Jump to content
FORUMS
Stan

Balance Update Patch Notes: Jan 24

Recommended Posts

EE5EVR7G2FAY1453319542840.png

Blizzard released a new patch today in order to apply balance updates and various bug fixes.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack Damage reduced from 176 to 173

Abilities

  • Storm BowStorm Bow (Q)
    • Damage reduced from 297 to 291
  • Scatter ArrowScatter Arrow (W)
    • Ricochet damage reduced from 90 to 88

Talents

  • Level 7
    • Sharpened ArrowheadsSharpened Arrowheads (W)
      • Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)

Valeera

Divider_Hero_Valeera_crop.png

Abilities

  • AmbushAmbush (Q)
    • Armor reduction duration increased from 4 to 5 seconds

Talents

  • Level 1
    • VigorVigor (Passive)
      • Passive energy regeneration increased from 2 to 2.5 per second.
    • Combat ReadinessCombat Readiness (Passive)
      • Physical Armor increased from 60 to 75
  • Level 4
    • Relentless StrikesRelentless Strikes (Q)
      • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
  • Level 7
    • MutilateMutilate (Q)
      • Damage bonus increased from 100% to 125%
    • Fatal FinesseFatal Finesse (W)
      • Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
  • Level 13
    • BlindBlind (W)
      • Bonus blind duration increased from 2 to 2.5 seconds
  • Level 20
    • Adrenaline RushAdrenaline Rush (R)
      • Energy regeneration increased from 30 to 40 per second

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Talents

  • Level 4
    • Regenerative Bio-SteelRegenerative Bio-Steel (D)
      • Healing reduced from 15% to 10% of Sgt. Hammer’s Basic Attack damage dealt in Siege Mode.
  • Level 7
    • Graduating RangeGraduating Range (D)
      • Range reduced from 1.1 to 1 per stack, up to a maximum of 3

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Base Maximum Health reduced from 1456 to 1425
  • Health Regen reduced from 3.04 to 2.97

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 4
    • Lost SoulLost Soul (W)
      • Cooldown reduction per Hero hit reduced from 1.25 to 1 second

Xul

Divider_Hero_Xul_crop.png

Talents

  • Level 4
    • Grim ScytheGrim Scythe (Q)
      • Cooldown reduction per enemy hit increased from .75 to 1 second
    • JailorsJailors (E)
      • Bonus Attack and Movement Speed reduced from 50 to 40%
  • Level 7
    • Harvest VitalityHarvest Vitality (W)
      • Heal increased from 60 to 70%

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health increased from 1395 to 1450
  • Health Regen increased from 2.91 to 3.02

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack Damage increased from 80 to 82

Warrior

Blaze

Divider_Hero_Blaze.png

Abilities

  • Fortified BunkerFortified Bunker (R)
    • Health increased from 1305 to 1435
  • CombustionCombustion (R)
    • There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)

Talents

  • Level 4
    • Feeding the FlameFeeding the Flame (Q)
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 7
    • Incinerator GauntletsIncinerator Gauntlets (Passive)
      • Bonus damage increased from 50% to 70%
    • CrossfireCrossfire (Q)
      • Damage increased from 132 to 139
    • Grill and KillGrill and Kill (W)
      • Damage bonus decreased from 25% to 20%
  • Level 13
    • Suppressive FireSuppressive Fire (Q)
      • Spell Power reduction increased from 15% to 20% per stack
    • Nanomachine CoatingNanomachine Coating (W)
      • Attack Speed slow now also applies to Oil Spills that are on fire
  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Shield bonus increased from 100% to 125% of damage reduced

    Sonya

    Divider_Hero_Sonya.png

    Stats

    • Basic Attack damage reduced from 88 to 84

    Talents

    • Level 7
      • Poisoned SpearPoisoned Spear (Q)
        • Damage reduced from 125% to 100% of Ancient Spear’s damage.
    • Level 16
      • Nerves of SteelNerves of Steel (Active)
        • Duration reduced from 5 to 3 seconds
        • Shield amount reduced from 30% to 25% of Maximum Health
        • Cooldown reduced from 70 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
    • Korean Client: Updated the loading screen to the Korean localized version.

