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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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A new patch just hit live servers and Tyrael received a rework. The previously teased Mecha skins are now available for purchase separately, or as a bundle.

Blizzard LogoBlizzard (Source)

Heroes

Warrior

Tyrael

Divider_Hero_Tyrael_Crop.png

General

  • Tyrael will now face the target of his Basic Attack after attacking.  This is a visual change, and does not directly affect gameplay
  • Passive Spell Armor has been removed

Stats

  • Base Maximum Health increased from 2296 to 2468
  • Health Regeneration increased from 4.78 to 5.14

Abilities

  • El’druin’s Might (Q)
    • Mana cost reduced from 50 to 45
  • Righteousness (W)
    • Mana cost reduced from 60 to 50
    • Allied Shield amount changed from a flat value to 40% of the Tyrael-only Shield value.
      • This is the same amount of Shields, but it makes it easier to understand new Talent interactions
  • Smite (E)
    • Can now be cast while moving
    • Damage increased from 144 to 150

Talents

  • Level 1
    • Salvation (W)
      • Moved from level 16
      • New functionality:
        • Increase Righteousness’ Tyrael-only Shield amount by 25%. If the Shield is destroyed, heal Tyrael for 125 Health.
    • (New) Justice for All (W)
      • Increases Righteousness’ allied shield value to 100% of the Tyrael-only Shield amount.
    • (New) Ardent Restoration (Passive)
      • Damaging an enemy Hero grants 2.5 Health per Second to Tyrael for 5 seconds.  Stacks up to 10 times.
    • Protection in Death (Trait)
      • Removed
    • Even in Death (Trait)
      • Removed
    • Regeneration Master (Passive)
      • Removed
  • Level 4
    • (New) Stalwart Angel (Q)
      • Tyrael gains 25 Armor while El'druin's Might is out, and for 3 seconds after teleporting.
    • (New) Bound by Law (Q)
      • Increases El’druin’s Might’s slow amount from 25 to 35%. Tyrael’s Basic Attacks increase the duration of the slow by 1 second, up to 4 seconds.
    • (New) Divine Vigor (Passive)
      • Damaging an enemy with Smite causes Tyrael's Basic Attacks to heal him for 50% of their damage for 4 seconds.
    • Vigorous Strike (Passive)
      • Removed
  • Level 7
    • Purge Evil (E)
      • Moved from level 1
      • New functionality:
        • Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds
    • Swift Retribution (E)
      • Movement Speed bonus increased from 10 to 20%
      • No longer increases the duration of Smite’s Movement Speed bonus
      • Added functionality:
        • Now also causes Smite’s friendly effect to increase Attack Speed by 25%
    • Angel’s Grace (Q)
      • Removed
    • Zealotry (W)
      • Removed
    • Follow Through (Passive)
      • Removed
  • Level 13
    • Sword of Justice (Q)
      • Moved from level 16
      • New functionality:
        • Can teleport with El'druin's Might twice, returning to Tyrael’s original position.
    • Holy Ground (Q)
      • Moved from level 16
      • Duration reduced from 4 to 3 seconds
    • (New) Law and Order (W)
      • Reduce the cooldown of Righteousness by 1 second for each enemy Hero hit by Smite.  Righteousness increases the damage of your next Smite by 25% for each ally affected.
    • Burning Rage (Passive)
      • Removed
    • Angelic Absorption (W)
      • Removed
    • Angelic Might (E)
      • Removed
  • Level 16
    • (New) Burning Halo (Q)
      • El'druin and Tyrael deal 15 damage per second to nearby enemies. This damage is increased by 100% for Tyrael for 3 seconds after teleporting to El’Druin.
    • Horadric Reforging (Q)
      • Moved from level 4
      • New functionality:
        • Basic Attacks reduce the cooldown of El'druin's Might by 1.5 seconds
    • (New) Smite the Wicked (E)
      • Smite’s cooldown recharges 100% faster while El'druin is out and for 3 seconds after teleporting to El’Druin
    • Blood for Blood (Active)
      • Removed
  • Level 20
    • (New) Defense of the Angels (Active)
      • Activate to reduce all incoming damage by 40% for 5 seconds.  Any time Tyrael or an ally shielded by Righteousness take damage, reduce the cooldown by 3 seconds. 120 second cooldown
    • (New) Seal of El’druin (Passive)
      • Every time Tyrael casts a Basic Ability, increase his Attack Speed by 50% for 3 seconds
    • Nullification Shield (Active)
      • Removed
    • Nexus Blades (Passive)
      • Removed

