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Introducing Voice Chat

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Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.

All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.

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We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.

Team and Party Voice

We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.

By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.

Voice Settings

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Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.

As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.

Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!

In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off. 

In-Game Voice

Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.

You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.

We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.

We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.

Until next time, we’ll see you in the Nexus!

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Oh, so f-ing amazing, so wow, much excited. Now, let's see.

Potatoes who can barely control their heroes in mid plat - check

People telling me to kill myself - check

People telling me to kill myself twice as efficient over my speakers - now check

Me being reported for not joining fucking voice chat - NOW EFIN CHECK

Bliz pls. 

Edited by Jonar
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21 minutes ago, Stan said:

 

Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.

How about preventing them from joining ranked games, huh? No? If not, I'm effin outta here.

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All the naysayers should realize that such systems have been in other Mobas like Dota 2 for years, moreover in other bliz games (Overwatch).    They work fine there, and add a lot to communication between teammates.

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50 minutes ago, Migol said:

like Dota 2

Oh yes, I can still remember that from EU West - very loud, yet inaudible МИД и́ли ФИД shouting and all that Darude Sandstorm or хард басс blasting through the voice chat. The lack of voice chat was one of the reasons I switched to HotS when it launched.

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56 minutes ago, Migol said:

All the naysayers should realize that such systems have been in other Mobas like Dota 2 for years, moreover in other bliz games (Overwatch).    They work fine there, and add a lot to communication between teammates.

Not in quick play

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Well this f..in system won't work for EU since people are from different countries!  Here more than half of players are Russians n almost 99% of them can't speak English and maybe just eng n finally German players can speak since I know most of spanians can't speak too..here we also got people of West Asia since they can't match up with Chinese n Japanese people in Asia region....  so most of people can't speak English!even me! I just learnd bit to write haha

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5 hours ago, MZLICH said:

Well this f..in system won't work for EU since people are from different countries!  Here more than half of players are Russians n almost 99% of them can't speak English and maybe just eng n finally German players can speak since I know most of spanians can't speak too..here we also got people of West Asia since they can't match up with Chinese n Japanese people in Asia region....  so most of people can't speak English!even me! I just learnd bit to write haha

Practice makes perfect :)

But yeah, I agree it's probably not going to work on the EU server with all the different languages. I turned it off for the time being - maybe I activate it by the time I have a group of friends to play with, even if I probably use Discord with those.

But with random teammates? No thanks.

 

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I could not turn this feature off fast enough. I've heard what sort of stuff gets said on MOBA chats and I have no interest in being a part of that. The irony about this is that the one segment of the player base that would find this useful, organized teams, they likely already have a discord server setup for this purpose. For random teams pinging and written chat is more than enough

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"I turned this off because other games were awful with it" Is the worst excuse. Do you not try any new restaurants because one time you got food poisoning? HotS has been years without a feature that is main-stay in any hard core gaming. Yeah, there will be trolls, so you mute them. The chance of having even one other player on your team be able to call out when they are diving/zoning/rotating will be incredible.

If you play QM or Vs AI, sure leave it off. But anyone trying to climb in HL better use it, because it will be a HUGE benefit to those that do.

Edited by Laragon

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10 minutes ago, Laragon said:

"I turned this off because other games were awful with it" Is the worst excuse. Do you not try any new restaurants because one time you got food poisoning? HotS has been years without a feature that is main-stay in any hard core gaming. Yeah, there will be trolls, so you mute them. The chance of having even one other player on your team be able to call out when they are diving/zoning/rotating will be incredible.

If you play QM or Vs AI, sure leave it off. But anyone trying to climb in HL better use it, because it will be a HUGE benefit to those that do.

Any game that includes this feature is worse because of it and arguably the biggest mistake the Xbox 360 made was bundling in headsets with every console. The internet is a cesspit encompassing nothing but the worst of humanity and giving additional communication tools will do nothing but further enable abusive players. The one area where this would be beneficial, for organized teams, already has the tools setup to handle voice chat.

I'll give an example to back up my point. I used to work near people testing LoL and on test servers where the games mean nothing, while sitting within earshot of the people they were playing with people would be yelling at each other into headsets because someone was trying to reproduce a bug (aka doing their job) rather than playing perfectly. This is the type of people that use voice chat.

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So, it's just sad that this is actually an amazing feature that's been missing for too long and I think it is actually very well done, but people are just mainly assholes that don't know how to use that properly so it will probably mostly be a joke feature than a real one... A real shame on the whole community and still good job Blizz, we still love you for caring about us and trying to believe in our redemption!

