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Maiev Balance Changes: Feb 9

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A new patch is now live with changes to Maiev. The Warden's survivability was higher than intended, which allowed her to get a lot of resets on Fan of KnivesFan of Knives. As a result, Blizzard removed the armor gain from Vault of the WardensVault of the Wardens and slightly lowered her damage output.

Blizzard LogoBlizzard (Source)

Our most recent Heroes of the Storm patch is now live containing balance changes to Maiev, The Warden.

Heroes

Assassin

Maiev

Divider_Hero_Maiev.png

Stats

  • Basic Attack Damage reduced from 162 to 150
  • Base Maximum Health increased from 2150 to 2236
  • Health Regeneration increased from 4.48 to 4.66

Abilities

  • Fan of KnivesFan of Knives (Q)
    • Damage decreased from 180 to 170
  • Vault of the WardensVault of the Wardens (D)
    • No longer grants passive Armor

Talents

  • Level 1
    • Naisha's MementoNaisha's Memento (Active)
      • Bounces no longer deal bonus damage
  • Level 16
    • Armored AssaultArmored Assault (Passive)
      • Physical Damage bonus decreased from 35 to 25%
      • Now activates if Maiev has any amount of bonus Armor
Developer Comment: Maiev has arrived in the Nexus and seems to be obliterating her foes (as she should) but is slightly deadlier than we intended. The Warden’s survivability is currently too high, which allows her to get tons of resets on Fan of KnivesFan of Knives while ignoring enemy threats. To address this, we’re removing her armor gain from Vault of the Wardens, while slightly lowering her damage output so that she has to stick around in the fight a little longer to take down her opponents. After these changes, we’ll continue to keep an eye on Maiev to be sure that she has enough survivability to perform her melee Assassin role, without it feeling like her enemies have little-to-no options for counterplay.

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What is the point of a PTR... to gather data. Every pro player or streamer, or even casual, that played her on it could tell she was busted. How did she make it live with zero changes. They need to probably still do more CD work on her skills. Q resets WAY too easy and D is way too short. but at least this is a start.

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28 minutes ago, SMOrcMan said:

I really wish they'd do some more changes to worse heroes. Every balance update seems to affect the overall better heroes.

If they make all the characters weak then none will be op :)

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I'm glad they took away that armor, it was too much in my opinion. Also AA damage was too high, didn't even needed to use skills to kill some squishies.

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2 hours ago, SteveFrost said:

Perhaps, but now it'll become situational

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

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16 hours ago, Maxkitty said:

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

The bonus damage helped you clear waves and push faster and skirmish/teamfight better that's why it hurts so bad imho. Now, it just adds up a bit of aoe damage, like giving your autos splash (cleave), Reminds me the treatment SlipstreamSlipstream got which, with all the consecutive nerfs, became pretty much the definition of useless talent. Not saying Naisha's MementoNaisha's Memento became like that, but like you said, it lost a lot of its value (and if they touch it one or more times, it'll probably have the same fate) I think it's only worth now if you go for aa build (while prior I believed it to be the best choice no matter what, it offered so much that early in the tree).

Edited by SteveFrost

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1 hour ago, SteveFrost said:

The bonus damage helped you clear waves and push faster and skirmish/teamfight better that's why it hurts so bad imho. Now, it just adds up a bit of aoe damage, like giving your autos splash (cleave), Reminds me the tratment SlipstreamSlipstream got which, with all the consecutive nerfs, became pretty much the definition of useless talent. Not saying Naisha's MementoNaisha's Memento became like that, but like you said, it lost a lot of its value (and if they touch it one or more times, it'll probably have the same fate) I think it's only worth now if you go for aa build (while prior I believed it to be the best choice no matter what, it offered so much that early in the tree).

In terms of builds it looks like it's down to AA and Q builds now. I still think an AA build is the best just because it can really hurt a team comp and takes away a bit of her lack of ST damage. But it's certainly something worth watching for, considering the optimal and most used build can change very quickly.

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I knew she was going to get nerfed. She is way too strong, pre-nerf Garrosh levels of power with Umbral BindUmbral Bind defining team fights. With the first 3 days of release she was sitting at 65% win rate, which is pretty high (though we all know that Hotslogs can't be 100% trusted). I'm surprised (and relieved) they didn't rework her Umbral Bind to inflict stun rather than pull opponents (like they did to Garrosh's GroundbreakerGroundbreaker), but I wouldn't be surprised if they did that to her in the future.

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). While I'm not concerned about the nerfs, I'm glad they didn't just nerf her, but rather tweaked to get some balance. The changes to Armored AssaultArmored Assault were pretty good.

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I bought and played Maiev after these nerfs and having not played her before this point. She feels relatively ok. I feel like I can output a ton of damage to a lot of enemies but that is inherently a flaw since if I am against multiple people, then they're going to focus me and i'm going to die as a result.

