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Introducing Voice Chat

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Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.

All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.

Blizzard LogoBlizzard (Source)

We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.

Team and Party Voice

We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.

By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.

Voice Settings

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Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.

As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.

Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!

In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off. 

In-Game Voice

Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.

You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.

We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.

We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.

Until next time, we’ll see you in the Nexus!

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Oh, so f-ing amazing, so wow, much excited. Now, let's see.

Potatoes who can barely control their heroes in mid plat - check

People telling me to kill myself - check

People telling me to kill myself twice as efficient over my speakers - now check

Me being reported for not joining fucking voice chat - NOW EFIN CHECK

Bliz pls. 

Edited by Jonar
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21 minutes ago, Stan said:

 

Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.

How about preventing them from joining ranked games, huh? No? If not, I'm effin outta here.

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All the naysayers should realize that such systems have been in other Mobas like Dota 2 for years, moreover in other bliz games (Overwatch).    They work fine there, and add a lot to communication between teammates.

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50 minutes ago, Migol said:

like Dota 2

Oh yes, I can still remember that from EU West - very loud, yet inaudible МИД и́ли ФИД shouting and all that Darude Sandstorm or хард басс blasting through the voice chat. The lack of voice chat was one of the reasons I switched to HotS when it launched.

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56 minutes ago, Migol said:

All the naysayers should realize that such systems have been in other Mobas like Dota 2 for years, moreover in other bliz games (Overwatch).    They work fine there, and add a lot to communication between teammates.

Not in quick play

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Well this f..in system won't work for EU since people are from different countries!  Here more than half of players are Russians n almost 99% of them can't speak English and maybe just eng n finally German players can speak since I know most of spanians can't speak too..here we also got people of West Asia since they can't match up with Chinese n Japanese people in Asia region....  so most of people can't speak English!even me! I just learnd bit to write haha

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5 hours ago, MZLICH said:

Well this f..in system won't work for EU since people are from different countries!  Here more than half of players are Russians n almost 99% of them can't speak English and maybe just eng n finally German players can speak since I know most of spanians can't speak too..here we also got people of West Asia since they can't match up with Chinese n Japanese people in Asia region....  so most of people can't speak English!even me! I just learnd bit to write haha

Practice makes perfect :)

But yeah, I agree it's probably not going to work on the EU server with all the different languages. I turned it off for the time being - maybe I activate it by the time I have a group of friends to play with, even if I probably use Discord with those.

But with random teammates? No thanks.

 

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I could not turn this feature off fast enough. I've heard what sort of stuff gets said on MOBA chats and I have no interest in being a part of that. The irony about this is that the one segment of the player base that would find this useful, organized teams, they likely already have a discord server setup for this purpose. For random teams pinging and written chat is more than enough

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"I turned this off because other games were awful with it" Is the worst excuse. Do you not try any new restaurants because one time you got food poisoning? HotS has been years without a feature that is main-stay in any hard core gaming. Yeah, there will be trolls, so you mute them. The chance of having even one other player on your team be able to call out when they are diving/zoning/rotating will be incredible.

If you play QM or Vs AI, sure leave it off. But anyone trying to climb in HL better use it, because it will be a HUGE benefit to those that do.

Edited by Laragon

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10 minutes ago, Laragon said:

"I turned this off because other games were awful with it" Is the worst excuse. Do you not try any new restaurants because one time you got food poisoning? HotS has been years without a feature that is main-stay in any hard core gaming. Yeah, there will be trolls, so you mute them. The chance of having even one other player on your team be able to call out when they are diving/zoning/rotating will be incredible.

If you play QM or Vs AI, sure leave it off. But anyone trying to climb in HL better use it, because it will be a HUGE benefit to those that do.

Any game that includes this feature is worse because of it and arguably the biggest mistake the Xbox 360 made was bundling in headsets with every console. The internet is a cesspit encompassing nothing but the worst of humanity and giving additional communication tools will do nothing but further enable abusive players. The one area where this would be beneficial, for organized teams, already has the tools setup to handle voice chat.

I'll give an example to back up my point. I used to work near people testing LoL and on test servers where the games mean nothing, while sitting within earshot of the people they were playing with people would be yelling at each other into headsets because someone was trying to reproduce a bug (aka doing their job) rather than playing perfectly. This is the type of people that use voice chat.

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So, it's just sad that this is actually an amazing feature that's been missing for too long and I think it is actually very well done, but people are just mainly assholes that don't know how to use that properly so it will probably mostly be a joke feature than a real one... A real shame on the whole community and still good job Blizz, we still love you for caring about us and trying to believe in our redemption!