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Oh man what a bunch of whining douches in this thread O_o Always thought that people here are way more then that...

In a game so heavily dependant on team coordination voice chat is one of the best things that could happened. I couldn't count my games when I was pinging retreat to my team because I couldn't get to them on time before TF and they just plainly ignored it. After a 4v5 wipe they ask me why I wasn't with them. When I told them that I pinged and also WROTE IN CHAT not to engage until I come, the answer was like: "didn't see anything".

People that are focused on sth, get tunel-vision and they often don't see things that are under their nose.

Additional thing is that often ppl ignore pings because they don't understand them. Example - I see that 2 ppl disappeared mid. I immediately ping retreat to  Sylvanas that is pushing bot. But she ignores my ping because she thinks that I want her to join team or sth. Guess what happens next.

Yes - I could ping retreat + danger in the bushes but maybe Im in a middle of a fight myself ? Its so way easier just to quickly say "sylvanas back, they are coming" and it leaves no room for misunderstandings.

 

From time to time you will get some bad apples that will spoil your voice chat experience but its not even close of a reason to discard such precious option that blizzard is FINALLY giving us ;) I expect that games quality will raise very much after this addition. And "toxicity" will get lower because its way easier to BM someone on text chat then on voice.

Edited by Godeyes

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27 minutes ago, Godeyes said:

Oh man what a bunch of whining douches in this thread O_o Always thought that people here are way more then that...

In a game so heavily dependant on team coordination voice chat is one of the best things that could happened. I couldn't count my games when I was pinging retreat to my team because I couldn't get to them on time before TF and they just plainly ignored it. After a 4v5 wipe they ask me why I wasn't with them. When I told them that I pinged and also WROTE IN CHAT not to engage until I come, the answer was like: "didn't see anything".

People that are focused on sth, get tunel-vision and they often don't see things that are under their nose.

Additional thing is that often ppl ignore pings because they don't understand them. Example - I see that 2 ppl disappeared mid. I immediately ping retreat to  Sylvanas that is pushing bot. But she ignores my ping because she thinks that I want her to join team or sth. Guess what happens next.

Yes - I could ping retreat + danger in the bushes but maybe Im in a middle of a fight myself ? Its so way easier just to quickly say "sylvanas back, they are coming" and it leaves no room for misunderstandings.

 

From time to time you will get some bad apples that will spoil your voice chat experience but its not even close of a reason to discard such precious option that blizzard is FINALLY giving us ;) I expect that games quality will raise very much after this addition. And "toxicity" will get lower because its way easier to BM someone on text chat then on voice.

If people aren't responding to pings they likely arent going to listen to your voice instructions either. Pinging and text should be enough of a communication tool that this isn't needed and again just enables shitty behavior from whiny jerks. On top of that this was an option anyone that cared to have already would have in the form of discord, teamspeak or a variety of other options. No game has ever been improved by the addition of giving a megaphone to random shrieking teenagers 

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You are so wrong that I dont even know where to start answering. But ok lets try to break it up...

 

1 hour ago, mada7 said:

If people aren't responding to pings they likely arent going to listen to your voice instructions either

So you just simply ignored what I said about tunel-vision and the fact that lots of players just DO NOT see pings (because they are focusing on hitting that stacks with Zul) or ignore them because they dont know WHY you use them. Yes they may ignore them also on voice but that is to be much less likely. Its enough for me.

 

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Pinging and text should be enough of a communication tool

No its not enough because in heat of the battle you can't text people.

 

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just enables shitty behavior from whiny jerks

So far about 95% opinions I heave read on official forum + reddit says otherwise.

 

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On top of that this was an option anyone that cared to have already would have in the form of discord, teamspeak or a variety of other options.

Again wrong. Most of people (including me) won't  use 3rd party comm soft just to play for example a QM or HL game. But if the option is already in game (without no effort to use) I will gladly use it.

 

Quote

No game has ever been improved by the addition of giving a megaphone to random shrieking teenagers 

There are games that don't need a chat to play the correctly and efficiently. HoTS is NOT one of them. Since you can always turn off voice chat, it is just an ADDITION to help you play the game if YOU WANT.

 

And I want to say 1 more thing. I play video games on PC for 20 years now. Every true experience for me included voice chat and communication with people/friends/clan/etc. Only a very small percent of people I met/talked on voice gave me a bad taste in my mouth, which is the same as in real life.

Edited by Godeyes

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Pings make a sound and light up the map. If they aren't hearing the pings they arent hearing your voice.

