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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

Edited by Valhalen
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36 minutes ago, Valhalen said:

He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Not really a Tyrael player but still; opinion time.

Going off what I've seen players doing with him; he always seemed like grown up version of Murky somehow; hassle players early game and stick to people like glue (though with a very reliable escape) and he took a good bit of time to master. Going off the opinions of others in this forum and the outer world; before the rework he only had SanctificationSanctification and Holy GroundHoly Ground going for him and he was getting nerfed steadily over time.

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

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50 minutes ago, MurkyFelix said:

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

Edited by Valhalen
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What I can say, as an more aggressive Tyrael-Player: I dont like Holy Ground. Because i use El'durin's Might for initiate a fight, or jump in the backline and then i'm not very amused, if the get kicked away from me, or when i'm cleaning an wave and all the creeps get kicked apart. Its also very annoying für some ranged dd like KT or Jaina, when you kick the enemies out of there aoe's. So most of the time you must be very careful with this talent.
It's nice to steal camps or to interrupt channeling abilities, but (for me) thats it.
I always used the "Blood to Blood" talent...it gives me a big impact for tanks and some kills over a short distance, when everything else is on cd.

NOW, at Lvl 13 i think i will prefer the "Law and Order" talent for some more damage output and more shield. The new "Purge Evil" talent is in fact the old "Angelic Might" talent, that give Tyraels next basic attack a boost of 80% within the next 5 second for every hero hit by Smite. Now its 30% for every hero hit and not only for the next but every basic attack in 4 seconds.
Well, I don't if "Swift Retribution" is such a good choice. Its a great boost for your teammates and yourself  and does great damage, but its a big deal to hit your mates, the enemie and yourself the get the benefit. Would be nice if the duration of the smite-mark would be increased so you're mates have more benefit from the boost.

There are so many way to make a great Tyrael, for example:
A Cleanse when you cast the shield for Tyrael and/or your teammates at Tier 13 / 16.
Basic attacks get aoe after use of abilities at tier 7 / 13
Teammates in the effekt area of El'durin' Might gets heal or shield at tier 7 / 13
Smite silences the enemies at tier 13.

But this rework....he is now a angel who can chase enemies and hit them fast without a significant amount of damage. Sad for the Archangel of Justice.

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3 hours ago, Valhalen said:

Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

You're right though. He's harder to play, but WAY more impactful. Now he's a hero for more than an R button and a possible boss steal. He brings a lot to every team fight and lane phase. He's back to being a proper bruiser that you fear on your back line.

I still stand that malf is 100% in a better place than before this latest rework. People just refuse to relearn him. You can top healing and damage (if brocoli stacks up) and in every comp that he was already good, he's even better.

Both of these reworks didn't reset the meta list, but the did solidify their heroes place in that list and maybe move them up it. Neither are S tier now, but they are all a solid viable pick depending on the comp.

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Guys you should give Tyrael some love (AND TESTING) before judging him.

I have played about 15 games with the new Tyrael, tested every possible build and I absolutely love him. He is at least core tier now and prime for me as well.

 
His AA build is very powerful and when he gets Seal of El'Druin talent at level 20 he turns into a MEAN killing machine.

Smite The Wicked at level 16 Provides an outstanding synergy with Seal of El'Druin and Purge Evil you can simply put your sword on the ground to get near-permanent attack speed and damage buff. This gives you the sustainability of a Varian and the mobility of an Illidan. one well-placed E can give you more basic attack damage than Thrall with an attack speed of Varian. Would it be too far to say I melted the great Stitches with this build? It actually HAPPENED

Also I was paired with Ana in one game where she Nanoboosted me and I was casting Smite every 1-second in a team fight and literally destroying their backline with basic attacks and Smite.

There is also a solid tank build where you pick Stalwart angel (Q) at level 4 which gives 25 armor and combine it with Defense Of the Angels  at level 20 which gives 40 armor to get a total armor of 65 that can be reused very quickly if you know how to reduce the cooldown of your Q using your W and Hoardic Reforging at level 16.Not to mention that Sanctification is still great.

 

Overall, I really like the new Tyrael and the new talent synergy and diversity blizzard gave him. ABOUT TIME!

 

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it seems that the people who like the rework use him as a chaser/bruiser while the people who are hating it are trying to use him as a tank in extended fights causing mana issues

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18 hours ago, Odin said:

This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

Hah, is that directed at me? Indeed that seems to be fiendish advice. And comparing him to Illidan? lolno. Tyrael can be really mobile for a warrior, but Illidan is actually an assassin (plus he cannot run out of mana) I think you just threw away any credibility you had by saying that. Sorry, not even a bronze would have said such BS.

Not that I knew who you were anyway.

Edited by Leadblast

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16 hours ago, Valhalen said:

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

He's not Core, nor Prime tier by any means, he was always this special snowflake niche warrior that works in maps where you have to capture a point, like Volskaya, or Sky Temple to a lesser extent. He's not that different now, really. In fact, he was partially a good counterpick to Kael'thas or Jaina because of both his shielding abilities and his inherent Spell Armor, which he no longer has. Now he faces serious competition from Blaze who can just hurt clumped enemies much better than Tyrael could.

And yeah, they ruined his PvE capabilities, Divine Vigor works well for sustain until you run out of mana, which is still a big problem with him. Old Burning Rage is now Burning Halo, technically superior to the older version, but also moved later to level 16. I really doubt this was preferable to not having Holy Ground at 13, because that one is kind of gimmicky. I mean you rarely use Holy Ground in most maps other than for stealing camps at the right time (and then things like Falstad's Gust heroic can still ruin your attempt anyway)

New Purge Evil is not that good, you will rarely Smite more than 2 enemies at once, just Smiting 2 enemy heroes in a single cast is pretty rare in itself. There was an old talent he had, I think it was Angelic Might, which used to do pretty much the same thing as the current Purge Evil. It was also "hot garbage" for the very same reason, impossible to hit that many enemy heroes with a single Smite. I honestly prefered the old version as it was instant 30% more damage per Smite cast, you didn't have to attack anything.

They really improved his mobility to a whole new level, and gave him some nice physical armor options, but other than that, he does seem nerfed overall. Nexus Blades for instance is gone, and Seal of El'druin is really weak as substitute. Neither his tank nor his bruiser builds feel like something special, he's still outplayed by more capable warriors in both areas.

Edited by Leadblast
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The new purge evil isn’t as strong and your correct he lost nexus blades. Individually it doesn’t look amazing, it’s the synergy between all these different AA abilities that makes those strong... and getting 2 people with purge evil isn’t that hard. 

I agree with Valhalen that he seems stronger, but I certainly need moar games before I make the leap to prime/core. Being a flexible character by the way lends power in and of itself. Sure he can’t duel the likes of Sonya and friends, but he can provide great shielding, peeling, and chase for both him and his allies. I love Tyreal Because he does it all. Supporting both the front and the back line like no other. Sonya’s all in, Tyreal goes all in and still saves KT’s ass in the back. A true team player and in the right hands a true MVP...

Just gotta find those hands ;)

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      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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