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Maiev PTR Patch Notes: Jan 29

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6 minutes ago, SociKraft said:

Until she is nerfed into oblivion, like Malthael.

I don't think she will be nerfed. At least not so soon. Sure, she has the second highest base health of all Asssassins after The Butcher and has 15 passive armor, but ZERO self-sustain. This kinda balances it.

By looking at her talents I can see she has a lot of flexibility in her talents. She can play either as a Poker (with the Fan of Knives Build), as a CC-Heavy Bruiser (with the Umbral Bind Build) or as Ganker (with the Spirit of Vengeance Build).

Edited by Valhalen

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So less armour and reduced healing for Malth in early game? That armour talent was the best one. Looks like maybe ranged build might be needed more often now with the size and easier quest update. I do like the Die Alone change, and waveclear looks easier for minions but early mercs and bosses look harder now. I don't ever touch Tormented Souls, just Last Rites, so that's fine. Looks like Malth is going to rely on late game for damage, which in turn means for healing as well if I'm reading this right?

He's my favourite assassin. Hope he's ok. :'(

Edited by Morcalivan

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3 hours ago, Valhalen said:

I don't think she is either overpowered nor underpowered. Blizzard has been doing a great job with balancing lately. Blaze is a prime example. I don't think we ever got a Hero so balanced on launch as him.

Sure she has no sustain. That balances it a bit. But she’s actually still hard to kill. 15 base armour and at level 13 the ability to keep an additional 25 armour up almost indefinitely in a team fight is extremely strong and her ability to become immune to damage for a short time with only an 8 second cooldown is pretty powerful. 

Ive played her too and she’s extremely powerful with a good healer in my mind. Blaze is good, very balanced, and fun. I think Maiev is better in a sense with similar but more powerful control. 

It remains to be seen where she would truly lie within a tier list, considering PTR isn’t the best place to make judgments, and we should let people learn how to play her and play against her first. She still seems like she will be banned lots in ranked modes due to her ability to dodge critical attacks, deal very respectable damage, pressure the enemy team to always spread and never stack near her, and most of all because of her incredible control. If I were to guess, I’d assume she would end up being core tier, at least. 

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10 hours ago, Jonar said:

OMG these wisened duelist changes. Why changing a talent no one ever takes when there's a superior choice in the tier.

Changing a talent to be more appealing varying on situation against the other choices on the same tier to encourage diversity and slowly phase out poorly designed feast or famine talents and have greater synergy with other talents (for example increased range on human attacks at 4 with WD) makes perfectly good sense and is consistent with other changes they make. 

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5 hours ago, Valhalen said:

That would be awesome! Although I don't think Quillboars are iconic enough to be made as a Hero themselves; although we got a Faerie Dragon and a Dryad as Heroes. Nothing else surprises me.

The only place where you can find Quillboars as bosses in WoW is in Razorfen Kraul, if my memory is correct. The only one I really remember was Ragglesnout because he dropped the X'caliboarX'caliboar.

We'll also see them in Kul Tiras in the next expasion

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12 hours ago, SteveFrost said:

Like Jimmy, Kerrigan,Illidan, Zeratul, Malfurion (until recently) etc and the list goes on (each one in varying degree). Part of me thinks this is to some point on purpose by them-they know players will naturally be drawn to iconic and popular characters, so if they're too powerful, they won't feel the need to get more (at least for a while) they'll be happy with these select few. Personally, I'm the kind who plays their favorites no matter what state they're in (if something's too imbaOPbroken at a time, at least I won't bring it to ranked).

I preferred Last Rites on Malthael anyways, the other heroic requires really good team com, coordination and set-up to execute and these things are really hard to find. The issue with him imho is that he lacks burst for an assassin and he relies more on sustained damage (black harvest + memento mori is still a pretty powerful combo but takes a while to get there) and being a squishy, he's very easy to kill, especially if focused.

If you're implying that those aforementioned heroes have never been strong you're wrong. Jimmy used to be by far the highest dmging hero (even though he's not meta, I'm pretty sure he still is one of them), and played every game.

Illidan used to be banned every game cause he was considered broken with Rehgar.