    Heroes, Abilities, and Talents

    • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil SpillOil Spills if Blaze chose the Adhesive PetroleumAdhesive Petroleum talent.
    • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
    • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent RestorationArdent Restoration from the damage dealt by the Burning HaloBurning Halo talent.

    Share this post


    Link to post
    Share on other sites
    50 minutes ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    They need to rework her. Or at least tweak. I'd love to see some changes to allow more diverse talent builds. And making Shot of Fury baseline is all I want.

    Edited by Valhalen
    • Like 3

    Share this post


    Link to post
    Share on other sites

    Valeera buff would be so cool if she would be usable after this stealth rework.. I'm just came back after some break and now realized this rework killed all stealth hero, I hope they gonna think through it again.

    Edited by Hypersonic
    • Like 2

    Share this post


    Link to post
    Share on other sites

    Some interesting and unexpected tweaks here, along with a couple of expected - even overdue - ones. Sonya's seem a little too much though, I've read elsewhere that Poisoned Spear is actually WORSE than it was before it got buffed last year with her update back then but I haven't looked through the patch note history yet to confirm. I'd love to see her with a bit more work as I feel she's became a bit of a stale hero; the Slam talents in particular lack oomph compared to the much more useful burst or survival options she gets. 

     

    Share this post


    Link to post
    Share on other sites

    I'm glad to see Valeera getting a pretty broad set of buffs and happy to see some of the blanket support nerfs pulled back.  Minor Hanzo/Sonya nerfs are fine with me though I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    Blaze probably got the biggest talent change though (beyond his general buffing) with Nanomachine Coating working on ignited oil!  That turns the talent from weakish (or at least tough to make use of) and makes it very viable against it's intended targets.

    Edited by TSRD
    • Like 1

    Share this post


    Link to post
    Share on other sites
    15 minutes ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    The stealth heroes have actually been doing pretty well for the most part and some have been on the receiving end of some nerfs lol. Nova is pretty reliable due to being ranged but I've been enjoying Samuro a lot, who wasn't quite a permanent stealth hero in the first place I admit, but he doesn't quite suffer the same way the other stealth heroes sometimes do with hard reveals or vision if you want to give him a shot. 

     

    2 minutes ago, TSRD said:

    I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    Share this post


    Link to post
    Share on other sites
    2 hours ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    Valeera has been wrecking everyone since the rework. Until recent nerfs. 
    But these changes are very positive for her. 
    Actually i think they just broke her again. 

    4 hours ago, Stan said:
    • Level 4
      • Relentless StrikesRelentless Strikes (Q)
        • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
    • Level 7
      • MutilateMutilate (Q)
        • Damage bonus increased from 100% to 125%

    These 2 changes are just huge. But i think its correct to push her into this direction. Stealth Heroes should be bursty. 
    Altough im afraid that "Seal Fate" will make her very oppressive with the added bonus dmg from Mutilate.
    Before: Baseline>110>Mutilate>220>Seal Fate>330
    Now:     Baseline>110>Mutilate>247>Seal Fate>370
    Thats some seriously huge late-game burst dmg. 
    Seems like they really dont want the openers to have a finishing power like they did before stealth rework when you could just ambush on a low hp hero for a fast kill. So instead they putting more dmg into her SS. Which is nice since she always felt like some mesh-up between sustain and burst.

    Not to mention 0.75s stun + 4.5s blind it seems to me that Valeera is becoming a late-game Cassia enabler. :D

    Tyrandes raised basic attack dmg is very nice, i seriously never seen the point nerfing Tassadar and Tyrande with the rest of the Supports when they dont even provide reliable healing.