Bug Fixes

Heroes, Abilities, and Talents

  • Blaze: Fixed an issue allowing players to cast Flame Stream while dead if they entered a Bunker while dying.
  • Blaze: Fixed an issue that could cause Heroes to enter permanent Stasis if they were killed just as they entered a Bunker.
  • Hanzo & Leoric: Fixed an issue causing Towers to spawn if Leoric was directly impacted by Sonic Arrow.
  • Malfurion & Stitches:  Fixed an issue that could cause Heroes to become unplayable if Nature’s Cure was cast while they were affected by Stitches’ Gorge.
  • Malfurion & Zagara: Nature’s Cure can no longer cleanse Heroes of the Devouring Maw effect.
  • Uther:  The Well Met talent will no longer affect non-Heroic units.
  • Valeera: The Strangle talent will no longer affect non-Heroic units.
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So he's basically more of a bruiser now

Edit: Next up, Raynor and TLV, and hope they remove some redundant talents like MULE or Merc Lord on Sonya

Edited by Dejo93
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I like these changes. Tyrael now feels more like a Bruiser, which is what he is supposed to be, because he was always in that thin line between a Tank and Bruiser, but not excelling at any. The El'druin and Basic Attack builds look very interesting, and the removal of generic talents was great. I'm a bit disappointed they didn't include any additional functionality to his trait, much like when Uther was reworked.

However, I'm not a Tyrael main, so I don't know all the nooks and crannies behind his complexity. As someone who just likes to play him every now and then, I like what I see and the possibilities it can provide (on paper). Further testing will be required, though.

Edited by Valhalen
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12 minutes ago, Aglommon said:

This is the kind of content Heroes need.

Some cool-looking skins outside of events. And also Tyrael changes ? Oh my.

Just add some more mounts and it'll be just fine

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WUT? ARE MY EYES PLAYING GAMES ON ME? TYRAEL GOT A REWORK-AND ONE THAT WAS FAST PUSHED TO LIVE SERVERS INSTEAD OF WAITING IN THE PTR? Second Coming is upon us. REPENT SINNERS! (props to everyone who got where this is coming from; both angles of it).

Seems nice, imaginative and diverse alright. Thing is, I think I'm gonna take them with a few grains of salt for some reasons. Tyrael has been one of my most favorite Heroes ever since I started playing (got him level 10 complete with Master skin on 2 accounts, same with Jaina-with the old system). Never played Diablo but I'm liking most of its characters, from a holistic standpoint. Now, Tyrael, as the Archangel of Justice had such potential of a better Talent tree in a rework and this one seems kinda.. wasted.

For one, no unique questing talents or even a baseline quest. For example, Justice for All could be something like that (Shield Allies for x damage and then you get it). That it's immediately available is better ofc, but quests are something nice to have. Also, devs still seem like they don't know exactly what they want him to do, so they left him like that; jack-of-all-trades master of none. Lastly, level 20 talents (except maybe Defense of the Angels) don't seem eye-poking and particularly strong.

Could sound like I'm biased and maybe I am, cause I love Tyrael so much and maybe nothing will be good enough for me. I'm trying to be objective tho.