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That's kinda the point of the adjustment, she CAN be focused down. She was really hard to kill pre adjustment. From the previews (youtube mainly) it seemed like they wanted an assassin that could be powerful if played correctly. Then they seemed to have given us a hero that almost ANYONE could bring out that power. QM ended up being heavily tilted in favor of the team that had her in it. 

Edited by Neain2008
capitalization

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8 hours ago, leapingshadow said:

I bought and played Maiev after these nerfs and having not played her before this point. She feels relatively ok. I feel like I can output a ton of damage to a lot of enemies but that is inherently a flaw since if I am against multiple people, then they're going to focus me and i'm going to die as a result.

Do keep in mind that with good tanks and healers as well as good skilled use of Vault of the WardensVault of the Wardens, she can avoid many powerful CC abilities and stay alive while inflicting tremendous amounts of damage to the enemy team.

11 hours ago, Valhalen said:

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). 

She's more balanced now, but I still like to think of her as game defining in the hands of a skilled player. The main reason you are seeing less Maievs is the same reason as to why you would see less of any specific hero after a nerf. People think they aren't as worth playing as they used to be. But do keep in mind her base kit is extremely powerful, and many of her talents remain powerful too, even if they are less so than they used to be.

11 hours ago, Valhalen said:

I'm surprised (and relieved) they didn't rework her Umbral Bind to inflict stun rather than pull opponents (like they did to Garrosh's GroundbreakerGroundbreaker), but I wouldn't be surprised if they did that to her in the future.

I really hope they never do that to her. That change may have relieved us of the 'Garrosh Frenzy', but it ultimately destroyed him. I don't think they will do that to her in the future though, considering there are ways of avoiding being pulled. But turning it to a stun would make the ability worthless, as having to run out of range to stun an enemy would be very weak. I also think Blizzard would be careful about any changes to Maiev, because I'm sure even they would understand that nerfing one of the most iconic Blizzard characters ever into oblivion would make many players very angry. But, time will tell with her. As of now, it looks like the intention is in fact for her to be game defining, just not broken.

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10 hours ago, Maxkitty said:

Do keep in mind that with good tanks and healers as well as good skilled use of Vault of the WardensVault of the Wardens, she can avoid many powerful CC abilities and stay alive while inflicting tremendous amounts of damage to the enemy team.

It's probably just the fact that the games I play are in Quick Match and i'm not that great so a decent team and team build aren't there.

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3 hours ago, leapingshadow said:

It's probably just the fact that the games I play are in Quick Match and i'm not that great so a decent team and team build aren't there.

Maiev can be pretty hard to use if you solo queue on QM. I recommend queueing with at least 2 people so you have some team synergy and get more follow ups; because Maiev can become pretty useless if she is the only Hero with some kind of crowd-control (which is not uncommon to see on QM where you see Hanzo and/or Genji on every match).

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On 2/9/2018 at 11:58 PM, Maxkitty said:

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

Bonds of JusticeBonds of Justice stacks are incredibly forgiving. Having 10 stack doubles the pull dmg late game and it can stack into infinity. After you get Cruel ChainCruel Chain the dmg you deal by pulling becomes ridiculous. These 2 have incredible synergy. 

On 2/10/2018 at 4:57 PM, Valhalen said:

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). While I'm not concerned about the nerfs, I'm glad they didn't just nerf her, but rather tweaked to get some balance. The changes to Armored AssaultArmored Assault were pretty good.

Less wait times for us, Right? I agree her basic attack build was just overtuned. Most of the time i run the Chop-Chop build. 
https://www.icy-veins.com/heroes/talent-calculator/maiev#30.0!1112111

11 hours ago, Valhalen said:

Maiev can be pretty hard to use if you solo queue on QM. I recommend queueing with at least 2 people so you have some team synergy and get more follow ups; because Maiev can become pretty useless if she is the only Hero with some kind of crowd-control (which is not uncommon to see on QM where you see Hanzo and/or Genji on every match).

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

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4 hours ago, xevex said:

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

I giggled a little bit because of how true that statement is.

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6 hours ago, xevex said:

Bonds of JusticeBonds of Justice stacks are incredibly forgiving. Having 10 stack doubles the pull dmg late game and it can stack into infinity. After you get Cruel ChainCruel Chain the dmg you deal by pulling becomes ridiculous. These 2 have incredible synergy. 

Less wait times for us, Right? I agree her basic attack build was just overtuned. Most of the time i run the Chop-Chop build. 
https://www.icy-veins.com/heroes/talent-calculator/maiev#30.0!1112111

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

I have mixed feelings about Cruel Chain because the bonus damage is wasted if you spend too much time trying to get as many stacks as possible and the enemy end up not being pulled. When it does work, it's awesome, though.