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Oh man what a bunch of whining douches in this thread O_o Always thought that people here are way more then that...

In a game so heavily dependant on team coordination voice chat is one of the best things that could happened. I couldn't count my games when I was pinging retreat to my team because I couldn't get to them on time before TF and they just plainly ignored it. After a 4v5 wipe they ask me why I wasn't with them. When I told them that I pinged and also WROTE IN CHAT not to engage until I come, the answer was like: "didn't see anything".

People that are focused on sth, get tunel-vision and they often don't see things that are under their nose.

Additional thing is that often ppl ignore pings because they don't understand them. Example - I see that 2 ppl disappeared mid. I immediately ping retreat to  Sylvanas that is pushing bot. But she ignores my ping because she thinks that I want her to join team or sth. Guess what happens next.

Yes - I could ping retreat + danger in the bushes but maybe Im in a middle of a fight myself ? Its so way easier just to quickly say "sylvanas back, they are coming" and it leaves no room for misunderstandings.

 

From time to time you will get some bad apples that will spoil your voice chat experience but its not even close of a reason to discard such precious option that blizzard is FINALLY giving us ;) I expect that games quality will raise very much after this addition. And "toxicity" will get lower because its way easier to BM someone on text chat then on voice.

Edited by Godeyes

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27 minutes ago, Godeyes said:

Oh man what a bunch of whining douches in this thread O_o Always thought that people here are way more then that...

In a game so heavily dependant on team coordination voice chat is one of the best things that could happened. I couldn't count my games when I was pinging retreat to my team because I couldn't get to them on time before TF and they just plainly ignored it. After a 4v5 wipe they ask me why I wasn't with them. When I told them that I pinged and also WROTE IN CHAT not to engage until I come, the answer was like: "didn't see anything".

People that are focused on sth, get tunel-vision and they often don't see things that are under their nose.

Additional thing is that often ppl ignore pings because they don't understand them. Example - I see that 2 ppl disappeared mid. I immediately ping retreat to  Sylvanas that is pushing bot. But she ignores my ping because she thinks that I want her to join team or sth. Guess what happens next.

Yes - I could ping retreat + danger in the bushes but maybe Im in a middle of a fight myself ? Its so way easier just to quickly say "sylvanas back, they are coming" and it leaves no room for misunderstandings.

 

From time to time you will get some bad apples that will spoil your voice chat experience but its not even close of a reason to discard such precious option that blizzard is FINALLY giving us ;) I expect that games quality will raise very much after this addition. And "toxicity" will get lower because its way easier to BM someone on text chat then on voice.

If people aren't responding to pings they likely arent going to listen to your voice instructions either. Pinging and text should be enough of a communication tool that this isn't needed and again just enables shitty behavior from whiny jerks. On top of that this was an option anyone that cared to have already would have in the form of discord, teamspeak or a variety of other options. No game has ever been improved by the addition of giving a megaphone to random shrieking teenagers 

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You are so wrong that I dont even know where to start answering. But ok lets try to break it up...

 

1 hour ago, mada7 said:

If people aren't responding to pings they likely arent going to listen to your voice instructions either

So you just simply ignored what I said about tunel-vision and the fact that lots of players just DO NOT see pings (because they are focusing on hitting that stacks with Zul) or ignore them because they dont know WHY you use them. Yes they may ignore them also on voice but that is to be much less likely. Its enough for me.

 

Quote

Pinging and text should be enough of a communication tool

No its not enough because in heat of the battle you can't text people.

 

Quote

just enables shitty behavior from whiny jerks

So far about 95% opinions I heave read on official forum + reddit says otherwise.

 

Quote

On top of that this was an option anyone that cared to have already would have in the form of discord, teamspeak or a variety of other options.

Again wrong. Most of people (including me) won't  use 3rd party comm soft just to play for example a QM or HL game. But if the option is already in game (without no effort to use) I will gladly use it.

 

Quote

No game has ever been improved by the addition of giving a megaphone to random shrieking teenagers 

There are games that don't need a chat to play the correctly and efficiently. HoTS is NOT one of them. Since you can always turn off voice chat, it is just an ADDITION to help you play the game if YOU WANT.

 

And I want to say 1 more thing. I play video games on PC for 20 years now. Every true experience for me included voice chat and communication with people/friends/clan/etc. Only a very small percent of people I met/talked on voice gave me a bad taste in my mouth, which is the same as in real life.

Edited by Godeyes

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Pings make a sound and light up the map. If they aren't hearing the pings they arent hearing your voice.