    Hanzos nerfs were pretty much expected. Sharpened Arrowhead was just too OP. 

    Well im happy about the Valeera/Tyrande buffs. Even Hanzo nerfs. Dont get me wrong im a Hanzo main but Sharpened Arrowheads was just too strong and this will make the talent much more viable with Storm Bow builds too. 
     

    Edited by xevex

    Share this post


    Link to post
    Share on other sites
    10 hours ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    • Like 1

    Share this post


    Link to post
    Share on other sites
    7 hours ago, SteveFrost said:

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    I think they will remove it when they finally rework her again.

    But if you think about, Malfurion was reworked but he still has the generic Ice BlockIce Block, which from a lore perspective doesn't fit the fantasy of the character since Druids cannot use water-based spells.

    Share this post


    Link to post
    Share on other sites

    I just don't get why would they nerf Hammer. Yes, she might have good wirante (apparently), but when was the last time you actually saw her? I don't recall seeing her in last 3 weeks.

    By the way, Grubby made good point regarding Sylvanas and Hanzo. Sylvanas nerf was complete flop, missed whole point. They needed to nerf/change Trait and buff her ability to affect damage in TF. 
    And Hanzo blank nerfs don't make sense when it's only few talents that are over the board and they should be touched. At least one of them was.

    Share this post


    Link to post
    Share on other sites
    5 hours ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    They never do stuff like just remove 1 or few talents but some big or small overhaul, from what I remember at least. Guess they're waiting til then (hopefully). Kerrigan is in dire need of one and a big one at that, Jimmy can still function very well imho though he could definitely use some love as well.

    Share this post


    Link to post
    Share on other sites
    On 1/24/2018 at 7:15 PM, Plergoth said:

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Share this post


    Link to post
    Share on other sites
    On 26/01/2018 at 11:22 AM, EDL666 said:

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Going through a 50/50 coin flip at the start of the game is also just horrible - if you guess the wrong lane and the enemy team stacks on one, you'll lose the early game immediately. I'd love something to stop that early "pile-on" push behind a Sylv/Hammer. Increased defences on the buildings, for example, or that they regenerate HP if they don't die during the first few minutes. It would encourage people to commit rather than getting everything low and just retreating, knowing creeps will push it over.

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By positiv2
        This thread is for comments about our Deathwing guide for Heroes of the Storm.
      • By Stan
        Blizzard has released a new patch for Heroes of the Storm with D.Va, and Gazlowe reworks, ARAM mode, a new Nexus Anomaly, and Hero skins.
        There's only one small difference between PTR and live notes. Gladiator's Medallion (the new Nexus Anomaly) now occupies slot 6 on the action bar.
        Senior Game Designer David Warner recently talked about the D.Va rework, and we also previewed new tints, skins, and mounts from the latest press kit. 
        Below are full patch notes for the live version of the game.
        (Source)
        Our next Heroes of the Storm patch is live and brings a new Nexus Anomaly, ARAM mode, new skins and mounts, along with D.Va and Gazlowe reworks and more! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
      • By Stan
        Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
        The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
        Anduin

        Rexxar/Misha

        Artanis

        Arthas

        Blaze + Bunker

        D.Va Micro Missiles

        Gazlowe

        Illidan

        Invincilisk Mount

        Kul Tiras Iron Kite Mount

        Mei

        Murky

        Uther

        Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
        Bionic Enforcer Johanna

        Russet Watchdog Greymane

        Neon Paramedic Morales

        Tamed Ravasaur Mount
        You can get the following mount as a reward in the upcoming Season.



      • By Stan
        Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
        (Source)
        What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
        We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
        For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
        “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
        The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
        “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

        Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
        While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
        “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
        The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
        “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
        Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
        As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
      • By Stan
        In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
        The patch will be available for testing for one week. Check out the full patch notes for more details.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
    ×
    ×
    • Create New...