Personally, I like running Maiev with this build alongside a friend of mine that mains ETC solely because of Block PartyBlock Party, which will trigger Armored AssaultArmored Assault. Also, Mosh PitMosh Pit is fantastic at getting those Fan of KnivesFan of Knives resets. I'd say ETC is arguably the best pair for Maiev, alongside Uther.

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4 hours ago, Valhalen said:

I have mixed feelings about Cruel Chain because the bonus damage is wasted if you spend too much time trying to get as many stacks as possible and the enemy end up not being pulled. When it does work, it's awesome, though.

Thats where Elune's WrathElune's Wrath comes in. It basically doubles the stack you get from Fan of KnivesFan of Knives. So you need to hit like 2 times and you still have 1.5 seconds to pull with 25% increased movement speed, not to mention the range of Fan of KnivesFan of Knives is pretty forgiving so you can even get the stacks from the edge of the pull. 

Imo people are majorly overestimating her basic attack build. Her basic attacks are slow and dont deal as much dmg as Fan of KnivesFan of Knives. Trying to deal dmg with basic attacks usually gets me killed fast. It may be powerfull with Shadow Orb: HuntressShadow Orb: Huntress but until then i feel like its pretty suicidal. Fast chopping gets you the dmg in a short time and you can retreat if you need to, basic attacks are just too slow before Huntress. 

I also dont understand why is Naisha's MementoNaisha's Memento a optional talent in the guide lol. A basic attack build with out it is not even worth doing. 

5 hours ago, Maxkitty said:

I giggled a little bit because of how true that statement is.

Sad thing is. That Maiev is the same in QM. You jump in chain people, pull them then get focused down while your teammates are watching behind you doing nothing. I seriously dont get people. When i see someone jump in, i jump in too, its natural. Im not talking about being overextended plain as day, in that case its better to just the "hero" die alone but a normal dive i follow up its always the right option.

Edited by xevex

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1 hour ago, xevex said:

Thats where Elune's WrathElune's Wrath comes in. It basically doubles the stack you get from Fan of KnivesFan of Knives. So you need to hit like 2 times and you still have 1.5 seconds to pull with 25% increased movement speed, not to mention the range of Fan of KnivesFan of Knives is pretty forgiving so you can even get the stacks from the edge of the pull.

Hmm, that's interesting. I had no idea that Elune's Wrath contributed to Cruel Chain's bonus damage. That should be noted in the guide, definitely.

1 hour ago, xevex said:

Imo people are majorly overestimating her basic attack build. Her basic attacks are slow and dont deal as much dmg as Fan of KnivesFan of Knives. Trying to deal dmg with basic attacks usually gets me killed fast. It may be powerfull with Shadow Orb: HuntressShadow Orb: Huntress but until then i feel like its pretty suicidal. Fast chopping gets you the dmg in a short time and you can retreat if you need to, basic attacks are just too slow before Huntress. 

I also dont understand why is Naisha's MementoNaisha's Memento a optional talent in the guide lol. A basic attack build with out it is not even worth doing. 

Her attack speed is average, at 1.11, while her basic attack damage is 150 (at level 1), which is the third highest of all Assassins, after Trhall (172) and Ragnaros (171). Even in the Physical Damage build, I'd consider Bonds of Justice superior than Naisha's Memento once the quest is completed, which is not hard to do.

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9 hours ago, xevex said:

Sad thing is. That Maiev is the same in QM. You jump in chain people, pull them then get focused down while your teammates are watching behind you doing nothing. I seriously dont get people. When i see someone jump in, i jump in too, its natural. Im not talking about being overextended plain as day, in that case its better to just the "hero" die alone but a normal dive i follow up its always the right option.

That's generally what QM lacks; cooperation. Unless you go in with a party of 5, it's likely you aren't going to find much strategy or cooperation at all. And Maiev is still banned almost all the time in any draft mode even after her nerfs so it's very unlikely you will get to play her unless you are first pick and are lucky enough to see her get past the first bans.

7 hours ago, Valhalen said:

Even in the Physical Damage build, I'd consider Bonds of Justice superior than Naisha's Memento once the quest is completed, which is not hard to do.

I personally like Naisha's MementoNaisha's Memento better just for it's niche in being able to stand out in teamfights. Even if Bonds of JusticeBonds of Justice has the advantage of being effective against a single target, I do feel that it doesn't have the pure teamfight power than Naisha's does. If you are playing against good players too, they will try their very best to not stack as to avoid getting many people pulled by Umbral BindUmbral Bind, ultimately limiting the amount of stacks you can get. Also do note that the bounce range for the attacks given from Naisha's is very decent. However this is just my opinion, and I'm not going to judge anyone who likes Bonds of Justice more. Opinions are very valuable, and I'll be careful to only challenge them occasionally to spark discussion, instead of cutting them out of the picture and devaluing them. 

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Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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