P.S. Now I just need Fenix added and I can die happy

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The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

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Old Tyrael was always more of a bruiser than a tank, so this makes no difference in that regard. What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

at this point, I'm sure Blizzard's idea for a Raynor rework will be like "leave his trait completely unchanged" while giving talents like "hit 3 or more enemy heroes with Raynor's Q to gain 150% attack speed for 3 seconds".

 

27 minutes ago, MrPumpson said:

The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

the problem with Ardent Restoration is it only works on enemy heroes. meaning it's now 100x harder to clear merc/boss camps with him now. Old Tyrael was fine with Vigorous Strikes or whatever that level 4 lifesteal talent was called - it worked off everything, including enemy structures. 

he didn't have much problem with sustain, or even at staying alive, his main problems were his huge mana consumption and his useless trait. Blizzard did NOTHING for the latter, and for the former they just reduced mana costs a little which does not help much in the long run.

not to mention they took away all his goodies like his spell armor and shield at 20 and stuff.

Edited by Leadblast

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He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???), and now his talent synergies are of the charts and YOU CAN SMITE WHILE WALKING OMG WHY DIDN'T THEY THINK OF THIS EARLIER?!?! Previously he was a sometimes extremely useful enabler who was mostly frowned upon in lower elo and they changed him into the tankiest chaser you have seen this side of the Nexus.

This has been a long time coming and it didn't disappoint. Fantastic job, Blizzard, keep this up, and maybe show some love for The Vikings? I've heard they still have a regular bribe and mercenary lord. Can you believe that? Me neither.

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3 minutes ago, Fliits said:

He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???),

this has to be a troll.

Tyrael didn't have high cooldowns, in fact he had SHORT cooldowns, but he absolutely needed to spam his W and E repeatedly in a fight making him run out of mana, and forcing him to go back to fountain even at full health

it seems you have NO idea who this Tyrael hero is.

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7 minutes ago, Leadblast said:

What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

Seems a bit early to make much judgement on his rework since I doubt anyone has had a lot of time to play with him just yet.  On top of that he has basically had a complete talent overhaul.  Perhaps give it a couple days before saying that?

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play?  His mechanics seem to either be focused on constant basic attacks or having El'Druin "out" to have an effect active...  Neither of these things seem unreasonably complicated.

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7 minutes ago, TSRD said:

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play? 

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage on him.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him. So if you can't attack that hero, for whatever reason (eg. some enemy tank body-blocking you), the talent effectively goes to waste

and there's plenty of shit like that with these new talents.

Edited by Leadblast

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9 minutes ago, Leadblast said:

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% more Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him.

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thuzad, Zeratul, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

Edited by TSRD

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5 minutes ago, TSRD said:

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thazad, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

it's not literally 1000x difficulty increase but you get my point. He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

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46 minutes ago, Leadblast said:

He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I think Malf had a lot more reworked than Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Also, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

46 minutes ago, Leadblast said:

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

I believe this comes from a few subjective reasons: Fun and Interest.  A simple talent that adds 40% more damage to an ability isn't exactly going to intrigue nor make a talent that much more fun to play with.  It just makes the number bigger (which is itself fun to an extent true).  Moving that extra damage onto your attacks changes things.  Now you need to "chain" actions together (generally seen as interesting and enjoyable in games).  Likewise it offers synergistic potential (again generally seen as an interesting or fun thing in games).  They could try and push synergy with his abilities but the character is more seen as a melee fighter and as such they're pushing his AA synergy.

That's the idea behind it anyway IMO.  How effective they were with the idea is another thing that we'll need to find out.  Of course there is something to be said for simple heroes and play being attractive too but honestly I'm not necessarily seeing Tyr's changes really pushing him out of the "simple to use" category.  More complex than before? Yes. In a general sense?  I'm not sure.