Zeratul could OS every non-tank (especially back in the lvl13 rewind days).

Kerrigan was top tier not long ago. She keeps bouncing between top tier and trash tier, due to her aggressive style. 

Malfurion has always been one of the highest healing output supports, he just has had a down period for some months ( but as you mention is now again fairly strong). 

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11 hours ago, Maxkitty said:

So far this seems to be the build I am seeing the most of.

I seriously dont get why would any one pick Blade DanceBlade Dance the talent looks like the weakest of them all in that tier even Sudden VengeanceSudden Vengeance looks more appealing. Pin DownPin Down looks the best. But thats basically her basic attack build.

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18 hours ago, Plergoth said:

Changing a talent to be more appealing varying on situation against the other choices on the same tier to encourage diversity and slowly phase out poorly designed feast or famine talents and have greater synergy with other talents (for example increased range on human attacks at 4 with WD) makes perfectly good sense and is consistent with other changes they make. 

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

Edited by Jonar

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1 hour ago, Jonar said:

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

If anything, I think they should NERF the damage bonus, but make it permanent once Greymane reaches full stacks. That would be a better solution.

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2 hours ago, Jonar said:

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

Sorry, my bad, I always mix things up in my head at the best of times and the end of the month has a lot on my mind, my apologies. 

Talents like Wizened Duelist are risky to take but they still have a place in the game nonetheless. Regardless of the game mode, players should be taking talents on a per game and situation basis. A cocktail build might not always be best for example but if you're playing against cheese - TLV on Garden of Terror, split push comps and so on - then Wizened Duelist, Untouchable and other talents exist for the teams who wish to adapt and respond in kind. They are situational talents; that doesn't inherently make them bad, and the change is a good start; trying to get a quest completed that depends so heavily on the other team either playing Murky or poorly while playing recklessly yourself is an outdated design.  

Buffing and changing underperforming talents is still a better alternative than just leaving them in the game to exist as trap talents or removing them entirely, and while it'll be likely be chosen less than Cocktail or Bullets, it provides a higher skill ceiling for the hero, and it could be a huge thing to have completed for 16 and then lvl 20 upgrades. I'm not the world's biggest fan of stack quests that drop all progress regardless of you completing it or when people pick them with low experience on the hero or understanding the odds of them even completing it, but I acknowledge that these options should exist in the game to provide variety and reward skilled play and teamwork. Hopefully if they intend to keep this sort of thing in the game they'll change them more to make it relevant vs. the popular options. 

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13 hours ago, braindelay said:

If you're implying that those aforementioned heroes have never been strong you're wrong. Jimmy used to be by far the highest dmging hero (even though he's not meta, I'm pretty sure he still is one of them), and played every game.

Illidan used to be banned every game cause he was considered broken with Rehgar.

Zeratul could OS every non-tank (especially back in the lvl13 rewind days).

Kerrigan was top tier not long ago. She keeps bouncing between top tier and trash tier, due to her aggressive style. 

Malfurion has always been one of the highest healing output supports, he just has had a down period for some months ( but as you mention is now again fairly strong). 

keywords: varying degree.

Jimmy was probably of the strongest when it was just him and the other release heroes lul. Ever since he has been steadily dropping until he reached today's low. Yeah, he's pretty reliable, but that's just not good enough. He functions basically as a Tracer counter (longer range + knockback) but even then he's not picked (have seen it like 1-2 games) and Tracer herself isn't that strong anymore. His and Kerri's kits (Envenom, Specialist talents) are showing their age I believe and something needs to be done about it.

Could go into lengths about the others as well but tl;dr the "big names" in their majority aren't particularly strong atm and kinda disappoint their fans.

Edited by SteveFrost

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58 minutes ago, SteveFrost said:

His and Kerri's kits (Envenom, Specialist talents) are showing their age I believe and something needs to be done about it.

EnvenomEnvenom lol.

Raynor is in dire need for a rework. Kerrigan, on the other hand, has been seeing her fair share of victories while using that neanderthal talent tree; pretty much like Sonya.