The opinions Ive been seeing the most are that it's kept off by default for most people because the internet is full of toxic jerks

if you're not willing to use third party voice chat then it was obviously not terribly important. I've played a bunch of QM games and in general the feature seems to be widely ignored by the player base with teams having at most 2 people in the voice chat channel. It's a lot safer and more enjoyable to just not get into the muck that is voice chat. LoL voice chat is being insulted by shrieking teenagers, DOTA 2 voice chat is the same thing in Russian, and this voice chat, if it gets used, will likely be more shrieking teenagers. That's what voice chat in MOBAs are. I've worked with people testing LoL they will yell at each other over games that mean literally nothing on test servers while sitting next to the person they are yelling at.

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I haven't played with the voice chat yet, but I am totally willing to try it out. People are definitely dogshit online, but even playing Team Fortress 2 or CoD with randos online, I've had random convos with cool people before, and especially in TF2, teamwork improves. It's not that hard to just mute somebody who is screeching into their mic, or playing porn audio, or blasting stupid music, or whatever other litany of dumb behavior I've seen in games before. If you have no interest in the feature, by all means, turn it off, but more features isn't a bad thing.

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Useful for the ones that'll use it. Won't change a thing for the ones that do not want to use this feature. Honestly, I do not understand why so many players (not here alone, mostly referring to Reddit) are already on the brink of madness just because this feature exists.

If you are not comfortable with voice chat, just don't use it. You can cancel joining the voice right from the start of the match and still use chat / pings. So for players such as you this newly added feature should not make any difference. It just gives other players an alternative in terms of communication.

Also regarding the argument "people who wanted such a thing already have Discord etc":
There are lots of people who soloQ, wether in QM or Ranked. So things like Discord are meaningless to them since they do not have a team consisting of the same players. These guys, if they want to communicate per voice, definately will appreciate the newly added voice chat. You can communicate through voice now. Do this for one game and then move on to fight the next match with a completely new team.

There are definately things that turn voice chat into a mess: toxicity, language barrier etc. But saying this ruins the game right from the get go does not seem really seem to be the case. You still have the option to play the game like you used to. And other players have another option at their disposal for communication. So it is a win/win for all.

And with that I will enjoy the quietness of my games while still only using chat / pings.

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14 hours ago, PrivateJoker said:

I haven't played with the voice chat yet, but I am totally willing to try it out. People are definitely dogshit online, but even playing Team Fortress 2 or CoD with randos online, I've had random convos with cool people before, and especially in TF2, teamwork improves. It's not that hard to just mute somebody who is screeching into their mic, or playing porn audio, or blasting stupid music, or whatever other litany of dumb behavior I've seen in games before. If you have no interest in the feature, by all means, turn it off, but more features isn't a bad thing.

A problem with including it is that it could easily get to the point where it's join voice chat or you'll be reported. I play almost exclusively QM so that isn't likely to happen due to its casual nature but people playing hero league could easily end up pushing this on people as a pseudo mandatory feature

EDIT: And a quick browsing through reddit indicates that this is already a thing that people are doing

Edited by mada7
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So I tried this out last night, and...no real problems over around 6 games?    This was hero league, and the bulk of the talking was actually in the draft where we discussed what we could play and what would be good to counter and whatnot.    However it was also very good to have in game when we had to make split second decisions (of particular note: "Guys they're down 2 for 30 seconds, take their boss!" sort of communication is much easier).

I did have one guy doing a faux transvestite troll attempt...ignored him, and we won the game anyway.    I don't see why people are so up in arms about a feature that's easy to use, and easy not to use.

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Anyone meet girls on voice chat?  I'm curious to see how many girls playing this game will avoid voice chat to avoid harrassment

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15 minutes ago, Fayte said:

Anyone meet girls on voice chat?  I'm curious to see how many girls playing this game will avoid voice chat to avoid harrassment

I've spoken a few times on voice so far and haven't come across anything out of the ordinary. Though that was mainly versus AI and the Hammer brawl, so that probably doesn't count for much.

I normally avoid voice chat like the plague, but mostly due to shyness than fear of harassment. However, a few friends have recently opened me up to voice chatting a bit, so since I'm already chatting with them during the game, it's not much of a stretch to speak to the random other people we group with.

I definitely prefer it for quick play-making than trying to type or even ping. I'm not fast enough for either mid-match, unless I'm already dead, of course.

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I play vs AI most of the time as people are there for fun / or to rush through a game so I'll enjoy some fun chats while relaxing now!
not sure I'll use it much in vs other players (will depend on brain level of others I guess like in OW) but will enjoy saying hi to my team in vs AI! 

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      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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