift, we've got a faceroll Uliana Monk in the US and a Wave of Light Legacy of Dreams Monk in the EU region. 
      Challenge Rift 117 EU
      Gear
      Tzo Krin's Gaze The Traveler's Pledge Pauldrons of the Skeleton King Magefist Cindercoat String of Ears Pinto's Pride Pox Faulds Fire Walkers Oculus Ring + Bane of the Powerful (Rank 44) Justice Lantern + Legacy of Dreams (Rank 76) Eun-jang-do + Shard of Hate Kanai's Cube Powers
      In-geom Leoric's Crown The Flavor of Time Skills
      Mantra of SalvationAgility Mystic AllyAir Ally Dashing StrikeBlinding Speed EpiphanyDesert Shroud Wave of LightExplosive Light Cyclone StrikeImplosion Passives
      Beacon of Ytar Harmony Sixth Sense Seize the Initiative You're going to be using Wave of Light to kill pretty much everything in sight. There's no point in using Cyclone Strike. There's no need to waste Spirit for activating Mantra of Salvation, just make use of its passive and that's it. Use Mystic Ally when it's off cooldown, it's going to give you 100 Spirit, which is valuable, because you have no Spirit generators. You will gain a toughness bonus from Dashing Strike, use it to move around. Keep Epiphany up at all times. Mnemonic has more information about the layout of this week's rift in the video below!
       
      Challenge Rift 117 US
      Gear
      Madstone Uliana's Stratagem Set (5/6) Squirt's Necklace + Bane of the Trapped (Rank 88) Gungdo Gear Binding of the Lost Stone of Jordan + Esoteric Alteration (Rank 45) Obsidian Ring of the Zodiac + Bane of the Trapped (Rank 90) Lion's Claw + The Fist of Az'Turrasq Kanai's Cube Powers
      The Flow of Eternity Spirit Guards Ring of Royal Grandeur Skills
      EpiphanyDesert Shroud Mantra of SalvationAgility Seven-Sided StrikeSustained Attack Dashing StrikeBlinding Speed Way of the Hundred FistsAssimilation Exploding PalmImpending Doom Passives
      Harmony Near Death Experience Beacon of Ytar Mythic Rhythm This week, we've got a Uliana Monk and Seven-Sided Strike is going to kill everything. Dash around using Dashing Strike) and cast Epiphany whenever it's up. Never use Mantra of Salvation, Way of the Hundred Fists, and Exploding Palm. Check out Raxx's clear for layout and more details.
×
×
  • Create New...