Edited by Valhalen

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9 hours ago, xevex said:

I seriously dont get why would any one pick Blade DanceBlade Dance the talent looks like the weakest of them all in that tier even Sudden VengeanceSudden Vengeance looks more appealing. Pin DownPin Down looks the best. But thats basically her basic attack build.

Actually, if you do the math, blade dance actually adds more damage than pin down when it’s fully complete. That probably changes with scaling, but it’s actually very hard to hit 3 enemies with Fan of Knives. Good enemies won’t stack, so there is a chance you will never complete the quest. 

Also, blade dance is very consistent, and hits often, while Fan of Knives can be a bit difficult to use to its full potential. It is also easily the best talent for her basic attack build, as it benefits from all of the buffs that increase her physical damage. In addition, it even does a respectable amount of additional damage to a single target if you use Fan of Knives on them while close to them. Sudden Vengeance looks great at first, but when you are playing against good players you will generally find it hard to hit them unless you are in melee range. There is also a very short time you have to activate the ability, and it forces you to use blink more offensively than you would otherwise, which can be detrimental in certain ways, to both your survivalability and enemies. On paper Blade Dance might look bad, but ingame and with a lot of comparison, it’s actually a good and competitive talent and the best one for the physical damage build.

I personally think the physical damage build on her is the strongest, especially when empowered with the blink granted armor at level 13 combined with the damage buff for keeping it up at level 16, and with Naishes Momento. That turns her into an extremely deadly melee assasain who with a fatal basic attack that can do significant damage to an enemy and punish any enemy near them significantly, in combination to her already powerful multi target damage with Fan of Knives and the 40 armor she can often keep up for a long time just makes her all that more deadly. And best of all, it gets rid of one of her lesser weaknesses; single target damage.

I just seem to find the Knives build pretty situational, due to the fact that it has little benefit on single target and is limited to multi target. The spirit build isn’t bad on either, but it’s also a bit situational as well. It does force you to use spirit of vengeance more offensively, which can be detrimental if it is used at the wrong time. Don’t get me wrong, it does good damage, but it just doesn’t stand out enough to me. However, the Shadow Armor talent at level 13 imo should always be taken no matter what build you use due to the highest average uptime. 

Feel free to agree or disagree with me, these are just my opinions, but they are up for discussion.

Edited by Maxkitty

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2 hours ago, Maxkitty said:

Actually, if you do the math, blade dance actually adds more damage than pin down when it’s fully complete. That probably changes with scaling, but it’s actually very hard to hit 3 enemies with Fan of Knives. Good enemies won’t stack, so there is a chance you will never complete the quest. 

I did the math. A half finished Pin DownPin Down adds as much dmg as Blade DanceBlade Dance. A fully finished Pin DownPin Down adds 81 additional spell dmg instead of 54 physical dmg that Blade DanceBlade Dance adds.
But indeed there are multiple other talents that will affect this talent. After getting Bonds of CorruptionBonds of Corruption it deals 66 dmg to pulled heroes. 
Still not as much as Pin DownPin Down. After getting Armored AssaultArmored Assault it does 72 dmg while the talent is proced. Combined with Bonds of CorruptionBonds of Corruption 90. So yeah it does more dmg to pulled heroes for 3 seconds after lvl 16. 

If i understand the talent correctly, if not this is just boogus and both talent deal same dmg but one must be completed for that.

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

Alarak has some tricky quests but that doesnt mean they are impossible or even that hard. Fan of KnivesFan of Knives is a ranged ability and can be use from the bushes, etc. I certainly think that the quest is easier then Alaraks lightning and discord strike quests. Also you have Umbral BindUmbral Bind. If you manage to pull 4 heroes you complete the quest instantly. 

Well no matter how i look at it. The talent is situational you are not always in melee range when you are hitting your target with Fan of KnivesFan of Knives so everytime u use it from non-melee range, its the same as if you skip the talent tier. 

Edited by xevex

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1 hour ago, xevex said:

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

It might be, I’ll have to test it. I feel like they are both good talents though. Blade dance has the advantage of being almost a free zera cleave instead of relying solely on aim, but the biggest advantage is that you get it early and can benefit from it instantly. I feel like at lower levels Pin Down might be the choice considering you can often hit 3 or more, but at higher levels maybe Blade Dance because people won’t clump up against Maiev as much so it will be harder to hit them or even tether them into a hit. 