Edited by TSRD

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54 minutes ago, TSRD said:

I think Malf got a lot more rework going on that Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Likewise, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER. Having to "chain" several diverse actions doesn't mean BETTER, in fact it means WORSE than before because before you didn't even have to chain anything. His sustain talent worked on everything, etc etc.

if he doesn't turn out to have an utterly broken talent a la Hanzo or something this "rework" may as well count as a massive nerf. People who used this hero like me were clamoring for YEARS for a better Tyrael trait. What does Blizzard do now? REMAKE ALMOST EVERYTHING WHILE LEAVING HIS TRAIT AS USELESS AS BEFORE.

That is NOT an improvement.

Edited by Leadblast

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1 hour ago, Leadblast said:

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

I feel sorry for Malf as well, I don't think his rework as it stands is amazing (yet) but no, I don't think Tyr had anything like that done to him.

 

1 hour ago, Leadblast said:

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER.

Getting Holy Ground three levels earlier in exchange for only one second off?  Yes, that is a massive improvement.  The talent still works for everything it did before (realistically) and you get it much, much earlier.

And no, harder to use does not mean better necessarily, but he isn't just harder to use (again I think you're overstating exactly how "hard" he really is to use).  I honestly do think his talents are generally speaking more interesting now than they were.  Whether they are stronger (or better if that's what you mean by better) I'm not sure on yet because he was just released hours ago.  Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

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12 minutes ago, TSRD said:

Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him. 70%~80% health and 0% mana, return to fountain? You're still going to see this shit.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

Edited by Leadblast

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4 minutes ago, Leadblast said:

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

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1 minute ago, TSRD said:

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

Yeah, I dislike trolls too, so I assure you the feeling is mutual. You cannot even read a changelog now. Good nite.

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Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

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That Tyrael-Rework :-/

1.) Weak wavecleaning until 16
2.) Heavy on autoattacks and support for melee autoattackers --> Easy to counter
3.) Difficult to play now...has to set his E right for damage and support
4.) Talents often cause effects on heros, so it will be hard for him to get or def camps
5.) Non of the new talents hit really hard on the enemy team...so, he has a lot of self-sustain and supports his team quite good, but thats it...he is no longer a Bruiser / he may be hard to kill, but against a Varian or Artanis he can't duel
6.) Has not really a great damage-output
7.) There is not really a improvement for his shield
8.) Trait is still one of the most useless in the game
9.) Weak CC
 

It seems to be an fast and loveless rework...there is also no comment from the developer, where they discribe there rework...very very sad. One more time they destroyed a really good balanced hero.

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1 hour ago, Fayte said:

Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

I agree with that (and also with what Othello said, in that this was a completely loveless, heartless rework of a character, given how they utterly refused to give the things Tyrael players had always asked for, like a better trait) they just ramped up his difficulty to use without actually helping his issues, Tyrael is now worse than before as he now depends a lot on Smite casts (much like how the new Malfurion needs to spam Moonfire on enemies to heal), which is really bad because he runs out of mana (yes he still runs out of mana, I cannot emphasize this enough) from spamming shield and Smite. Many of his talents have been nerfed if not removed entirely (like the old Regeneration Master talent which finally had become decent to use with the change to regen globes), his Holy Ground reduced duration at the expense of being available earlier, which doesn't count as a buff as they also made his Burning Rage talent (now called Burning Halo) available latter so in the end these talents just swapped places.

He has a noticeably harder time dealing with merc camps, bosses and monsters (like the neutral Garden Terrors or the temple Guardians in Sky Temple) because Ardent Restoration only works on enemy heroes and the Smite talent works only for 4 attacks and only if you can keep spamming Smite but you'll eventually run out of mana as I said... strong talents like Nexus Blades removed, Holy Ground duration reduced by 1 second, Burning Rage moved to level 16, all the while ignoring his useless trait, his mana problems, it's impossible to call this rework a "buff"

Edited by Leadblast
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This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

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I always look for the bright side of changes to get excited for Heroes!!!! Can't find it with this rework... fixed the good,  kept the bad,  and no comment to illuminate us to see what they were designing towards. I hope they don't do this to any heroes I like ?

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      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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