Jump to content
FORUMS
Sign in to follow this  
Vlad

The Coven of Shivarra

Recommended Posts

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We're also taking a look at the latest Priest changes from the Beta!
      Priest
      Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death Pain Transformation - Pain Suppression also heals your target for 25% 15% of their maximum health and applies Atonement. Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 409.5% 450.4% of Spell Power ], and applies Atonement for 60% of its normal duration. Void Blast - Entropic Rift upgrades Smite into Void Blast while it is active Void Blast : Sends a blast of cosmic void energy at the enemy, causing [ 125% 110% of Spell Power ] Shadow damage.
    • By Staff
      Blizzard has posted a roadmap for The War Within launch starting with the pre-expansion update coming on July 23!
      The Worldsoul Saga begins on July 23 with the pre-expansion update! The patch includes Warbands, Skyriding, Cross-Realm Guilds, with the Radiant Echoes pre-patch event coming one week later on July 30.
      The War Within early access begins on August 22 at 3 PM PDT. The global launch is slated for August 26 at 3 PM PDT. Season 1 will start on September 10! Mythic difficulty of Nerub-ar Palace will open one week later on September 19.

    • By Stan
      Paladins, here are the latest changes from TWW Beta Build 55522!
      Paladin
      Aurora - After you cast Holy Prism or Barrier of Faith, gain Divine Purpose Divine Purpose Holy Power abilities have a 15% chance to make your Your next Holy Power ability is free and deal deals 15% increased damage and healing. Gleaming Rays - While a Dawnlight is active, your Holy Power spenders deal 10% 6% additional damage or healing. Sun's Avatar - During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 - to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. Undisputed Ruling - Hammer of Light applies Judgment to its targets, and increases your Haste by 15% 12% for 6 sec. Vanguard of Justice - Divine Storm deals 10% Enemies hit by other Holy Power spending abilities take 30% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. next Divine Storm stacking up to 2 times. Imbued Infusions - Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 1.0 sec. Wrathful Descent - Enemies hit by this effect deal 5% reduced damage to you for 8 sec. When Empyrean Hammer critically strikes, 60% 80% of its damage is dealt to nearby enemies Holy Light - A powerful but expensive spell, healing a friendly target for [ 509.6% 400% of Spell Power ]. Holy Paladin - Holy Paladin core passive Decreases damage/healing by 36%: Judgment and Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Hand of the Protector, Word of Glory Decreases damage/healing by 4%: Flash of Light Divine Purpose - Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing. Holy Prism - Fires a beam of light that scatters to strike a clump of targets If the beam is aimed at an enemy target, it deals [ 124.8% 240% of Spell Power ] Holy damage and radiates [ 240% 350% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% 700% of Spell Power ] and radiates [ 74.88% 140% of Spell Power ] Holy damage to 5 enemies within 30 yds. Light's Guidance - Costs 5 Holy Power.. Hammer of Light : Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% 46.55% of Attack Power ] Holy damage each Divine Purpose - Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. Sacrosanct Crusade - Any overhealing done with this effect gets converted into a Holy barrier instead. Wake of Ashes surrounds you with a Holy barrier for 20% 15% of your maximum health. Hammer of Light heals you for 20% 15% of your maximum health, increased by 2% for each additional target hit Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% 50% effectiveness without activating its cooldown. Blessed Champion - Crusader Strike and Judgment hit an additional 2 4 targets but deal 50% reduced damage to secondary targets. Luminosity - Critical Strike chance of Holy Shock and Light of Dawn increased by 10%. 5%. Eternal Flame - Healing increased by 25% when cast on self. Heals an ally for [ 315% of Spell Power ] and an additional [ 120% 96% of Spell Power ] over 16 sec Justicar's Vengeance - Damage is increased by 25% when used against a stunned target. Damage is increased by 25% when used against a stunned target. Normal: Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% 3% of your maximum health. Blades of Light : Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holystrike damage, and restores 5% 3% of your maximum health sss
    • By Stan
      Monks received some nerfs in the latest War Within Beta build.
      Monk
      Ancient Teachings - While Ancient Teachings is active, your Stamina is increased by 5%.. Lasts 15 sec After casting Faeline Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them Life Cocoon - Applies Renewing Mist and Enveloping Mist to the target. Normal: Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50%. Mists of Life : Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50% Healing Elixir - Drink a healing elixir, healing you for 15% 10% of your maximum health. Chi Burst - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks Healing and damage reduced beyond 5 targets. Healing and damage reduced beyond 5 targets.
    • By Stan
      The latest Beta build brings several key changes to the Mage class, affecting Arcane and Fire specs with updates to spells and abilities. Here's a detailed look at the adjustments:
      Mage
      Reabsorption - You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage. Mirror Image - While your images are active damage taken is reduced by 20%. Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.. Reduplication : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Normal: Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Taking direct damage will cause one of your images to dissipate. Reabsorption : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage. Arcane
       
      Clearcasting - Arcane Missiles fires 1 additional missile. Casting Arcane spells has a 10% 8% chance of making your next Arcane Missiles or Arcane Explosion free Spellfrost Teachings - Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb at 100% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. Arcane Barrage - Consumes all Arcane Charges.. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 108% 97.2% of Spell Power ] Arcane damage Glacial Spike - Requires 5 Icicles to cast. Damage may interrupt the freeze effect. Passive: Ice Lance no longer launches Icicles.. Conjures a massive spike of ice, and merges your current Icicles into it It impales your target, dealing [ 450.06% 495% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec Fractured Frost - N/A While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 15%. Splinterstorm - Splinterstorm : Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grant you Clearcasting. Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% 317.8% of Spell Power ] Arcane damage. Arcane Blast - Generates 1 Arcane Charge.. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8% Blasts the target with energy, dealing [ 79.2% 75.2% of Spell Power ] Arcane damage Death's Chill - While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2% Stacks up to 10 12 times. High Voltage - Damage from Arcane Missiles has a 20% 10% chance to grant you 1 Arcane Charge. Chance is increased by 5% 10% every time your Arcane Missiles fails to grant you an Arcane Charge. Splintering Orbs - Arcane Orb damage is increased by 10%. The first enemy damaged by your Arcane Orb conjures 4 2 Arcane Splinters Aether Attunement - Every 3 times you consume Clearcasting, gain Aether Attunement Aether Attunement : Your next Arcane Missiles deals 150% 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% 50% increased damage. Fire
      Scald - Scorch deals 300% increased damage to targets below 30% health.
×
×
  • Create New...