Still remains to be seen which one is more chosen, better, and all the stuff that hotslogs shows us when she comes on live.

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12 hours ago, xevex said:

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

After testing it out, it caps at 30%. So basically it does the same damage as Blade Dance but without the benefits of being increased in ways that the physical damage of Blade Dance has. That means Blade Dance is generally a much better talent, and it makes the auto attack build all that much more powerful than it's alternatives. The only disadvantage that I see for Blade Dance is how you need to be in melee to benefit, but that happens often anyways. The other thing that stands out in comparison to Pin Down is that you can benefit from it immediately, which can result in an early game advantage, and in some cases can lead to a win due to fights early on being won in ways that might have been different. 

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On 29.01.2018 at 11:48 PM, Stan said:

Pings: Ping icons that appear overhead have received updated visual effects.

i dont think that was necessary. cursor on the other hand.....

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1 hour ago, MasterKast said:

i dont think that was necessary. cursor on the other hand.....

It's still a nice-ish QoL kind of thing! 

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On 31/1/2018 at 4:55 PM, Valhalen said:

EnvenomEnvenom lol.

Raynor is in dire need for a rework. Kerrigan, on the other hand, has been seeing her fair share of victories while using that neanderthal talent tree; pretty much like Sonya.

When a Hero's talent tree is so bland,restrictive and doesn't do much to help the one-dimensional playstyle, it should get an overhaul regardless of current win % imho- she's basically another pre-rework Tyrael (talent choices measured by hand) right now, minus the popularity

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11 hours ago, Maxkitty said:

After testing it out, it caps at 30%. So basically it does the same damage as Blade Dance but without the benefits of being increased in ways that the physical damage of Blade Dance has. That means Blade Dance is generally a much better talent, and it makes the auto attack build all that much more powerful than it's alternatives. The only disadvantage that I see for Blade Dance is how you need to be in melee to benefit, but that happens often anyways. The other thing that stands out in comparison to Pin Down is that you can benefit from it immediately, which can result in an early game advantage, and in some cases can lead to a win due to fights early on being won in ways that might have been different. 

One other thing. Blade DanceBlade Dance does proc block talents. Same thing about blinds most likely. Her basic attack build is indeed most likely the best but i think she looks very versatile so im sure her spell dmg build will be as good if not better. Considering Fan of KnivesFan of Knives is faster then her basic attack if it hits 2 heroes. Well well see I have stocked up on gems and gonna buy her day one. Her Epic skins look sick! 

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36 minutes ago, xevex said:

One other thing. Blade DanceBlade Dance does proc block talents. Same thing about blinds most likely. Her basic attack build is indeed most likely the best but i think she looks very versatile so im sure her spell dmg build will be as good if not better. Considering Fan of KnivesFan of Knives is faster then her basic attack if it hits 2 heroes. Well well see I have stocked up on gems and gonna buy her day one. Her Epic skins look sick! 

Yeah I was so hyped I decided right away to buy gems in advance, and I might even go one step further and get more for her Epic Skins. I mean, who doesn't want to play one of the most iconic characters in Blizzard's history? 

Also I do in fact like her basic attack build the best. Then again I've only really played the builds against AI on the PTR due to ridiculous queue times, but considering it is somewhat easy for enemies to avoid stacking hard for you to take advantage of Fan of KnivesFan of Knives, I think the basic attack build is the best, ESPECIALLY because it turns Naisha's MementoNaisha's Memento into a killer talent that can break a teamfight into your favour. 

Then again, like you said, it remains to be seen. We have to wait and I'm certainly really hyped!

Edited by Maxkitty

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Do note I saw a stealth nerf to Maiev on the PTR. Her passive armor is down from 15 to 10 now. That’s pretty much it. In other words a relatively minor change.

Edited by Maxkitty

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14 hours ago, xevex said:

Her Epic skins look sick! 

Really? I find regular Maiev much more appealing than that Hellwarden skin. I particularly like the Ivory recolor.

Maiev_-_The_Warden_-_Ivory.jpg

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      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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