The opinions Ive been seeing the most are that it's kept off by default for most people because the internet is full of toxic jerks

if you're not willing to use third party voice chat then it was obviously not terribly important. I've played a bunch of QM games and in general the feature seems to be widely ignored by the player base with teams having at most 2 people in the voice chat channel. It's a lot safer and more enjoyable to just not get into the muck that is voice chat. LoL voice chat is being insulted by shrieking teenagers, DOTA 2 voice chat is the same thing in Russian, and this voice chat, if it gets used, will likely be more shrieking teenagers. That's what voice chat in MOBAs are. I've worked with people testing LoL they will yell at each other over games that mean literally nothing on test servers while sitting next to the person they are yelling at.

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I haven't played with the voice chat yet, but I am totally willing to try it out. People are definitely dogshit online, but even playing Team Fortress 2 or CoD with randos online, I've had random convos with cool people before, and especially in TF2, teamwork improves. It's not that hard to just mute somebody who is screeching into their mic, or playing porn audio, or blasting stupid music, or whatever other litany of dumb behavior I've seen in games before. If you have no interest in the feature, by all means, turn it off, but more features isn't a bad thing.

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Useful for the ones that'll use it. Won't change a thing for the ones that do not want to use this feature. Honestly, I do not understand why so many players (not here alone, mostly referring to Reddit) are already on the brink of madness just because this feature exists.

If you are not comfortable with voice chat, just don't use it. You can cancel joining the voice right from the start of the match and still use chat / pings. So for players such as you this newly added feature should not make any difference. It just gives other players an alternative in terms of communication.

Also regarding the argument "people who wanted such a thing already have Discord etc":
There are lots of people who soloQ, wether in QM or Ranked. So things like Discord are meaningless to them since they do not have a team consisting of the same players. These guys, if they want to communicate per voice, definately will appreciate the newly added voice chat. You can communicate through voice now. Do this for one game and then move on to fight the next match with a completely new team.

There are definately things that turn voice chat into a mess: toxicity, language barrier etc. But saying this ruins the game right from the get go does not seem really seem to be the case. You still have the option to play the game like you used to. And other players have another option at their disposal for communication. So it is a win/win for all.

And with that I will enjoy the quietness of my games while still only using chat / pings.

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14 hours ago, PrivateJoker said:

I haven't played with the voice chat yet, but I am totally willing to try it out. People are definitely dogshit online, but even playing Team Fortress 2 or CoD with randos online, I've had random convos with cool people before, and especially in TF2, teamwork improves. It's not that hard to just mute somebody who is screeching into their mic, or playing porn audio, or blasting stupid music, or whatever other litany of dumb behavior I've seen in games before. If you have no interest in the feature, by all means, turn it off, but more features isn't a bad thing.

A problem with including it is that it could easily get to the point where it's join voice chat or you'll be reported. I play almost exclusively QM so that isn't likely to happen due to its casual nature but people playing hero league could easily end up pushing this on people as a pseudo mandatory feature

EDIT: And a quick browsing through reddit indicates that this is already a thing that people are doing

Edited by mada7
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So I tried this out last night, and...no real problems over around 6 games?    This was hero league, and the bulk of the talking was actually in the draft where we discussed what we could play and what would be good to counter and whatnot.    However it was also very good to have in game when we had to make split second decisions (of particular note: "Guys they're down 2 for 30 seconds, take their boss!" sort of communication is much easier).

I did have one guy doing a faux transvestite troll attempt...ignored him, and we won the game anyway.    I don't see why people are so up in arms about a feature that's easy to use, and easy not to use.

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Anyone meet girls on voice chat?  I'm curious to see how many girls playing this game will avoid voice chat to avoid harrassment

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15 minutes ago, Fayte said:

Anyone meet girls on voice chat?  I'm curious to see how many girls playing this game will avoid voice chat to avoid harrassment

I've spoken a few times on voice so far and haven't come across anything out of the ordinary. Though that was mainly versus AI and the Hammer brawl, so that probably doesn't count for much.

I normally avoid voice chat like the plague, but mostly due to shyness than fear of harassment. However, a few friends have recently opened me up to voice chatting a bit, so since I'm already chatting with them during the game, it's not much of a stretch to speak to the random other people we group with.

I definitely prefer it for quick play-making than trying to type or even ping. I'm not fast enough for either mid-match, unless I'm already dead, of course.

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I play vs AI most of the time as people are there for fun / or to rush through a game so I'll enjoy some fun chats while relaxing now!
not sure I'll use it much in vs other players (will depend on brain level of others I guess like in OW) but will enjoy saying hi to my team in vs AI! 

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      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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